Merge branch 'master' into careminster-presence-refactor
commit
9b277b372b
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@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
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// Expiration is expressed in hours.
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// Expiration is expressed in hours.
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private const double m_DefaultMemoryExpiration = 1.0;
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private const double m_DefaultMemoryExpiration = 1.0;
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private const double m_DefaultFileExpiration = 48;
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private const double m_DefaultFileExpiration = 48;
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private TimeSpan m_MemoryExpiration = TimeSpan.Zero;
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private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
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private TimeSpan m_FileExpiration = TimeSpan.Zero;
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private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
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private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero;
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private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
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private static int m_CacheDirectoryTiers = 1;
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private static int m_CacheDirectoryTiers = 1;
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private static int m_CacheDirectoryTierLen = 3;
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private static int m_CacheDirectoryTierLen = 3;
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@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
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}
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}
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache
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private void UpdateMemoryCache(string key, AssetBase asset)
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private void UpdateMemoryCache(string key, AssetBase asset)
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{
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{
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if (m_MemoryCacheEnabled)
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if (m_MemoryCacheEnabled)
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{
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m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
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if (m_MemoryExpiration > TimeSpan.Zero)
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{
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m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
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}
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else
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{
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m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
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}
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}
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}
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}
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public void Cache(AssetBase asset)
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public void Cache(AssetBase asset)
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@ -459,7 +450,7 @@ namespace Flotsam.RegionModules.AssetCache
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private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
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private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
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{
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{
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if (m_LogLevel >= 2)
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
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// Purge all files last accessed prior to this point
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// Purge all files last accessed prior to this point
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DateTime purgeLine = DateTime.Now - m_FileExpiration;
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DateTime purgeLine = DateTime.Now - m_FileExpiration;
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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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}
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}
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m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
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// If we only found default textures, then the appearance is not cached
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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return (defonly ? false : true);
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@ -3342,7 +3342,7 @@ namespace OpenSim.Region.Framework.Scenes
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// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
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// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
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// Don't disable this log message - it's too helpful
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// Don't disable this log message - it's too helpful
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m_log.InfoFormat(
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m_log.DebugFormat(
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"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
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"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, teleportFlags);
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agent.AgentID, agent.circuitcode, teleportFlags);
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@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
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for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
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{
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{
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ScenePresence sp = presences[i];
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ScenePresence sp = presences[i];
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// If this presence is a child agent, we don't want its coarse locations
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// If this presence is a child agent, we don't want its coarse locations
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if (sp.IsChildAgent)
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if (sp.IsChildAgent)
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return;
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continue;
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if (sp.ParentID != 0)
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if (sp.ParentID != 0)
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{
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{
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@ -2818,7 +2818,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If we are using the the cached appearance then send it out to everyone
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// If we are using the the cached appearance then send it out to everyone
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if (cachedappearance)
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if (cachedappearance)
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{
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{
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m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
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m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
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// If the avatars baked textures are all in the cache, then we have a
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// If the avatars baked textures are all in the cache, then we have a
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// complete appearance... send it out, if not, then we'll send it when
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// complete appearance... send it out, if not, then we'll send it when
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