fixed POS rotation with certain angles

afrisby
Jeff Ames 2007-11-19 05:28:00 +00:00
parent c261812e39
commit a1391d0848
1 changed files with 4 additions and 4 deletions

View File

@ -136,18 +136,18 @@ namespace OpenSim.Region.Physics.POSPlugin
" sizeX: " + p.Size.X * 0.5 + 0.5);
*/
Vector3 rotatedPos = p.Orientation.Inverse() * new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y, c.Position.Z - p.Position.Z);;
Vector3 rotatedPos = p.Orientation.Inverse() * new Vector3(c.Position.X - p.Position.X, c.Position.Y - p.Position.Y, c.Position.Z - p.Position.Z);
Vector3 avatarSize = p.Orientation.Inverse() * new Vector3(c.Size.X, c.Size.Y, c.Size.Z);
if (Math.Abs(rotatedPos.x) >= (p.Size.X * 0.5 + avatarSize.x))
if (Math.Abs(rotatedPos.x) >= (p.Size.X * 0.5 + Math.Abs(avatarSize.x)))
{
return false;
}
if (Math.Abs(rotatedPos.y) >= (p.Size.Y * 0.5 + avatarSize.y))
if (Math.Abs(rotatedPos.y) >= (p.Size.Y * 0.5 + Math.Abs(avatarSize.y)))
{
return false;
}
if (Math.Abs(rotatedPos.z) >= (p.Size.Z * 0.5 + avatarSize.z))
if (Math.Abs(rotatedPos.z) >= (p.Size.Z * 0.5 + Math.Abs(avatarSize.z)))
{
return false;
}