Merge branch 'master' into careminster-presence-refactor
commit
9f17ae580d
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@ -183,7 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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if (m_TransferModule != null)
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{
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im.fromAgentName = client.FirstName + " " + client.LastName;
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if (client != null)
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im.fromAgentName = client.FirstName + " " + client.LastName;
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m_TransferModule.SendInstantMessage(im,
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delegate(bool success)
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{
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@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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public string WriteToFile(Scene scene, string dir)
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{
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string targetFileName = dir + "objects.xml";
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string targetFileName = Path.Combine(dir, "objects.xml");
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SaveSerialisedToFile(targetFileName, scene);
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@ -28,6 +28,7 @@
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
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using OpenSim.Region.Framework.Scenes;
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using System.IO;
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namespace OpenSim.Region.CoreModules.World.Serialiser
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{
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@ -38,7 +39,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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public string WriteToFile(Scene scene, string dir)
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{
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ITerrainLoader fileSystemExporter = new RAW32();
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string targetFileName = dir + "heightmap.r32";
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string targetFileName = Path.Combine(dir, "heightmap.r32");
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lock (scene.Heightmap)
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{
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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private Commander m_commander = new Commander("export");
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private List<Scene> m_regions = new List<Scene>();
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private string m_savedir = "exports" + "/";
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private string m_savedir = "exports";
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private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
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#region ISharedRegionModule Members
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@ -192,14 +192,14 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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}
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}
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TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
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TextWriter regionInfoWriter = new StreamWriter(Path.Combine(saveDir, "README.TXT"));
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regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
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regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
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regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
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regionInfoWriter.WriteLine("Serialise Version: 0.1");
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regionInfoWriter.Close();
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TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
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TextWriter manifestWriter = new StreamWriter(Path.Combine(saveDir, "region.manifest"));
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foreach (string line in results)
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{
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manifestWriter.WriteLine(line);
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@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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if (region.RegionInfo.RegionName == (string) args[0])
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{
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// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, Path.Combine(m_savedir, region.RegionInfo.RegionID.ToString()));
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}
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}
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}
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@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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foreach (Scene region in m_regions)
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{
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// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, Path.Combine(m_savedir, region.RegionInfo.RegionID.ToString()));
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}
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}
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@ -138,7 +138,7 @@
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;; Path to decoded sculpty maps
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;; Defaults to "j2kDecodeCache
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;DecodedSculpMapPath = "j2kDecodeCache"
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;DecodedSculptMapPath = "j2kDecodeCache"
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; Choose one of the physics engines below
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; OpenDynamicsEngine is by some distance the most developed physics engine
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