Yey for unit tests. The previous commit had a couple of bugs on SQL statements. Fixed here.

slimupdates2
Diva Canto 2010-05-09 14:02:02 -07:00
parent b233a4b2ca
commit 9cf6b81256
2 changed files with 3 additions and 3 deletions

View File

@ -989,8 +989,8 @@ namespace OpenSim.Data.MySQL
"?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
"?SunPosition, ?Covenant, ?Sandbox, " +
"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
"?LoadedCreationDateTime, ?LoadedCreationID)" +
"?map_tile_ID, ?TerrainImageID";
"?LoadedCreationDateTime, ?LoadedCreationID, " +
"?map_tile_ID)";
FillRegionSettingsCommand(cmd, rs);

View File

@ -44,7 +44,7 @@ namespace OpenSim.Data.SQLite
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID from assets limit :start, :count";
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :Data)";
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, Data=:Data where UUID=:UUID";