reduce avatar verticle jump from the absurd 5 meter jump to a less

absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
0.7.4.1
nebadon 2012-03-20 13:45:38 -07:00
parent 86bd287b53
commit 9ed3532c1b
1 changed files with 1 additions and 1 deletions

View File

@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (direc.Z > 2.0f)
{
direc.Z *= 3.0f;
direc.Z *= 2.5f;
// TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
Animator.TrySetMovementAnimation("PREJUMP");