expose the option to save HUDs into notecard on the API
parent
873b3b0af6
commit
9bd5310fe8
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@ -3023,7 +3023,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <param name="avatar"></param>
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/// <param name="notecard">The name of the notecard to which to save the appearance.</param>
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/// <returns>The asset ID of the notecard saved.</returns>
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public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard)
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public LSL_Key osNpcSaveAppearance(LSL_Key npc, LSL_String notecard)
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{
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return NpcSaveAppearance(npc, notecard, true);
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}
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public LSL_Key osNpcSaveAppearance(LSL_Key npc, LSL_String notecard, LSL_Integer includeHuds)
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{
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return NpcSaveAppearance(npc, notecard, includeHuds == 0);
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}
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protected LSL_Key NpcSaveAppearance(LSL_Key npc, string notecard, bool NoHUds)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
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@ -3031,14 +3042,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (npcModule != null)
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{
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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if (!UUID.TryParse(npc.m_string, out UUID npcId))
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return new LSL_Key(UUID.Zero.ToString());
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if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(npcId, notecard);
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return SaveAppearanceToNotecard(npcId, notecard, NoHUds);
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}
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return new LSL_Key(UUID.Zero.ToString());
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@ -3522,32 +3532,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// </summary>
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/// <param name="notecard">The name of the notecard to which to save the appearance.</param>
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/// <returns>The asset ID of the notecard saved.</returns>
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public LSL_Key osOwnerSaveAppearance(string notecard)
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public LSL_Key osOwnerSaveAppearance(LSL_String notecard)
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{
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CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
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return SaveAppearanceToNotecard(m_host.OwnerID, notecard);
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return SaveAppearanceToNotecard(m_host.OwnerID, notecard, false);
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}
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public LSL_Key osAgentSaveAppearance(LSL_Key avatarKey, string notecard)
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public LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds)
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{
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CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
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return SaveAppearanceToNotecard(m_host.OwnerID, notecard, includeHuds == 0);
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}
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public LSL_Key osAgentSaveAppearance(LSL_Key avatarKey, LSL_String notecard)
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{
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CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
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UUID avatarId;
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if (!UUID.TryParse(avatarKey, out avatarId))
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if (!UUID.TryParse(avatarKey, out UUID avatarId))
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(avatarId, notecard);
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return SaveAppearanceToNotecard(avatarId, notecard, false);
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}
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protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecard)
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public LSL_Key osAgentSaveAppearance(LSL_Key avatarKey, LSL_String notecard, LSL_Integer includeHuds)
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{
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CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
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if (!UUID.TryParse(avatarKey, out UUID avatarId))
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(avatarId, notecard, includeHuds == 0);
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}
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protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecard, bool NoHuds)
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{
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ScenePresence sp = World.GetScenePresence(avatarId);
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if (sp == null || sp.IsChildAgent)
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(sp, notecard, NoHuds);
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}
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protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecard, bool NoHuds)
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{
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IAvatarFactoryModule appearanceModule = World.RequestModuleInterface<IAvatarFactoryModule>();
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if (appearanceModule != null)
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{
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appearanceModule.SaveBakedTextures(sp.UUID);
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OSDMap appearancePacked = sp.Appearance.PackForNotecard();
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OSDMap appearancePacked = sp.Appearance.PackForNotecard(NoHuds);
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TaskInventoryItem item
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= SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
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@ -3560,16 +3595,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecard)
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{
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ScenePresence sp = World.GetScenePresence(avatarId);
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if (sp == null || sp.IsChildAgent)
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(sp, notecard);
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}
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/// <summary>
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/// Get the gender as specified in avatar appearance for a given avatar key
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/// </summary>
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@ -337,13 +337,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
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LSL_Integer osIsNpc(LSL_Key npc);
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key osNpcCreate(string user, string name, vector position, string notecard);
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
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LSL_Key osNpcSaveAppearance(key npc, string notecard);
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void osNpcLoadAppearance(key npc, string notecard);
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vector osNpcGetPos(key npc);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveToTarget(key npc, vector target, int options);
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key osNpcCreate(string user, string name, vector position, string notecard);
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
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LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard);
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LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard, LSL_Integer includeHuds);
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void osNpcLoadAppearance(key npc, string notecard);
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vector osNpcGetPos(key npc);
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void osNpcMoveTo(key npc, vector position);
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void osNpcMoveToTarget(key npc, vector target, int options);
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/// <summary>
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/// Get the owner of the NPC
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@ -352,27 +353,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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/// <returns>
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/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
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/// </returns>
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LSL_Key osNpcGetOwner(key npc);
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LSL_Key osNpcGetOwner(key npc);
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rotation osNpcGetRot(key npc);
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void osNpcSetRot(LSL_Key npc, rotation rot);
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void osNpcStopMoveToTarget(LSL_Key npc);
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void osNpcSetProfileAbout(LSL_Key npc, string about);
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void osNpcSetProfileImage(LSL_Key npc, string image);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, int channel, string message);
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void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
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void osNpcShout(key npc, int channel, string message);
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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void osNpcRemove(key npc);
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void osNpcPlayAnimation(LSL_Key npc, string animation);
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void osNpcStopAnimation(LSL_Key npc, string animation);
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void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
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void osNpcWhisper(key npc, int channel, string message);
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rotation osNpcGetRot(key npc);
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LSL_Key osOwnerSaveAppearance(string notecard);
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LSL_Key osAgentSaveAppearance(key agentId, string notecard);
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void osNpcSetRot(LSL_Key npc, rotation rot);
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void osNpcStopMoveToTarget(LSL_Key npc);
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void osNpcSetProfileAbout(LSL_Key npc, string about);
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void osNpcSetProfileImage(LSL_Key npc, string image);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, int channel, string message);
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void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
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void osNpcShout(key npc, int channel, string message);
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void osNpcSit(key npc, key target, int options);
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void osNpcStand(LSL_Key npc);
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void osNpcRemove(key npc);
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void osNpcPlayAnimation(LSL_Key npc, string animation);
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void osNpcStopAnimation(LSL_Key npc, string animation);
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void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
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void osNpcWhisper(key npc, int channel, string message);
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LSL_Key osOwnerSaveAppearance(LSL_String notecard);
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LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds);
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LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard);
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LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard, LSL_Integer includeHuds);
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key osGetGender(LSL_Key rawAvatarId);
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key osGetMapTexture();
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@ -628,11 +628,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom, options);
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}
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public key osNpcSaveAppearance(key npc, string notecard)
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public key osNpcSaveAppearance(key npc, LSL_String notecard)
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{
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return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
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}
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public key osNpcSaveAppearance(key npc, LSL_String notecard, LSL_Integer includeHuds)
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{
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return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard, includeHuds);
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}
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public void osNpcLoadAppearance(key npc, string notecard)
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{
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m_OSSL_Functions.osNpcLoadAppearance(npc, notecard);
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@ -738,16 +743,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcTouch(npcLSL_Key, object_key, link_num);
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}
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public LSL_Key osOwnerSaveAppearance(string notecard)
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public LSL_Key osOwnerSaveAppearance(LSL_String notecard)
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{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
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}
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public LSL_Key osAgentSaveAppearance(LSL_Key agentId, string notecard)
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public LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds)
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{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecard, includeHuds);
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}
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public LSL_Key osAgentSaveAppearance(LSL_Key agentId, LSL_String notecard)
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{
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return m_OSSL_Functions.osAgentSaveAppearance(agentId, notecard);
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}
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public LSL_Key osAgentSaveAppearance(LSL_Key agentId, LSL_String notecard, LSL_Integer includeHuds)
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{
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return m_OSSL_Functions.osAgentSaveAppearance(agentId, notecard, includeHuds);
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}
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public OSSLPrim Prim;
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[Serializable]
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