Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-02-27 19:47:37 +00:00
commit 9b277b372b
5 changed files with 11 additions and 19 deletions

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@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
// Expiration is expressed in hours. // Expiration is expressed in hours.
private const double m_DefaultMemoryExpiration = 1.0; private const double m_DefaultMemoryExpiration = 1.0;
private const double m_DefaultFileExpiration = 48; private const double m_DefaultFileExpiration = 48;
private TimeSpan m_MemoryExpiration = TimeSpan.Zero; private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
private TimeSpan m_FileExpiration = TimeSpan.Zero; private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
private static int m_CacheDirectoryTiers = 1; private static int m_CacheDirectoryTiers = 1;
private static int m_CacheDirectoryTierLen = 3; private static int m_CacheDirectoryTierLen = 3;
@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
} }
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache
private void UpdateMemoryCache(string key, AssetBase asset) private void UpdateMemoryCache(string key, AssetBase asset)
{ {
if (m_MemoryCacheEnabled) if (m_MemoryCacheEnabled)
{ m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
if (m_MemoryExpiration > TimeSpan.Zero)
{
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
}
else
{
m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
}
}
} }
public void Cache(AssetBase asset) public void Cache(AssetBase asset)
@ -459,7 +450,7 @@ namespace Flotsam.RegionModules.AssetCache
private void CleanupExpiredFiles(object source, ElapsedEventArgs e) private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
{ {
if (m_LogLevel >= 2) if (m_LogLevel >= 2)
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
// Purge all files last accessed prior to this point // Purge all files last accessed prior to this point
DateTime purgeLine = DateTime.Now - m_FileExpiration; DateTime purgeLine = DateTime.Now - m_FileExpiration;

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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
} }
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached // If we only found default textures, then the appearance is not cached
return (defonly ? false : true); return (defonly ? false : true);

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@ -3342,7 +3342,7 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
// Don't disable this log message - it's too helpful // Don't disable this log message - it's too helpful
m_log.InfoFormat( m_log.DebugFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags); agent.AgentID, agent.circuitcode, teleportFlags);

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@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
{ {
ScenePresence sp = presences[i]; ScenePresence sp = presences[i];
// If this presence is a child agent, we don't want its coarse locations // If this presence is a child agent, we don't want its coarse locations
if (sp.IsChildAgent) if (sp.IsChildAgent)
return; continue;
if (sp.ParentID != 0) if (sp.ParentID != 0)
{ {

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@ -2818,7 +2818,7 @@ namespace OpenSim.Region.Framework.Scenes
// If we are using the the cached appearance then send it out to everyone // If we are using the the cached appearance then send it out to everyone
if (cachedappearance) if (cachedappearance)
{ {
m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
// If the avatars baked textures are all in the cache, then we have a // If the avatars baked textures are all in the cache, then we have a
// complete appearance... send it out, if not, then we'll send it when // complete appearance... send it out, if not, then we'll send it when