Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)0.7.4.1
parent
6c312bce7f
commit
9ec9dafae6
|
@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||||
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||||
|
|
||||||
if (m_friendsModule == null)
|
if (m_friendsModule == null)
|
||||||
m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
|
m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
|
||||||
|
|
||||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||||
|
|
||||||
if (m_groupsModule == null)
|
if (m_groupsModule == null)
|
||||||
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
|
m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
|
||||||
|
|
||||||
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
|
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue