* Fixed an issue where world map blocks were not transmitted correctly.
parent
3c326aae99
commit
9fdd4946c3
|
@ -396,8 +396,6 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
public void SendMapBlock(List<MapBlockData> mapBlocks)
|
||||
{
|
||||
Encoding _enc = Encoding.ASCII;
|
||||
|
||||
MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
|
||||
mapReply.AgentData.AgentID = this.AgentID;
|
||||
mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
|
||||
|
@ -410,7 +408,7 @@ namespace OpenSim.Region.ClientStack
|
|||
mapReply.Data[i].X = mapBlocks[i].X;
|
||||
mapReply.Data[i].Y = mapBlocks[i].Y;
|
||||
mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
|
||||
mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name);
|
||||
mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name);
|
||||
mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
|
||||
mapReply.Data[i].Access = mapBlocks[i].Access;
|
||||
mapReply.Data[i].Agents = mapBlocks[i].Agents;
|
||||
|
|
Loading…
Reference in New Issue