Merge branch 'master' of /home/opensim/var/repo/opensim
						commit
						a150d3d1e5
					
				|  | @ -230,6 +230,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|                 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", | ||||
|                 sp.Name, position, sp.Scene.RegionInfo.RegionName); | ||||
| 
 | ||||
|             if (!SetInTransit(sp.UUID)) | ||||
|             { | ||||
|                 m_log.DebugFormat( | ||||
|                     "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.", | ||||
|                     sp.Name, sp.UUID, position); | ||||
|             } | ||||
| 
 | ||||
|             // Teleport within the same region | ||||
|             if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | ||||
|             { | ||||
|  | @ -268,6 +275,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|             { | ||||
|                 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); | ||||
|             } | ||||
| 
 | ||||
|             ResetFromTransit(sp.UUID);             | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -939,8 +939,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                                              sbyte invType, sbyte type, UUID olditemID) | ||||
|         { | ||||
| //            m_log.DebugFormat( | ||||
| //                "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", | ||||
| //                remoteClient.Name, name, folderID, olditemID); | ||||
| //                "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}, assetType {4}, inventoryType {5}", | ||||
| //                remoteClient.Name, name, folderID, olditemID, (AssetType)type, (InventoryType)invType); | ||||
| 
 | ||||
|             if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | ||||
|                 return; | ||||
|  | @ -973,10 +973,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 asset.Type = type; | ||||
|                 asset.Name = name; | ||||
|                 asset.Description = description; | ||||
|                  | ||||
| 
 | ||||
|                 CreateNewInventoryItem( | ||||
|                     remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,  | ||||
|                     (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,  | ||||
|                     remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, | ||||
|                     (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, | ||||
|                     (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); | ||||
|             } | ||||
|             else | ||||
|  |  | |||
|  | @ -302,7 +302,8 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|         public virtual bool AddFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             //m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID); | ||||
| //            m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID); | ||||
| 
 | ||||
|             InventoryFolderBase check = GetFolder(folder); | ||||
|             if (check != null) | ||||
|                 return false; | ||||
|  | @ -327,27 +328,36 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|         public virtual bool UpdateFolder(InventoryFolderBase folder) | ||||
|         { | ||||
|             //m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID); | ||||
| //            m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID); | ||||
| 
 | ||||
|             XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||||
|             InventoryFolderBase check = GetFolder(folder); | ||||
| 
 | ||||
|             if (check == null) | ||||
|                 return AddFolder(folder); | ||||
| 
 | ||||
|             if (check.Type != -1 || xFolder.type != -1) | ||||
|             if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown) | ||||
|                 && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder)) | ||||
|             { | ||||
|                 if (xFolder.version < check.Version) | ||||
|                 { | ||||
|                     //m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version); | ||||
| //                    m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version); | ||||
|                     return false; | ||||
|                 } | ||||
| 
 | ||||
|                 check.Version = (ushort)xFolder.version; | ||||
|                 xFolder = ConvertFromOpenSim(check); | ||||
|                 //m_log.DebugFormat("[XINVENTORY]: Storing {0} {1} {2}", xFolder.folderName, xFolder.version, xFolder.type); | ||||
| 
 | ||||
| //                m_log.DebugFormat( | ||||
| //                    "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}", | ||||
| //                    xFolder.folderName, xFolder.version, xFolder.type); | ||||
| 
 | ||||
|                 return m_Database.StoreFolder(xFolder); | ||||
|             } | ||||
| 
 | ||||
|             if (xFolder.version < check.Version) | ||||
|                 xFolder.version = check.Version; | ||||
| 
 | ||||
|             xFolder.folderID = check.ID; | ||||
| 
 | ||||
|             return m_Database.StoreFolder(xFolder); | ||||
|  | @ -433,7 +443,6 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|         public virtual bool UpdateItem(InventoryItemBase item) | ||||
|         { | ||||
| //            throw new Exception("urrgh"); | ||||
|             if (!m_AllowDelete) | ||||
|                 if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder) | ||||
|                     return false; | ||||
|  |  | |||
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