minor: remove mono compiler warning from LLClientView
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			@ -12602,7 +12602,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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        {
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            if (p is ScenePresence)
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            {
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                ScenePresence presence = p as ScenePresence;
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                // It turns out to get the agent to stop flying, you have to feed it stop flying velocities
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                // There's no explicit message to send the client to tell it to stop flying..   it relies on the
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                // velocity, collision plane and avatar height
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			@ -12610,15 +12609,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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                // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
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                // when the avatar stands up
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                Vector3 pos = presence.AbsolutePosition;
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                ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
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                    CreateImprovedTerseBlock(p, false);
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                const float TIME_DILATION = 1.0f;
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                ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
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                ImprovedTerseObjectUpdatePacket packet
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                    = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
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                        PacketType.ImprovedTerseObjectUpdate);
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