Update svn properties.

0.6.0-stable
Jeff Ames 2008-04-23 01:04:44 +00:00
parent cd29f90418
commit 9fc6b783da
1 changed files with 79 additions and 79 deletions

View File

@ -1,80 +1,80 @@
using System; using System;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Terrain; using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes; using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
{ {
public class ChannelDigger : ITerrainEffect public class ChannelDigger : ITerrainEffect
{ {
private readonly int num_h = 4; private readonly int num_h = 4;
private readonly int num_w = 4; private readonly int num_w = 4;
private readonly ITerrainFloodEffect raiseFunction = new RaiseArea(); private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
private readonly ITerrainFloodEffect smoothFunction = new SmoothArea(); private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
#region ITerrainEffect Members #region ITerrainEffect Members
public void RunEffect(ITerrainChannel map) public void RunEffect(ITerrainChannel map)
{ {
FillMap(map, 15); FillMap(map, 15);
BuildTiles(map, 7); BuildTiles(map, 7);
SmoothMap(map, 3); SmoothMap(map, 3);
} }
#endregion #endregion
private void SmoothMap(ITerrainChannel map, int rounds) private void SmoothMap(ITerrainChannel map, int rounds)
{ {
Boolean[,] bitmap = new bool[map.Width,map.Height]; Boolean[,] bitmap = new bool[map.Width,map.Height];
for (int x = 0; x < map.Width; x++) for (int x = 0; x < map.Width; x++)
{ {
for (int y = 0; y < map.Height; y++) for (int y = 0; y < map.Height; y++)
{ {
bitmap[x, y] = true; bitmap[x, y] = true;
} }
} }
for (int i = 0; i < rounds; i++) for (int i = 0; i < rounds; i++)
{ {
smoothFunction.FloodEffect(map, bitmap, 1.0); smoothFunction.FloodEffect(map, bitmap, 1.0);
} }
} }
private void FillMap(ITerrainChannel map, double val) private void FillMap(ITerrainChannel map, double val)
{ {
for (int x = 0; x < map.Width; x++) for (int x = 0; x < map.Width; x++)
for (int y = 0; y < map.Height; y++) for (int y = 0; y < map.Height; y++)
map[x, y] = val; map[x, y] = val;
} }
private void BuildTiles(ITerrainChannel map, double height) private void BuildTiles(ITerrainChannel map, double height)
{ {
int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8); int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8); int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
int channelXOffset = (map.Width / num_w) - channelWidth; int channelXOffset = (map.Width / num_w) - channelWidth;
int channelYOffset = (map.Height / num_h) - channelHeight; int channelYOffset = (map.Height / num_h) - channelHeight;
for (int x = 0; x < num_w; x++) for (int x = 0; x < num_w; x++)
{ {
for (int y = 0; y < num_h; y++) for (int y = 0; y < num_h; y++)
{ {
int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2); int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2); int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
Boolean[,] bitmap = new bool[map.Width,map.Height]; Boolean[,] bitmap = new bool[map.Width,map.Height];
for (int dx = 0; dx < channelWidth; dx++) for (int dx = 0; dx < channelWidth; dx++)
{ {
for (int dy = 0; dy < channelHeight; dy++) for (int dy = 0; dy < channelHeight; dy++)
{ {
bitmap[dx + xoff, dy + yoff] = true; bitmap[dx + xoff, dy + yoff] = true;
} }
} }
raiseFunction.FloodEffect(map, bitmap, height); raiseFunction.FloodEffect(map, bitmap, height);
} }
} }
} }
} }
} }