Merge branch 'master' of /home/opensim/var/repo/opensim
commit
9b1741da0d
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@ -2010,6 +2010,7 @@ namespace OpenSim.Region.Framework.Scenes
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linkPart.CreateSelected = true;
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linkPart.LinkNum = linkNum++;
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linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
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SceneObjectPart[] ogParts = objectGroup.Parts;
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Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
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@ -2220,6 +2221,8 @@ namespace OpenSim.Region.Framework.Scenes
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oldRot = part.RotationOffset;
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Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot;
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part.RotationOffset = newRot;
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part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
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}
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/// <summary>
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@ -1706,6 +1706,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="isNew"></param>
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public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
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{
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if (ParentGroup.Scene == null)
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return;
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if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
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return;
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@ -4161,7 +4164,7 @@ namespace OpenSim.Region.Framework.Scenes
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// For now, we use the NINJA naming scheme for identifying joints.
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// In the future, we can support other joint specification schemes such as a
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// custom checkbox in the viewer GUI.
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if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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{
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string hingeString = "hingejoint";
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return (Name.Length >= hingeString.Length && Name.Substring(0, hingeString.Length) == hingeString);
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@ -4177,7 +4180,7 @@ namespace OpenSim.Region.Framework.Scenes
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// For now, we use the NINJA naming scheme for identifying joints.
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// In the future, we can support other joint specification schemes such as a
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// custom checkbox in the viewer GUI.
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if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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{
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string ballString = "balljoint";
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return (Name.Length >= ballString.Length && Name.Substring(0, ballString.Length) == ballString);
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@ -4193,7 +4196,7 @@ namespace OpenSim.Region.Framework.Scenes
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// For now, we use the NINJA naming scheme for identifying joints.
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// In the future, we can support other joint specification schemes such as a
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// custom checkbox in the viewer GUI.
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if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
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{
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return IsHingeJoint() || IsBallJoint();
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}
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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@ -43,24 +44,111 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[TestFixture]
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public class SceneObjectStatusTests
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{
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private TestScene m_scene;
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private UUID m_ownerId = TestHelpers.ParseTail(0x1);
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private SceneObjectGroup m_so1;
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private SceneObjectGroup m_so2;
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[SetUp]
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public void Init()
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{
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m_scene = SceneHelpers.SetupScene();
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m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
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m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
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}
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[Test]
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public void TestSetPhantom()
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{
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TestHelpers.InMethod();
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// Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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SceneObjectPart rootPart = so.RootPart;
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SceneObjectPart rootPart = m_so1.RootPart;
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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so.ScriptSetPhantomStatus(true);
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m_so1.ScriptSetPhantomStatus(true);
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// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
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so.ScriptSetPhantomStatus(false);
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m_so1.ScriptSetPhantomStatus(false);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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[Test]
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public void TestSetPhysics()
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{
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TestHelpers.InMethod();
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SceneObjectPart rootPart = m_so1.RootPart;
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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m_so1.ScriptSetPhysicsStatus(true);
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// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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m_so1.ScriptSetPhysicsStatus(false);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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/// <summary>
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/// Test that linking results in the correct physical status for all linkees.
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/// </summary>
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[Test]
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public void TestLinkPhysicsBothPhysical()
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{
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TestHelpers.InMethod();
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m_scene.AddSceneObject(m_so1);
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m_scene.AddSceneObject(m_so2);
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m_so1.ScriptSetPhysicsStatus(true);
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m_so2.ScriptSetPhysicsStatus(true);
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m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
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Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
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}
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/// <summary>
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/// Test that linking results in the correct physical status for all linkees.
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/// </summary>
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[Test]
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public void TestLinkPhysicsRootPhysicalOnly()
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{
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TestHelpers.InMethod();
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m_scene.AddSceneObject(m_so1);
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m_scene.AddSceneObject(m_so2);
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m_so1.ScriptSetPhysicsStatus(true);
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m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
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Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
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}
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/// <summary>
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/// Test that linking results in the correct physical status for all linkees.
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/// </summary>
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[Test]
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public void TestLinkPhysicsChildPhysicalOnly()
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{
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TestHelpers.InMethod();
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m_scene.AddSceneObject(m_so1);
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m_scene.AddSceneObject(m_so2);
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m_so2.ScriptSetPhysicsStatus(true);
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m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
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Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
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Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
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}
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}
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}
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