Update all clients sitting on a linkset if a child prim is moved. This prevents avatars being "lost in the void" until they stand up when a child prim is moved that they're sitting on.

avinationmerge
Tom Grimshaw 2010-06-20 14:45:04 -07:00
parent 49d7d8534c
commit a1416612a9
1 changed files with 6 additions and 0 deletions

View File

@ -711,6 +711,12 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the physics engines that this prim changed.
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
}
List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
foreach (ScenePresence av in avs)
{
av.SendFullUpdateToAllClients();
}
}
}
}