Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour.0.7.4.1
parent
17bf2a62db
commit
9ac48b2aff
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@ -2010,6 +2010,7 @@ namespace OpenSim.Region.Framework.Scenes
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linkPart.CreateSelected = true;
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linkPart.LinkNum = linkNum++;
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linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
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SceneObjectPart[] ogParts = objectGroup.Parts;
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Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
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@ -2220,6 +2221,8 @@ namespace OpenSim.Region.Framework.Scenes
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oldRot = part.RotationOffset;
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Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot;
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part.RotationOffset = newRot;
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part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
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}
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/// <summary>
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@ -112,5 +112,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
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}
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/// <summary>
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/// Test that linking results in the correct physical status for all linkees.
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/// </summary>
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[Test]
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public void TestLinkPhysicsRootPhysicalOnly()
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{
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TestHelpers.InMethod();
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m_scene.AddSceneObject(m_so1);
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m_scene.AddSceneObject(m_so2);
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m_so1.ScriptSetPhysicsStatus(true);
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m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
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Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
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}
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}
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}
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