Fix playing sound from HUDs

0.7-post-fixes
Melanie 2010-11-05 13:45:28 +00:00
parent ac17ff331f
commit a00968dfdb
2 changed files with 17 additions and 2 deletions

View File

@ -31,12 +31,14 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using System.Reflection;
using log4net;
namespace OpenSim.Region.CoreModules.World.Sound namespace OpenSim.Region.CoreModules.World.Sound
{ {
public class SoundModule : IRegionModule, ISoundModule public class SoundModule : IRegionModule, ISoundModule
{ {
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene; protected Scene m_scene;
@ -79,7 +81,6 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (grp.IsAttachment) if (grp.IsAttachment)
{ {
if (grp.GetAttachmentPoint() > 30) // HUD if (grp.GetAttachmentPoint() > 30) // HUD
{ {
if (sp.ControllingClient.AgentId != grp.OwnerID) if (sp.ControllingClient.AgentId != grp.OwnerID)
@ -96,6 +97,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
else else
gain = (float)((double)gain * ((radius - dis) / radius)); gain = (float)((double)gain * ((radius - dis) / radius));
m_log.DebugFormat("Play sound, gain {0}", gain);
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
}); });
} }
@ -103,6 +105,18 @@ namespace OpenSim.Region.CoreModules.World.Sound
public virtual void TriggerSound( public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
{ {
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
if (part == null)
return;
SceneObjectGroup grp = part.ParentGroup;
if (grp.IsAttachment && grp.GetAttachmentPoint() > 30)
{
objectID = ownerID;
parentID = ownerID;
}
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachScenePresence(delegate(ScenePresence sp)
{ {
if (sp.IsChildAgent) if (sp.IsChildAgent)

View File

@ -3028,6 +3028,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID ownerID = _ownerID; UUID ownerID = _ownerID;
UUID objectID = UUID; UUID objectID = UUID;
UUID parentID = GetRootPartUUID(); UUID parentID = GetRootPartUUID();
UUID soundID = UUID.Zero; UUID soundID = UUID.Zero;
Vector3 position = AbsolutePosition; // region local Vector3 position = AbsolutePosition; // region local
ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle; ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;