Fixed the asset download problem I think, solution might not be ideal but works for now.
parent
6ec523d5e6
commit
a137703611
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@ -211,7 +211,6 @@ namespace OpenSim.Framework.Communications.Caches
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this.QueueTextures.Enqueue(sender);
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}
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}
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}
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/// <summary>
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@ -481,7 +480,7 @@ namespace OpenSim.Framework.Communications.Caches
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="imageID"></param>
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public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
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public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID, uint packetNumber)
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{
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// Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
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//check to see if texture is in local cache, if not request from asset server
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@ -489,11 +488,11 @@ namespace OpenSim.Framework.Communications.Caches
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{
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this.AvatarRecievedTextures.Add(userInfo.AgentId, new List<LLUUID>());
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}
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if(this.AvatarRecievedTextures[userInfo.AgentId].Contains(imageID))
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/* if(this.AvatarRecievedTextures[userInfo.AgentId].Contains(imageID))
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{
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//Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them");
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return;
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}
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}*/
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if (!this.Textures.ContainsKey(imageID))
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{
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if (!this.RequestedTextures.ContainsKey(imageID))
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@ -527,6 +526,10 @@ namespace OpenSim.Framework.Communications.Caches
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{
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req.NumPackets = 1;
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}
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if (packetNumber != 0)
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{
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req.PacketCounter = (int)packetNumber;
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}
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this.TextureRequests.Add(req);
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}
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@ -653,8 +656,6 @@ namespace OpenSim.Framework.Communications.Caches
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{
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AssetRequest req = request;
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// Console.WriteLine("sending " + req.ImageInfo.FullID);
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// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
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if (req.PacketCounter == 0)
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{
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//first time for this request so send imagedata packet
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@ -684,7 +685,7 @@ namespace OpenSim.Framework.Communications.Caches
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Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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req.RequestUser.OutPacket(im);
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//this.SaveAssetToFile("packetheader.dat", im.ImageData.Data);
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent first packet of texture:
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@ -704,10 +705,6 @@ namespace OpenSim.Framework.Communications.Caches
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im.ImageData.Data = new byte[size];
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Array.Copy(req.ImageInfo.Data, 600 + (1000 * (req.PacketCounter - 1)), im.ImageData.Data, 0, size);
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req.RequestUser.OutPacket(im);
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//if (req.PacketCounter == req.NumPackets)
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// {
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// this.SaveAssetToFile("packet"+req.PacketCounter+".dat", im.ImageData.Data);
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//}
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
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