by design HUD objects are private
parent
b0f87fba1c
commit
9b78eb20c0
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@ -7026,24 +7026,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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LSL_List AttachmentsList = new LSL_List();
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ScenePresence av = World.GetScenePresence((UUID)id);
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string NOT_FOUND = "NOT_FOUND";
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string NOT_ON_REGION = "NOT ON REGION";
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if (av == null || av.IsDeleted)
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return new LSL_List("NOT_FOUND");
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if (av == null)
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return new LSL_List(NOT_FOUND);
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if (av.IsChildAgent)
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return new LSL_List(NOT_ON_REGION);
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if (av.IsChildAgent || av.IsInTransit)
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return new LSL_List("NOT_ON_REGION");
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List<SceneObjectGroup> AttachmentsKeys;
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LSL_List AttachmentsList = new LSL_List();
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List<SceneObjectGroup> Attachments;
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AttachmentsKeys = av.GetAttachments();
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Attachments = av.GetAttachments();
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foreach (SceneObjectGroup AttachmentKey in AttachmentsKeys)
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AttachmentsList.Add(new LSL_Key(AttachmentKey.FromItemID.ToString()));
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foreach (SceneObjectGroup Attachment in Attachments)
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{
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if(Attachment.HasPrivateAttachmentPoint)
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continue;
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AttachmentsList.Add(new LSL_Key(Attachment.UUID.ToString()));
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}
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return AttachmentsList;
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}
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