* 'Use format string' ftw
parent
8f0b03597b
commit
9f7c0a015e
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@ -1,30 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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@ -33,118 +33,119 @@ using OpenSim.Region.ExtensionsScriptModule.CSharp;
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using OpenSim.Region.ExtensionsScriptModule.JScript;
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using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
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namespace OpenSim.Region.ExtensionsScriptModule
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namespace OpenSim.Region.ExtensionsScriptModule
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{
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public class ScriptManager : IRegionModule, IExtensionScriptModule
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{
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readonly List<IScript> scripts = new List<IScript>();
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Scene m_scene;
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readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
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private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
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{
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foreach (KeyValuePair<string, IScript> script in compiledscripts)
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{
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ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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MainLog.Instance.Verbose("Loading " + script.Key);
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script.Value.Initialise(scriptInfo);
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scripts.Add(script.Value);
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}
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MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
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}
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public ScriptManager()
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{
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// Default Engines
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CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
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compilers.Add(csharpCompiler.FileExt(), csharpCompiler);
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JScriptEngine jscriptCompiler = new JScriptEngine();
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compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
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JavaEngine javaCompiler = new JavaEngine();
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compilers.Add(javaCompiler.FileExt(), javaCompiler);
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public class ScriptManager : IRegionModule, IExtensionScriptModule
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{
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readonly List<IScript> scripts = new List<IScript>();
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Scene m_scene;
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readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
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private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
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{
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foreach (KeyValuePair<string, IScript> script in compiledscripts)
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{
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ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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MainLog.Instance.Verbose("Loading " + script.Key);
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script.Value.Initialise(scriptInfo);
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scripts.Add(script.Value);
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}
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MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count));
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}
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public ScriptManager()
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{
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// Default Engines
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CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
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compilers.Add(csharpCompiler.FileExt(), csharpCompiler);
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JScriptEngine jscriptCompiler = new JScriptEngine();
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compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
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JavaEngine javaCompiler = new JavaEngine();
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compilers.Add(javaCompiler.FileExt(), javaCompiler);
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}
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public delegate TResult ModuleAPIMethod1<TResult, TParam0>(TParam0 param0);
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public delegate TResult ModuleAPIMethod2<TResult, TParam0, TParam1>(TParam0 param0, TParam1 param1);
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public void Initialise(Scene scene)
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{
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System.Console.WriteLine("Initialising Extensions Scripting Module");
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public void Initialise(Scene scene)
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{
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System.Console.WriteLine("Initialising Extensions Scripting Module");
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m_scene = scene;
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m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
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}
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public void PostInitialise()
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{
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}
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public void CloseDown()
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{
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}
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public string GetName()
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{
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return "ExtensionsScriptingModule";
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}
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public bool IsSharedModule()
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{
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return false;
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}
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public bool Compile(string filename)
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{
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foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
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{
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if (filename.EndsWith(compiler.Key))
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{
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LoadFromCompiler(compiler.Value.compile(filename));
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break;
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}
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}
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return true;
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}
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public void RunScriptCmd(string[] args)
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{
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switch (args[0])
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{
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case "load":
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Compile(args[1]);
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break;
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default:
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MainLog.Instance.Error("Unknown script command");
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break;
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}
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}
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public bool AddPreCompiledScript(IScript script)
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{
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MainLog.Instance.Verbose("Loading script " + script.Name);
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ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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script.Initialise(scriptInfo);
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scripts.Add(script);
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return true;
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}
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m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
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}
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public void PostInitialise()
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{
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}
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public void CloseDown()
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{
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}
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public string GetName()
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{
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return "ExtensionsScriptingModule";
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}
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public bool IsSharedModule()
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{
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return false;
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}
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public bool Compile(string filename)
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{
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foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
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{
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if (filename.EndsWith(compiler.Key))
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{
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LoadFromCompiler(compiler.Value.compile(filename));
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break;
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}
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}
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return true;
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}
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public void RunScriptCmd(string[] args)
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{
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switch (args[0])
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{
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case "load":
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Compile(args[1]);
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break;
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default:
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MainLog.Instance.Error("Unknown script command");
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break;
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}
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}
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public bool AddPreCompiledScript(IScript script)
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{
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MainLog.Instance.Verbose("Loading script " + script.Name);
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ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
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script.Initialise(scriptInfo);
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scripts.Add(script);
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return true;
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}
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}
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public interface IExtensionScriptModule
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{
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bool Compile(string filename);
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bool AddPreCompiledScript(IScript script);
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}
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interface IScriptCompiler
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{
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Dictionary<string, IScript> compile(string filename);
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string FileExt();
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}
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}
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bool Compile(string filename);
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bool AddPreCompiledScript(IScript script);
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}
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interface IScriptCompiler
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{
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Dictionary<string, IScript> compile(string filename);
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string FileExt();
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}
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}
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