Update svn properties.
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cd29f90418
commit
9fc6b783da
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@ -1,80 +1,80 @@
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using System;
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using System;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Terrain;
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using OpenSim.Region.Environment.Modules.Terrain;
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using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
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using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
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namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
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namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
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{
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{
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public class ChannelDigger : ITerrainEffect
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public class ChannelDigger : ITerrainEffect
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{
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{
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private readonly int num_h = 4;
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private readonly int num_h = 4;
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private readonly int num_w = 4;
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private readonly int num_w = 4;
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private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
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private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
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private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
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private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
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#region ITerrainEffect Members
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#region ITerrainEffect Members
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public void RunEffect(ITerrainChannel map)
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public void RunEffect(ITerrainChannel map)
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{
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{
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FillMap(map, 15);
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FillMap(map, 15);
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BuildTiles(map, 7);
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BuildTiles(map, 7);
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SmoothMap(map, 3);
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SmoothMap(map, 3);
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}
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}
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#endregion
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#endregion
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private void SmoothMap(ITerrainChannel map, int rounds)
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private void SmoothMap(ITerrainChannel map, int rounds)
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{
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{
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Boolean[,] bitmap = new bool[map.Width,map.Height];
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Boolean[,] bitmap = new bool[map.Width,map.Height];
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for (int x = 0; x < map.Width; x++)
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for (int x = 0; x < map.Width; x++)
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{
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{
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for (int y = 0; y < map.Height; y++)
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for (int y = 0; y < map.Height; y++)
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{
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{
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bitmap[x, y] = true;
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bitmap[x, y] = true;
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}
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}
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}
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}
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for (int i = 0; i < rounds; i++)
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for (int i = 0; i < rounds; i++)
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{
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{
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smoothFunction.FloodEffect(map, bitmap, 1.0);
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smoothFunction.FloodEffect(map, bitmap, 1.0);
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}
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}
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}
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}
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private void FillMap(ITerrainChannel map, double val)
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private void FillMap(ITerrainChannel map, double val)
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{
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{
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for (int x = 0; x < map.Width; x++)
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for (int x = 0; x < map.Width; x++)
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for (int y = 0; y < map.Height; y++)
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for (int y = 0; y < map.Height; y++)
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map[x, y] = val;
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map[x, y] = val;
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}
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}
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private void BuildTiles(ITerrainChannel map, double height)
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private void BuildTiles(ITerrainChannel map, double height)
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{
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{
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int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
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int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
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int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
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int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
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int channelXOffset = (map.Width / num_w) - channelWidth;
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int channelXOffset = (map.Width / num_w) - channelWidth;
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int channelYOffset = (map.Height / num_h) - channelHeight;
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int channelYOffset = (map.Height / num_h) - channelHeight;
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for (int x = 0; x < num_w; x++)
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for (int x = 0; x < num_w; x++)
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{
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{
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for (int y = 0; y < num_h; y++)
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for (int y = 0; y < num_h; y++)
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{
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{
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int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
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int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
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int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
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int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
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Boolean[,] bitmap = new bool[map.Width,map.Height];
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Boolean[,] bitmap = new bool[map.Width,map.Height];
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for (int dx = 0; dx < channelWidth; dx++)
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for (int dx = 0; dx < channelWidth; dx++)
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{
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{
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for (int dy = 0; dy < channelHeight; dy++)
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for (int dy = 0; dy < channelHeight; dy++)
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{
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{
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bitmap[dx + xoff, dy + yoff] = true;
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bitmap[dx + xoff, dy + yoff] = true;
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}
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}
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}
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}
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raiseFunction.FloodEffect(map, bitmap, height);
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raiseFunction.FloodEffect(map, bitmap, height);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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