Remove cut-and-paste typo in 6dof contstrain setup in XNA version of

BulletSim. Could only effect operation of flexible linksets when using
the C# version of the Bullet physics engine.
Found by Tampa and reported in Mantis 7612.
0.9.1.0-post-fixes
Robert Adams 2019-02-05 08:07:22 -08:00
parent 874cc47617
commit a1568697d0
1 changed files with 1 additions and 1 deletions

View File

@ -588,7 +588,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z); IndexedVector3 frame2v = new IndexedVector3(pframe2.X, pframe2.Y, pframe2.Z);
IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W); IndexedQuaternion frame2rot = new IndexedQuaternion(pframe2rot.X, pframe2rot.Y, pframe2rot.Z, pframe2rot.W);
IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot); IndexedMatrix frame2 = IndexedMatrix.CreateFromQuaternion(frame2rot);
frame2._origin = frame1v; frame2._origin = frame2v;
Generic6DofConstraint consttr = new Generic6DofConstraint(body1, body2, ref frame1, ref frame2, Generic6DofConstraint consttr = new Generic6DofConstraint(body1, body2, ref frame1, ref frame2,
puseLinearReferenceFrameA); puseLinearReferenceFrameA);