Add basic TestFlyingAnimation() regression test

iar_mods
Justin Clark-Casey (justincc) 2011-12-03 02:39:21 +00:00
parent feef1dd732
commit a009871827
2 changed files with 75 additions and 2 deletions

View File

@ -3279,8 +3279,11 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
}
// Event called by the physics plugin to tell the avatar about a collision.
private void PhysicsCollisionUpdate(EventArgs e)
/// <summary>
/// Event called by the physics plugin to tell the avatar about a collision.
/// </summary>
/// <param name="e"></param>
public void PhysicsCollisionUpdate(EventArgs e)
{
if (IsChildAgent)
return;

View File

@ -0,0 +1,70 @@
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.Physics.Manager;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene presence animation tests
/// </summary>
[TestFixture]
public class ScenePresenceAnimationTests
{
[Test]
public void TestFlyingAnimation()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.PhysicsActor.Flying = true;
sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER"));
}
}
}