Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)0.7.4.1
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					@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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            m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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					            m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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            if (m_friendsModule == null)
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					            if (m_friendsModule == null)
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                m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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					                m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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            m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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					            m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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            if (m_groupsModule == null)
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					            if (m_groupsModule == null)
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                m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
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					                m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
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            m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
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					            m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
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