Merge branch 'careminster-presence-refactor' of www.3dhosting.de:/var/git/careminster into careminster-presence-refactor
commit
9ea42fdfab
|
@ -943,6 +943,10 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendGenericMessage(string method, List<string> message)
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{
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}
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public void SendGenericMessage(string method, List<byte[]> message)
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{
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// Need to translate to MXP somehow
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|
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@ -513,6 +513,10 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendGenericMessage(string method, List<string> message)
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{
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}
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public void SendGenericMessage(string method, List<byte[]> message)
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{
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throw new System.NotImplementedException();
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@ -519,6 +519,10 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendGenericMessage(string method, List<string> message)
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{
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}
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public void SendGenericMessage(string method, List<byte[]> message)
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{
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throw new System.NotImplementedException();
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@ -121,15 +121,16 @@ namespace OpenSim.Data.MSSQL
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if (reader.Read())
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{
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AssetBase asset = new AssetBase(
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new UUID((Guid)reader["id"]),
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DBGuid.FromDB(reader["id"]),
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(string)reader["name"],
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Convert.ToSByte(reader["assetType"]),
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String.Empty
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reader["creatorid"].ToString()
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);
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// Region Main
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asset.Description = (string)reader["description"];
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asset.Local = Convert.ToBoolean(reader["local"]);
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asset.Temporary = Convert.ToBoolean(reader["temporary"]);
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asset.Flags = (AssetFlags)(Convert.ToInt32(reader["asset_flags"]));
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asset.Data = (byte[])reader["data"];
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return asset;
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}
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@ -144,26 +145,19 @@ namespace OpenSim.Data.MSSQL
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/// <param name="asset">the asset</param>
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override public void StoreAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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UpdateAsset(asset);
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else
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InsertAsset(asset);
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}
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private void InsertAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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{
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return;
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}
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string sql = @"INSERT INTO assets
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([id], [name], [description], [assetType], [local],
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[temporary], [create_time], [access_time], [data])
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VALUES
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(@id, @name, @description, @assetType, @local,
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@temporary, @create_time, @access_time, @data)";
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string sql =
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@"IF EXISTS(SELECT * FROM assets WHERE id=@id)
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UPDATE assets set name = @name, description = @description, assetType = @assetType,
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local = @local, temporary = @temporary, creatorid = @creatorid, data = @data
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WHERE id=@id
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ELSE
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INSERT INTO assets
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([id], [name], [description], [assetType], [local],
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[temporary], [create_time], [access_time], [creatorid], [asset_flags], [data])
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VALUES
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(@id, @name, @description, @assetType, @local,
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@temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)";
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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@ -191,6 +185,8 @@ namespace OpenSim.Data.MSSQL
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command.Parameters.Add(m_database.CreateParameter("temporary", asset.Temporary));
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command.Parameters.Add(m_database.CreateParameter("access_time", now));
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command.Parameters.Add(m_database.CreateParameter("create_time", now));
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command.Parameters.Add(m_database.CreateParameter("asset_flags", (int)asset.Flags));
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command.Parameters.Add(m_database.CreateParameter("creatorid", asset.Metadata.CreatorID));
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command.Parameters.Add(m_database.CreateParameter("data", asset.Data));
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conn.Open();
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try
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@ -199,57 +195,11 @@ namespace OpenSim.Data.MSSQL
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}
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catch(Exception e)
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{
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m_log.Error("[ASSET DB]: Error inserting item :" + e.Message);
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m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
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}
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}
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}
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/// <summary>
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/// Update asset in m_database
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/// </summary>
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/// <param name="asset">the asset</param>
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private void UpdateAsset(AssetBase asset)
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{
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string sql = @"UPDATE assets set id = @id, name = @name, description = @description, assetType = @assetType,
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local = @local, temporary = @temporary, data = @data
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WHERE id = @keyId;";
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string assetName = asset.Name;
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if (asset.Name.Length > 64)
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{
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assetName = asset.Name.Substring(0, 64);
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m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on update");
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}
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string assetDescription = asset.Description;
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if (asset.Description.Length > 64)
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{
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assetDescription = asset.Description.Substring(0, 64);
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m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on update");
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}
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand command = new SqlCommand(sql, conn))
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{
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command.Parameters.Add(m_database.CreateParameter("id", asset.FullID));
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command.Parameters.Add(m_database.CreateParameter("name", assetName));
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command.Parameters.Add(m_database.CreateParameter("description", assetDescription));
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command.Parameters.Add(m_database.CreateParameter("assetType", asset.Type));
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command.Parameters.Add(m_database.CreateParameter("local", asset.Local));
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command.Parameters.Add(m_database.CreateParameter("temporary", asset.Temporary));
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command.Parameters.Add(m_database.CreateParameter("data", asset.Data));
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command.Parameters.Add(m_database.CreateParameter("@keyId", asset.FullID));
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conn.Open();
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try
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{
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command.ExecuteNonQuery();
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}
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catch (Exception e)
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{
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m_log.Error(e.ToString());
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}
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}
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}
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// Commented out since currently unused - this probably should be called in GetAsset()
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// private void UpdateAccessTime(AssetBase asset)
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@ -295,26 +245,34 @@ namespace OpenSim.Data.MSSQL
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public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
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{
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List<AssetMetadata> retList = new List<AssetMetadata>(count);
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string sql = @"SELECT (name,description,assetType,temporary,id), Row = ROW_NUMBER()
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OVER (ORDER BY (some column to order by))
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WHERE Row >= @Start AND Row < @Start + @Count";
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string sql = @"WITH OrderedAssets AS
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(
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SELECT id, name, description, assetType, temporary, creatorid,
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RowNumber = ROW_NUMBER() OVER (ORDER BY id)
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FROM assets
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)
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SELECT *
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FROM OrderedAssets
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WHERE RowNumber BETWEEN @start AND @stop;";
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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cmd.Parameters.Add(m_database.CreateParameter("start", start));
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cmd.Parameters.Add(m_database.CreateParameter("count", count));
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cmd.Parameters.Add(m_database.CreateParameter("stop", start + count - 1));
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conn.Open();
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using (SqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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AssetMetadata metadata = new AssetMetadata();
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metadata.FullID = new UUID((Guid)reader["id"]);
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metadata.FullID = DBGuid.FromDB(reader["id"]);
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metadata.Name = (string)reader["name"];
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metadata.Description = (string)reader["description"];
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metadata.Type = Convert.ToSByte(reader["assetType"]);
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metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
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metadata.CreatorID = (string)reader["creatorid"];
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retList.Add(metadata);
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}
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}
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}
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@ -37,7 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Data.MSSQL
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{
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public class MSSQLEstateData : IEstateDataStore
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public class MSSQLEstateStore : IEstateDataStore
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{
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private const string _migrationStore = "EstateStore";
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@ -111,6 +111,9 @@ namespace OpenSim.Data.MSSQL
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/// <returns>A list of folder objects</returns>
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public List<InventoryFolderBase> getUserRootFolders(UUID user)
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{
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if (user == UUID.Zero)
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return new List<InventoryFolderBase>();
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return getInventoryFolders(UUID.Zero, user);
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}
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@ -184,7 +187,19 @@ namespace OpenSim.Data.MSSQL
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//Note maybe change this to use a Dataset that loading in all folders of a user and then go throw it that way.
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//Note this is changed so it opens only one connection to the database and not everytime it wants to get data.
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/* NOTE: the implementation below is very inefficient (makes a separate request to get subfolders for
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* every found folder, recursively). Inventory code for other DBs has been already rewritten to get ALL
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* inventory for a specific user at once.
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*
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* Meanwhile, one little thing is corrected: getFolderHierarchy(UUID.Zero) doesn't make sense and should never
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* be used, so check for that and return an empty list.
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*/
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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if (parentID == UUID.Zero)
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return folders;
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string sql = "SELECT * FROM inventoryfolders WHERE parentFolderID = @parentID";
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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@ -249,13 +264,12 @@ namespace OpenSim.Data.MSSQL
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/// <param name="folder">Folder to update</param>
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public void updateInventoryFolder(InventoryFolderBase folder)
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{
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string sql = @"UPDATE inventoryfolders SET folderID = @folderID,
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agentID = @agentID,
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string sql = @"UPDATE inventoryfolders SET agentID = @agentID,
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parentFolderID = @parentFolderID,
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folderName = @folderName,
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type = @type,
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version = @version
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WHERE folderID = @keyFolderID";
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WHERE folderID = @folderID";
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string folderName = folder.Name;
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if (folderName.Length > 64)
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@ -272,7 +286,6 @@ namespace OpenSim.Data.MSSQL
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cmd.Parameters.Add(database.CreateParameter("folderName", folderName));
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cmd.Parameters.Add(database.CreateParameter("type", folder.Type));
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cmd.Parameters.Add(database.CreateParameter("version", folder.Version));
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cmd.Parameters.Add(database.CreateParameter("@keyFolderID", folder.ID));
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conn.Open();
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try
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{
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@ -296,7 +309,7 @@ namespace OpenSim.Data.MSSQL
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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cmd.Parameters.Add(database.CreateParameter("parentFolderID", folder.ParentID));
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cmd.Parameters.Add(database.CreateParameter("@folderID", folder.ID));
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cmd.Parameters.Add(database.CreateParameter("folderID", folder.ID));
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conn.Open();
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try
|
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{
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|
@ -489,8 +502,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="item">Inventory item to update</param>
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public void updateInventoryItem(InventoryItemBase item)
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{
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string sql = @"UPDATE inventoryitems SET inventoryID = @inventoryID,
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assetID = @assetID,
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string sql = @"UPDATE inventoryitems SET assetID = @assetID,
|
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assetType = @assetType,
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parentFolderID = @parentFolderID,
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avatarID = @avatarID,
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@ -502,13 +514,14 @@ namespace OpenSim.Data.MSSQL
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creatorID = @creatorID,
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inventoryBasePermissions = @inventoryBasePermissions,
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inventoryEveryOnePermissions = @inventoryEveryOnePermissions,
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inventoryGroupPermissions = @inventoryGroupPermissions,
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salePrice = @salePrice,
|
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saleType = @saleType,
|
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creationDate = @creationDate,
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groupID = @groupID,
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groupOwned = @groupOwned,
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flags = @flags
|
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WHERE inventoryID = @keyInventoryID";
|
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WHERE inventoryID = @inventoryID";
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|
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string itemName = item.Name;
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if (item.Name.Length > 64)
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|
@ -537,16 +550,16 @@ namespace OpenSim.Data.MSSQL
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command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
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command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
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command.Parameters.Add(database.CreateParameter("invType", item.InvType));
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command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorIdAsUuid));
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command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorId));
|
||||
command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
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command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
|
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command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions));
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command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice));
|
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command.Parameters.Add(database.CreateParameter("saleType", item.SaleType));
|
||||
command.Parameters.Add(database.CreateParameter("creationDate", item.CreationDate));
|
||||
command.Parameters.Add(database.CreateParameter("groupID", item.GroupID));
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command.Parameters.Add(database.CreateParameter("groupOwned", item.GroupOwned));
|
||||
command.Parameters.Add(database.CreateParameter("flags", item.Flags));
|
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command.Parameters.Add(database.CreateParameter("keyInventoryID", item.ID));
|
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conn.Open();
|
||||
try
|
||||
{
|
||||
|
@ -732,9 +745,9 @@ namespace OpenSim.Data.MSSQL
|
|||
try
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.Owner = new UUID((Guid)reader["agentID"]);
|
||||
folder.ParentID = new UUID((Guid)reader["parentFolderID"]);
|
||||
folder.ID = new UUID((Guid)reader["folderID"]);
|
||||
folder.Owner = DBGuid.FromDB(reader["agentID"]);
|
||||
folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]);
|
||||
folder.ID = DBGuid.FromDB(reader["folderID"]);
|
||||
folder.Name = (string)reader["folderName"];
|
||||
folder.Type = (short)reader["type"];
|
||||
folder.Version = Convert.ToUInt16(reader["version"]);
|
||||
|
@ -760,24 +773,24 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
item.ID = new UUID((Guid)reader["inventoryID"]);
|
||||
item.AssetID = new UUID((Guid)reader["assetID"]);
|
||||
item.ID = DBGuid.FromDB(reader["inventoryID"]);
|
||||
item.AssetID = DBGuid.FromDB(reader["assetID"]);
|
||||
item.AssetType = Convert.ToInt32(reader["assetType"].ToString());
|
||||
item.Folder = new UUID((Guid)reader["parentFolderID"]);
|
||||
item.Owner = new UUID((Guid)reader["avatarID"]);
|
||||
item.Folder = DBGuid.FromDB(reader["parentFolderID"]);
|
||||
item.Owner = DBGuid.FromDB(reader["avatarID"]);
|
||||
item.Name = reader["inventoryName"].ToString();
|
||||
item.Description = reader["inventoryDescription"].ToString();
|
||||
item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
|
||||
item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
|
||||
item.InvType = Convert.ToInt32(reader["invType"].ToString());
|
||||
item.CreatorId = ((Guid)reader["creatorID"]).ToString();
|
||||
item.CreatorId = reader["creatorID"].ToString();
|
||||
item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
|
||||
item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
|
||||
item.GroupPermissions = Convert.ToUInt32(reader["inventoryGroupPermissions"]);
|
||||
item.SalePrice = Convert.ToInt32(reader["salePrice"]);
|
||||
item.SaleType = Convert.ToByte(reader["saleType"]);
|
||||
item.CreationDate = Convert.ToInt32(reader["creationDate"]);
|
||||
item.GroupID = new UUID((Guid)reader["groupID"]);
|
||||
item.GroupID = DBGuid.FromDB(reader["groupID"]);
|
||||
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
|
||||
item.Flags = Convert.ToUInt32(reader["flags"]);
|
||||
|
||||
|
|
|
@ -97,4 +97,10 @@ COMMIT
|
|||
|
||||
DELETE FROM assets WHERE id = 'dc4b9f0b-d008-45c6-96a4-01dd947ac621';
|
||||
|
||||
:VERSION 6
|
||||
|
||||
ALTER TABLE assets ADD asset_flags INTEGER NOT NULL DEFAULT 0;
|
||||
|
||||
:VERSION 7
|
||||
|
||||
alter table assets add creatorid varchar(36) not null default '';
|
||||
|
|
|
@ -171,4 +171,74 @@ CREATE NONCLUSTERED INDEX folder ON dbo.inventoryitems
|
|||
|
||||
COMMIT
|
||||
|
||||
:VERSION 5
|
||||
|
||||
# It would be totally crazy to have to recreate the whole table just to change one column type,
|
||||
# just because MS SQL treats each DEFAULT as a constraint object that must be dropped
|
||||
# before anything can be done to the column. Since all defaults here are unnamed, there is
|
||||
# no easy way to drop them! The hairy piece of code below removes all DEFAULT constraints
|
||||
# from InventoryItems.
|
||||
|
||||
# SO: anything that's NULLable is by default NULL, so please don't declare DEFAULT(NULL),
|
||||
# they do nothing but prevent changes to the columns. If you really
|
||||
# need to have DEFAULTs or other constraints, give them names so they can be dropped when needed!
|
||||
|
||||
BEGIN TRANSACTION
|
||||
DECLARE @nm varchar(80);
|
||||
DECLARE x CURSOR LOCAL FORWARD_ONLY READ_ONLY
|
||||
FOR SELECT name FROM sys.default_constraints where parent_object_id = OBJECT_ID('inventoryitems');
|
||||
OPEN x;
|
||||
FETCH NEXT FROM x INTO @nm;
|
||||
WHILE @@FETCH_STATUS = 0
|
||||
BEGIN
|
||||
EXEC('alter table inventoryitems drop ' + @nm);
|
||||
FETCH NEXT FROM x INTO @nm;
|
||||
END
|
||||
CLOSE x
|
||||
DEALLOCATE x
|
||||
COMMIT
|
||||
|
||||
# all DEFAULTs dropped!
|
||||
|
||||
:GO
|
||||
|
||||
BEGIN TRANSACTION
|
||||
|
||||
# Restoring defaults:
|
||||
# NOTE: [inventoryID] does NOT need one: it's NOT NULL PK and a unique Guid must be provided every time anyway!
|
||||
|
||||
alter table inventoryitems
|
||||
add constraint def_baseperm default 0 for inventoryBasePermissions
|
||||
alter table inventoryitems
|
||||
add constraint def_allperm default 0 for inventoryEveryOnePermissions
|
||||
alter table inventoryitems
|
||||
add constraint def_grpperm default 0 for inventoryGroupPermissions
|
||||
|
||||
COMMIT
|
||||
|
||||
:VERSION 7
|
||||
|
||||
BEGIN TRANSACTION
|
||||
|
||||
# CreatorID goes back to VARCHAR(36) (???)
|
||||
|
||||
exec sp_rename 'inventoryitems.CreatorID', 'cr_old', 'COLUMN'
|
||||
|
||||
:GO
|
||||
|
||||
alter table inventoryitems
|
||||
add creatorID varchar(36) NULL
|
||||
|
||||
:GO
|
||||
|
||||
update inventoryitems set creatorID = CONVERT(VARCHAR(36), cr_old)
|
||||
|
||||
alter table inventoryitems
|
||||
drop column cr_old
|
||||
|
||||
COMMIT
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -73,5 +73,5 @@ ALTER TABLE assets ADD COLUMN asset_flags INTEGER NOT NULL DEFAULT 0;
|
|||
|
||||
:VERSION 8
|
||||
|
||||
alter table assets add CreatorID varchar(36) not null default ''
|
||||
ALTER TABLE assets ADD COLUMN CreatorID varchar(36) NOT NULL DEFAULT '';
|
||||
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
:VERSION 13
|
||||
|
||||
# The estate migrations used to be in Region store
|
||||
# here they will do nothing (bad) if the tables are already there,
|
||||
# just update the store version.
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `estate_managers` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`uuid` char(36) NOT NULL,
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `estate_groups` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`uuid` char(36) NOT NULL,
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `estate_users` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`uuid` char(36) NOT NULL,
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `estateban` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`bannedUUID` varchar(36) NOT NULL,
|
||||
`bannedIp` varchar(16) NOT NULL,
|
||||
`bannedIpHostMask` varchar(16) NOT NULL,
|
||||
`bannedNameMask` varchar(64) default NULL,
|
||||
KEY `estateban_EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `estate_settings` (
|
||||
`EstateID` int(10) unsigned NOT NULL auto_increment,
|
||||
`EstateName` varchar(64) default NULL,
|
||||
`AbuseEmailToEstateOwner` tinyint(4) NOT NULL,
|
||||
`DenyAnonymous` tinyint(4) NOT NULL,
|
||||
`ResetHomeOnTeleport` tinyint(4) NOT NULL,
|
||||
`FixedSun` tinyint(4) NOT NULL,
|
||||
`DenyTransacted` tinyint(4) NOT NULL,
|
||||
`BlockDwell` tinyint(4) NOT NULL,
|
||||
`DenyIdentified` tinyint(4) NOT NULL,
|
||||
`AllowVoice` tinyint(4) NOT NULL,
|
||||
`UseGlobalTime` tinyint(4) NOT NULL,
|
||||
`PricePerMeter` int(11) NOT NULL,
|
||||
`TaxFree` tinyint(4) NOT NULL,
|
||||
`AllowDirectTeleport` tinyint(4) NOT NULL,
|
||||
`RedirectGridX` int(11) NOT NULL,
|
||||
`RedirectGridY` int(11) NOT NULL,
|
||||
`ParentEstateID` int(10) unsigned NOT NULL,
|
||||
`SunPosition` double NOT NULL,
|
||||
`EstateSkipScripts` tinyint(4) NOT NULL,
|
||||
`BillableFactor` float NOT NULL,
|
||||
`PublicAccess` tinyint(4) NOT NULL,
|
||||
`AbuseEmail` varchar(255) not null,
|
||||
`EstateOwner` varchar(36) not null,
|
||||
`DenyMinors` tinyint not null,
|
||||
|
||||
PRIMARY KEY (`EstateID`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=100;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `estate_map` (
|
||||
`RegionID` char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
||||
`EstateID` int(11) NOT NULL,
|
||||
PRIMARY KEY (`RegionID`),
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 32 #--------------------- (moved from RegionStore migr, just in case)
|
||||
|
||||
BEGIN;
|
||||
ALTER TABLE estate_settings AUTO_INCREMENT = 100;
|
||||
COMMIT;
|
||||
|
||||
|
||||
|
|
@ -386,84 +386,6 @@ CREATE TABLE `regionsettings` (
|
|||
PRIMARY KEY (`regionUUID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE `estate_managers` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`uuid` char(36) NOT NULL,
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE `estate_groups` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`uuid` char(36) NOT NULL,
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE `estate_users` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`uuid` char(36) NOT NULL,
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE `estateban` (
|
||||
`EstateID` int(10) unsigned NOT NULL,
|
||||
`bannedUUID` varchar(36) NOT NULL,
|
||||
`bannedIp` varchar(16) NOT NULL,
|
||||
`bannedIpHostMask` varchar(16) NOT NULL,
|
||||
`bannedNameMask` varchar(64) default NULL,
|
||||
KEY `estateban_EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
CREATE TABLE `estate_settings` (
|
||||
`EstateID` int(10) unsigned NOT NULL auto_increment,
|
||||
`EstateName` varchar(64) default NULL,
|
||||
`AbuseEmailToEstateOwner` tinyint(4) NOT NULL,
|
||||
`DenyAnonymous` tinyint(4) NOT NULL,
|
||||
`ResetHomeOnTeleport` tinyint(4) NOT NULL,
|
||||
`FixedSun` tinyint(4) NOT NULL,
|
||||
`DenyTransacted` tinyint(4) NOT NULL,
|
||||
`BlockDwell` tinyint(4) NOT NULL,
|
||||
`DenyIdentified` tinyint(4) NOT NULL,
|
||||
`AllowVoice` tinyint(4) NOT NULL,
|
||||
`UseGlobalTime` tinyint(4) NOT NULL,
|
||||
`PricePerMeter` int(11) NOT NULL,
|
||||
`TaxFree` tinyint(4) NOT NULL,
|
||||
`AllowDirectTeleport` tinyint(4) NOT NULL,
|
||||
`RedirectGridX` int(11) NOT NULL,
|
||||
`RedirectGridY` int(11) NOT NULL,
|
||||
`ParentEstateID` int(10) unsigned NOT NULL,
|
||||
`SunPosition` double NOT NULL,
|
||||
`EstateSkipScripts` tinyint(4) NOT NULL,
|
||||
`BillableFactor` float NOT NULL,
|
||||
`PublicAccess` tinyint(4) NOT NULL,
|
||||
PRIMARY KEY (`EstateID`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=100;
|
||||
|
||||
CREATE TABLE `estate_map` (
|
||||
`RegionID` char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
||||
`EstateID` int(11) NOT NULL,
|
||||
PRIMARY KEY (`RegionID`),
|
||||
KEY `EstateID` (`EstateID`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
commit;
|
||||
|
||||
:VERSION 14 #---------------------
|
||||
|
||||
begin;
|
||||
|
||||
alter table estate_settings add column AbuseEmail varchar(255) not null;
|
||||
|
||||
alter table estate_settings add column EstateOwner varchar(36) not null;
|
||||
|
||||
commit;
|
||||
|
||||
|
||||
:VERSION 15 #---------------------
|
||||
|
||||
begin;
|
||||
|
||||
alter table estate_settings add column DenyMinors tinyint not null;
|
||||
|
||||
commit;
|
||||
|
||||
:VERSION 16 #---------------------
|
||||
|
|
|
@ -1,92 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using OpenSim.Tests.Common;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace OpenSim.Data.MySQL.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class MySQLAssetTest : BasicAssetTest
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public string file;
|
||||
private string m_connectionString;
|
||||
public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
// If we manage to connect to the database with the user
|
||||
// and password above it is our test database, and run
|
||||
// these tests. If anything goes wrong, ignore these
|
||||
// tests.
|
||||
try
|
||||
{
|
||||
db = new MySQLAssetData();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
Assert.Ignore();
|
||||
}
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
if (db != null)
|
||||
{
|
||||
db.Dispose();
|
||||
}
|
||||
ExecuteSql("drop table migrations");
|
||||
ExecuteSql("drop table assets");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute a MySqlCommand
|
||||
/// </summary>
|
||||
/// <param name="sql">sql string to execute</param>
|
||||
private void ExecuteSql(string sql)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(connect))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,116 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using OpenSim.Tests.Common;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
|
||||
namespace OpenSim.Data.MySQL.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class MySQLEstateTest : BasicEstateTest
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public string file;
|
||||
public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
// If we manage to connect to the database with the user
|
||||
// and password above it is our test database, and run
|
||||
// these tests. If anything goes wrong, ignore these
|
||||
// tests.
|
||||
try
|
||||
{
|
||||
// clear db incase to ensure we are in a clean state
|
||||
ClearDB();
|
||||
|
||||
regionDb = new MySQLDataStore();
|
||||
regionDb.Initialise(connect);
|
||||
db = new MySQLEstateStore();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("Exception {0}", e);
|
||||
Assert.Ignore();
|
||||
}
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
if (regionDb != null)
|
||||
{
|
||||
regionDb.Dispose();
|
||||
}
|
||||
ClearDB();
|
||||
}
|
||||
|
||||
private void ClearDB()
|
||||
{
|
||||
// if a new table is added, it has to be dropped here
|
||||
ExecuteSql("drop table if exists migrations");
|
||||
ExecuteSql("drop table if exists prims");
|
||||
ExecuteSql("drop table if exists primshapes");
|
||||
ExecuteSql("drop table if exists primitems");
|
||||
ExecuteSql("drop table if exists terrain");
|
||||
ExecuteSql("drop table if exists land");
|
||||
ExecuteSql("drop table if exists landaccesslist");
|
||||
ExecuteSql("drop table if exists regionban");
|
||||
ExecuteSql("drop table if exists regionsettings");
|
||||
ExecuteSql("drop table if exists estate_managers");
|
||||
ExecuteSql("drop table if exists estate_groups");
|
||||
ExecuteSql("drop table if exists estate_users");
|
||||
ExecuteSql("drop table if exists estateban");
|
||||
ExecuteSql("drop table if exists estate_settings");
|
||||
ExecuteSql("drop table if exists estate_map");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute a MySqlCommand
|
||||
/// </summary>
|
||||
/// <param name="sql">sql string to execute</param>
|
||||
private void ExecuteSql(string sql)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(connect))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,99 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using OpenSim.Tests.Common;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
|
||||
namespace OpenSim.Data.MySQL.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class MySQLInventoryTest : BasicInventoryTest
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public string file;
|
||||
public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
// If we manage to connect to the database with the user
|
||||
// and password above it is our test database, and run
|
||||
// these tests. If anything goes wrong, ignore these
|
||||
// tests.
|
||||
try
|
||||
{
|
||||
DropTables();
|
||||
db = new MySQLInventoryData();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("Exception {0}", e);
|
||||
Assert.Ignore();
|
||||
}
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
if (db != null)
|
||||
{
|
||||
db.Dispose();
|
||||
}
|
||||
DropTables();
|
||||
}
|
||||
|
||||
private void DropTables()
|
||||
{
|
||||
ExecuteSql("drop table IF EXISTS inventoryitems");
|
||||
ExecuteSql("drop table IF EXISTS inventoryfolders");
|
||||
ExecuteSql("drop table IF EXISTS migrations");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute a MySqlCommand
|
||||
/// </summary>
|
||||
/// <param name="sql">sql string to execute</param>
|
||||
private void ExecuteSql(string sql)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(connect))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,112 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using OpenSim.Tests.Common;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace OpenSim.Data.MySQL.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class MySQLRegionTest : BasicRegionTest
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public string file;
|
||||
public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
SuperInit();
|
||||
// If we manage to connect to the database with the user
|
||||
// and password above it is our test database, and run
|
||||
// these tests. If anything goes wrong, ignore these
|
||||
// tests.
|
||||
try
|
||||
{
|
||||
// this is important in case a previous run ended badly
|
||||
ClearDB();
|
||||
|
||||
db = new MySQLDataStore();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("Exception {0}", e);
|
||||
Assert.Ignore();
|
||||
}
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
if (db != null)
|
||||
{
|
||||
db.Dispose();
|
||||
}
|
||||
ClearDB();
|
||||
}
|
||||
|
||||
private void ClearDB()
|
||||
{
|
||||
ExecuteSql("drop table if exists migrations");
|
||||
ExecuteSql("drop table if exists prims");
|
||||
ExecuteSql("drop table if exists primshapes");
|
||||
ExecuteSql("drop table if exists primitems");
|
||||
ExecuteSql("drop table if exists terrain");
|
||||
ExecuteSql("drop table if exists land");
|
||||
ExecuteSql("drop table if exists landaccesslist");
|
||||
ExecuteSql("drop table if exists regionban");
|
||||
ExecuteSql("drop table if exists regionsettings");
|
||||
ExecuteSql("drop table if exists estate_managers");
|
||||
ExecuteSql("drop table if exists estate_groups");
|
||||
ExecuteSql("drop table if exists estate_users");
|
||||
ExecuteSql("drop table if exists estateban");
|
||||
ExecuteSql("drop table if exists estate_settings");
|
||||
ExecuteSql("drop table if exists estate_map");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Execute a MySqlCommand
|
||||
/// </summary>
|
||||
/// <param name="sql">sql string to execute</param>
|
||||
private void ExecuteSql(string sql)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(connect))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,88 @@
|
|||
:VERSION 6
|
||||
|
||||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE estate_groups (
|
||||
EstateID int(10) NOT NULL,
|
||||
uuid char(36) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estate_managers (
|
||||
EstateID int(10) NOT NULL,
|
||||
uuid char(36) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estate_map (
|
||||
RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
||||
EstateID int(11) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estate_settings (
|
||||
EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
|
||||
EstateName varchar(64) default NULL,
|
||||
AbuseEmailToEstateOwner tinyint(4) NOT NULL,
|
||||
DenyAnonymous tinyint(4) NOT NULL,
|
||||
ResetHomeOnTeleport tinyint(4) NOT NULL,
|
||||
FixedSun tinyint(4) NOT NULL,
|
||||
DenyTransacted tinyint(4) NOT NULL,
|
||||
BlockDwell tinyint(4) NOT NULL,
|
||||
DenyIdentified tinyint(4) NOT NULL,
|
||||
AllowVoice tinyint(4) NOT NULL,
|
||||
UseGlobalTime tinyint(4) NOT NULL,
|
||||
PricePerMeter int(11) NOT NULL,
|
||||
TaxFree tinyint(4) NOT NULL,
|
||||
AllowDirectTeleport tinyint(4) NOT NULL,
|
||||
RedirectGridX int(11) NOT NULL,
|
||||
RedirectGridY int(11) NOT NULL,
|
||||
ParentEstateID int(10) NOT NULL,
|
||||
SunPosition double NOT NULL,
|
||||
EstateSkipScripts tinyint(4) NOT NULL,
|
||||
BillableFactor float NOT NULL,
|
||||
PublicAccess tinyint(4) NOT NULL
|
||||
);
|
||||
|
||||
insert into estate_settings (
|
||||
EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor)
|
||||
values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
|
||||
delete from estate_settings;
|
||||
|
||||
CREATE TABLE estate_users (
|
||||
EstateID int(10) NOT NULL,
|
||||
uuid char(36) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estateban (
|
||||
EstateID int(10) NOT NULL,
|
||||
bannedUUID varchar(36) NOT NULL,
|
||||
bannedIp varchar(16) NOT NULL,
|
||||
bannedIpHostMask varchar(16) NOT NULL,
|
||||
bannedNameMask varchar(64) default NULL
|
||||
);
|
||||
|
||||
CREATE INDEX estate_ban_estate_id on estateban(EstateID);
|
||||
CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
|
||||
CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
|
||||
CREATE INDEX estate_map_estate_id on estate_map(EstateID);
|
||||
CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
|
||||
CREATE INDEX estate_users_estate_id on estate_users(EstateID);
|
||||
|
||||
COMMIT;
|
||||
|
||||
|
||||
:VERSION 7
|
||||
|
||||
begin;
|
||||
|
||||
alter table estate_settings add column AbuseEmail varchar(255) not null default '';
|
||||
|
||||
alter table estate_settings add column EstateOwner varchar(36) not null default '';
|
||||
|
||||
commit;
|
||||
|
||||
:VERSION 8
|
||||
|
||||
begin;
|
||||
|
||||
alter table estate_settings add column DenyMinors tinyint not null default 0;
|
||||
|
||||
commit;
|
|
@ -311,33 +311,8 @@ CREATE TABLE regionsettings (
|
|||
PRIMARY KEY (regionUUID)
|
||||
);
|
||||
|
||||
CREATE INDEX estate_ban_estate_id on estateban(EstateID);
|
||||
CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
|
||||
CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
|
||||
CREATE INDEX estate_map_estate_id on estate_map(EstateID);
|
||||
CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
|
||||
CREATE INDEX estate_users_estate_id on estate_users(EstateID);
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 7
|
||||
|
||||
begin;
|
||||
|
||||
alter table estate_settings add column AbuseEmail varchar(255) not null default '';
|
||||
|
||||
alter table estate_settings add column EstateOwner varchar(36) not null default '';
|
||||
|
||||
commit;
|
||||
|
||||
:VERSION 8
|
||||
|
||||
begin;
|
||||
|
||||
alter table estate_settings add column DenyMinors tinyint not null default 0;
|
||||
|
||||
commit;
|
||||
|
||||
:VERSION 9
|
||||
|
||||
BEGIN;
|
||||
|
|
|
@ -1,64 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class SQLiteAssetTest : BasicAssetTest
|
||||
{
|
||||
public string file;
|
||||
public string connect;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
// SQLite doesn't work on power or z linux
|
||||
if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
|
||||
{
|
||||
Assert.Ignore();
|
||||
}
|
||||
|
||||
SuperInit();
|
||||
file = Path.GetTempFileName() + ".db";
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteAssetData();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
db.Dispose();
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,65 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class SQLiteEstateTest : BasicEstateTest
|
||||
{
|
||||
public string file = "regiontest.db";
|
||||
public string connect;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
// SQLite doesn't work on power or z linux
|
||||
if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
|
||||
{
|
||||
Assert.Ignore();
|
||||
}
|
||||
|
||||
SuperInit();
|
||||
file = Path.GetTempFileName() + ".db";
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteEstateStore();
|
||||
db.Initialise(connect);
|
||||
regionDb = new SQLiteRegionData();
|
||||
regionDb.Initialise(connect);
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
regionDb.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class SQLiteInventoryTest : BasicInventoryTest
|
||||
{
|
||||
public string file;
|
||||
public string connect;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
// SQLite doesn't work on power or z linux
|
||||
if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
|
||||
{
|
||||
Assert.Ignore();
|
||||
}
|
||||
|
||||
SuperInit();
|
||||
|
||||
file = Path.GetTempFileName() + ".db";
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
|
||||
db = new SQLiteInventoryStore();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
db.Dispose();
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,64 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Data.Tests;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Data.SQLite.Tests
|
||||
{
|
||||
[TestFixture, DatabaseTest]
|
||||
public class SQLiteRegionTest : BasicRegionTest
|
||||
{
|
||||
public string file = "regiontest.db";
|
||||
public string connect;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
// SQLite doesn't work on power or z linux
|
||||
if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
|
||||
{
|
||||
Assert.Ignore();
|
||||
}
|
||||
|
||||
SuperInit();
|
||||
file = Path.GetTempFileName() + ".db";
|
||||
connect = "URI=file:" + file + ",version=3";
|
||||
db = new SQLiteRegionData();
|
||||
db.Initialise(connect);
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
db.Dispose();
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,221 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using System.Data.Common;
|
||||
using log4net;
|
||||
|
||||
#if !NUNIT25
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
#endif
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
||||
using System.Data.SqlClient;
|
||||
using OpenSim.Data.MSSQL;
|
||||
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenSim.Data.SQLite;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Asset store tests (SQLite)")]
|
||||
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Asset store tests (MySQL)")]
|
||||
public class MySqlAssetTests : AssetTests<MySqlConnection, MySQLAssetData>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Asset store tests (MS SQL Server)")]
|
||||
public class MSSQLAssetTests : AssetTests<SqlConnection, MSSQLAssetData>
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
|
||||
where TConn : DbConnection, new()
|
||||
where TAssetData : AssetDataBase, new()
|
||||
{
|
||||
TAssetData m_db;
|
||||
|
||||
public UUID uuid1 = UUID.Random();
|
||||
public UUID uuid2 = UUID.Random();
|
||||
public UUID uuid3 = UUID.Random();
|
||||
|
||||
public string critter1 = UUID.Random().ToString();
|
||||
public string critter2 = UUID.Random().ToString();
|
||||
public string critter3 = UUID.Random().ToString();
|
||||
|
||||
public byte[] data1 = new byte[100];
|
||||
|
||||
PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>()
|
||||
.DontScramble(x => x.ID)
|
||||
.DontScramble(x => x.Type)
|
||||
.DontScramble(x => x.FullID)
|
||||
.DontScramble(x => x.Metadata.ID)
|
||||
.DontScramble(x => x.Metadata.CreatorID)
|
||||
.DontScramble(x => x.Metadata.ContentType)
|
||||
.DontScramble(x => x.Metadata.FullID)
|
||||
.DontScramble(x => x.Data);
|
||||
|
||||
protected override void InitService(object service)
|
||||
{
|
||||
ClearDB();
|
||||
m_db = (TAssetData)service;
|
||||
m_db.Initialise(m_connStr);
|
||||
}
|
||||
|
||||
private void ClearDB()
|
||||
{
|
||||
DropTables("assets");
|
||||
ResetMigrations("AssetStore");
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T010_StoreReadVerifyAssets()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
|
||||
a1.Data = data1;
|
||||
a2.Data = data1;
|
||||
a3.Data = data1;
|
||||
|
||||
scrambler.Scramble(a1);
|
||||
scrambler.Scramble(a2);
|
||||
scrambler.Scramble(a3);
|
||||
|
||||
m_db.StoreAsset(a1);
|
||||
m_db.StoreAsset(a2);
|
||||
m_db.StoreAsset(a3);
|
||||
|
||||
AssetBase a1a = m_db.GetAsset(uuid1);
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = m_db.GetAsset(uuid2);
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = m_db.GetAsset(uuid3);
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
|
||||
scrambler.Scramble(a1a);
|
||||
scrambler.Scramble(a2a);
|
||||
scrambler.Scramble(a3a);
|
||||
|
||||
m_db.StoreAsset(a1a);
|
||||
m_db.StoreAsset(a2a);
|
||||
m_db.StoreAsset(a3a);
|
||||
|
||||
AssetBase a1b = m_db.GetAsset(uuid1);
|
||||
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
|
||||
|
||||
AssetBase a2b = m_db.GetAsset(uuid2);
|
||||
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
|
||||
|
||||
AssetBase a3b = m_db.GetAsset(uuid3);
|
||||
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
|
||||
|
||||
Assert.That(m_db.ExistsAsset(uuid1), Is.True);
|
||||
Assert.That(m_db.ExistsAsset(uuid2), Is.True);
|
||||
Assert.That(m_db.ExistsAsset(uuid3), Is.True);
|
||||
|
||||
List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
|
||||
|
||||
Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!");
|
||||
|
||||
// It is possible that the Asset table is filled with data, in which case we don't try to find "our"
|
||||
// assets there:
|
||||
if (metadatas.Count < 1000)
|
||||
{
|
||||
AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
|
||||
Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
|
||||
Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
|
||||
Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
|
||||
Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
|
||||
Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T020_CheckForWeirdCreatorID()
|
||||
{
|
||||
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
|
||||
// rather than a valid UUID (?). This test is to make sure that the database layer does not
|
||||
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
|
||||
a1.Data = data1;
|
||||
a2.Data = data1;
|
||||
a3.Data = data1;
|
||||
|
||||
m_db.StoreAsset(a1);
|
||||
m_db.StoreAsset(a2);
|
||||
m_db.StoreAsset(a3);
|
||||
|
||||
AssetBase a1a = m_db.GetAsset(uuid1);
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = m_db.GetAsset(uuid2);
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = m_db.GetAsset(uuid3);
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,166 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicAssetTest
|
||||
{
|
||||
public IAssetDataPlugin db;
|
||||
public UUID uuid1;
|
||||
public UUID uuid2;
|
||||
public UUID uuid3;
|
||||
public string critter1 = UUID.Random().ToString();
|
||||
public string critter2 = UUID.Random().ToString();
|
||||
public string critter3 = UUID.Random().ToString();
|
||||
public byte[] asset1;
|
||||
PropertyScrambler<AssetBase> scrambler;
|
||||
|
||||
public void SuperInit()
|
||||
{
|
||||
OpenSim.Tests.Common.TestLogging.LogToConsole();
|
||||
|
||||
uuid1 = UUID.Random();
|
||||
uuid2 = UUID.Random();
|
||||
uuid3 = UUID.Random();
|
||||
asset1 = new byte[100];
|
||||
asset1.Initialize();
|
||||
|
||||
|
||||
scrambler = new PropertyScrambler<AssetBase>()
|
||||
.DontScramble(x => x.ID)
|
||||
.DontScramble(x => x.FullID)
|
||||
.DontScramble(x => x.Metadata.ID)
|
||||
.DontScramble(x => x.Metadata.Type)
|
||||
.DontScramble(x => x.Metadata.CreatorID)
|
||||
.DontScramble(x => x.Metadata.ContentType)
|
||||
.DontScramble(x => x.Metadata.FullID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T010_StoreSimpleAsset()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2);
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3);
|
||||
a1.Data = asset1;
|
||||
a2.Data = asset1;
|
||||
a3.Data = asset1;
|
||||
|
||||
scrambler.Scramble(a1);
|
||||
scrambler.Scramble(a2);
|
||||
scrambler.Scramble(a3);
|
||||
|
||||
db.StoreAsset(a1);
|
||||
db.StoreAsset(a2);
|
||||
db.StoreAsset(a3);
|
||||
|
||||
AssetBase a1a = db.GetAsset(uuid1);
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = db.GetAsset(uuid2);
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = db.GetAsset(uuid3);
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
|
||||
scrambler.Scramble(a1a);
|
||||
scrambler.Scramble(a2a);
|
||||
scrambler.Scramble(a3a);
|
||||
|
||||
db.StoreAsset(a1a);
|
||||
db.StoreAsset(a2a);
|
||||
db.StoreAsset(a3a);
|
||||
|
||||
AssetBase a1b = db.GetAsset(uuid1);
|
||||
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
|
||||
|
||||
AssetBase a2b = db.GetAsset(uuid2);
|
||||
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
|
||||
|
||||
AssetBase a3b = db.GetAsset(uuid3);
|
||||
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
|
||||
|
||||
Assert.That(db.ExistsAsset(uuid1), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid2), Is.True);
|
||||
Assert.That(db.ExistsAsset(uuid3), Is.True);
|
||||
|
||||
List<AssetMetadata> metadatas = db.FetchAssetMetadataSet(0, 1000);
|
||||
|
||||
AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
|
||||
Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
|
||||
Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
|
||||
Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
|
||||
Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
|
||||
Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T020_CheckForWeirdCreatorID()
|
||||
{
|
||||
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
|
||||
// rather than a valid UUID (?). This test is to make sure that the database layer does not
|
||||
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
|
||||
a1.Data = asset1;
|
||||
a2.Data = asset1;
|
||||
a3.Data = asset1;
|
||||
|
||||
db.StoreAsset(a1);
|
||||
db.StoreAsset(a2);
|
||||
db.StoreAsset(a3);
|
||||
|
||||
AssetBase a1a = db.GetAsset(uuid1);
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = db.GetAsset(uuid2);
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = db.GetAsset(uuid3);
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,234 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
using System.Data;
|
||||
using System.Data.Common;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
/// <summary>This is a base class for testing any Data service for any DBMS.
|
||||
/// Requires NUnit 2.5 or better (to support the generics).
|
||||
/// </summary>
|
||||
/// <typeparam name="TConn"></typeparam>
|
||||
/// <typeparam name="TService"></typeparam>
|
||||
public class BasicDataServiceTest<TConn, TService>
|
||||
where TConn : DbConnection, new()
|
||||
where TService : class, new()
|
||||
{
|
||||
protected string m_connStr;
|
||||
private TService m_service;
|
||||
private string m_file;
|
||||
|
||||
// TODO: Is this in the right place here?
|
||||
// Later: apparently it's not, but does it matter here?
|
||||
// protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected ILog m_log; // doesn't matter here that it's not static, init to correct type in instance .ctor
|
||||
|
||||
public BasicDataServiceTest()
|
||||
: this("")
|
||||
{
|
||||
}
|
||||
|
||||
public BasicDataServiceTest(string conn)
|
||||
{
|
||||
m_connStr = !String.IsNullOrEmpty(conn) ? conn : DefaultTestConns.Get(typeof(TConn));
|
||||
|
||||
m_log = LogManager.GetLogger(this.GetType());
|
||||
OpenSim.Tests.Common.TestLogging.LogToConsole(); // TODO: Is that right?
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To be overridden in derived classes. Do whatever init with the m_service, like setting the conn string to it.
|
||||
/// You'd probably want to to cast the 'service' to a more specific type and store it in a member var.
|
||||
/// This framework takes care of disposing it, if it's disposable.
|
||||
/// </summary>
|
||||
/// <param name="service">The service being tested</param>
|
||||
protected virtual void InitService(object service)
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
// Sorry, some SQLite-specific stuff goes here (not a big deal, as its just some file ops)
|
||||
if (typeof(TConn).Name.StartsWith("Sqlite"))
|
||||
{
|
||||
// SQLite doesn't work on power or z linux
|
||||
if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
|
||||
Assert.Ignore();
|
||||
|
||||
// for SQLite, if no explicit conn string is specified, use a temp file
|
||||
if (String.IsNullOrEmpty(m_connStr))
|
||||
{
|
||||
m_file = Path.GetTempFileName() + ".db";
|
||||
m_connStr = "URI=file:" + m_file + ",version=3";
|
||||
}
|
||||
}
|
||||
|
||||
if (String.IsNullOrEmpty(m_connStr))
|
||||
{
|
||||
string msg = String.Format("Connection string for {0} is not defined, ignoring tests", typeof(TConn).Name);
|
||||
m_log.Warn(msg);
|
||||
Assert.Ignore(msg);
|
||||
}
|
||||
|
||||
// Try the connection, ignore tests if Open() fails
|
||||
using (TConn conn = new TConn())
|
||||
{
|
||||
conn.ConnectionString = m_connStr;
|
||||
try
|
||||
{
|
||||
conn.Open();
|
||||
conn.Close();
|
||||
}
|
||||
catch
|
||||
{
|
||||
string msg = String.Format("{0} is unable to connect to the database, ignoring tests", typeof(TConn).Name);
|
||||
m_log.Warn(msg);
|
||||
Assert.Ignore(msg);
|
||||
}
|
||||
}
|
||||
|
||||
// If we manage to connect to the database with the user
|
||||
// and password above it is our test database, and run
|
||||
// these tests. If anything goes wrong, ignore these
|
||||
// tests.
|
||||
try
|
||||
{
|
||||
m_service = new TService();
|
||||
InitService(m_service);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
Assert.Ignore();
|
||||
}
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void Cleanup()
|
||||
{
|
||||
if (m_service != null)
|
||||
{
|
||||
if( m_service is IDisposable)
|
||||
((IDisposable)m_service).Dispose();
|
||||
m_service = null;
|
||||
}
|
||||
|
||||
if( !String.IsNullOrEmpty(m_file) && File.Exists(m_file) )
|
||||
File.Delete(m_file);
|
||||
}
|
||||
|
||||
protected virtual DbConnection Connect()
|
||||
{
|
||||
DbConnection cnn = new TConn();
|
||||
cnn.ConnectionString = m_connStr;
|
||||
cnn.Open();
|
||||
return cnn;
|
||||
}
|
||||
|
||||
protected virtual void ExecuteSql(string sql)
|
||||
{
|
||||
using (DbConnection dbcon = Connect())
|
||||
{
|
||||
using (DbCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected delegate bool ProcessRow(IDataReader reader);
|
||||
|
||||
protected virtual int ExecQuery(string sql, bool bSingleRow, ProcessRow action)
|
||||
{
|
||||
int nRecs = 0;
|
||||
using (DbConnection dbcon = Connect())
|
||||
{
|
||||
using (DbCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
CommandBehavior cb = bSingleRow ? CommandBehavior.SingleRow : CommandBehavior.Default;
|
||||
using (DbDataReader rdr = cmd.ExecuteReader(cb))
|
||||
{
|
||||
while (rdr.Read())
|
||||
{
|
||||
nRecs++;
|
||||
if (!action(rdr))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return nRecs;
|
||||
}
|
||||
|
||||
/// <summary>Drop tables (listed as parameters). There is no "DROP IF EXISTS" syntax common for all
|
||||
/// databases, so we just DROP and ignore an exception.
|
||||
/// </summary>
|
||||
/// <param name="tables"></param>
|
||||
protected virtual void DropTables(params string[] tables)
|
||||
{
|
||||
foreach (string tbl in tables)
|
||||
{
|
||||
try
|
||||
{
|
||||
ExecuteSql("DROP TABLE " + tbl + ";");
|
||||
}catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Clear tables listed as parameters (without dropping them).
|
||||
/// </summary>
|
||||
/// <param name="tables"></param>
|
||||
protected virtual void ResetMigrations(params string[] stores)
|
||||
{
|
||||
string lst = "";
|
||||
foreach (string store in stores)
|
||||
{
|
||||
string s = "'" + store + "'";
|
||||
if (lst == "")
|
||||
lst = s;
|
||||
else
|
||||
lst += ", " + s;
|
||||
}
|
||||
|
||||
string sCond = stores.Length > 1 ? ("in (" + lst + ")") : ("=" + lst);
|
||||
try
|
||||
{
|
||||
ExecuteSql("DELETE FROM migrations where name " + sCond);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Clear tables listed as parameters (without dropping them).
|
||||
/// </summary>
|
||||
/// <param name="tables"></param>
|
||||
protected virtual void ClearTables(params string[] tables)
|
||||
{
|
||||
foreach (string tbl in tables)
|
||||
{
|
||||
try
|
||||
{
|
||||
ExecuteSql("DELETE FROM " + tbl + ";");
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
/// <summary>This static class looks for TestDataConnections.ini file in the /bin directory to obtain
|
||||
/// a connection string for testing one of the supported databases.
|
||||
/// The connections must be in the section [TestConnections] with names matching the connection class
|
||||
/// name for the specific database, e.g.:
|
||||
///
|
||||
/// [TestConnections]
|
||||
/// MySqlConnection="..."
|
||||
/// SqlConnection="..."
|
||||
/// SqliteConnection="..."
|
||||
///
|
||||
/// Note that the conn string may also be set explicitly in the [TestCase()] attribute of test classes
|
||||
/// based on BasicDataServiceTest.cs.
|
||||
/// </summary>
|
||||
|
||||
static class DefaultTestConns
|
||||
{
|
||||
private static Dictionary<Type, string> conns = new Dictionary<Type, string>();
|
||||
|
||||
public static string Get(Type connType)
|
||||
{
|
||||
string sConn;
|
||||
|
||||
if (conns.TryGetValue(connType, out sConn))
|
||||
return sConn;
|
||||
|
||||
Assembly asm = Assembly.GetExecutingAssembly();
|
||||
string sType = connType.Name;
|
||||
|
||||
// Note: when running from NUnit, the DLL is located in some temp dir, so how do we get
|
||||
// to the INI file? Ok, so put it into the resources!
|
||||
// string iniName = Path.Combine(Path.GetDirectoryName(asm.Location), "TestDataConnections.ini");
|
||||
|
||||
string[] allres = asm.GetManifestResourceNames();
|
||||
string sResFile = Array.Find(allres, s => s.Contains("TestDataConnections.ini"));
|
||||
|
||||
if (String.IsNullOrEmpty(sResFile))
|
||||
throw new Exception(String.Format("Please add resource TestDataConnections.ini, with section [TestConnections] and settings like {0}=\"...\"",
|
||||
sType));
|
||||
|
||||
using (Stream resource = asm.GetManifestResourceStream(sResFile))
|
||||
{
|
||||
IConfigSource source = new IniConfigSource(resource);
|
||||
var cfg = source.Configs["TestConnections"];
|
||||
sConn = cfg.Get(sType, "");
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(sConn))
|
||||
conns[connType] = sConn;
|
||||
|
||||
return sConn;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,13 +35,57 @@ using OpenSim.Region.Framework.Interfaces;
|
|||
using System.Text;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
||||
#if !NUNIT25
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
#endif
|
||||
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
||||
using System.Data.SqlClient;
|
||||
using OpenSim.Data.MSSQL;
|
||||
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenSim.Data.SQLite;
|
||||
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicEstateTest
|
||||
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLEstateStore), Description = "Estate store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLEstateStore), Description = "Estate store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteEstateStore), Description = "Estate store tests (SQLite)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Estate store tests (SQLite)")]
|
||||
public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Estate store tests (MySQL)")]
|
||||
public class MySqlEstateTests : EstateTests<MySqlConnection, MySQLEstateStore>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Estate store tests (MS SQL Server)")]
|
||||
public class MSSQLEstateTests : EstateTests<SqlConnection, MSSQLEstateStore>
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TEstateStore : class, IEstateDataStore, new()
|
||||
{
|
||||
public IEstateDataStore db;
|
||||
public IRegionDataStore regionDb;
|
||||
|
||||
public static UUID REGION_ID = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
|
||||
|
||||
|
@ -54,9 +98,25 @@ namespace OpenSim.Data.Tests
|
|||
public static UUID GROUP_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed5");
|
||||
public static UUID GROUP_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed6");
|
||||
|
||||
public void SuperInit()
|
||||
protected override void InitService(object service)
|
||||
{
|
||||
OpenSim.Tests.Common.TestLogging.LogToConsole();
|
||||
ClearDB();
|
||||
db = (IEstateDataStore)service;
|
||||
db.Initialise(m_connStr);
|
||||
}
|
||||
|
||||
private void ClearDB()
|
||||
{
|
||||
// if a new table is added, it has to be dropped here
|
||||
DropTables(
|
||||
"estate_managers",
|
||||
"estate_groups",
|
||||
"estate_users",
|
||||
"estateban",
|
||||
"estate_settings",
|
||||
"estate_map"
|
||||
);
|
||||
ResetMigrations("EstateStore");
|
||||
}
|
||||
|
||||
#region 0Tests
|
||||
|
@ -292,8 +352,7 @@ namespace OpenSim.Data.Tests
|
|||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(regionId, true);
|
||||
|
||||
SetEstateSettings(
|
||||
originalSettings,
|
||||
SetEstateSettings(originalSettings,
|
||||
estateName,
|
||||
parentEstateID,
|
||||
billableFactor,
|
||||
|
@ -319,30 +378,6 @@ namespace OpenSim.Data.Tests
|
|||
estateOwner
|
||||
);
|
||||
|
||||
originalSettings.EstateName = estateName;
|
||||
originalSettings.ParentEstateID = parentEstateID;
|
||||
originalSettings.BillableFactor = billableFactor;
|
||||
originalSettings.PricePerMeter = pricePerMeter;
|
||||
originalSettings.RedirectGridX = redirectGridX;
|
||||
originalSettings.RedirectGridY = redirectGridY;
|
||||
originalSettings.UseGlobalTime = useGlobalTime;
|
||||
originalSettings.FixedSun = fixedSun;
|
||||
originalSettings.SunPosition = sunPosition;
|
||||
originalSettings.AllowVoice = allowVoice;
|
||||
originalSettings.AllowDirectTeleport = allowDirectTeleport;
|
||||
originalSettings.ResetHomeOnTeleport = resetHomeOnTeleport;
|
||||
originalSettings.DenyAnonymous = denyAnonymous;
|
||||
originalSettings.DenyIdentified = denyIdentified;
|
||||
originalSettings.DenyTransacted = denyTransacted;
|
||||
originalSettings.DenyMinors = denyMinors;
|
||||
originalSettings.AbuseEmailToEstateOwner = abuseEmailToEstateOwner;
|
||||
originalSettings.BlockDwell = blockDwell;
|
||||
originalSettings.EstateSkipScripts = estateSkipScripts;
|
||||
originalSettings.TaxFree = taxFree;
|
||||
originalSettings.PublicAccess = publicAccess;
|
||||
originalSettings.AbuseEmail = abuseEmail;
|
||||
originalSettings.EstateOwner = estateOwner;
|
||||
|
||||
// Saving settings.
|
||||
db.StoreEstateSettings(originalSettings);
|
||||
|
||||
|
@ -350,8 +385,7 @@ namespace OpenSim.Data.Tests
|
|||
EstateSettings loadedSettings = db.LoadEstateSettings(regionId, true);
|
||||
|
||||
// Checking that loaded values are correct.
|
||||
ValidateEstateSettings(
|
||||
loadedSettings,
|
||||
ValidateEstateSettings(loadedSettings,
|
||||
estateName,
|
||||
parentEstateID,
|
||||
billableFactor,
|
|
@ -25,6 +25,8 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
// #define NUNIT25
|
||||
|
||||
using System;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
|
@ -33,62 +35,95 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
||||
#if !NUNIT25
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
#endif
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
||||
using System.Data.SqlClient;
|
||||
using OpenSim.Data.MSSQL;
|
||||
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenSim.Data.SQLite;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicInventoryTest
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Inventory store tests (SQLite)")]
|
||||
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Inventory store tests (MySQL)")]
|
||||
public class MySqlInventoryTests : InventoryTests<MySqlConnection, MySQLInventoryData>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Inventory store tests (MS SQL Server)")]
|
||||
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TInvStore : class, IInventoryDataPlugin, new()
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
public IInventoryDataPlugin db;
|
||||
|
||||
public UUID zero = UUID.Zero;
|
||||
|
||||
public UUID folder1;
|
||||
public UUID folder2;
|
||||
public UUID folder3;
|
||||
public UUID owner1;
|
||||
public UUID owner2;
|
||||
public UUID owner3;
|
||||
public UUID folder1 = UUID.Random();
|
||||
public UUID folder2 = UUID.Random();
|
||||
public UUID folder3 = UUID.Random();
|
||||
public UUID owner1 = UUID.Random();
|
||||
public UUID owner2 = UUID.Random();
|
||||
public UUID owner3 = UUID.Random();
|
||||
|
||||
public UUID item1;
|
||||
public UUID item2;
|
||||
public UUID item3;
|
||||
public UUID asset1;
|
||||
public UUID asset2;
|
||||
public UUID asset3;
|
||||
public UUID item1 = UUID.Random();
|
||||
public UUID item2 = UUID.Random();
|
||||
public UUID item3 = UUID.Random();
|
||||
public UUID asset1 = UUID.Random();
|
||||
public UUID asset2 = UUID.Random();
|
||||
public UUID asset3 = UUID.Random();
|
||||
|
||||
public string name1;
|
||||
public string name2;
|
||||
public string name3;
|
||||
public string niname1;
|
||||
public string iname1;
|
||||
public string iname2;
|
||||
public string iname3;
|
||||
public string name2 = "First Level folder";
|
||||
public string name3 = "First Level folder 2";
|
||||
public string niname1 = "My Shirt";
|
||||
public string iname1 = "Shirt";
|
||||
public string iname2 = "Text Board";
|
||||
public string iname3 = "No Pants Barrel";
|
||||
|
||||
public void SuperInit()
|
||||
public InventoryTests(string conn) : base(conn)
|
||||
{
|
||||
OpenSim.Tests.Common.TestLogging.LogToConsole();
|
||||
|
||||
folder1 = UUID.Random();
|
||||
folder2 = UUID.Random();
|
||||
folder3 = UUID.Random();
|
||||
owner1 = UUID.Random();
|
||||
owner2 = UUID.Random();
|
||||
owner3 = UUID.Random();
|
||||
item1 = UUID.Random();
|
||||
item2 = UUID.Random();
|
||||
item3 = UUID.Random();
|
||||
asset1 = UUID.Random();
|
||||
asset2 = UUID.Random();
|
||||
asset3 = UUID.Random();
|
||||
|
||||
name1 = "Root Folder for " + owner1.ToString();
|
||||
name2 = "First Level folder";
|
||||
name3 = "First Level folder 2";
|
||||
niname1 = "My Shirt";
|
||||
iname1 = "Shirt";
|
||||
iname2 = "Text Board";
|
||||
iname3 = "No Pants Barrel";
|
||||
}
|
||||
public InventoryTests() : this("") { }
|
||||
|
||||
protected override void InitService(object service)
|
||||
{
|
||||
ClearDB();
|
||||
db = (IInventoryDataPlugin)service;
|
||||
db.Initialise(m_connStr);
|
||||
}
|
||||
|
||||
private void ClearDB()
|
||||
{
|
||||
DropTables("inventoryitems", "inventoryfolders");
|
||||
ResetMigrations("InventoryStore");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -159,8 +194,10 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T013_FolderHierarchy()
|
||||
{
|
||||
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
|
||||
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
|
||||
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||
n = db.getFolderHierarchy(folder1).Count;
|
||||
Assert.That(n, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
|
||||
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))");
|
|
@ -38,59 +38,112 @@ using OpenSim.Region.Framework.Interfaces;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
||||
#if !NUNIT25
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
#endif
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
||||
using System.Data.SqlClient;
|
||||
using OpenSim.Data.MSSQL;
|
||||
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenSim.Data.SQLite;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
public class BasicRegionTest
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")]
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Region store tests (SQLite)")]
|
||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteRegionData>
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Region store tests (MySQL)")]
|
||||
public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLDataStore>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Region store tests (MS SQL Server)")]
|
||||
public class MSSQLRegionTests : RegionTests<SqlConnection, MSSQLRegionDataStore>
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TRegStore : class, IRegionDataStore, new()
|
||||
{
|
||||
bool m_rebuildDB;
|
||||
|
||||
public IRegionDataStore db;
|
||||
public UUID zero = UUID.Zero;
|
||||
public UUID region1;
|
||||
public UUID region2;
|
||||
public UUID region3;
|
||||
public UUID region4;
|
||||
public UUID prim1;
|
||||
public UUID prim2;
|
||||
public UUID prim3;
|
||||
public UUID prim4;
|
||||
public UUID prim5;
|
||||
public UUID prim6;
|
||||
public UUID item1;
|
||||
public UUID item2;
|
||||
public UUID item3;
|
||||
public UUID region1 = UUID.Random();
|
||||
public UUID region2 = UUID.Random();
|
||||
public UUID region3 = UUID.Random();
|
||||
public UUID region4 = UUID.Random();
|
||||
public UUID prim1 = UUID.Random();
|
||||
public UUID prim2 = UUID.Random();
|
||||
public UUID prim3 = UUID.Random();
|
||||
public UUID prim4 = UUID.Random();
|
||||
public UUID prim5 = UUID.Random();
|
||||
public UUID prim6 = UUID.Random();
|
||||
public UUID item1 = UUID.Random();
|
||||
public UUID item2 = UUID.Random();
|
||||
public UUID item3 = UUID.Random();
|
||||
|
||||
public static Random random;
|
||||
public static Random random = new Random();
|
||||
|
||||
public string itemname1 = "item1";
|
||||
|
||||
public uint localID;
|
||||
|
||||
public double height1;
|
||||
public double height2;
|
||||
public uint localID = 1;
|
||||
|
||||
public void SuperInit()
|
||||
public double height1 = 20;
|
||||
public double height2 = 100;
|
||||
|
||||
public RegionTests(string conn, bool rebuild)
|
||||
: base(conn)
|
||||
{
|
||||
OpenSim.Tests.Common.TestLogging.LogToConsole();
|
||||
|
||||
region1 = UUID.Random();
|
||||
region3 = UUID.Random();
|
||||
region4 = UUID.Random();
|
||||
prim1 = UUID.Random();
|
||||
prim2 = UUID.Random();
|
||||
prim3 = UUID.Random();
|
||||
prim4 = UUID.Random();
|
||||
prim5 = UUID.Random();
|
||||
prim6 = UUID.Random();
|
||||
item1 = UUID.Random();
|
||||
item2 = UUID.Random();
|
||||
item3 = UUID.Random();
|
||||
random = new Random();
|
||||
localID = 1;
|
||||
height1 = 20;
|
||||
height2 = 100;
|
||||
m_rebuildDB = rebuild;
|
||||
}
|
||||
|
||||
public RegionTests() : this("", true) { }
|
||||
public RegionTests(string conn) : this(conn, true) {}
|
||||
public RegionTests(bool rebuild): this("", rebuild) {}
|
||||
|
||||
|
||||
protected override void InitService(object service)
|
||||
{
|
||||
ClearDB();
|
||||
db = (IRegionDataStore)service;
|
||||
db.Initialise(m_connStr);
|
||||
}
|
||||
|
||||
private void ClearDB()
|
||||
{
|
||||
string[] reg_tables = new string[] {
|
||||
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
|
||||
};
|
||||
if (m_rebuildDB)
|
||||
{
|
||||
DropTables(reg_tables);
|
||||
ResetMigrations("RegionStore");
|
||||
}else
|
||||
ClearTables(reg_tables);
|
||||
}
|
||||
|
||||
|
||||
// Test Plan
|
||||
// Prims
|
||||
// - empty test - 001
|
||||
|
@ -580,68 +633,88 @@ namespace OpenSim.Data.Tests
|
|||
.IgnoreProperty(x=>x.PassCollision)
|
||||
.IgnoreProperty(x=>x.RootPart));
|
||||
}
|
||||
|
||||
|
||||
private SceneObjectGroup GetMySOG(string name)
|
||||
{
|
||||
SceneObjectGroup sog = FindSOG(name, region1);
|
||||
if (sog == null)
|
||||
{
|
||||
sog = NewSOG(name, prim1, region1);
|
||||
db.StoreObject(sog, region1);
|
||||
}
|
||||
return sog;
|
||||
}
|
||||
|
||||
|
||||
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
|
||||
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
|
||||
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
|
||||
// We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
|
||||
|
||||
[Test]
|
||||
public void T020_PrimInventoryEmpty()
|
||||
{
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t, Is.Null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T021_PrimInventoryStore()
|
||||
// TODO: Is there any point to call StorePrimInventory on a list, rather than on the prim itself?
|
||||
|
||||
private void StoreInventory(SceneObjectGroup sog)
|
||||
{
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
||||
// TODO: seriously??? this is the way we need to loop to get this?
|
||||
foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
|
||||
{
|
||||
list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
|
||||
}
|
||||
|
||||
db.StorePrimInventory(sog.RootPart.UUID, list);
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T021_PrimInventoryBasic()
|
||||
{
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
|
||||
|
||||
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
|
||||
|
||||
// TODO: seriously??? this is the way we need to loop to get this?
|
||||
StoreInventory(sog);
|
||||
|
||||
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
||||
foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
|
||||
{
|
||||
list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
|
||||
}
|
||||
|
||||
db.StorePrimInventory(prim1, list);
|
||||
}
|
||||
SceneObjectGroup sog1 = FindSOG("object1", region1);
|
||||
Assert.That(sog1, Is.Not.Null);
|
||||
|
||||
[Test]
|
||||
public void T022_PrimInventoryRetrieve()
|
||||
{
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
TaskInventoryItem t1 = sog1.GetInventoryItem(sog1.RootPart.LocalId, item1);
|
||||
Assert.That(t1, Is.Not.Null);
|
||||
Assert.That(t1.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
|
||||
|
||||
Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T023_PrimInventoryUpdate()
|
||||
{
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
|
||||
t.Name = "My New Name";
|
||||
sog.UpdateInventoryItem(t);
|
||||
// Updating inventory
|
||||
t1.Name = "My New Name";
|
||||
sog1.UpdateInventoryItem(t1);
|
||||
|
||||
Assert.That(t.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
|
||||
StoreInventory(sog1);
|
||||
|
||||
}
|
||||
SceneObjectGroup sog2 = FindSOG("object1", region1);
|
||||
TaskInventoryItem t2 = sog2.GetInventoryItem(sog2.RootPart.LocalId, item1);
|
||||
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
|
||||
|
||||
// Removing inventory
|
||||
|
||||
[Test]
|
||||
public void T024_PrimInventoryRemove()
|
||||
{
|
||||
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
||||
db.StorePrimInventory(prim1, list);
|
||||
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
sog = FindSOG("object1", region1);
|
||||
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t, Is.Null);
|
||||
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T025_PrimInventoryPersistency()
|
||||
|
@ -685,7 +758,7 @@ namespace OpenSim.Data.Tests
|
|||
int creationd = random.Next();
|
||||
i.CreationDate = creationd;
|
||||
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
; The default connections to the test databases. Used by all data tests based on BasicDataServiceTest.cs.
|
||||
; This is read by code in DefaultTestConns.cs.
|
||||
|
||||
; NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a
|
||||
; disadvantage of having to rebuild the Tests whenever the conn strings are changed.
|
||||
; The only reason is that I couldn't figure out a reliable way to put this INI into the correct
|
||||
; dir at runtime. If somebody can do it, that would be cool.
|
||||
|
||||
; I'm using a local MSDE server for testing. Obviously, you'll have to modify
|
||||
; the conn string to whatever MS SQL server is available to you.
|
||||
|
||||
; If any of the conn strings is commented out, emty or not valid on your system,
|
||||
; the relevant tests will be ignored, rather than fail.
|
||||
|
||||
; As to SQLite, if the conn string here is empty, it will work anyway using a temporary
|
||||
; file for the DB. If you want the resulting DB to persist (e.g. for performance testing,
|
||||
; when filling up the tables can take a long time), explicitly specify a conn string like this:
|
||||
|
||||
; SqliteConnection="URI=file:<path_to_your_file>,version=3"
|
||||
|
||||
[TestConnections]
|
||||
MySqlConnection="Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;"
|
||||
SqlConnection="Server=.\SQL2008;Database=opensim-nunit;Trusted_Connection=True;"
|
||||
SqliteConnection=""
|
|
@ -985,6 +985,7 @@ namespace OpenSim.Framework
|
|||
|
||||
void SendInstantMessage(GridInstantMessage im);
|
||||
|
||||
void SendGenericMessage(string method, List<string> message);
|
||||
void SendGenericMessage(string method, List<byte[]> message);
|
||||
|
||||
void SendLayerData(float[] map);
|
||||
|
|
|
@ -831,6 +831,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
{
|
||||
GenericMessagePacket gmp = new GenericMessagePacket();
|
||||
gmp.MethodData.Method = Util.StringToBytes256(method);
|
||||
gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
|
||||
int i = 0;
|
||||
foreach (string val in message)
|
||||
{
|
||||
gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock();
|
||||
gmp.ParamList[i++].Parameter = Util.StringToBytes256(val);
|
||||
}
|
||||
|
||||
OutPacket(gmp, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
GenericMessagePacket gmp = new GenericMessagePacket();
|
||||
|
@ -4907,14 +4922,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
arg.SessionID = x.SessionID;
|
||||
arg.State = x.State;
|
||||
UpdateAgent handlerAgentUpdate = OnAgentUpdate;
|
||||
UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate;
|
||||
lastarg = arg; // save this set of arguments for nexttime
|
||||
if (handlerAgentUpdate != null)
|
||||
{
|
||||
if (handlerPreAgentUpdate != null)
|
||||
OnPreAgentUpdate(this, arg);
|
||||
if (handlerAgentUpdate != null)
|
||||
OnAgentUpdate(this, arg);
|
||||
}
|
||||
|
||||
handlerAgentUpdate = null;
|
||||
handlerPreAgentUpdate = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
group.RootPart.IsAttachment = true;
|
||||
}
|
||||
|
||||
// For attachments, we must make sure that only a single object update occurs after we've finished
|
||||
// all the necessary operations.
|
||||
// If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since
|
||||
// we'll be doing that later on. Scheduling more than one full update during the attachment
|
||||
// process causes some clients to fail to display the attachment properly.
|
||||
m_Scene.AddNewSceneObject(group, true, false);
|
||||
|
||||
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
|
||||
|
|
|
@ -461,6 +461,10 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
|
|
|
@ -3466,7 +3466,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="alpha"></param>
|
||||
public void SetText(string text, Vector3 color, double alpha)
|
||||
{
|
||||
Color = Color.FromArgb(0xff - (int) (alpha*0xff),
|
||||
Color = Color.FromArgb((int) (alpha*0xff),
|
||||
(int) (color.X*0xff),
|
||||
(int) (color.Y*0xff),
|
||||
(int) (color.Z*0xff));
|
||||
|
|
|
@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private Vector3? m_forceToApply;
|
||||
private uint m_requestedSitTargetID;
|
||||
private UUID m_requestedSitTargetUUID;
|
||||
public bool SitGround = false;
|
||||
|
||||
private SendCourseLocationsMethod m_sendCourseLocationsMethod;
|
||||
|
||||
|
@ -1393,6 +1394,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
|
||||
Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
|
||||
|
||||
// TODO: This doesn't prevent the user from walking yet.
|
||||
// Setting parent ID would fix this, if we knew what value
|
||||
// to use. Or we could add a m_isSitting variable.
|
||||
//Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
|
||||
SitGround = true;
|
||||
}
|
||||
|
||||
// In the future, these values might need to go global.
|
||||
|
@ -1409,7 +1416,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
bool update_movementflag = false;
|
||||
|
||||
if (m_allowMovement)
|
||||
if (m_allowMovement && !SitGround)
|
||||
{
|
||||
if (agentData.UseClientAgentPosition)
|
||||
{
|
||||
|
@ -1637,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
if (update_movementflag)
|
||||
if (update_movementflag && !SitGround)
|
||||
Animator.UpdateMovementAnimations();
|
||||
|
||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||
|
@ -1748,6 +1755,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void StandUp()
|
||||
{
|
||||
SitGround = false;
|
||||
|
||||
if (m_parentID != 0)
|
||||
{
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
|
||||
|
|
|
@ -84,6 +84,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
while (m_pendingObjects != null && m_pendingObjects.Count > 0)
|
||||
{
|
||||
SceneObjectGroup g = m_pendingObjects.Dequeue();
|
||||
// Yes, this can really happen
|
||||
if (g == null)
|
||||
continue;
|
||||
|
||||
// This is where we should check for draw distance
|
||||
// do culling and stuff. Problem with that is that until
|
||||
|
|
|
@ -974,6 +974,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
// TODO
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
|
|
|
@ -97,6 +97,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
/// </summary>
|
||||
String Description { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the UUID of the Owner of the Object.
|
||||
/// </summary>
|
||||
UUID OwnerId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the UUID of the Creator of the Object.
|
||||
/// </summary>
|
||||
UUID CreatorId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the root object of a linkset. If this object is the root, it will return itself.
|
||||
/// </summary>
|
||||
|
@ -179,9 +189,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
/// </summary>
|
||||
/// <param name="msg">The message to send to the user</param>
|
||||
void Say(string msg);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Causes the object to speak to on a specific channel,
|
||||
/// equivilent to LSL/OSSL llSay
|
||||
/// </summary>
|
||||
/// <param name="msg">The message to send to the user</param>
|
||||
/// <param name="channel">The channel on which to send the message</param>
|
||||
void Say(string msg,int channel);
|
||||
|
||||
/// <summary>
|
||||
/// Opens a Dialog Panel in the Users Viewer,
|
||||
/// equivilent to LSL/OSSL llDialog
|
||||
/// </summary>
|
||||
/// <param name="avatar">The UUID of the Avatar to which the Dialog should be send</param>
|
||||
/// <param name="message">The Message to display at the top of the Dialog</param>
|
||||
/// <param name="buttons">The Strings that act as label/value of the Bottons in the Dialog</param>
|
||||
/// <param name="chat_channel">The channel on which to send the response</param>
|
||||
void Dialog(UUID avatar, string message, string[] buttons, int chat_channel);
|
||||
|
||||
//// <value>
|
||||
/// Grants access to the objects inventory
|
||||
/// </value>
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.Security;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
@ -169,6 +170,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
}
|
||||
}
|
||||
|
||||
public UUID OwnerId
|
||||
{
|
||||
get { return GetSOP().OwnerID;}
|
||||
}
|
||||
|
||||
public UUID CreatorId
|
||||
{
|
||||
get { return GetSOP().CreatorID;}
|
||||
}
|
||||
|
||||
public IObject[] Children
|
||||
{
|
||||
get
|
||||
|
@ -392,7 +403,48 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
SceneObjectPart sop = GetSOP();
|
||||
m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
|
||||
}
|
||||
|
||||
|
||||
public void Dialog(UUID avatar, string message, string[] buttons, int chat_channel)
|
||||
{
|
||||
if (!CanEdit())
|
||||
return;
|
||||
|
||||
IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
|
||||
|
||||
if (dm == null)
|
||||
return;
|
||||
|
||||
if (buttons.Length < 1)
|
||||
{
|
||||
Say("ERROR: No less than 1 button can be shown",2147483647);
|
||||
return;
|
||||
}
|
||||
if (buttons.Length > 12)
|
||||
{
|
||||
Say("ERROR: No more than 12 buttons can be shown",2147483647);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach(string button in buttons)
|
||||
{
|
||||
if (button == String.Empty)
|
||||
{
|
||||
Say("ERROR: button label cannot be blank",2147483647);
|
||||
return;
|
||||
}
|
||||
if (button.Length > 24)
|
||||
{
|
||||
Say("ERROR: button label cannot be longer than 24 characters",2147483647);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
dm.SendDialogToUser(
|
||||
avatar, GetSOP().Name, GetSOP().UUID, GetSOP().OwnerID,
|
||||
message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buttons);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
|
|
@ -551,6 +551,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
|
|
|
@ -310,8 +310,7 @@ namespace PrimMesher
|
|||
sculptType = (SculptType)(((int)sculptType) & 0x07);
|
||||
|
||||
if (mirror)
|
||||
if (sculptType == SculptType.plane)
|
||||
invert = !invert;
|
||||
invert = !invert;
|
||||
|
||||
viewerFaces = new List<ViewerFace>();
|
||||
|
||||
|
|
|
@ -61,13 +61,13 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
|
||||
public Hashtable Handler(Hashtable request)
|
||||
{
|
||||
m_log.Debug("[CONNECTION DEBUGGING]: HomeAgentHandler Called");
|
||||
|
||||
m_log.Debug("---------------------------");
|
||||
m_log.Debug(" >> uri=" + request["uri"]);
|
||||
m_log.Debug(" >> content-type=" + request["content-type"]);
|
||||
m_log.Debug(" >> http-method=" + request["http-method"]);
|
||||
m_log.Debug("---------------------------\n");
|
||||
// m_log.Debug("[CONNECTION DEBUGGING]: HomeAgentHandler Called");
|
||||
//
|
||||
// m_log.Debug("---------------------------");
|
||||
// m_log.Debug(" >> uri=" + request["uri"]);
|
||||
// m_log.Debug(" >> content-type=" + request["content-type"]);
|
||||
// m_log.Debug(" >> http-method=" + request["http-method"]);
|
||||
// m_log.Debug("---------------------------\n");
|
||||
|
||||
Hashtable responsedata = new Hashtable();
|
||||
responsedata["content_type"] = "text/html";
|
||||
|
|
|
@ -61,13 +61,13 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
|
||||
public Hashtable Handler(Hashtable request)
|
||||
{
|
||||
m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
|
||||
|
||||
m_log.Debug("---------------------------");
|
||||
m_log.Debug(" >> uri=" + request["uri"]);
|
||||
m_log.Debug(" >> content-type=" + request["content-type"]);
|
||||
m_log.Debug(" >> http-method=" + request["http-method"]);
|
||||
m_log.Debug("---------------------------\n");
|
||||
// m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
|
||||
//
|
||||
// m_log.Debug("---------------------------");
|
||||
// m_log.Debug(" >> uri=" + request["uri"]);
|
||||
// m_log.Debug(" >> content-type=" + request["content-type"]);
|
||||
// m_log.Debug(" >> http-method=" + request["http-method"]);
|
||||
// m_log.Debug("---------------------------\n");
|
||||
|
||||
Hashtable responsedata = new Hashtable();
|
||||
responsedata["content_type"] = "text/html";
|
||||
|
|
|
@ -519,6 +519,11 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<string> message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendGenericMessage(string method, List<byte[]> message)
|
||||
{
|
||||
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
||||
</configSections>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="nunit.framework" publicKeyToken="96d09a1eb7f44a77" culture="Neutral" />
|
||||
<bindingRedirect oldVersion="2.0.6.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.1.4.0" newVersion="2.4.6.0" />
|
||||
<bindingRedirect oldVersion="2.2.8.0" newVersion="2.4.6.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
<log4net>
|
||||
<!-- A1 is set to be a ConsoleAppender -->
|
||||
<appender name="A1" type="log4net.Appender.ConsoleAppender">
|
||||
|
||||
<!-- A1 uses PatternLayout -->
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value="%date [%thread] %-5level %logger %ndc - %message%newline" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
<!-- Set root logger level to DEBUG and its only appender to A1 -->
|
||||
<root>
|
||||
<level value="DEBUG" />
|
||||
<appender-ref ref="A1" />
|
||||
</root>
|
||||
</log4net>
|
||||
</configuration>
|
77
prebuild.xml
77
prebuild.xml
|
@ -2855,83 +2855,20 @@
|
|||
<Reference name="log4net.dll"/>
|
||||
<Reference name="Mono.Addins.dll" />
|
||||
<Reference name="nunit.framework.dll" />
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
<Reference name="Nini.dll" />
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.MySQL.Tests" path="OpenSim/Data/MySQL/Tests" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="MySql.Data.dll"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Reference name="OpenSim.Data.Tests"/>
|
||||
<Reference name="OpenSim.Data.MySQL"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="nunit.framework.dll" />
|
||||
<Reference name="Mono.Addins.dll" />
|
||||
|
||||
<Reference name="OpenSim.Data.MSSQL"/>
|
||||
<Reference name="OpenSim.Data.SQLite"/>
|
||||
|
||||
<Reference name="MySql.Data.dll"/>
|
||||
<Reference name="Mono.Data.Sqlite.dll"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
<Match path="Resources" pattern="*.ini" buildAction="EmbeddedResource"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite.Tests" path="OpenSim/Data/SQLite/Tests" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Data.SQLite.dll"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Data.Tests"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Reference name="OpenSim.Data.SQLite" />
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="Mono.Data.SqliteClient"/>
|
||||
<Reference name="Mono.Addins.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="nunit.framework.dll" />
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Framework.Tests" path="OpenSim/Framework/Tests" type="Library">
|
||||
<Configuration name="Debug">
|
||||
|
|
Loading…
Reference in New Issue