Perms test framework: make a lot of things more generic.
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.World.Permissions;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Tests.Permissions
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{
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[SetUpFixture]
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public class Common : OpenSimTestCase
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{
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public static Common TheInstance;
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public static TestScene TheScene
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{
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get { return TheInstance.m_Scene; }
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}
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public static ScenePresence[] TheAvatars
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{
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get { return TheInstance.m_Avatars; }
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}
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private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
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private TestScene m_Scene;
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private ScenePresence[] m_Avatars = new ScenePresence[3];
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[SetUp]
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public override void SetUp()
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{
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if (TheInstance == null)
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TheInstance = this;
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base.SetUp();
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TestHelpers.EnableLogging();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Messaging");
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config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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config.AddConfig("InventoryService");
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
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m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
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// Add modules
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SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
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SetUpBasicEnvironment();
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}
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/// <summary>
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/// The basic environment consists of:
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/// - 3 avatars: A1, A2, A3
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/// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
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/// C, CT, MC, MCT, MT, T
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/// - Copies of all of these boxes in A0's inventory in the Objects folder
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/// - One additional box in A0's inventory which is a copy of MCT, but
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/// with C removed in inventory. This one is called MCT-C
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/// </summary>
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private void SetUpBasicEnvironment()
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{
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Console.WriteLine("===> SetUpBasicEnvironment <===");
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// Add 3 avatars
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for (int i = 0; i < 3; i++)
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{
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UUID id = TestHelpers.ParseTail(i + 1);
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m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id);
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Assert.That(m_Avatars[i], Is.Not.Null);
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Assert.That(m_Avatars[i].IsChildAgent, Is.False);
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Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
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Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1));
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}
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AddA1Object("Box C", 10, PermissionMask.Copy);
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AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer);
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AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy);
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AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
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AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer);
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AddA1Object("Box T", 15, PermissionMask.Transfer);
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Thread.Sleep(5000);
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects");
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List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID);
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Assert.That(items.Count, Is.EqualTo(6));
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}
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private ScenePresence AddScenePresence(string first, string last, UUID id)
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{
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
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ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
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Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
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return sp;
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}
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private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms)
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{
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// Create a Box. Default permissions are just T
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SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID);
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Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0);
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Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
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Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0);
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// field = 16 is NextOwner
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// set = 1 means add the permission; set = 0 means remove permission
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if ((nextOwnerPerms & PermissionMask.Copy) != 0)
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1);
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if ((nextOwnerPerms & PermissionMask.Modify) != 0)
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1);
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if ((nextOwnerPerms & PermissionMask.Transfer) == 0)
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0);
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PrintPerms(box);
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AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
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TakeCopyToInventory(box);
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}
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public void PrintPerms(SceneObjectGroup sog)
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{
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Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " +
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String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
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(PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
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}
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public void PrintPerms(InventoryItemBase item)
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{
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Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " +
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String.Format(Perms, (PermissionMask)item.BasePermissions,
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(PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
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}
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public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message)
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{
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if ((desired & PermissionMask.Copy) != 0)
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Assert.True((actual & PermissionMask.Copy) != 0, message);
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else
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Assert.True((actual & PermissionMask.Copy) == 0, message);
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if ((desired & PermissionMask.Modify) != 0)
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Assert.True((actual & PermissionMask.Modify) != 0, message);
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else
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Assert.True((actual & PermissionMask.Modify) == 0, message);
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if ((desired & PermissionMask.Transfer) != 0)
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Assert.True((actual & PermissionMask.Transfer) != 0, message);
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else
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Assert.True((actual & PermissionMask.Transfer) == 0, message);
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}
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public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
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{
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
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so.Name = name;
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so.Description = name;
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Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
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SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
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return so;
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}
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public void TakeCopyToInventory(SceneObjectGroup sog)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
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Assert.That(objsFolder, Is.Not.Null);
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List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
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// This is an async operation
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m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
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}
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public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
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{
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InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
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Assert.That(objsFolder, Is.Not.Null);
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List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
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InventoryItemBase item = items.Find(i => i.Name == itemName);
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Assert.That(item, Is.Not.Null);
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return item;
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}
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public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
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{
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TestClient giverClient = (TestClient)giverSp.ControllingClient;
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TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
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UUID initialSessionId = TestHelpers.ParseTail(0x10);
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byte[] giveImBinaryBucket = new byte[17];
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byte[] itemIdBytes = itemId.GetBytes();
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Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
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GridInstantMessage giveIm
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= new GridInstantMessage(
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m_Scene,
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giverSp.UUID,
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giverSp.Name,
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receiverSp.UUID,
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(byte)InstantMessageDialog.InventoryOffered,
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false,
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"inventory offered msg",
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initialSessionId,
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false,
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Vector3.Zero,
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giveImBinaryBucket,
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true);
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giverClient.HandleImprovedInstantMessage(giveIm);
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// These details might not all be correct.
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GridInstantMessage acceptIm
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= new GridInstantMessage(
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m_Scene,
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receiverSp.UUID,
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receiverSp.Name,
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giverSp.UUID,
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(byte)InstantMessageDialog.InventoryAccepted,
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false,
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"inventory accepted msg",
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initialSessionId,
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false,
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Vector3.Zero,
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null,
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true);
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receiverClient.HandleImprovedInstantMessage(acceptIm);
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}
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}
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}
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@ -48,205 +48,65 @@ namespace OpenSim.Tests.Permissions
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/// Basic scene object tests (create, read and delete but not update).
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/// Basic scene object tests (create, read and delete but not update).
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/// </summary>
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/// </summary>
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[TestFixture]
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[TestFixture]
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public class DirectTransferTests : OpenSimTestCase
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public class DirectTransferTests
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{
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{
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private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
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protected TestScene m_Scene;
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private ScenePresence[] m_Avatars = new ScenePresence[3];
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[SetUp]
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[SetUp]
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public override void SetUp()
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public void SetUp()
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{
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{
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base.SetUp();
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TestHelpers.EnableLogging();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Messaging");
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config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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config.AddConfig("InventoryService");
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
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m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
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// Add modules
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SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
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// Add 3 avatars
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for (int i = 0; i < 3; i++)
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{
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UUID id = TestHelpers.ParseTail(i+1);
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m_Avatars[i] = AddScenePresence("Bot", "Bot_" + i, id);
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Assert.That(m_Avatars[i], Is.Not.Null);
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Assert.That(m_Avatars[i].IsChildAgent, Is.False);
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Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
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Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i+1));
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Test adding an object to a scene.
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/// Test giving a C object.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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public void TestGiveCBox()
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public void TestGiveCBox()
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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// Create a C Box
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// C, CT, MC, MCT, MT, T
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SceneObjectGroup boxC = AddSceneObject("Box C", 10, 1, m_Avatars[0].UUID);
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string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T"};
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PermissionMask[] perms = new PermissionMask[6] {
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PermissionMask.Copy,
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PermissionMask.Copy | PermissionMask.Transfer,
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PermissionMask.Modify | PermissionMask.Copy,
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PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer,
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PermissionMask.Modify | PermissionMask.Transfer,
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PermissionMask.Transfer
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};
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// field = 16 is NextOwner
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for (int i = 0; i < 6; i++)
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// set = 1 means add the permission; set = 0 means remove permission
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TestOneBox(names[i], perms[i]);
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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}
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Copy, 1);
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m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
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private void TestOneBox(string name, PermissionMask mask)
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((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Transfer, 0);
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{
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PrintPerms(boxC);
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InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name);
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Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Copy) != 0);
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Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]);
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Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
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Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) == 0);
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InventoryItemBase item = TakeCopyToInventory(boxC);
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item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name);
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||||||
|
|
||||||
GiveInventoryItem(item.ID, m_Avatars[0], m_Avatars[1]);
|
|
||||||
|
|
||||||
item = GetItemFromInventory(m_Avatars[1].UUID, "Objects", "Box C");
|
|
||||||
|
|
||||||
// Check the receiver
|
// Check the receiver
|
||||||
PrintPerms(item);
|
Common.TheInstance.PrintPerms(item);
|
||||||
Assert.True((item.BasePermissions & (int)PermissionMask.Copy) != 0);
|
Common.TheInstance.AssertPermissions(mask, (PermissionMask)item.BasePermissions, item.Owner.ToString().Substring(34) + " : " + item.Name);
|
||||||
Assert.True((item.BasePermissions & (int)PermissionMask.Modify) == 0);
|
|
||||||
Assert.True((item.BasePermissions & (int)PermissionMask.Transfer) == 0);
|
|
||||||
|
|
||||||
|
int nObjects = Common.TheScene.GetSceneObjectGroups().Count;
|
||||||
// Rez it and check perms in scene too
|
// Rez it and check perms in scene too
|
||||||
m_Scene.RezObject(m_Avatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
|
Common.TheScene.RezObject(Common.TheAvatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
|
||||||
Assert.That(m_Scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
|
Assert.That(Common.TheScene.GetSceneObjectGroups().Count, Is.EqualTo(nObjects + 1));
|
||||||
SceneObjectGroup copyBoxC = m_Scene.GetSceneObjectGroups().Find(sog => sog.OwnerID == m_Avatars[1].UUID);
|
|
||||||
PrintPerms(copyBoxC);
|
SceneObjectGroup box = Common.TheScene.GetSceneObjectGroups().Find(sog => sog.OwnerID == Common.TheAvatars[1].UUID && sog.Name == name);
|
||||||
Assert.That(copyBoxC, Is.Not.Null);
|
Common.TheInstance.PrintPerms(box);
|
||||||
|
Assert.That(box, Is.Not.Null);
|
||||||
|
|
||||||
|
// Check Owner permissions
|
||||||
|
Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.EffectiveOwnerPerms, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
|
||||||
|
|
||||||
|
// Check Next Owner permissions
|
||||||
|
Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Helper Functions
|
|
||||||
|
|
||||||
private void PrintPerms(SceneObjectGroup sog)
|
|
||||||
{
|
|
||||||
Console.WriteLine("SOG " + sog.Name + ": " + String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
|
|
||||||
(PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PrintPerms(InventoryItemBase item)
|
|
||||||
{
|
|
||||||
Console.WriteLine("Inv " + item.Name + ": " + String.Format(Perms, (PermissionMask)item.BasePermissions,
|
|
||||||
(PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private ScenePresence AddScenePresence(string first, string last, UUID id)
|
|
||||||
{
|
|
||||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
|
|
||||||
ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
|
|
||||||
Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
|
|
||||||
|
|
||||||
return sp;
|
|
||||||
}
|
|
||||||
|
|
||||||
private SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
|
|
||||||
{
|
|
||||||
TestHelpers.InMethod();
|
|
||||||
|
|
||||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
|
|
||||||
so.Name = name;
|
|
||||||
so.Description = name;
|
|
||||||
|
|
||||||
Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
|
|
||||||
SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
|
|
||||||
|
|
||||||
// If the parts have the same UUID then we will consider them as one and the same
|
|
||||||
Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
|
|
||||||
|
|
||||||
return so;
|
|
||||||
}
|
|
||||||
|
|
||||||
private InventoryItemBase TakeCopyToInventory(SceneObjectGroup sog)
|
|
||||||
{
|
|
||||||
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
|
|
||||||
Assert.That(objsFolder, Is.Not.Null);
|
|
||||||
|
|
||||||
List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
|
|
||||||
m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
|
|
||||||
Thread.Sleep(5000);
|
|
||||||
|
|
||||||
List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(sog.OwnerID, objsFolder.ID);
|
|
||||||
InventoryItemBase item = items.Find(i => i.Name == sog.Name);
|
|
||||||
Assert.That(item, Is.Not.Null);
|
|
||||||
|
|
||||||
return item;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
|
|
||||||
{
|
|
||||||
InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
|
|
||||||
Assert.That(objsFolder, Is.Not.Null);
|
|
||||||
List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
|
|
||||||
InventoryItemBase item = items.Find(i => i.Name == itemName);
|
|
||||||
Assert.That(item, Is.Not.Null);
|
|
||||||
|
|
||||||
return item;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
|
|
||||||
{
|
|
||||||
TestClient giverClient = (TestClient)giverSp.ControllingClient;
|
|
||||||
TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
|
|
||||||
|
|
||||||
UUID initialSessionId = TestHelpers.ParseTail(0x10);
|
|
||||||
byte[] giveImBinaryBucket = new byte[17];
|
|
||||||
byte[] itemIdBytes = itemId.GetBytes();
|
|
||||||
Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
|
|
||||||
|
|
||||||
GridInstantMessage giveIm
|
|
||||||
= new GridInstantMessage(
|
|
||||||
m_Scene,
|
|
||||||
giverSp.UUID,
|
|
||||||
giverSp.Name,
|
|
||||||
receiverSp.UUID,
|
|
||||||
(byte)InstantMessageDialog.InventoryOffered,
|
|
||||||
false,
|
|
||||||
"inventory offered msg",
|
|
||||||
initialSessionId,
|
|
||||||
false,
|
|
||||||
Vector3.Zero,
|
|
||||||
giveImBinaryBucket,
|
|
||||||
true);
|
|
||||||
|
|
||||||
giverClient.HandleImprovedInstantMessage(giveIm);
|
|
||||||
|
|
||||||
// These details might not all be correct.
|
|
||||||
GridInstantMessage acceptIm
|
|
||||||
= new GridInstantMessage(
|
|
||||||
m_Scene,
|
|
||||||
receiverSp.UUID,
|
|
||||||
receiverSp.Name,
|
|
||||||
giverSp.UUID,
|
|
||||||
(byte)InstantMessageDialog.InventoryAccepted,
|
|
||||||
false,
|
|
||||||
"inventory accepted msg",
|
|
||||||
initialSessionId,
|
|
||||||
false,
|
|
||||||
Vector3.Zero,
|
|
||||||
null,
|
|
||||||
true);
|
|
||||||
|
|
||||||
receiverClient.HandleImprovedInstantMessage(acceptIm);
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue