Mantis #2133
Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml0.6.0-stable
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			@ -121,7 +121,7 @@ namespace OpenSim.Data.MySQL
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            }
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            else
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            {
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                m_log.Warn("Using deprecated mysql_connection.ini.  Please update database_connect in GridServer_Config.Xml and we'll use that instead");
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                m_log.Warn("Using deprecated mysql_connection.ini.  Please update database_connect in GridServer_Config.xml and we'll use that instead");
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                IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
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                string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
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                string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database");
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			@ -63,7 +63,7 @@ namespace OpenSim.Data.MySQL
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            }
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            else
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            {
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                m_log.Warn("Using deprecated mysql_connection.ini.  Please update database_connect in GridServer_Config.Xml and we'll use that instead");
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                m_log.Warn("Using deprecated mysql_connection.ini.  Please update database_connect in GridServer_Config.xml and we'll use that instead");
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                IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
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                string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname");
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			@ -88,7 +88,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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        public void ForEachDefaultXmlAsset(Action<AssetBase> action)
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        {
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            string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.Xml");
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            string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
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            ForEachDefaultXmlAsset(assetSetFilename, action);
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        }
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			@ -118,7 +118,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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            }
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            else
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            {
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                m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.Xml does not exist!  No assets loaded.");
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                m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist!  No assets loaded.");
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            }
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            assets.ForEach(action);
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			@ -66,7 +66,7 @@ namespace OpenSim.Framework.Communications.Cache
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            libraryFolders.Add(ID, this);
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            LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.Xml"));
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            LoadLibraries(Path.Combine(Util.inventoryDir(), "Libraries.xml"));
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            // CreateLibraryItems();
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        }
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			@ -57,7 +57,7 @@ namespace OpenSim.Framework.Communications
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                new PluginLoader<IInventoryDataPlugin> (new InventoryDataInitialiser (connect));
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            // loader will try to load all providers (MySQL, MSSQL, etc)
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            // unless it is constrainted to the correct "Provider" entry in the addin.Xml
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            // unless it is constrainted to the correct "Provider" entry in the addin.xml
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            loader.Add ("/OpenSim/InventoryData", new PluginProviderFilter (provider));
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            loader.Load();
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			@ -59,7 +59,7 @@ namespace OpenSim.Framework.Communications
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                new PluginLoader<IUserDataPlugin> (new UserDataInitialiser (connect));
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            // loader will try to load all providers (MySQL, MSSQL, etc)
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            // unless it is constrainted to the correct "Provider" entry in the addin.Xml
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            // unless it is constrainted to the correct "Provider" entry in the addin.xml
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            loader.Add ("/OpenSim/UserData", new PluginProviderFilter (provider));
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            loader.Load();
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			@ -47,7 +47,7 @@ namespace OpenSim.Framework.Configuration.HTTP
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        public HTTPConfiguration()
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        {
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            remoteConfigSettings = new RemoteConfigSettings("remoteconfig.Xml");
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            remoteConfigSettings = new RemoteConfigSettings("remoteconfig.xml");
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            xmlConfig = new XmlConfiguration();
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        }
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			@ -48,7 +48,7 @@ namespace OpenSim.Framework.Configuration.XML
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        {
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            rootNode = doc.SelectSingleNode("Root");
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            if (null == rootNode)
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                throw new Exception("Error: Invalid .Xml File. Missing <Root>");
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                throw new Exception("Error: Invalid .xml File. Missing <Root>");
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            configNode = rootNode.SelectSingleNode("Config");
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            if (null == configNode)
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			@ -281,7 +281,7 @@ namespace OpenSim.Framework
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                //
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                configMember =
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                    new ConfigurationMember(Path.Combine(Util.configDir(),
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                            "estate_settings.Xml"), "ESTATE SETTINGS",
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                            "estate_settings.xml"), "ESTATE SETTINGS",
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                            loadConfigurationOptions,
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                            handleIncomingConfiguration, true);
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			@ -342,7 +342,7 @@ namespace OpenSim.Framework
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    }
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    /// <summary>
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    /// Filters out which plugin to load based on its "Provider", which is name given by in the addin.Xml
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    /// Filters out which plugin to load based on its "Provider", which is name given by in the addin.xml
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    /// </summary>
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    public class PluginProviderFilter : IPluginFilter
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    {
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			@ -59,12 +59,12 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
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                Directory.CreateDirectory(regionConfigPath);
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            }
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            string[] configFiles = Directory.GetFiles(regionConfigPath, "*.Xml");
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            string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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            if (configFiles.Length == 0)
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            {
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                new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "default.Xml"), false);
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                configFiles = Directory.GetFiles(regionConfigPath, "*.Xml");
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                new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "default.xml"), false);
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                configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
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            }
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            RegionInfo[] regionInfos = new RegionInfo[configFiles.Length];
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			@ -45,7 +45,7 @@ namespace OpenSim.Framework
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        {
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            if (configMember == null)
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            {
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                configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.Xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
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                configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
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                configMember.performConfigurationRetrieve();
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            }
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        }
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			@ -709,7 +709,7 @@ namespace OpenSim.Framework.Servers
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            // We'd like to put this into a text file parhaps that's easily editable.
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            //
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            // For this test to work, I used the following secondlife.exe parameters
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            // "C:\Program Files\SecondLifeWindLight\SecondLifeWindLight.exe" -settings settings_windlight.Xml -channel "Second Life WindLight"  -set SystemLanguage en-us -loginpage http://10.1.1.2:8002/?show_login_form=TRUE -loginuri http://10.1.1.2:8002 -user 10.1.1.2
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            // "C:\Program Files\SecondLifeWindLight\SecondLifeWindLight.exe" -settings settings_windlight.xml -channel "Second Life WindLight"  -set SystemLanguage en-us -loginpage http://10.1.1.2:8002/?show_login_form=TRUE -loginuri http://10.1.1.2:8002 -user 10.1.1.2
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            //
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            // Even after all that, there's still an error, but it's a start.
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            //
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			@ -119,7 +119,7 @@ namespace OpenSim.Grid.AssetServer
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                new PluginLoader<IAssetProviderPlugin> (new AssetDataInitialiser (connect));
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            // loader will try to load all providers (MySQL, MSSQL, etc)
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            // unless it is constrainted to the correct "Provider" entry in the addin.Xml
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            // unless it is constrainted to the correct "Provider" entry in the addin.xml
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            loader.Add ("/OpenSim/AssetData", new PluginProviderFilter (provider));
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            loader.Load();
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			@ -68,7 +68,7 @@ namespace OpenSim.Grid.GridServer
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                new PluginLoader<ILogDataPlugin> (new LogDataInitialiser (connect));
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            // loader will try to load all providers (MySQL, MSSQL, etc)
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            // unless it is constrainted to the correct "Provider" entry in the addin.Xml
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            // unless it is constrainted to the correct "Provider" entry in the addin.xml
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            gridloader.Add ("/OpenSim/GridData", new PluginProviderFilter (provider));
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            logloader.Add ("/OpenSim/LogData", new PluginProviderFilter (provider));
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			@ -84,7 +84,7 @@ namespace OpenSim.Grid.MessagingServer
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        {
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            base.Startup();
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            Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.Xml")));
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            Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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            m_log.Info("[REGION]: Starting HTTP process");
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            m_httpServer = new BaseHttpServer(Cfg.HttpPort);
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			@ -92,7 +92,7 @@ namespace OpenSim.Grid.UserServer
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        {
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            base.Startup();
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            Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.Xml")));
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            Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
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            m_stats = StatsManager.StartCollectingUserStats();
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			@ -64,7 +64,7 @@ namespace OpenSim
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        /// <summary>
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        /// The file used to load and save prim backup xml if no filename has been specified
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        /// </summary>
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        protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.Xml";
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        protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
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        /// <summary>
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        /// The file used to load and save an opensim archive if no filename has been specified
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			@ -178,17 +178,17 @@ namespace OpenSim
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                }
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                else
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                {
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                    if (File.Exists("OpenSim.Xml"))
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                    if (File.Exists("OpenSim.xml"))
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                    {
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                        //check for a xml config file
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                        Application.iniFilePath = "OpenSim.Xml";
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                        Application.iniFilePath = "OpenSim.xml";
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                        m_config.Source = new XmlConfigSource();
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                        m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
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                        m_config.Source.Merge(configSource);
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                    }
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                    else
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                    {
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                        //Application.iniFilePath = "OpenSim.Xml";
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                        //Application.iniFilePath = "OpenSim.xml";
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                       // m_config.ConfigSource = new XmlConfigSource();
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                        // no default config files, so set default values, and save it
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                        m_config.Source.Merge(DefaultConfig());
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			@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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            // Return new port
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            // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
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            // So the option allow_alternate_ports="true" was added to default.Xml
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            // So the option allow_alternate_ports="true" was added to default.xml
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            port = (uint)(listenPort - proxyPortOffset);
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        }
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			@ -211,7 +211,7 @@ namespace OpenSim.Region.DataSnapshot
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        private string DataFileNameScene(Scene scene)
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        {
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            return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName, "xml"));
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            //return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".Xml");
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            //return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml");
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        }
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        private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc)
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			@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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        /// <summary>
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        /// The location of the archive control file
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        /// </summary>
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        public static readonly string CONTROL_FILE_PATH = "archive.Xml";
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        public static readonly string CONTROL_FILE_PATH = "archive.xml";
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        /// <summary>
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        /// Path for the assets held in an archive
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			@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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        /// <summary>
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        /// Path for the assets metadata file
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        /// </summary>
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        //public static readonly string ASSETS_METADATA_PATH = "assets.Xml";
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        //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
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        /// <summary>
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        /// Path for the prims file
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			@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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                string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
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                string filename
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                    = string.Format(
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                        "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml",
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                        "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
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                        ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
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                        Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
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                        sceneObject.UUID);
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			@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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            xtw.WriteEndDocument();
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            archive.AddFile("assets.Xml", sw.ToString());
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            archive.AddFile("assets.xml", sw.ToString());
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        }
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        /// <summary>
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			@ -40,11 +40,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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        public string WriteToFile(Scene scene, string dir)
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        {
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            string targetFileName = dir + "objects.Xml";
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            string targetFileName = dir + "objects.xml";
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            SaveSerialisedToFile(targetFileName, scene);
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            return "objects.Xml";
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            return "objects.xml";
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        }
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        #endregion
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			@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
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        public AvatarAnimations()
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        {
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            using (XmlTextReader reader = new XmlTextReader("data/avataranimations.Xml"))
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            using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
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            {
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                XmlDocument doc = new XmlDocument();
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                doc.Load(reader);
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			@ -117,7 +117,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
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        public void LoadRegion(Scene scene)
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        {
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            scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
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                                    Slash.DirectorySeparatorChar + "objects.Xml");
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                                    Slash.DirectorySeparatorChar + "objects.xml");
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            scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
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                                                                        Slash.DirectorySeparatorChar + "heightmap.r32");
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            m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
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			@ -24,11 +24,10 @@
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    <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
 | 
			
		||||
  </Contents>
 | 
			
		||||
  <References>
 | 
			
		||||
    <ProjectReference type="Assembly" refto="../../../../../../bin/Axiom.MathLib.dll" localcopy="False" />
 | 
			
		||||
    <ProjectReference type="Assembly" refto="../../../../../../bin/libsecondlife.dll" localcopy="False" />
 | 
			
		||||
    <ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
 | 
			
		||||
    <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
 | 
			
		||||
    <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
 | 
			
		||||
    <ProjectReference type="Assembly" refto="../../../../../../bin/OpenMetaverseTypes.dll" localcopy="False" />
 | 
			
		||||
    <ProjectReference type="Project" localcopy="False" refto="OpenSim" />
 | 
			
		||||
    <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework" />
 | 
			
		||||
    <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework.Communications" />
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -63,7 +63,7 @@ namespace OpenSimExport
 | 
			
		|||
            XmlConfigurator.Configure();
 | 
			
		||||
 | 
			
		||||
            OpenSimExport export = new OpenSimExport(InitConfig(args));
 | 
			
		||||
            RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.Xml",false);
 | 
			
		||||
            RegionInfo reg = new RegionInfo("Sara Jane", "Regions/1000-1000.xml",false);
 | 
			
		||||
 | 
			
		||||
            Console.WriteLine("This application does nothing useful yet: " + reg.RegionID);
 | 
			
		||||
            foreach (SceneObjectGroup group in export.sman.DataStore.LoadObjects(reg.RegionID))
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue