Merge branch '0.6.9-post-fixes' into share-with-group
commit
a160b44e07
|
@ -7,8 +7,8 @@
|
|||
<property name="distbindir" value="distbin" />
|
||||
<target name="distbin">
|
||||
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
|
||||
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
|
||||
<delete dir="${distbindir}"/>
|
||||
<!-- <copy file="*" todir="${distbindir}"/> -->
|
||||
<copy todir="${distbindir}">
|
||||
<fileset>
|
||||
<include name="**"/>
|
||||
|
|
|
@ -149,8 +149,9 @@ namespace OpenSim.Data
|
|||
UpdateVersion(_type, newversion);
|
||||
}
|
||||
version = newversion;
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
// private int MaxVersion()
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Data;
|
|||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLite
|
|||
Migration m = new Migration(m_connection, assem, "EstateStore");
|
||||
m.Update();
|
||||
|
||||
m_connection.Close();
|
||||
m_connection.Open();
|
||||
//m_connection.Close();
|
||||
// m_connection.Open();
|
||||
|
||||
Type t = typeof(EstateSettings);
|
||||
m_Fields = t.GetFields(BindingFlags.NonPublic |
|
||||
|
@ -90,7 +90,7 @@ namespace OpenSim.Data.SQLite
|
|||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
|
@ -140,13 +140,13 @@ namespace OpenSim.Data.SQLite
|
|||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.Add(":"+name, "1");
|
||||
cmd.Parameters.AddWithValue(":"+name, "1");
|
||||
else
|
||||
cmd.Parameters.Add(":"+name, "0");
|
||||
cmd.Parameters.AddWithValue(":"+name, "0");
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -164,8 +164,8 @@ namespace OpenSim.Data.SQLite
|
|||
r.Close();
|
||||
|
||||
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
|
||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
|
||||
|
||||
// This will throw on dupe key
|
||||
try
|
||||
|
@ -180,7 +180,7 @@ namespace OpenSim.Data.SQLite
|
|||
//
|
||||
cmd.Parameters.Clear();
|
||||
cmd.CommandText = "insert into estateban select "+es.EstateID.ToString()+", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = :UUID";
|
||||
cmd.Parameters.Add(":UUID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue(":UUID", regionID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -222,13 +222,13 @@ namespace OpenSim.Data.SQLite
|
|||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.Add(":"+name, "1");
|
||||
cmd.Parameters.AddWithValue(":"+name, "1");
|
||||
else
|
||||
cmd.Parameters.Add(":"+name, "0");
|
||||
cmd.Parameters.AddWithValue(":"+name, "0");
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -247,7 +247,7 @@ namespace OpenSim.Data.SQLite
|
|||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID);
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
|
@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite
|
|||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
|
@ -281,8 +281,8 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
foreach (EstateBan b in es.EstateBans)
|
||||
{
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.Clear();
|
||||
|
@ -294,7 +294,7 @@ namespace OpenSim.Data.SQLite
|
|||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
|
@ -304,8 +304,8 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.Add(":uuid", uuid.ToString());
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.Clear();
|
||||
|
@ -319,7 +319,7 @@ namespace OpenSim.Data.SQLite
|
|||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", EstateID);
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
{
|
||||
|
@ -65,13 +65,19 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
protected IDataReader ExecuteReader(SqliteCommand cmd)
|
||||
{
|
||||
SqliteConnection newConnection =
|
||||
(SqliteConnection)((ICloneable)m_Connection).Clone();
|
||||
newConnection.Open();
|
||||
lock (m_Connection)
|
||||
{
|
||||
//SqliteConnection newConnection =
|
||||
// (SqliteConnection)((ICloneable)connection).Clone();
|
||||
//newConnection.Open();
|
||||
|
||||
//cmd.Connection = newConnection;
|
||||
cmd.Connection = m_Connection;
|
||||
//Console.WriteLine("XXX " + cmd.CommandText);
|
||||
|
||||
cmd.Connection = newConnection;
|
||||
return cmd.ExecuteReader();
|
||||
}
|
||||
}
|
||||
|
||||
protected void CloseReaderCommand(SqliteCommand cmd)
|
||||
{
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -54,10 +54,23 @@ namespace OpenSim.Data.SQLite
|
|||
m_Realm = realm;
|
||||
if (storeName != String.Empty)
|
||||
{
|
||||
Assembly assem = GetType().Assembly;
|
||||
m_Connection = new SqliteConnection(connectionString);
|
||||
//Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString));
|
||||
m_Connection.Open();
|
||||
|
||||
if (storeName != String.Empty)
|
||||
{
|
||||
Assembly assem = GetType().Assembly;
|
||||
//SqliteConnection newConnection =
|
||||
// (SqliteConnection)((ICloneable)m_Connection).Clone();
|
||||
//newConnection.Open();
|
||||
|
||||
//Migration m = new Migration(newConnection, assem, storeName);
|
||||
Migration m = new Migration(m_Connection, assem, storeName);
|
||||
m.Update();
|
||||
//newConnection.Close();
|
||||
//newConnection.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
Type t = typeof(T);
|
||||
|
@ -180,7 +193,7 @@ namespace OpenSim.Data.SQLite
|
|||
result.Add(row);
|
||||
}
|
||||
|
||||
CloseReaderCommand(cmd);
|
||||
//CloseCommand(cmd);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -92,11 +92,13 @@ namespace OpenSim.Data.SQLite
|
|||
ds.Tables.Add(createInventoryFoldersTable());
|
||||
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
|
||||
setupFoldersCommands(invFoldersDa, conn);
|
||||
CreateDataSetMapping(invFoldersDa, "inventoryfolders");
|
||||
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
|
||||
|
||||
ds.Tables.Add(createInventoryItemsTable());
|
||||
invItemsDa.Fill(ds.Tables["inventoryitems"]);
|
||||
setupItemsCommands(invItemsDa, conn);
|
||||
CreateDataSetMapping(invItemsDa, "inventoryitems");
|
||||
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
|
||||
|
||||
ds.AcceptChanges();
|
||||
|
@ -721,6 +723,15 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
|
||||
{
|
||||
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
|
||||
foreach (DataColumn col in ds.Tables[tableName].Columns)
|
||||
{
|
||||
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the "inventoryitems" table
|
||||
/// </summary>
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Data.SQLite;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
|
@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite
|
|||
connectionString = "URI=file:GridServerSqlite.db;";
|
||||
}
|
||||
|
||||
dbcon = new SQLiteConnection(connectionString);
|
||||
dbcon = new SqliteConnection(connectionString);
|
||||
|
||||
dbcon.Open();
|
||||
}
|
||||
|
@ -93,11 +93,11 @@ namespace OpenSim.Data.SQLite
|
|||
/// <returns>A SQLite DB Command</returns>
|
||||
public IDbCommand Query(string sql, Dictionary<string, string> parameters)
|
||||
{
|
||||
SQLiteCommand dbcommand = (SQLiteCommand) dbcon.CreateCommand();
|
||||
SqliteCommand dbcommand = (SqliteCommand) dbcon.CreateCommand();
|
||||
dbcommand.CommandText = sql;
|
||||
foreach (KeyValuePair<string, string> param in parameters)
|
||||
{
|
||||
SQLiteParameter paramx = new SQLiteParameter(param.Key, param.Value);
|
||||
SqliteParameter paramx = new SqliteParameter(param.Key, param.Value);
|
||||
dbcommand.Parameters.Add(paramx);
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.Drawing;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -86,20 +86,19 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="connectionString">the connection string</param>
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
|
||||
ds = new DataSet();
|
||||
ds = new DataSet("Region");
|
||||
|
||||
m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
|
||||
m_log.Info("[SQLITE REGION DB]: Sqlite - connecting: " + connectionString);
|
||||
m_conn = new SqliteConnection(m_connectionString);
|
||||
m_conn.Open();
|
||||
|
||||
|
||||
|
||||
SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
|
||||
primDa = new SqliteDataAdapter(primSelectCmd);
|
||||
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
|
||||
|
||||
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
|
||||
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
|
||||
|
@ -128,14 +127,12 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
ds.Tables.Add(createPrimTable());
|
||||
setupPrimCommands(primDa, m_conn);
|
||||
primDa.Fill(ds.Tables["prims"]);
|
||||
|
||||
ds.Tables.Add(createShapeTable());
|
||||
setupShapeCommands(shapeDa, m_conn);
|
||||
|
||||
ds.Tables.Add(createItemsTable());
|
||||
setupItemsCommands(itemsDa, m_conn);
|
||||
itemsDa.Fill(ds.Tables["primitems"]);
|
||||
|
||||
ds.Tables.Add(createTerrainTable());
|
||||
setupTerrainCommands(terrainDa, m_conn);
|
||||
|
@ -147,20 +144,37 @@ namespace OpenSim.Data.SQLite
|
|||
setupLandAccessCommands(landAccessListDa, m_conn);
|
||||
|
||||
ds.Tables.Add(createRegionSettingsTable());
|
||||
|
||||
setupRegionSettingsCommands(regionSettingsDa, m_conn);
|
||||
|
||||
// WORKAROUND: This is a work around for sqlite on
|
||||
// windows, which gets really unhappy with blob columns
|
||||
// that have no sample data in them. At some point we
|
||||
// need to actually find a proper way to handle this.
|
||||
try
|
||||
{
|
||||
primDa.Fill(ds.Tables["prims"]);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on prims table");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
shapeDa.Fill(ds.Tables["primshapes"]);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Caught fill error on primshapes table");
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on primshapes table");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
itemsDa.Fill(ds.Tables["primitems"]);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on primitems table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -169,7 +183,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Caught fill error on terrain table");
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on terrain table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -178,7 +192,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Caught fill error on land table");
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on land table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -187,7 +201,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on landaccesslist table");
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -196,11 +210,29 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on regionsettings table");
|
||||
}
|
||||
|
||||
// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
|
||||
// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
|
||||
// Possibly because we manually set up our own DataTables before connecting to the database
|
||||
CreateDataSetMapping(primDa, "prims");
|
||||
CreateDataSetMapping(shapeDa, "primshapes");
|
||||
CreateDataSetMapping(itemsDa, "primitems");
|
||||
CreateDataSetMapping(terrainDa, "terrain");
|
||||
CreateDataSetMapping(landDa, "land");
|
||||
CreateDataSetMapping(landAccessListDa, "landaccesslist");
|
||||
CreateDataSetMapping(regionSettingsDa, "regionsettings");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e);
|
||||
Environment.Exit(23);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
@ -402,7 +434,7 @@ namespace OpenSim.Data.SQLite
|
|||
lock (ds)
|
||||
{
|
||||
DataRow[] primsForRegion = prims.Select(byRegion);
|
||||
m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
|
||||
// m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
|
||||
|
||||
// First, create all groups
|
||||
foreach (DataRow primRow in primsForRegion)
|
||||
|
@ -424,8 +456,8 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Info(
|
||||
"[REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
m_log.Warn(
|
||||
"[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
|
||||
|
@ -437,11 +469,11 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
|
||||
m_log.Info("[REGION DB]: " + e.ToString());
|
||||
m_log.Error("[SQLITE REGION DB]: Failed create prim object in new group, exception and data follows");
|
||||
m_log.Error("[SQLITE REGION DB]: ", e);
|
||||
foreach (DataColumn col in prims.Columns)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -466,7 +498,7 @@ namespace OpenSim.Data.SQLite
|
|||
else
|
||||
{
|
||||
m_log.Warn(
|
||||
"[REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
"[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
|
||||
|
@ -476,11 +508,11 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
|
||||
m_log.Info("[REGION DB]: " + e.ToString());
|
||||
m_log.Error("[SQLITE REGION DB]: Failed create prim object in group, exception and data follows");
|
||||
m_log.Error("[SQLITE REGION DB]: ", e);
|
||||
foreach (DataColumn col in prims.Columns)
|
||||
{
|
||||
m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -494,19 +526,22 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="prim">the prim</param>
|
||||
private void LoadItems(SceneObjectPart prim)
|
||||
{
|
||||
//m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
|
||||
// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
|
||||
|
||||
foreach (DataRow row in dbItemRows)
|
||||
{
|
||||
TaskInventoryItem item = buildItem(row);
|
||||
inventory.Add(item);
|
||||
|
||||
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
|
||||
// m_log.DebugFormat("[SQLITE REGION DB]: Restored item {0} {1}", item.Name, item.ItemID);
|
||||
}
|
||||
|
||||
prim.Inventory.RestoreInventoryItems(inventory);
|
||||
|
@ -542,7 +577,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
// the following is an work around for .NET. The perf
|
||||
// issues associated with it aren't as bad as you think.
|
||||
m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
|
||||
String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
|
||||
" values(:RegionUUID, :Revision, :Heightfield)";
|
||||
|
||||
|
@ -594,15 +629,15 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
}
|
||||
rev = (int) row["Revision"];
|
||||
rev = Convert.ToInt32(row["Revision"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[REGION DB]: No terrain found for region");
|
||||
m_log.Warn("[SQLITE REGION DB]: No terrain found for region");
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
|
||||
m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
|
||||
}
|
||||
}
|
||||
return terret;
|
||||
|
@ -746,6 +781,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
public void Commit()
|
||||
{
|
||||
//m_log.Debug("[SQLITE]: Starting commit");
|
||||
lock (ds)
|
||||
{
|
||||
primDa.Update(ds, "prims");
|
||||
|
@ -760,19 +796,12 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
regionSettingsDa.Update(ds, "regionsettings");
|
||||
}
|
||||
catch (SqliteExecutionException SqlEx)
|
||||
{
|
||||
if (SqlEx.Message.Contains("logic error"))
|
||||
catch (SqliteException SqlEx)
|
||||
{
|
||||
throw new Exception(
|
||||
"There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
|
||||
SqlEx);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw SqlEx;
|
||||
}
|
||||
}
|
||||
ds.AcceptChanges();
|
||||
}
|
||||
}
|
||||
|
@ -793,6 +822,15 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
|
||||
{
|
||||
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
|
||||
foreach (DataColumn col in ds.Tables[tableName].Columns)
|
||||
{
|
||||
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -1381,7 +1419,7 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
m_log.ErrorFormat("[SQLITE REGION DB]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
newData.UserLocation = Vector3.Zero;
|
||||
newData.UserLookAt = Vector3.Zero;
|
||||
}
|
||||
|
@ -1888,7 +1926,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
// m_log.DebugFormat("[SQLITE REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
|
||||
|
@ -1955,6 +1993,7 @@ namespace OpenSim.Data.SQLite
|
|||
sql += ") values (:";
|
||||
sql += String.Join(", :", cols);
|
||||
sql += ")";
|
||||
//m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
|
@ -2251,5 +2290,35 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
}
|
||||
|
||||
static void PrintDataSet(DataSet ds)
|
||||
{
|
||||
// Print out any name and extended properties.
|
||||
Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
|
||||
foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
|
||||
{
|
||||
Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
|
||||
}
|
||||
Console.WriteLine();
|
||||
foreach (DataTable dt in ds.Tables)
|
||||
{
|
||||
Console.WriteLine("=> {0} Table:", dt.TableName);
|
||||
// Print out the column names.
|
||||
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
|
||||
{
|
||||
Console.Write(dt.Columns[curCol].ColumnName + "\t");
|
||||
}
|
||||
Console.WriteLine("\n----------------------------------");
|
||||
// Print the DataTable.
|
||||
for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
|
||||
{
|
||||
for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
|
||||
{
|
||||
Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
@ -115,15 +115,19 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
setupUserCommands(da, conn);
|
||||
da.Fill(ds.Tables["users"]);
|
||||
CreateDataSetMapping(da, "users");
|
||||
|
||||
setupAgentCommands(dua, conn);
|
||||
dua.Fill(ds.Tables["useragents"]);
|
||||
CreateDataSetMapping(dua, "useragents");
|
||||
|
||||
setupUserFriendsCommands(daf, conn);
|
||||
daf.Fill(ds.Tables["userfriends"]);
|
||||
CreateDataSetMapping(daf, "userfriends");
|
||||
|
||||
setupAvatarAppearanceCommands(daa, conn);
|
||||
daa.Fill(ds.Tables["avatarappearance"]);
|
||||
CreateDataSetMapping(daa, "avatarappearance");
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -706,15 +710,10 @@ namespace OpenSim.Data.SQLite
|
|||
aa.SkirtItem = new UUID((String)row["SkirtItem"]);
|
||||
aa.SkirtAsset = new UUID((String)row["SkirtAsset"]);
|
||||
|
||||
// Ewe Loon
|
||||
// Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
|
||||
|
||||
String str = (String)row["Texture"];
|
||||
byte[] texture = Convert.FromBase64String(str);
|
||||
byte[] texture = (byte[])row["Texture"];
|
||||
aa.Texture = new Primitive.TextureEntry(texture, 0, texture.Length);
|
||||
|
||||
str = (String)row["VisualParams"];
|
||||
byte[] VisualParams = Convert.FromBase64String(str);
|
||||
byte[] VisualParams = (byte[])row["VisualParams"];
|
||||
aa.VisualParams = VisualParams;
|
||||
|
||||
aa.Serial = Convert.ToInt32(row["Serial"]);
|
||||
|
@ -793,6 +792,15 @@ namespace OpenSim.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
|
||||
{
|
||||
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
|
||||
foreach (DataColumn col in ds.Tables[tableName].Columns)
|
||||
{
|
||||
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the "users" table
|
||||
/// </summary>
|
||||
|
@ -924,9 +932,8 @@ namespace OpenSim.Data.SQLite
|
|||
SQLiteUtil.createCol(aa, "SkirtItem", typeof(String));
|
||||
SQLiteUtil.createCol(aa, "SkirtAsset", typeof(String));
|
||||
|
||||
// Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
|
||||
SQLiteUtil.createCol(aa, "Texture", typeof (String));
|
||||
SQLiteUtil.createCol(aa, "VisualParams", typeof (String));
|
||||
SQLiteUtil.createCol(aa, "Texture", typeof (Byte[]));
|
||||
SQLiteUtil.createCol(aa, "VisualParams", typeof (Byte[]));
|
||||
|
||||
SQLiteUtil.createCol(aa, "Serial", typeof(Int32));
|
||||
SQLiteUtil.createCol(aa, "AvatarHeight", typeof(Double));
|
||||
|
@ -1090,8 +1097,8 @@ namespace OpenSim.Data.SQLite
|
|||
row["SkirtAsset"] = appearance.SkirtAsset.ToString();
|
||||
|
||||
// Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
|
||||
row["Texture"] = Convert.ToBase64String(appearance.Texture.GetBytes());
|
||||
row["VisualParams"] = Convert.ToBase64String(appearance.VisualParams);
|
||||
row["Texture"] = appearance.Texture.GetBytes();
|
||||
row["VisualParams"] = appearance.VisualParams;
|
||||
|
||||
row["Serial"] = appearance.Serial;
|
||||
row["AvatarHeight"] = appearance.AvatarHeight;
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Data;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
|
||||
namespace OpenSim.Data.SQLite
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using Mono.Data.SqliteClient;
|
||||
using Mono.Data.Sqlite;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
@ -147,8 +147,8 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
|
||||
reader.Close();
|
||||
CloseReaderCommand(cmd);
|
||||
|
||||
//CloseCommand(cmd);
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
|
||||
[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")]
|
||||
[assembly : AssemblyDescription("")]
|
||||
[assembly : AssemblyConfiguration("")]
|
||||
[assembly : AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")]
|
||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
|
||||
[assembly : Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
|
||||
[assembly : AssemblyVersion("0.6.5.*")]
|
||||
[assembly : AssemblyFileVersion("0.6.5.0")]
|
|
@ -0,0 +1,12 @@
|
|||
BEGIN TRANSACTION;
|
||||
CREATE TABLE assets(
|
||||
UUID varchar(255) primary key,
|
||||
Name varchar(255),
|
||||
Description varchar(255),
|
||||
Type integer,
|
||||
InvType integer,
|
||||
Local integer,
|
||||
Temporary integer,
|
||||
Data blob);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,32 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE inventoryfolders(
|
||||
UUID varchar(255) primary key,
|
||||
name varchar(255),
|
||||
agentID varchar(255),
|
||||
parentID varchar(255),
|
||||
type integer,
|
||||
version integer);
|
||||
|
||||
CREATE TABLE inventoryitems(
|
||||
UUID varchar(255) primary key,
|
||||
assetID varchar(255),
|
||||
assetType integer,
|
||||
invType integer,
|
||||
parentFolderID varchar(255),
|
||||
avatarID varchar(255),
|
||||
creatorsID varchar(255),
|
||||
inventoryName varchar(255),
|
||||
inventoryDescription varchar(255),
|
||||
inventoryNextPermissions integer,
|
||||
inventoryCurrentPermissions integer,
|
||||
inventoryBasePermissions integer,
|
||||
inventoryEveryOnePermissions integer,
|
||||
salePrice integer default 99,
|
||||
saleType integer default 0,
|
||||
creationDate integer default 2000,
|
||||
groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
|
||||
groupOwned integer default 0,
|
||||
flags integer default 0);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,144 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE prims(
|
||||
UUID varchar(255) primary key,
|
||||
RegionUUID varchar(255),
|
||||
ParentID integer,
|
||||
CreationDate integer,
|
||||
Name varchar(255),
|
||||
SceneGroupID varchar(255),
|
||||
Text varchar(255),
|
||||
Description varchar(255),
|
||||
SitName varchar(255),
|
||||
TouchName varchar(255),
|
||||
CreatorID varchar(255),
|
||||
OwnerID varchar(255),
|
||||
GroupID varchar(255),
|
||||
LastOwnerID varchar(255),
|
||||
OwnerMask integer,
|
||||
NextOwnerMask integer,
|
||||
GroupMask integer,
|
||||
EveryoneMask integer,
|
||||
BaseMask integer,
|
||||
PositionX float,
|
||||
PositionY float,
|
||||
PositionZ float,
|
||||
GroupPositionX float,
|
||||
GroupPositionY float,
|
||||
GroupPositionZ float,
|
||||
VelocityX float,
|
||||
VelocityY float,
|
||||
VelocityZ float,
|
||||
AngularVelocityX float,
|
||||
AngularVelocityY float,
|
||||
AngularVelocityZ float,
|
||||
AccelerationX float,
|
||||
AccelerationY float,
|
||||
AccelerationZ float,
|
||||
RotationX float,
|
||||
RotationY float,
|
||||
RotationZ float,
|
||||
RotationW float,
|
||||
ObjectFlags integer,
|
||||
SitTargetOffsetX float NOT NULL default 0,
|
||||
SitTargetOffsetY float NOT NULL default 0,
|
||||
SitTargetOffsetZ float NOT NULL default 0,
|
||||
SitTargetOrientW float NOT NULL default 0,
|
||||
SitTargetOrientX float NOT NULL default 0,
|
||||
SitTargetOrientY float NOT NULL default 0,
|
||||
SitTargetOrientZ float NOT NULL default 0);
|
||||
|
||||
CREATE TABLE primshapes(
|
||||
UUID varchar(255) primary key,
|
||||
Shape integer,
|
||||
ScaleX float,
|
||||
ScaleY float,
|
||||
ScaleZ float,
|
||||
PCode integer,
|
||||
PathBegin integer,
|
||||
PathEnd integer,
|
||||
PathScaleX integer,
|
||||
PathScaleY integer,
|
||||
PathShearX integer,
|
||||
PathShearY integer,
|
||||
PathSkew integer,
|
||||
PathCurve integer,
|
||||
PathRadiusOffset integer,
|
||||
PathRevolutions integer,
|
||||
PathTaperX integer,
|
||||
PathTaperY integer,
|
||||
PathTwist integer,
|
||||
PathTwistBegin integer,
|
||||
ProfileBegin integer,
|
||||
ProfileEnd integer,
|
||||
ProfileCurve integer,
|
||||
ProfileHollow integer,
|
||||
Texture blob,
|
||||
ExtraParams blob,
|
||||
State Integer NOT NULL default 0);
|
||||
|
||||
CREATE TABLE primitems(
|
||||
itemID varchar(255) primary key,
|
||||
primID varchar(255),
|
||||
assetID varchar(255),
|
||||
parentFolderID varchar(255),
|
||||
invType integer,
|
||||
assetType integer,
|
||||
name varchar(255),
|
||||
description varchar(255),
|
||||
creationDate integer,
|
||||
creatorID varchar(255),
|
||||
ownerID varchar(255),
|
||||
lastOwnerID varchar(255),
|
||||
groupID varchar(255),
|
||||
nextPermissions string,
|
||||
currentPermissions string,
|
||||
basePermissions string,
|
||||
everyonePermissions string,
|
||||
groupPermissions string);
|
||||
|
||||
CREATE TABLE terrain(
|
||||
RegionUUID varchar(255),
|
||||
Revision integer,
|
||||
Heightfield blob);
|
||||
|
||||
CREATE TABLE land(
|
||||
UUID varchar(255) primary key,
|
||||
RegionUUID varchar(255),
|
||||
LocalLandID string,
|
||||
Bitmap blob,
|
||||
Name varchar(255),
|
||||
Desc varchar(255),
|
||||
OwnerUUID varchar(255),
|
||||
IsGroupOwned string,
|
||||
Area integer,
|
||||
AuctionID integer,
|
||||
Category integer,
|
||||
ClaimDate integer,
|
||||
ClaimPrice integer,
|
||||
GroupUUID varchar(255),
|
||||
SalePrice integer,
|
||||
LandStatus integer,
|
||||
LandFlags string,
|
||||
LandingType string,
|
||||
MediaAutoScale string,
|
||||
MediaTextureUUID varchar(255),
|
||||
MediaURL varchar(255),
|
||||
MusicURL varchar(255),
|
||||
PassHours float,
|
||||
PassPrice string,
|
||||
SnapshotUUID varchar(255),
|
||||
UserLocationX float,
|
||||
UserLocationY float,
|
||||
UserLocationZ float,
|
||||
UserLookAtX float,
|
||||
UserLookAtY float,
|
||||
UserLookAtZ float,
|
||||
AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000');
|
||||
|
||||
CREATE TABLE landaccesslist(
|
||||
LandUUID varchar(255),
|
||||
AccessUUID varchar(255),
|
||||
Flags string);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,39 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
-- users table
|
||||
CREATE TABLE users(
|
||||
UUID varchar(255) primary key,
|
||||
username varchar(255),
|
||||
surname varchar(255),
|
||||
passwordHash varchar(255),
|
||||
passwordSalt varchar(255),
|
||||
homeRegionX integer,
|
||||
homeRegionY integer,
|
||||
homeLocationX float,
|
||||
homeLocationY float,
|
||||
homeLocationZ float,
|
||||
homeLookAtX float,
|
||||
homeLookAtY float,
|
||||
homeLookAtZ float,
|
||||
created integer,
|
||||
lastLogin integer,
|
||||
rootInventoryFolderID varchar(255),
|
||||
userInventoryURI varchar(255),
|
||||
userAssetURI varchar(255),
|
||||
profileCanDoMask integer,
|
||||
profileWantDoMask integer,
|
||||
profileAboutText varchar(255),
|
||||
profileFirstText varchar(255),
|
||||
profileImage varchar(255),
|
||||
profileFirstImage varchar(255),
|
||||
webLoginKey text default '00000000-0000-0000-0000-000000000000');
|
||||
-- friends table
|
||||
CREATE TABLE userfriends(
|
||||
ownerID varchar(255),
|
||||
friendID varchar(255),
|
||||
friendPerms integer,
|
||||
ownerPerms integer,
|
||||
datetimestamp integer);
|
||||
|
||||
COMMIT;
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data);
|
||||
INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets;
|
||||
DROP TABLE assets;
|
||||
CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data);
|
||||
INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup;
|
||||
DROP TABLE assets_backup;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,8 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
create index inventoryfolders_agentid on inventoryfolders(agentid);
|
||||
create index inventoryfolders_parentid on inventoryfolders(parentid);
|
||||
create index inventoryitems_parentfolderid on inventoryitems(parentfolderid);
|
||||
create index inventoryitems_avatarid on inventoryitems(avatarid);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,10 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE regionban(
|
||||
regionUUID varchar (255),
|
||||
bannedUUID varchar (255),
|
||||
bannedIp varchar (255),
|
||||
bannedIpHostMask varchar (255)
|
||||
);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE users add homeRegionID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1 @@
|
|||
DELETE FROM assets WHERE UUID = 'dc4b9f0bd00845c696a401dd947ac621'
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
alter table inventoryitems add column inventoryGroupPermissions integer unsigned not null default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE primitems add flags integer not null default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,6 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE users add userFlags integer NOT NULL default 0;
|
||||
ALTER TABLE users add godLevel integer NOT NULL default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,7 @@
|
|||
BEGIN;
|
||||
|
||||
update assets
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,36 @@
|
|||
BEGIN;
|
||||
|
||||
update inventoryitems
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
update inventoryitems
|
||||
set assetID = substr(assetID, 1, 8) || "-" || substr(assetID, 9, 4) || "-" || substr(assetID, 13, 4) || "-" || substr(assetID, 17, 4) || "-" || substr(assetID, 21, 12)
|
||||
where assetID not like '%-%';
|
||||
|
||||
update inventoryitems
|
||||
set parentFolderID = substr(parentFolderID, 1, 8) || "-" || substr(parentFolderID, 9, 4) || "-" || substr(parentFolderID, 13, 4) || "-" || substr(parentFolderID, 17, 4) || "-" || substr(parentFolderID, 21, 12)
|
||||
where parentFolderID not like '%-%';
|
||||
|
||||
update inventoryitems
|
||||
set avatarID = substr(avatarID, 1, 8) || "-" || substr(avatarID, 9, 4) || "-" || substr(avatarID, 13, 4) || "-" || substr(avatarID, 17, 4) || "-" || substr(avatarID, 21, 12)
|
||||
where avatarID not like '%-%';
|
||||
|
||||
update inventoryitems
|
||||
set creatorsID = substr(creatorsID, 1, 8) || "-" || substr(creatorsID, 9, 4) || "-" || substr(creatorsID, 13, 4) || "-" || substr(creatorsID, 17, 4) || "-" || substr(creatorsID, 21, 12)
|
||||
where creatorsID not like '%-%';
|
||||
|
||||
|
||||
update inventoryfolders
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
update inventoryfolders
|
||||
set agentID = substr(agentID, 1, 8) || "-" || substr(agentID, 9, 4) || "-" || substr(agentID, 13, 4) || "-" || substr(agentID, 17, 4) || "-" || substr(agentID, 21, 12)
|
||||
where agentID not like '%-%';
|
||||
|
||||
update inventoryfolders
|
||||
set parentID = substr(parentID, 1, 8) || "-" || substr(parentID, 9, 4) || "-" || substr(parentID, 13, 4) || "-" || substr(parentID, 17, 4) || "-" || substr(parentID, 21, 12)
|
||||
where parentID not like '%-%';
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,38 @@
|
|||
BEGIN;
|
||||
|
||||
create table regionsettings (
|
||||
regionUUID char(36) not null,
|
||||
block_terraform integer not null,
|
||||
block_fly integer not null,
|
||||
allow_damage integer not null,
|
||||
restrict_pushing integer not null,
|
||||
allow_land_resell integer not null,
|
||||
allow_land_join_divide integer not null,
|
||||
block_show_in_search integer not null,
|
||||
agent_limit integer not null,
|
||||
object_bonus float not null,
|
||||
maturity integer not null,
|
||||
disable_scripts integer not null,
|
||||
disable_collisions integer not null,
|
||||
disable_physics integer not null,
|
||||
terrain_texture_1 char(36) not null,
|
||||
terrain_texture_2 char(36) not null,
|
||||
terrain_texture_3 char(36) not null,
|
||||
terrain_texture_4 char(36) not null,
|
||||
elevation_1_nw float not null,
|
||||
elevation_2_nw float not null,
|
||||
elevation_1_ne float not null,
|
||||
elevation_2_ne float not null,
|
||||
elevation_1_se float not null,
|
||||
elevation_2_se float not null,
|
||||
elevation_1_sw float not null,
|
||||
elevation_2_sw float not null,
|
||||
water_height float not null,
|
||||
terrain_raise_limit float not null,
|
||||
terrain_lower_limit float not null,
|
||||
use_estate_sun integer not null,
|
||||
fixed_sun integer not null,
|
||||
sun_position float not null,
|
||||
covenant char(36));
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,6 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE users add customType varchar(32) not null default '';
|
||||
ALTER TABLE users add partner char(36) not null default '00000000-0000-0000-0000-000000000000';
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
delete from regionsettings;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000');
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,102 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE estate_groups (
|
||||
EstateID int(10) NOT NULL,
|
||||
uuid char(36) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estate_managers (
|
||||
EstateID int(10) NOT NULL,
|
||||
uuid char(36) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estate_map (
|
||||
RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
|
||||
EstateID int(11) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estate_settings (
|
||||
EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
|
||||
EstateName varchar(64) default NULL,
|
||||
AbuseEmailToEstateOwner tinyint(4) NOT NULL,
|
||||
DenyAnonymous tinyint(4) NOT NULL,
|
||||
ResetHomeOnTeleport tinyint(4) NOT NULL,
|
||||
FixedSun tinyint(4) NOT NULL,
|
||||
DenyTransacted tinyint(4) NOT NULL,
|
||||
BlockDwell tinyint(4) NOT NULL,
|
||||
DenyIdentified tinyint(4) NOT NULL,
|
||||
AllowVoice tinyint(4) NOT NULL,
|
||||
UseGlobalTime tinyint(4) NOT NULL,
|
||||
PricePerMeter int(11) NOT NULL,
|
||||
TaxFree tinyint(4) NOT NULL,
|
||||
AllowDirectTeleport tinyint(4) NOT NULL,
|
||||
RedirectGridX int(11) NOT NULL,
|
||||
RedirectGridY int(11) NOT NULL,
|
||||
ParentEstateID int(10) NOT NULL,
|
||||
SunPosition double NOT NULL,
|
||||
EstateSkipScripts tinyint(4) NOT NULL,
|
||||
BillableFactor float NOT NULL,
|
||||
PublicAccess tinyint(4) NOT NULL
|
||||
);
|
||||
insert into estate_settings (EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor) values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
|
||||
delete from estate_settings;
|
||||
CREATE TABLE estate_users (
|
||||
EstateID int(10) NOT NULL,
|
||||
uuid char(36) NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE estateban (
|
||||
EstateID int(10) NOT NULL,
|
||||
bannedUUID varchar(36) NOT NULL,
|
||||
bannedIp varchar(16) NOT NULL,
|
||||
bannedIpHostMask varchar(16) NOT NULL,
|
||||
bannedNameMask varchar(64) default NULL
|
||||
);
|
||||
|
||||
drop table regionsettings;
|
||||
CREATE TABLE regionsettings (
|
||||
regionUUID char(36) NOT NULL,
|
||||
block_terraform int(11) NOT NULL,
|
||||
block_fly int(11) NOT NULL,
|
||||
allow_damage int(11) NOT NULL,
|
||||
restrict_pushing int(11) NOT NULL,
|
||||
allow_land_resell int(11) NOT NULL,
|
||||
allow_land_join_divide int(11) NOT NULL,
|
||||
block_show_in_search int(11) NOT NULL,
|
||||
agent_limit int(11) NOT NULL,
|
||||
object_bonus float NOT NULL,
|
||||
maturity int(11) NOT NULL,
|
||||
disable_scripts int(11) NOT NULL,
|
||||
disable_collisions int(11) NOT NULL,
|
||||
disable_physics int(11) NOT NULL,
|
||||
terrain_texture_1 char(36) NOT NULL,
|
||||
terrain_texture_2 char(36) NOT NULL,
|
||||
terrain_texture_3 char(36) NOT NULL,
|
||||
terrain_texture_4 char(36) NOT NULL,
|
||||
elevation_1_nw float NOT NULL,
|
||||
elevation_2_nw float NOT NULL,
|
||||
elevation_1_ne float NOT NULL,
|
||||
elevation_2_ne float NOT NULL,
|
||||
elevation_1_se float NOT NULL,
|
||||
elevation_2_se float NOT NULL,
|
||||
elevation_1_sw float NOT NULL,
|
||||
elevation_2_sw float NOT NULL,
|
||||
water_height float NOT NULL,
|
||||
terrain_raise_limit float NOT NULL,
|
||||
terrain_lower_limit float NOT NULL,
|
||||
use_estate_sun int(11) NOT NULL,
|
||||
fixed_sun int(11) NOT NULL,
|
||||
sun_position float NOT NULL,
|
||||
covenant char(36) default NULL,
|
||||
Sandbox tinyint(4) NOT NULL,
|
||||
PRIMARY KEY (regionUUID)
|
||||
);
|
||||
|
||||
CREATE INDEX estate_ban_estate_id on estateban(EstateID);
|
||||
CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
|
||||
CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
|
||||
CREATE INDEX estate_map_estate_id on estate_map(EstateID);
|
||||
CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
|
||||
CREATE INDEX estate_users_estate_id on estate_users(EstateID);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,20 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
-- usersagents table
|
||||
CREATE TABLE IF NOT EXISTS useragents(
|
||||
UUID varchar(255) primary key,
|
||||
agentIP varchar(255),
|
||||
agentPort integer,
|
||||
agentOnline boolean,
|
||||
sessionID varchar(255),
|
||||
secureSessionID varchar(255),
|
||||
regionID varchar(255),
|
||||
loginTime integer,
|
||||
logoutTime integer,
|
||||
currentRegion varchar(255),
|
||||
currentHandle varchar(255),
|
||||
currentPosX float,
|
||||
currentPosY float,
|
||||
currentPosZ float);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,8 @@
|
|||
begin;
|
||||
|
||||
alter table estate_settings add column AbuseEmail varchar(255) not null default '';
|
||||
|
||||
alter table estate_settings add column EstateOwner varchar(36) not null default '';
|
||||
|
||||
commit;
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
ALTER TABLE useragents add currentLookAtX float not null default 128;
|
||||
ALTER TABLE useragents add currentLookAtY float not null default 128;
|
||||
ALTER TABLE useragents add currentLookAtZ float not null default 70;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,6 @@
|
|||
begin;
|
||||
|
||||
alter table estate_settings add column DenyMinors tinyint not null default 0;
|
||||
|
||||
commit;
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
ALTER TABLE users add email varchar(250);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,8 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
|
||||
ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,11 @@
|
|||
BEGIN;
|
||||
|
||||
update users
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
update useragents
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN ClickAction INTEGER NOT NULL default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,37 @@
|
|||
BEGIN TRANSACTION;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS avatarappearance(
|
||||
Owner varchar(36) NOT NULL primary key,
|
||||
BodyItem varchar(36) DEFAULT NULL,
|
||||
BodyAsset varchar(36) DEFAULT NULL,
|
||||
SkinItem varchar(36) DEFAULT NULL,
|
||||
SkinAsset varchar(36) DEFAULT NULL,
|
||||
HairItem varchar(36) DEFAULT NULL,
|
||||
HairAsset varchar(36) DEFAULT NULL,
|
||||
EyesItem varchar(36) DEFAULT NULL,
|
||||
EyesAsset varchar(36) DEFAULT NULL,
|
||||
ShirtItem varchar(36) DEFAULT NULL,
|
||||
ShirtAsset varchar(36) DEFAULT NULL,
|
||||
PantsItem varchar(36) DEFAULT NULL,
|
||||
PantsAsset varchar(36) DEFAULT NULL,
|
||||
ShoesItem varchar(36) DEFAULT NULL,
|
||||
ShoesAsset varchar(36) DEFAULT NULL,
|
||||
SocksItem varchar(36) DEFAULT NULL,
|
||||
SocksAsset varchar(36) DEFAULT NULL,
|
||||
JacketItem varchar(36) DEFAULT NULL,
|
||||
JacketAsset varchar(36) DEFAULT NULL,
|
||||
GlovesItem varchar(36) DEFAULT NULL,
|
||||
GlovesAsset varchar(36) DEFAULT NULL,
|
||||
UnderShirtItem varchar(36) DEFAULT NULL,
|
||||
UnderShirtAsset varchar(36) DEFAULT NULL,
|
||||
UnderPantsItem varchar(36) DEFAULT NULL,
|
||||
UnderPantsAsset varchar(36) DEFAULT NULL,
|
||||
SkirtItem varchar(36) DEFAULT NULL,
|
||||
SkirtAsset varchar(36) DEFAULT NULL,
|
||||
Texture blob,
|
||||
VisualParams blob,
|
||||
Serial int DEFAULT NULL,
|
||||
AvatarHeight float DEFAULT NULL
|
||||
);
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,28 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
|
||||
ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN TextureAnimation string;
|
||||
ALTER TABLE prims ADD COLUMN ParticleSystem string;
|
||||
ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0;
|
||||
ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,6 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE land ADD COLUMN OtherCleanTime INTEGER NOT NULL default 0;
|
||||
ALTER TABLE land ADD COLUMN Dwell INTEGER NOT NULL default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,8 @@
|
|||
begin;
|
||||
|
||||
ALTER TABLE regionsettings ADD COLUMN sunvectorx double NOT NULL default 0;
|
||||
ALTER TABLE regionsettings ADD COLUMN sunvectory double NOT NULL default 0;
|
||||
ALTER TABLE regionsettings ADD COLUMN sunvectorz double NOT NULL default 0;
|
||||
|
||||
commit;
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN CollisionSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
|
||||
ALTER TABLE prims ADD COLUMN CollisionSoundVolume float NOT NULL default 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,5 @@
|
|||
BEGIN;
|
||||
|
||||
ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0;
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,8 @@
|
|||
BEGIN;
|
||||
CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
|
||||
INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
|
||||
DROP TABLE prims;
|
||||
CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
|
||||
INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
|
||||
DROP TABLE prims_backup;
|
||||
COMMIT;
|
|
@ -0,0 +1,79 @@
|
|||
BEGIN;
|
||||
|
||||
update terrain
|
||||
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
|
||||
where RegionUUID not like '%-%';
|
||||
|
||||
|
||||
update landaccesslist
|
||||
set LandUUID = substr(LandUUID, 1, 8) || "-" || substr(LandUUID, 9, 4) || "-" || substr(LandUUID, 13, 4) || "-" || substr(LandUUID, 17, 4) || "-" || substr(LandUUID, 21, 12)
|
||||
where LandUUID not like '%-%';
|
||||
|
||||
update landaccesslist
|
||||
set AccessUUID = substr(AccessUUID, 1, 8) || "-" || substr(AccessUUID, 9, 4) || "-" || substr(AccessUUID, 13, 4) || "-" || substr(AccessUUID, 17, 4) || "-" || substr(AccessUUID, 21, 12)
|
||||
where AccessUUID not like '%-%';
|
||||
|
||||
|
||||
update prims
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
update prims
|
||||
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
|
||||
where RegionUUID not like '%-%';
|
||||
|
||||
update prims
|
||||
set SceneGroupID = substr(SceneGroupID, 1, 8) || "-" || substr(SceneGroupID, 9, 4) || "-" || substr(SceneGroupID, 13, 4) || "-" || substr(SceneGroupID, 17, 4) || "-" || substr(SceneGroupID, 21, 12)
|
||||
where SceneGroupID not like '%-%';
|
||||
|
||||
update prims
|
||||
set CreatorID = substr(CreatorID, 1, 8) || "-" || substr(CreatorID, 9, 4) || "-" || substr(CreatorID, 13, 4) || "-" || substr(CreatorID, 17, 4) || "-" || substr(CreatorID, 21, 12)
|
||||
where CreatorID not like '%-%';
|
||||
|
||||
update prims
|
||||
set OwnerID = substr(OwnerID, 1, 8) || "-" || substr(OwnerID, 9, 4) || "-" || substr(OwnerID, 13, 4) || "-" || substr(OwnerID, 17, 4) || "-" || substr(OwnerID, 21, 12)
|
||||
where OwnerID not like '%-%';
|
||||
|
||||
update prims
|
||||
set GroupID = substr(GroupID, 1, 8) || "-" || substr(GroupID, 9, 4) || "-" || substr(GroupID, 13, 4) || "-" || substr(GroupID, 17, 4) || "-" || substr(GroupID, 21, 12)
|
||||
where GroupID not like '%-%';
|
||||
|
||||
update prims
|
||||
set LastOwnerID = substr(LastOwnerID, 1, 8) || "-" || substr(LastOwnerID, 9, 4) || "-" || substr(LastOwnerID, 13, 4) || "-" || substr(LastOwnerID, 17, 4) || "-" || substr(LastOwnerID, 21, 12)
|
||||
where LastOwnerID not like '%-%';
|
||||
|
||||
|
||||
update primshapes
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
|
||||
update land
|
||||
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
|
||||
where UUID not like '%-%';
|
||||
|
||||
update land
|
||||
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
|
||||
where RegionUUID not like '%-%';
|
||||
|
||||
update land
|
||||
set OwnerUUID = substr(OwnerUUID, 1, 8) || "-" || substr(OwnerUUID, 9, 4) || "-" || substr(OwnerUUID, 13, 4) || "-" || substr(OwnerUUID, 17, 4) || "-" || substr(OwnerUUID, 21, 12)
|
||||
where OwnerUUID not like '%-%';
|
||||
|
||||
update land
|
||||
set GroupUUID = substr(GroupUUID, 1, 8) || "-" || substr(GroupUUID, 9, 4) || "-" || substr(GroupUUID, 13, 4) || "-" || substr(GroupUUID, 17, 4) || "-" || substr(GroupUUID, 21, 12)
|
||||
where GroupUUID not like '%-%';
|
||||
|
||||
update land
|
||||
set MediaTextureUUID = substr(MediaTextureUUID, 1, 8) || "-" || substr(MediaTextureUUID, 9, 4) || "-" || substr(MediaTextureUUID, 13, 4) || "-" || substr(MediaTextureUUID, 17, 4) || "-" || substr(MediaTextureUUID, 21, 12)
|
||||
where MediaTextureUUID not like '%-%';
|
||||
|
||||
update land
|
||||
set SnapshotUUID = substr(SnapshotUUID, 1, 8) || "-" || substr(SnapshotUUID, 9, 4) || "-" || substr(SnapshotUUID, 13, 4) || "-" || substr(SnapshotUUID, 17, 4) || "-" || substr(SnapshotUUID, 21, 12)
|
||||
where SnapshotUUID not like '%-%';
|
||||
|
||||
update land
|
||||
set AuthbuyerID = substr(AuthbuyerID, 1, 8) || "-" || substr(AuthbuyerID, 9, 4) || "-" || substr(AuthbuyerID, 13, 4) || "-" || substr(AuthbuyerID, 17, 4) || "-" || substr(AuthbuyerID, 21, 12)
|
||||
where AuthbuyerID not like '%-%';
|
||||
|
||||
COMMIT;
|
|
@ -0,0 +1,20 @@
|
|||
<Addin id="OpenSim.Data.SQLite" version="0.1">
|
||||
<Runtime>
|
||||
<Import assembly="OpenSim.Data.SQLite.dll"/>
|
||||
</Runtime>
|
||||
<Dependencies>
|
||||
<Addin id="OpenSim.Data" version="0.5" />
|
||||
</Dependencies>
|
||||
<Extension path = "/OpenSim/GridData">
|
||||
<Plugin id="SQLiteGridData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteGridData" />
|
||||
</Extension>
|
||||
<Extension path = "/OpenSim/AssetData">
|
||||
<Plugin id="SQLiteAssetData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteAssetData" />
|
||||
</Extension>
|
||||
<Extension path = "/OpenSim/InventoryData">
|
||||
<Plugin id="SQLiteInventoryData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteInventoryStore" />
|
||||
</Extension>
|
||||
<Extension path = "/OpenSim/UserData">
|
||||
<Plugin id="SQLiteUserData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteUserData" />
|
||||
</Extension>
|
||||
</Addin>
|
|
@ -0,0 +1,342 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
/// <summary>
|
||||
/// An asset storage interface for the SQLite database system
|
||||
/// </summary>
|
||||
public class SQLiteAssetData : AssetDataBase
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
|
||||
private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
|
||||
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
|
||||
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
|
||||
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
|
||||
private const string assetSelect = "select * from assets";
|
||||
|
||||
private SqliteConnection m_conn;
|
||||
|
||||
override public void Dispose()
|
||||
{
|
||||
if (m_conn != null)
|
||||
{
|
||||
m_conn.Close();
|
||||
m_conn = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <list type="bullet">
|
||||
/// <item>Initialises AssetData interface</item>
|
||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
||||
/// <item>use default URI if connect string is empty.</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
/// <param name="dbconnect">connect string</param>
|
||||
override public void Initialise(string dbconnect)
|
||||
{
|
||||
if (dbconnect == string.Empty)
|
||||
{
|
||||
dbconnect = "URI=file:Asset.db,version=3";
|
||||
}
|
||||
m_conn = new SqliteConnection(dbconnect);
|
||||
m_conn.Open();
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(m_conn, assem, "AssetStore");
|
||||
m.Update();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetch Asset
|
||||
/// </summary>
|
||||
/// <param name="uuid">UUID of ... ?</param>
|
||||
/// <returns>Asset base</returns>
|
||||
override public AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
AssetBase asset = buildAsset(reader);
|
||||
reader.Close();
|
||||
return asset;
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Close();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset
|
||||
/// </summary>
|
||||
/// <param name="asset">Asset Base</param>
|
||||
override public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
|
||||
if (ExistsAsset(asset.FullID))
|
||||
{
|
||||
//LogAssetLoad(asset);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Some... logging functionnality
|
||||
// /// </summary>
|
||||
// /// <param name="asset"></param>
|
||||
// private static void LogAssetLoad(AssetBase asset)
|
||||
// {
|
||||
// string temporary = asset.Temporary ? "Temporary" : "Stored";
|
||||
// string local = asset.Local ? "Local" : "Remote";
|
||||
//
|
||||
// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
|
||||
//
|
||||
// m_log.Debug("[ASSET DB]: " +
|
||||
// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
|
||||
// asset.FullID, asset.Name, asset.Description, asset.Type,
|
||||
// temporary, local, assetLength));
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Check if an asset exist in database
|
||||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>True if exist, or false.</returns>
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
lock (this) {
|
||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
if (reader.Read())
|
||||
{
|
||||
reader.Close();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Close();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an asset from database
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
public void DeleteAsset(UUID uuid)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <returns></returns>
|
||||
private static AssetBase buildAsset(IDataReader row)
|
||||
{
|
||||
// TODO: this doesn't work yet because something more
|
||||
// interesting has to be done to actually get these values
|
||||
// back out. Not enough time to figure it out yet.
|
||||
AssetBase asset = new AssetBase(
|
||||
new UUID((String)row["UUID"]),
|
||||
(String)row["Name"],
|
||||
Convert.ToSByte(row["Type"])
|
||||
);
|
||||
|
||||
asset.Description = (String) row["Description"];
|
||||
asset.Local = Convert.ToBoolean(row["Local"]);
|
||||
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
|
||||
asset.Data = (byte[]) row["Data"];
|
||||
return asset;
|
||||
}
|
||||
|
||||
private static AssetMetadata buildAssetMetadata(IDataReader row)
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
|
||||
metadata.FullID = new UUID((string) row["UUID"]);
|
||||
metadata.Name = (string) row["Name"];
|
||||
metadata.Description = (string) row["Description"];
|
||||
metadata.Type = Convert.ToSByte(row["Type"]);
|
||||
metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] {};
|
||||
|
||||
return metadata;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of AssetMetadata objects. The list is a subset of
|
||||
/// the entire data set offset by <paramref name="start" /> containing
|
||||
/// <paramref name="count" /> elements.
|
||||
/// </summary>
|
||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
||||
/// <returns>A list of AssetMetadata objects.</returns>
|
||||
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
||||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":start", start));
|
||||
cmd.Parameters.Add(new SqliteParameter(":count", count));
|
||||
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
AssetMetadata metadata = buildAssetMetadata(reader);
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retList;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Binding functions
|
||||
*
|
||||
* These will be db specific due to typing, and minor differences
|
||||
* in databases.
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
#region IPlugin interface
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
override public string Version
|
||||
{
|
||||
get
|
||||
{
|
||||
Module module = GetType().Module;
|
||||
// string dllName = module.Assembly.ManifestModule.Name;
|
||||
Version dllVersion = module.Assembly.GetName().Version;
|
||||
|
||||
return
|
||||
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
|
||||
dllVersion.Revision);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialise the AssetData interface using default URI
|
||||
/// </summary>
|
||||
override public void Initialise()
|
||||
{
|
||||
Initialise("URI=file:Asset.db,version=3");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Name of this DB provider
|
||||
/// </summary>
|
||||
override public string Name
|
||||
{
|
||||
get { return "SQLite Asset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,262 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Mono.Data.SqliteClient;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
|
||||
{
|
||||
private string m_Realm;
|
||||
private List<string> m_ColumnNames;
|
||||
private int m_LastExpire;
|
||||
private string m_connectionString;
|
||||
|
||||
protected static SqliteConnection m_Connection;
|
||||
private static bool m_initialized = false;
|
||||
|
||||
public SQLiteAuthenticationData(string connectionString, string realm)
|
||||
: base(connectionString)
|
||||
{
|
||||
m_Realm = realm;
|
||||
m_connectionString = connectionString;
|
||||
|
||||
if (!m_initialized)
|
||||
{
|
||||
m_Connection = new SqliteConnection(connectionString);
|
||||
m_Connection.Open();
|
||||
|
||||
using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
|
||||
m.Update();
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
public AuthenticationData Get(UUID principalID)
|
||||
{
|
||||
AuthenticationData ret = new AuthenticationData();
|
||||
ret.Data = new Dictionary<string, object>();
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
|
||||
IDataReader result = ExecuteReader(cmd, m_Connection);
|
||||
|
||||
try
|
||||
{
|
||||
if (result.Read())
|
||||
{
|
||||
ret.PrincipalID = principalID;
|
||||
|
||||
if (m_ColumnNames == null)
|
||||
{
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
{
|
||||
if (s == "UUID")
|
||||
continue;
|
||||
|
||||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
CloseCommand(cmd);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool Store(AuthenticationData data)
|
||||
{
|
||||
if (data.Data.ContainsKey("UUID"))
|
||||
data.Data.Remove("UUID");
|
||||
|
||||
string[] fields = new List<string>(data.Data.Keys).ToArray();
|
||||
string[] values = new string[data.Data.Count];
|
||||
int i = 0;
|
||||
foreach (object o in data.Data.Values)
|
||||
values[i++] = o.ToString();
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
if (Get(data.PrincipalID) != null)
|
||||
{
|
||||
|
||||
|
||||
string update = "update `" + m_Realm + "` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
{
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = :" + field;
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
update += " where UUID = :UUID";
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
||||
|
||||
cmd.CommandText = update;
|
||||
try
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
||||
{
|
||||
CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
||||
foreach (string field in fields)
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
||||
|
||||
cmd.CommandText = insert;
|
||||
|
||||
try
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
||||
{
|
||||
CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
CloseCommand(cmd);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetDataItem(UUID principalID, string item, string value)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetToken(UUID principalID, string token, int lifetime)
|
||||
{
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
|
||||
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
{
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CheckToken(UUID principalID, string token, int lifetime)
|
||||
{
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
|
||||
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
{
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DoExpire()
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
m_LastExpire = System.Environment.TickCount;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,389 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
public class SQLiteEstateStore : IEstateDataStore
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SqliteConnection m_connection;
|
||||
private string m_connectionString;
|
||||
|
||||
private FieldInfo[] m_Fields;
|
||||
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
|
||||
m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);
|
||||
|
||||
m_connection = new SqliteConnection(m_connectionString);
|
||||
m_connection.Open();
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(m_connection, assem, "EstateStore");
|
||||
m.Update();
|
||||
|
||||
m_connection.Close();
|
||||
m_connection.Open();
|
||||
|
||||
Type t = typeof(EstateSettings);
|
||||
m_Fields = t.GetFields(BindingFlags.NonPublic |
|
||||
BindingFlags.Instance |
|
||||
BindingFlags.DeclaredOnly);
|
||||
|
||||
foreach (FieldInfo f in m_Fields)
|
||||
if (f.Name.Substring(0, 2) == "m_")
|
||||
m_FieldMap[f.Name.Substring(2)] = f;
|
||||
}
|
||||
|
||||
private string[] FieldList
|
||||
{
|
||||
get { return new List<string>(m_FieldMap.Keys).ToArray(); }
|
||||
}
|
||||
|
||||
public EstateSettings LoadEstateSettings(UUID regionID)
|
||||
{
|
||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
||||
|
||||
return DoLoad(cmd, regionID);
|
||||
}
|
||||
|
||||
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID)
|
||||
{
|
||||
EstateSettings es = new EstateSettings();
|
||||
es.OnSave += StoreEstateSettings;
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
if (r.Read())
|
||||
{
|
||||
foreach (string name in FieldList)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
int v = Convert.ToInt32(r[name]);
|
||||
if (v != 0)
|
||||
m_FieldMap[name].SetValue(es, true);
|
||||
else
|
||||
m_FieldMap[name].SetValue(es, false);
|
||||
}
|
||||
else if (m_FieldMap[name].GetValue(es) is UUID)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
|
||||
UUID.TryParse(r[name].ToString(), out uuid);
|
||||
m_FieldMap[name].SetValue(es, uuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType));
|
||||
}
|
||||
}
|
||||
r.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Migration case
|
||||
//
|
||||
r.Close();
|
||||
|
||||
List<string> names = new List<string>(FieldList);
|
||||
|
||||
names.Remove("EstateID");
|
||||
|
||||
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
foreach (string name in FieldList)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.Add(":"+name, "1");
|
||||
else
|
||||
cmd.Parameters.Add(":"+name, "0");
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
|
||||
r.Read();
|
||||
|
||||
es.EstateID = Convert.ToUInt32(r["id"]);
|
||||
|
||||
r.Close();
|
||||
|
||||
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
|
||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
||||
|
||||
// This will throw on dupe key
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
|
||||
es.Save();
|
||||
}
|
||||
|
||||
LoadBanList(es);
|
||||
|
||||
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
|
||||
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
|
||||
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
|
||||
return es;
|
||||
}
|
||||
|
||||
public void StoreEstateSettings(EstateSettings es)
|
||||
{
|
||||
List<string> fields = new List<string>(FieldList);
|
||||
fields.Remove("EstateID");
|
||||
|
||||
List<string> terms = new List<string>();
|
||||
|
||||
foreach (string f in fields)
|
||||
terms.Add(f+" = :"+f);
|
||||
|
||||
string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
foreach (string name in FieldList)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.Add(":"+name, "1");
|
||||
else
|
||||
cmd.Parameters.Add(":"+name, "0");
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
SaveBanList(es);
|
||||
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
|
||||
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
|
||||
SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
|
||||
}
|
||||
|
||||
private void LoadBanList(EstateSettings es)
|
||||
{
|
||||
es.ClearBans();
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
EstateBan eb = new EstateBan();
|
||||
|
||||
UUID uuid = new UUID();
|
||||
UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
|
||||
|
||||
eb.BannedUserID = uuid;
|
||||
eb.BannedHostAddress = "0.0.0.0";
|
||||
eb.BannedHostIPMask = "0.0.0.0";
|
||||
es.AddBan(eb);
|
||||
}
|
||||
r.Close();
|
||||
}
|
||||
|
||||
private void SaveBanList(EstateSettings es)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
|
||||
|
||||
foreach (EstateBan b in es.EstateBans)
|
||||
{
|
||||
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveUUIDList(uint EstateID, string table, UUID[] data)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
|
||||
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
cmd.Parameters.Add(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.Add(":uuid", uuid.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
UUID[] LoadUUIDList(uint EstateID, string table)
|
||||
{
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.Add(":EstateID", EstateID);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
// EstateBan eb = new EstateBan();
|
||||
|
||||
UUID uuid = new UUID();
|
||||
UUID.TryParse(r["uuid"].ToString(), out uuid);
|
||||
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return uuids.ToArray();
|
||||
}
|
||||
|
||||
public EstateSettings LoadEstateSettings(int estateID)
|
||||
{
|
||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Add(":EstateID", estateID.ToString());
|
||||
|
||||
return DoLoad(cmd, UUID.Zero);
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Add(":EstateName", search);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
|
||||
cmd.Parameters.Add(":RegionID", regionID.ToString());
|
||||
cmd.Parameters.Add(":EstateID", estateID.ToString());
|
||||
|
||||
if (cmd.ExecuteNonQuery() == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<UUID> GetRegions(int estateID)
|
||||
{
|
||||
return new List<UUID>();
|
||||
}
|
||||
|
||||
public bool DeleteEstate(int estateID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,91 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Mono.Data.SqliteClient;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
/// <summary>
|
||||
/// A database interface class to a user profile storage system
|
||||
/// </summary>
|
||||
public class SQLiteFramework
|
||||
{
|
||||
protected Object m_lockObject = new Object();
|
||||
|
||||
protected SQLiteFramework(string connectionString)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
//
|
||||
// All non queries are funneled through one connection
|
||||
// to increase performance a little
|
||||
//
|
||||
protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
|
||||
{
|
||||
lock (connection)
|
||||
{
|
||||
SqliteConnection newConnection =
|
||||
(SqliteConnection)((ICloneable)connection).Clone();
|
||||
newConnection.Open();
|
||||
|
||||
cmd.Connection = newConnection;
|
||||
//Console.WriteLine("XXX " + cmd.CommandText);
|
||||
|
||||
return cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
|
||||
{
|
||||
lock (connection)
|
||||
{
|
||||
SqliteConnection newConnection =
|
||||
(SqliteConnection)((ICloneable)connection).Clone();
|
||||
newConnection.Open();
|
||||
|
||||
cmd.Connection = newConnection;
|
||||
//Console.WriteLine("XXX " + cmd.CommandText);
|
||||
|
||||
return cmd.ExecuteReader();
|
||||
}
|
||||
}
|
||||
|
||||
protected void CloseCommand(SqliteCommand cmd)
|
||||
{
|
||||
cmd.Connection.Close();
|
||||
cmd.Connection.Dispose();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,268 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<string, FieldInfo> m_Fields =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
protected List<string> m_ColumnNames = null;
|
||||
protected string m_Realm;
|
||||
protected FieldInfo m_DataField = null;
|
||||
|
||||
protected static SqliteConnection m_Connection;
|
||||
private static bool m_initialized;
|
||||
|
||||
public SQLiteGenericTableHandler(string connectionString,
|
||||
string realm, string storeName) : base(connectionString)
|
||||
{
|
||||
m_Realm = realm;
|
||||
|
||||
if (!m_initialized)
|
||||
{
|
||||
m_Connection = new SqliteConnection(connectionString);
|
||||
m_Connection.Open();
|
||||
|
||||
if (storeName != String.Empty)
|
||||
{
|
||||
Assembly assem = GetType().Assembly;
|
||||
SqliteConnection newConnection =
|
||||
(SqliteConnection)((ICloneable)m_Connection).Clone();
|
||||
newConnection.Open();
|
||||
|
||||
Migration m = new Migration(newConnection, assem, storeName);
|
||||
m.Update();
|
||||
newConnection.Close();
|
||||
newConnection.Dispose();
|
||||
}
|
||||
|
||||
m_initialized = true;
|
||||
}
|
||||
|
||||
Type t = typeof(T);
|
||||
FieldInfo[] fields = t.GetFields(BindingFlags.Public |
|
||||
BindingFlags.Instance |
|
||||
BindingFlags.DeclaredOnly);
|
||||
|
||||
if (fields.Length == 0)
|
||||
return;
|
||||
|
||||
foreach (FieldInfo f in fields)
|
||||
{
|
||||
if (f.Name != "Data")
|
||||
m_Fields[f.Name] = f;
|
||||
else
|
||||
m_DataField = f;
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader reader)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = reader.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null &&
|
||||
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public T[] Get(string field, string key)
|
||||
{
|
||||
return Get(new string[] { field }, new string[] { key });
|
||||
}
|
||||
|
||||
public T[] Get(string[] fields, string[] keys)
|
||||
{
|
||||
if (fields.Length != keys.Length)
|
||||
return new T[0];
|
||||
|
||||
List<string> terms = new List<string>();
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
protected T[] DoQuery(SqliteCommand cmd)
|
||||
{
|
||||
IDataReader reader = ExecuteReader(cmd, m_Connection);
|
||||
if (reader == null)
|
||||
return new T[0];
|
||||
|
||||
CheckColumnNames(reader);
|
||||
|
||||
List<T> result = new List<T>();
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
T row = new T();
|
||||
|
||||
foreach (string name in m_Fields.Keys)
|
||||
{
|
||||
if (m_Fields[name].GetValue(row) is bool)
|
||||
{
|
||||
int v = Convert.ToInt32(reader[name]);
|
||||
m_Fields[name].SetValue(row, v != 0 ? true : false);
|
||||
}
|
||||
else if (m_Fields[name].GetValue(row) is UUID)
|
||||
{
|
||||
UUID uuid = UUID.Zero;
|
||||
|
||||
UUID.TryParse(reader[name].ToString(), out uuid);
|
||||
m_Fields[name].SetValue(row, uuid);
|
||||
}
|
||||
else if (m_Fields[name].GetValue(row) is int)
|
||||
{
|
||||
int v = Convert.ToInt32(reader[name]);
|
||||
m_Fields[name].SetValue(row, v);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Fields[name].SetValue(row, reader[name]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
new Dictionary<string, string>();
|
||||
|
||||
foreach (string col in m_ColumnNames)
|
||||
{
|
||||
data[col] = reader[col].ToString();
|
||||
if (data[col] == null)
|
||||
data[col] = String.Empty;
|
||||
}
|
||||
|
||||
m_DataField.SetValue(row, data);
|
||||
}
|
||||
|
||||
result.Add(row);
|
||||
}
|
||||
|
||||
CloseCommand(cmd);
|
||||
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public T[] Get(string where)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public bool Store(T row)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
string query = "";
|
||||
List<String> names = new List<String>();
|
||||
List<String> values = new List<String>();
|
||||
|
||||
foreach (FieldInfo fi in m_Fields.Values)
|
||||
{
|
||||
names.Add(fi.Name);
|
||||
values.Add(":" + fi.Name);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
(Dictionary<string, string>)m_DataField.GetValue(row);
|
||||
|
||||
foreach (KeyValuePair<string, string> kvp in data)
|
||||
{
|
||||
names.Add(kvp.Key);
|
||||
values.Add(":" + kvp.Key);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
|
||||
}
|
||||
}
|
||||
|
||||
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Delete(string field, string val)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
|
||||
cmd.Parameters.Add(new SqliteParameter(field, val));
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,898 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
/// <summary>
|
||||
/// An Inventory Interface to the SQLite database
|
||||
/// </summary>
|
||||
public class SQLiteInventoryStore : SQLiteUtil, IInventoryDataPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private const string invItemsSelect = "select * from inventoryitems";
|
||||
private const string invFoldersSelect = "select * from inventoryfolders";
|
||||
|
||||
private static SqliteConnection conn;
|
||||
private static DataSet ds;
|
||||
private static SqliteDataAdapter invItemsDa;
|
||||
private static SqliteDataAdapter invFoldersDa;
|
||||
|
||||
private static bool m_Initialized = false;
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.Info("[SQLiteInventoryData]: " + Name + " cannot be default-initialized!");
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <list type="bullet">
|
||||
/// <item>Initialises Inventory interface</item>
|
||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
||||
/// <item>use default URI if connect string string is empty.</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
/// <param name="dbconnect">connect string</param>
|
||||
public void Initialise(string dbconnect)
|
||||
{
|
||||
if (!m_Initialized)
|
||||
{
|
||||
m_Initialized = true;
|
||||
|
||||
if (dbconnect == string.Empty)
|
||||
{
|
||||
dbconnect = "URI=file:inventoryStore.db,version=3";
|
||||
}
|
||||
m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
|
||||
conn = new SqliteConnection(dbconnect);
|
||||
|
||||
conn.Open();
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(conn, assem, "InventoryStore");
|
||||
m.Update();
|
||||
|
||||
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
|
||||
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
|
||||
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
|
||||
|
||||
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
|
||||
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
|
||||
|
||||
ds = new DataSet();
|
||||
|
||||
ds.Tables.Add(createInventoryFoldersTable());
|
||||
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
|
||||
setupFoldersCommands(invFoldersDa, conn);
|
||||
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
|
||||
|
||||
ds.Tables.Add(createInventoryItemsTable());
|
||||
invItemsDa.Fill(ds.Tables["inventoryitems"]);
|
||||
setupItemsCommands(invItemsDa, conn);
|
||||
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
|
||||
|
||||
ds.AcceptChanges();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes the inventory interface
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (conn != null)
|
||||
{
|
||||
conn.Close();
|
||||
conn = null;
|
||||
}
|
||||
if (invItemsDa != null)
|
||||
{
|
||||
invItemsDa.Dispose();
|
||||
invItemsDa = null;
|
||||
}
|
||||
if (invFoldersDa != null)
|
||||
{
|
||||
invFoldersDa.Dispose();
|
||||
invFoldersDa = null;
|
||||
}
|
||||
if (ds != null)
|
||||
{
|
||||
ds.Dispose();
|
||||
ds = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItemBase buildItem(DataRow row)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.ID = new UUID((string) row["UUID"]);
|
||||
item.AssetID = new UUID((string) row["assetID"]);
|
||||
item.AssetType = Convert.ToInt32(row["assetType"]);
|
||||
item.InvType = Convert.ToInt32(row["invType"]);
|
||||
item.Folder = new UUID((string) row["parentFolderID"]);
|
||||
item.Owner = new UUID((string) row["avatarID"]);
|
||||
item.CreatorId = (string)row["creatorsID"];
|
||||
item.Name = (string) row["inventoryName"];
|
||||
item.Description = (string) row["inventoryDescription"];
|
||||
|
||||
item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
|
||||
item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
|
||||
item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
|
||||
item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
|
||||
item.GroupPermissions = Convert.ToUInt32(row["inventoryGroupPermissions"]);
|
||||
|
||||
// new fields
|
||||
if (!Convert.IsDBNull(row["salePrice"]))
|
||||
item.SalePrice = Convert.ToInt32(row["salePrice"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["saleType"]))
|
||||
item.SaleType = Convert.ToByte(row["saleType"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["creationDate"]))
|
||||
item.CreationDate = Convert.ToInt32(row["creationDate"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["groupID"]))
|
||||
item.GroupID = new UUID((string)row["groupID"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["groupOwned"]))
|
||||
item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
|
||||
|
||||
if (!Convert.IsDBNull(row["Flags"]))
|
||||
item.Flags = Convert.ToUInt32(row["Flags"]);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fill a database row with item data
|
||||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <param name="item"></param>
|
||||
private static void fillItemRow(DataRow row, InventoryItemBase item)
|
||||
{
|
||||
row["UUID"] = item.ID.ToString();
|
||||
row["assetID"] = item.AssetID.ToString();
|
||||
row["assetType"] = item.AssetType;
|
||||
row["invType"] = item.InvType;
|
||||
row["parentFolderID"] = item.Folder.ToString();
|
||||
row["avatarID"] = item.Owner.ToString();
|
||||
row["creatorsID"] = item.CreatorId.ToString();
|
||||
row["inventoryName"] = item.Name;
|
||||
row["inventoryDescription"] = item.Description;
|
||||
|
||||
row["inventoryNextPermissions"] = item.NextPermissions;
|
||||
row["inventoryCurrentPermissions"] = item.CurrentPermissions;
|
||||
row["inventoryBasePermissions"] = item.BasePermissions;
|
||||
row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
|
||||
row["inventoryGroupPermissions"] = item.GroupPermissions;
|
||||
|
||||
// new fields
|
||||
row["salePrice"] = item.SalePrice;
|
||||
row["saleType"] = item.SaleType;
|
||||
row["creationDate"] = item.CreationDate;
|
||||
row["groupID"] = item.GroupID.ToString();
|
||||
row["groupOwned"] = item.GroupOwned;
|
||||
row["flags"] = item.Flags;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folder">Folder base</param>
|
||||
/// <param name="add">true=create folder. false=update existing folder</param>
|
||||
/// <remarks>nasty</remarks>
|
||||
private void addFolder(InventoryFolderBase folder, bool add)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
if (! add)
|
||||
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
|
||||
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (add)
|
||||
m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
|
||||
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
}
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move an inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folder">folder base</param>
|
||||
private void moveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.NewRow();
|
||||
fillFolderRow(inventoryRow, folder);
|
||||
inventoryFolderTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveFolderRow(inventoryRow, folder);
|
||||
}
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// add an item in inventory
|
||||
/// </summary>
|
||||
/// <param name="item">the item</param>
|
||||
/// <param name="add">true=add item ; false=update existing item</param>
|
||||
private void addItem(InventoryItemBase item, bool add)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
|
||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.ID.ToString());
|
||||
if (inventoryRow == null)
|
||||
{
|
||||
if (!add)
|
||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
|
||||
|
||||
inventoryRow = inventoryItemTable.NewRow();
|
||||
fillItemRow(inventoryRow, item);
|
||||
inventoryItemTable.Rows.Add(inventoryRow);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (add)
|
||||
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
|
||||
|
||||
fillItemRow(inventoryRow, item);
|
||||
}
|
||||
|
||||
invItemsDa.Update(ds, "inventoryitems");
|
||||
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(item.Folder.ToString());
|
||||
if (inventoryRow != null) //MySQL doesn't throw an exception here, so sqlite shouldn't either.
|
||||
inventoryRow["version"] = (int)inventoryRow["version"] + 1;
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TODO : DataSet commit
|
||||
/// </summary>
|
||||
public void Shutdown()
|
||||
{
|
||||
// TODO: DataSet commit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The name of this DB provider
|
||||
/// </summary>
|
||||
/// <returns>Name of DB provider</returns>
|
||||
public string Name
|
||||
{
|
||||
get { return "SQLite Inventory Data Interface"; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the version of this DB provider
|
||||
/// </summary>
|
||||
/// <returns>A string containing the DB provider version</returns>
|
||||
public string Version
|
||||
{
|
||||
get
|
||||
{
|
||||
Module module = GetType().Module;
|
||||
// string dllName = module.Assembly.ManifestModule.Name;
|
||||
Version dllVersion = module.Assembly.GetName().Version;
|
||||
|
||||
|
||||
return
|
||||
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
|
||||
dllVersion.Revision);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of inventory items contained within the specified folder
|
||||
/// </summary>
|
||||
/// <param name="folderID">The UUID of the target folder</param>
|
||||
/// <returns>A List of InventoryItemBase items</returns>
|
||||
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
List<InventoryItemBase> retval = new List<InventoryItemBase>();
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
string selectExp = "parentFolderID = '" + folderID + "'";
|
||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
retval.Add(buildItem(row));
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of the root folders within a users inventory
|
||||
/// </summary>
|
||||
/// <param name="user">The user whos inventory is to be searched</param>
|
||||
/// <returns>A list of folder objects</returns>
|
||||
public List<InventoryFolderBase> getUserRootFolders(UUID user)
|
||||
{
|
||||
return new List<InventoryFolderBase>();
|
||||
}
|
||||
|
||||
// see InventoryItemBase.getUserRootFolder
|
||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
folders.Add(buildFolder(row));
|
||||
}
|
||||
|
||||
// There should only ever be one root folder for a user. However, if there's more
|
||||
// than one we'll simply use the first one rather than failing. It would be even
|
||||
// nicer to print some message to this effect, but this feels like it's too low a
|
||||
// to put such a message out, and it's too minor right now to spare the time to
|
||||
// suitably refactor.
|
||||
if (folders.Count > 0)
|
||||
{
|
||||
return folders[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a list of all the child folders of a parent folder
|
||||
/// </summary>
|
||||
/// <param name="folders">list where folders will be appended</param>
|
||||
/// <param name="parentID">ID of parent</param>
|
||||
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "parentID = '" + parentID + "'";
|
||||
DataRow[] rows = inventoryFolderTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
folders.Add(buildFolder(row));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of inventory folders contained in the folder 'parentID'
|
||||
/// </summary>
|
||||
/// <param name="parentID">The folder to get subfolders for</param>
|
||||
/// <returns>A list of inventory folders</returns>
|
||||
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
getInventoryFolders(ref folders, parentID);
|
||||
return folders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// See IInventoryDataPlugin
|
||||
/// </summary>
|
||||
/// <param name="parentID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
||||
/* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
|
||||
* - We will only need to hit the database twice instead of n times.
|
||||
* - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned
|
||||
* by the same person, each user only has 1 inventory heirarchy
|
||||
* - The returned list is not ordered, instead of breadth-first ordered
|
||||
There are basically 2 usage cases for getFolderHeirarchy:
|
||||
1) Getting the user's entire inventory heirarchy when they log in
|
||||
2) Finding a subfolder heirarchy to delete when emptying the trash.
|
||||
This implementation will pull all inventory folders from the database, and then prune away any folder that
|
||||
is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the
|
||||
database than to make n requests. This pays off only if requested heirarchy is large.
|
||||
By making this choice, we are making the worst case better at the cost of making the best case worse
|
||||
- Francis
|
||||
*/
|
||||
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
DataRow[] folderRows = null, parentRow;
|
||||
InventoryFolderBase parentFolder = null;
|
||||
lock (ds)
|
||||
{
|
||||
/* Fetch the parent folder from the database to determine the agent ID.
|
||||
* Then fetch all inventory folders for that agent from the agent ID.
|
||||
*/
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
string selectExp = "UUID = '" + parentID + "'";
|
||||
parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result
|
||||
if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
|
||||
{
|
||||
parentFolder = buildFolder(parentRow[0]);
|
||||
UUID agentID = parentFolder.Owner;
|
||||
selectExp = "agentID = '" + agentID + "'";
|
||||
folderRows = inventoryFolderTable.Select(selectExp);
|
||||
}
|
||||
|
||||
if (folderRows != null && folderRows.GetLength(0) >= 1) // No result means parent folder does not exist
|
||||
{ // or has no children
|
||||
/* if we're querying the root folder, just return an unordered list of all folders in the user's
|
||||
* inventory
|
||||
*/
|
||||
if (parentFolder.ParentID == UUID.Zero)
|
||||
{
|
||||
foreach (DataRow row in folderRows)
|
||||
{
|
||||
InventoryFolderBase curFolder = buildFolder(row);
|
||||
if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy
|
||||
folders.Add(buildFolder(row));
|
||||
}
|
||||
} // If requesting root folder
|
||||
/* else we are querying a non-root folder. We currently have a list of all of the user's folders,
|
||||
* we must construct a list of all folders in the heirarchy below parentID.
|
||||
* Our first step will be to construct a hash table of all folders, indexed by parent ID.
|
||||
* Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the
|
||||
* hash table to find child folders.
|
||||
*/
|
||||
else
|
||||
{ // Querying a non-root folder
|
||||
|
||||
// Build a hash table of all user's inventory folders, indexed by each folder's parent ID
|
||||
Dictionary<UUID, List<InventoryFolderBase>> hashtable =
|
||||
new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
|
||||
|
||||
foreach (DataRow row in folderRows)
|
||||
{
|
||||
InventoryFolderBase curFolder = buildFolder(row);
|
||||
if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
|
||||
{
|
||||
if (hashtable.ContainsKey(curFolder.ParentID))
|
||||
{
|
||||
// Current folder already has a sibling - append to sibling list
|
||||
hashtable[curFolder.ParentID].Add(curFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
|
||||
siblingList.Add(curFolder);
|
||||
// Current folder has no known (yet) siblings
|
||||
hashtable.Add(curFolder.ParentID, siblingList);
|
||||
}
|
||||
}
|
||||
} // For all inventory folders
|
||||
|
||||
// Note: Could release the ds lock here - we don't access folderRows or the database anymore.
|
||||
// This is somewhat of a moot point as the callers of this function usually lock db anyways.
|
||||
|
||||
if (hashtable.ContainsKey(parentID)) // if requested folder does have children
|
||||
folders.AddRange(hashtable[parentID]);
|
||||
|
||||
// BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static
|
||||
for (int i = 0; i < folders.Count; i++)
|
||||
if (hashtable.ContainsKey(folders[i].ID))
|
||||
folders.AddRange(hashtable[folders[i].ID]);
|
||||
|
||||
} // if requesting a subfolder heirarchy
|
||||
} // if folder parentID exists and has children
|
||||
} // lock ds
|
||||
return folders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an inventory item by its UUID
|
||||
/// </summary>
|
||||
/// <param name="item">The UUID of the item to be returned</param>
|
||||
/// <returns>A class containing item information</returns>
|
||||
public InventoryItemBase getInventoryItem(UUID item)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataRow row = ds.Tables["inventoryitems"].Rows.Find(item.ToString());
|
||||
if (row != null)
|
||||
{
|
||||
return buildItem(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a specified inventory folder by its UUID
|
||||
/// </summary>
|
||||
/// <param name="folder">The UUID of the folder to be returned</param>
|
||||
/// <returns>A class containing folder information</returns>
|
||||
public InventoryFolderBase getInventoryFolder(UUID folder)
|
||||
{
|
||||
// TODO: Deep voodoo here. If you enable this code then
|
||||
// multi region breaks. No idea why, but I figured it was
|
||||
// better to leave multi region at this point. It does mean
|
||||
// that you don't get to see system textures why creating
|
||||
// clothes and the like. :(
|
||||
lock (ds)
|
||||
{
|
||||
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder.ToString());
|
||||
if (row != null)
|
||||
{
|
||||
return buildFolder(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new inventory item based on item
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be created</param>
|
||||
public void addInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
addItem(item, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an inventory item with item (updates based on ID)
|
||||
/// </summary>
|
||||
/// <param name="item">The updated item</param>
|
||||
public void updateInventoryItem(InventoryItemBase item)
|
||||
{
|
||||
addItem(item, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an inventory item
|
||||
/// </summary>
|
||||
/// <param name="item">The item UUID</param>
|
||||
public void deleteInventoryItem(UUID itemID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
|
||||
DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID.ToString());
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
inventoryRow.Delete();
|
||||
}
|
||||
|
||||
invItemsDa.Update(ds, "inventoryitems");
|
||||
}
|
||||
}
|
||||
|
||||
public InventoryItemBase queryInventoryItem(UUID itemID)
|
||||
{
|
||||
return getInventoryItem(itemID);
|
||||
}
|
||||
|
||||
public InventoryFolderBase queryInventoryFolder(UUID folderID)
|
||||
{
|
||||
return getInventoryFolder(folderID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete all items in the specified folder
|
||||
/// </summary>
|
||||
/// <param name="folderId">id of the folder, whose item content should be deleted</param>
|
||||
/// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
|
||||
private void deleteItemsInFolder(UUID folderId)
|
||||
{
|
||||
List<InventoryItemBase> items = getInventoryInFolder(folderId);
|
||||
|
||||
foreach (InventoryItemBase i in items)
|
||||
deleteInventoryItem(i.ID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new folder specified by folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
public void addInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
addFolder(folder, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a folder based on its ID with folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
public void updateInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
addFolder(folder, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves a folder based on its ID with folder
|
||||
/// </summary>
|
||||
/// <param name="folder">The inventory folder</param>
|
||||
public void moveInventoryFolder(InventoryFolderBase folder)
|
||||
{
|
||||
moveFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a folder
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will clean-up any child folders and child items as well
|
||||
/// </remarks>
|
||||
/// <param name="folderID">the folder UUID</param>
|
||||
public void deleteInventoryFolder(UUID folderID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
|
||||
|
||||
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
|
||||
DataRow inventoryRow;
|
||||
|
||||
//Delete all sub-folders
|
||||
foreach (InventoryFolderBase f in subFolders)
|
||||
{
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(f.ID.ToString());
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
deleteItemsInFolder(f.ID);
|
||||
inventoryRow.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
//Delete the actual row
|
||||
inventoryRow = inventoryFolderTable.Rows.Find(folderID.ToString());
|
||||
if (inventoryRow != null)
|
||||
{
|
||||
deleteItemsInFolder(folderID);
|
||||
inventoryRow.Delete();
|
||||
}
|
||||
|
||||
invFoldersDa.Update(ds, "inventoryfolders");
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Data Table definitions
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
/// Create the "inventoryitems" table
|
||||
/// </summary>
|
||||
private static DataTable createInventoryItemsTable()
|
||||
{
|
||||
DataTable inv = new DataTable("inventoryitems");
|
||||
|
||||
createCol(inv, "UUID", typeof (String)); //inventoryID
|
||||
createCol(inv, "assetID", typeof (String));
|
||||
createCol(inv, "assetType", typeof (Int32));
|
||||
createCol(inv, "invType", typeof (Int32));
|
||||
createCol(inv, "parentFolderID", typeof (String));
|
||||
createCol(inv, "avatarID", typeof (String));
|
||||
createCol(inv, "creatorsID", typeof (String));
|
||||
|
||||
createCol(inv, "inventoryName", typeof (String));
|
||||
createCol(inv, "inventoryDescription", typeof (String));
|
||||
// permissions
|
||||
createCol(inv, "inventoryNextPermissions", typeof (Int32));
|
||||
createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
|
||||
createCol(inv, "inventoryBasePermissions", typeof (Int32));
|
||||
createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
|
||||
createCol(inv, "inventoryGroupPermissions", typeof (Int32));
|
||||
|
||||
// sale info
|
||||
createCol(inv, "salePrice", typeof(Int32));
|
||||
createCol(inv, "saleType", typeof(Byte));
|
||||
|
||||
// creation date
|
||||
createCol(inv, "creationDate", typeof(Int32));
|
||||
|
||||
// group info
|
||||
createCol(inv, "groupID", typeof(String));
|
||||
createCol(inv, "groupOwned", typeof(Boolean));
|
||||
|
||||
// Flags
|
||||
createCol(inv, "flags", typeof(UInt32));
|
||||
|
||||
inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
|
||||
return inv;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the "inventoryfolders" table
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private static DataTable createInventoryFoldersTable()
|
||||
{
|
||||
DataTable fol = new DataTable("inventoryfolders");
|
||||
|
||||
createCol(fol, "UUID", typeof (String)); //folderID
|
||||
createCol(fol, "name", typeof (String));
|
||||
createCol(fol, "agentID", typeof (String));
|
||||
createCol(fol, "parentID", typeof (String));
|
||||
createCol(fol, "type", typeof (Int32));
|
||||
createCol(fol, "version", typeof (Int32));
|
||||
|
||||
fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
|
||||
return fol;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
|
||||
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
|
||||
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <returns></returns>
|
||||
private static InventoryFolderBase buildFolder(DataRow row)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = new UUID((string) row["UUID"]);
|
||||
folder.Name = (string) row["name"];
|
||||
folder.Owner = new UUID((string) row["agentID"]);
|
||||
folder.ParentID = new UUID((string) row["parentID"]);
|
||||
folder.Type = Convert.ToInt16(row["type"]);
|
||||
folder.Version = Convert.ToUInt16(row["version"]);
|
||||
return folder;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <param name="folder"></param>
|
||||
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
|
||||
{
|
||||
row["UUID"] = folder.ID.ToString();
|
||||
row["name"] = folder.Name;
|
||||
row["agentID"] = folder.Owner.ToString();
|
||||
row["parentID"] = folder.ParentID.ToString();
|
||||
row["type"] = folder.Type;
|
||||
row["version"] = folder.Version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="row"></param>
|
||||
/// <param name="folder"></param>
|
||||
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
|
||||
{
|
||||
row["UUID"] = folder.ID.ToString();
|
||||
row["parentID"] = folder.ParentID.ToString();
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> fetchActiveGestures (UUID avatarID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
|
||||
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
|
||||
string selectExp
|
||||
= "avatarID = '" + avatarID + "' AND assetType = " + (int)AssetType.Gesture + " AND flags = 1";
|
||||
//m_log.DebugFormat("[SQL]: sql = " + selectExp);
|
||||
DataRow[] rows = inventoryItemTable.Select(selectExp);
|
||||
foreach (DataRow row in rows)
|
||||
{
|
||||
items.Add(buildItem(row));
|
||||
}
|
||||
return items;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,307 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using Mono.Data.SqliteClient;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
/// <summary>
|
||||
/// A base class for methods needed by all SQLite database classes
|
||||
/// </summary>
|
||||
public class SQLiteUtil
|
||||
{
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Definition Helper Functions
|
||||
*
|
||||
* This should be db agnostic as we define them in ADO.NET terms
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="dt"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="type"></param>
|
||||
public static void createCol(DataTable dt, string name, Type type)
|
||||
{
|
||||
DataColumn col = new DataColumn(name, type);
|
||||
dt.Columns.Add(col);
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* SQL Statement Creation Functions
|
||||
*
|
||||
* These functions create SQL statements for update, insert, and create.
|
||||
* They can probably be factored later to have a db independant
|
||||
* portion and a db specific portion
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
/// Create an insert command
|
||||
/// </summary>
|
||||
/// <param name="table">table name</param>
|
||||
/// <param name="dt">data table</param>
|
||||
/// <returns>the created command</returns>
|
||||
/// <remarks>
|
||||
/// This is subtle enough to deserve some commentary.
|
||||
/// Instead of doing *lots* and *lots of hardcoded strings
|
||||
/// for database definitions we'll use the fact that
|
||||
/// realistically all insert statements look like "insert
|
||||
/// into A(b, c) values(:b, :c) on the parameterized query
|
||||
/// front. If we just have a list of b, c, etc... we can
|
||||
/// generate these strings instead of typing them out.
|
||||
/// </remarks>
|
||||
public static SqliteCommand createInsertCommand(string table, DataTable dt)
|
||||
{
|
||||
|
||||
string[] cols = new string[dt.Columns.Count];
|
||||
for (int i = 0; i < dt.Columns.Count; i++)
|
||||
{
|
||||
DataColumn col = dt.Columns[i];
|
||||
cols[i] = col.ColumnName;
|
||||
}
|
||||
|
||||
string sql = "insert into " + table + "(";
|
||||
sql += String.Join(", ", cols);
|
||||
// important, the first ':' needs to be here, the rest get added in the join
|
||||
sql += ") values (:";
|
||||
sql += String.Join(", :", cols);
|
||||
sql += ")";
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// create an update command
|
||||
/// </summary>
|
||||
/// <param name="table">table name</param>
|
||||
/// <param name="pk"></param>
|
||||
/// <param name="dt"></param>
|
||||
/// <returns>the created command</returns>
|
||||
public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
||||
{
|
||||
string sql = "update " + table + " set ";
|
||||
string subsql = String.Empty;
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{
|
||||
// a map function would rock so much here
|
||||
subsql += ", ";
|
||||
}
|
||||
subsql += col.ColumnName + "= :" + col.ColumnName;
|
||||
}
|
||||
sql += subsql;
|
||||
sql += " where " + pk;
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="dt">Data Table</param>
|
||||
/// <returns></returns>
|
||||
public static string defineTable(DataTable dt)
|
||||
{
|
||||
string sql = "create table " + dt.TableName + "(";
|
||||
string subsql = String.Empty;
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{
|
||||
// a map function would rock so much here
|
||||
subsql += ",\n";
|
||||
}
|
||||
subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
||||
if (dt.PrimaryKey.Length > 0)
|
||||
{
|
||||
if (col == dt.PrimaryKey[0])
|
||||
{
|
||||
subsql += " primary key";
|
||||
}
|
||||
}
|
||||
}
|
||||
sql += subsql;
|
||||
sql += ")";
|
||||
return sql;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Binding functions
|
||||
*
|
||||
* These will be db specific due to typing, and minor differences
|
||||
* in databases.
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
///<summary>
|
||||
/// <para>
|
||||
/// This is a convenience function that collapses 5 repetitive
|
||||
/// lines for defining SqliteParameters to 2 parameters:
|
||||
/// column name and database type.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// It assumes certain conventions like :param as the param
|
||||
/// name to replace in parametrized queries, and that source
|
||||
/// version is always current version, both of which are fine
|
||||
/// for us.
|
||||
/// </para>
|
||||
///</summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="type"></param>
|
||||
///<returns>a built sqlite parameter</returns>
|
||||
public static SqliteParameter createSqliteParameter(string name, Type type)
|
||||
{
|
||||
SqliteParameter param = new SqliteParameter();
|
||||
param.ParameterName = ":" + name;
|
||||
param.DbType = dbtypeFromType(type);
|
||||
param.SourceColumn = name;
|
||||
param.SourceVersion = DataRowVersion.Current;
|
||||
return param;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Type conversion functions
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
/// Type conversion function
|
||||
/// </summary>
|
||||
/// <param name="type">a type</param>
|
||||
/// <returns>a DbType</returns>
|
||||
public static DbType dbtypeFromType(Type type)
|
||||
{
|
||||
if (type == typeof (String))
|
||||
{
|
||||
return DbType.String;
|
||||
}
|
||||
else if (type == typeof (Int32))
|
||||
{
|
||||
return DbType.Int32;
|
||||
}
|
||||
else if (type == typeof (UInt32))
|
||||
{
|
||||
return DbType.UInt32;
|
||||
}
|
||||
else if (type == typeof (Int64))
|
||||
{
|
||||
return DbType.Int64;
|
||||
}
|
||||
else if (type == typeof (UInt64))
|
||||
{
|
||||
return DbType.UInt64;
|
||||
}
|
||||
else if (type == typeof (Double))
|
||||
{
|
||||
return DbType.Double;
|
||||
}
|
||||
else if (type == typeof (Boolean))
|
||||
{
|
||||
return DbType.Boolean;
|
||||
}
|
||||
else if (type == typeof (Byte[]))
|
||||
{
|
||||
return DbType.Binary;
|
||||
}
|
||||
else
|
||||
{
|
||||
return DbType.String;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="type">a Type</param>
|
||||
/// <returns>a string</returns>
|
||||
/// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
|
||||
public static string sqliteType(Type type)
|
||||
{
|
||||
if (type == typeof (String))
|
||||
{
|
||||
return "varchar(255)";
|
||||
}
|
||||
else if (type == typeof (Int32))
|
||||
{
|
||||
return "integer";
|
||||
}
|
||||
else if (type == typeof (UInt32))
|
||||
{
|
||||
return "integer";
|
||||
}
|
||||
else if (type == typeof (Int64))
|
||||
{
|
||||
return "varchar(255)";
|
||||
}
|
||||
else if (type == typeof (UInt64))
|
||||
{
|
||||
return "varchar(255)";
|
||||
}
|
||||
else if (type == typeof (Double))
|
||||
{
|
||||
return "float";
|
||||
}
|
||||
else if (type == typeof (Boolean))
|
||||
{
|
||||
return "integer";
|
||||
}
|
||||
else if (type == typeof (Byte[]))
|
||||
{
|
||||
return "blob";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "string";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using Mono.Data.SqliteClient;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.SQLiteLegacy
|
||||
{
|
||||
/// <summary>
|
||||
/// A MySQL Interface for the Asset Server
|
||||
/// </summary>
|
||||
public class SQLiteXInventoryData : IXInventoryData
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private SqliteItemHandler m_Items;
|
||||
|
||||
public SQLiteXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
}
|
||||
|
||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Folders.Get(fields, vals);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Items.Get(fields, vals);
|
||||
}
|
||||
|
||||
public bool StoreFolder(XInventoryFolder folder)
|
||||
{
|
||||
return m_Folders.Store(folder);
|
||||
}
|
||||
|
||||
public bool StoreItem(XInventoryItem item)
|
||||
{
|
||||
return m_Items.Store(item);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string field, string val)
|
||||
{
|
||||
return m_Folders.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteItems(string field, string val)
|
||||
{
|
||||
return m_Items.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
return m_Items.GetAssetPermissions(principalID, assetID);
|
||||
}
|
||||
}
|
||||
|
||||
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
|
||||
{
|
||||
public SqliteItemHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
|
||||
|
||||
IDataReader reader = ExecuteReader(cmd, m_Connection);
|
||||
|
||||
int perms = 0;
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
CloseCommand(cmd);
|
||||
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,7 +39,8 @@ namespace OpenSim.Data.Tests
|
|||
public class DataTestUtil
|
||||
{
|
||||
public const uint UNSIGNED_INTEGER_MIN = uint.MinValue;
|
||||
public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue;
|
||||
//public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue;
|
||||
public const uint UNSIGNED_INTEGER_MAX = INTEGER_MAX;
|
||||
|
||||
public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue
|
||||
public const int INTEGER_MAX = int.MaxValue;
|
||||
|
|
|
@ -365,6 +365,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </value>
|
||||
protected HashSet<uint> m_killRecord;
|
||||
|
||||
// protected HashSet<uint> m_attachmentsQueued;
|
||||
// protected HashSet<uint> m_attachmentsSent;
|
||||
|
||||
private int m_moneyBalance;
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
|
@ -456,6 +459,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_killRecord = new HashSet<uint>();
|
||||
// m_attachmentsQueued = new HashSet<uint>();
|
||||
// m_attachmentsSent = new HashSet<uint>();
|
||||
|
||||
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||
m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
|
||||
|
@ -3400,6 +3405,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task);
|
||||
|
||||
// We need to record the avatar local id since the root prim of an attachment points to this.
|
||||
// m_attachmentsSent.Add(data.AvatarLocalID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3523,6 +3531,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
|
||||
|
||||
// if (data.attachment)
|
||||
// m_attachmentsQueued.Add(data.localID);
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
|
||||
}
|
||||
|
@ -3549,14 +3560,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (!m_killRecord.Contains(block.ID))
|
||||
{
|
||||
m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
|
||||
// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
|
||||
// if (m_attachmentsQueued.Contains(block.ID))
|
||||
// {
|
||||
// string text = Util.FieldToString(block.Text);
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
//
|
||||
// if (m_attachmentsSent.Contains(block.ParentID))
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
|
||||
// outPacket.ObjectData[i].ID, text, Name);
|
||||
// "[CLIENT]: Sending full info about attached prim {0} text {1}",
|
||||
// block.ID, text);
|
||||
//
|
||||
// m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
//
|
||||
// m_attachmentsSent.Add(block.ID);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
|
||||
// block.ID, text, block.ParentID);
|
||||
//
|
||||
// lock (m_primFullUpdates.SyncRoot)
|
||||
// m_primFullUpdates.Enqueue(double.MaxValue, block, block.ID);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
// }
|
||||
}
|
||||
// else
|
||||
// {
|
||||
|
@ -4505,6 +4538,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
|
||||
{
|
||||
// if (data.attachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Creating prim update block for {0}, parent {1}, priority {2}",
|
||||
// data.localID, data.parentID, data.priority);
|
||||
|
||||
byte[] objectData = new byte[60];
|
||||
data.pos.ToBytes(objectData, 0);
|
||||
data.vel.ToBytes(objectData, 12);
|
||||
|
|
|
@ -2450,6 +2450,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment);
|
||||
// Console.WriteLine("HERE X");
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
|
@ -2457,9 +2459,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
// Console.WriteLine("HERE Y");
|
||||
|
||||
if (m_AvatarFactory != null)
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
|
||||
// Console.WriteLine("HERE Z");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == primLocalID)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name);
|
||||
((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1833,6 +1833,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return sceneObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object into the scene that has come from storage
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup">
|
||||
/// If true, changes to the object will be reflected in its persisted data
|
||||
/// If false, the persisted data will not be changed even if the object in the scene is changed
|
||||
/// </param>
|
||||
/// <param name="alreadyPersisted">
|
||||
/// If true, we won't persist this object until it changes
|
||||
/// If false, we'll persist this object immediately
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// </returns>
|
||||
public bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object into the scene that has come from storage
|
||||
/// </summary>
|
||||
|
@ -1852,7 +1874,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
{
|
||||
return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted);
|
||||
return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1886,7 +1908,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete every object from the scene
|
||||
/// Delete every object from the scene. This does not include attachments worn by avatars.
|
||||
/// </summary>
|
||||
public void DeleteAllSceneObjects()
|
||||
{
|
||||
|
@ -1897,10 +1919,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (EntityBase e in entities)
|
||||
{
|
||||
if (e is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectGroup sog = (SceneObjectGroup)e;
|
||||
if (!sog.IsAttachment)
|
||||
DeleteSceneObject((SceneObjectGroup)e, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronously delete the given object from the scene.
|
||||
|
@ -2533,10 +2559,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (sceneObject.IsAttachmentCheckFull()) // Attachment
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
|
||||
|
||||
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
|
||||
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
AddRestoredSceneObject(sceneObject, false, false);
|
||||
AddRestoredSceneObject(sceneObject, false, false, false);
|
||||
|
||||
// Handle attachment special case
|
||||
SceneObjectPart RootPrim = sceneObject.RootPart;
|
||||
|
@ -2544,6 +2572,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Fix up attachment Parent Local ID
|
||||
ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
|
||||
|
||||
// Console.WriteLine("AAAA");
|
||||
|
||||
//uint parentLocalID = 0;
|
||||
if (sp != null)
|
||||
{
|
||||
|
@ -2563,19 +2593,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.DebugFormat(
|
||||
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
AttachObject(
|
||||
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
grp.SendGroupFullUpdate();
|
||||
|
||||
//grp.SendGroupFullUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
|
||||
}
|
||||
|
||||
// Console.WriteLine("BBBB");
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
|
||||
|
||||
AddRestoredSceneObject(sceneObject, true, false);
|
||||
|
||||
if (!Permissions.CanObjectEntry(sceneObject.UUID,
|
||||
|
|
|
@ -1383,7 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// now we have a child agent in this region. Request all interesting data about other (root) agents
|
||||
agent.SendInitialFullUpdateToAllClients();
|
||||
|
||||
// Console.WriteLine("SCS 1");
|
||||
agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
|
||||
// Console.WriteLine("SCS 2");
|
||||
|
||||
// m_scene.SendKillObject(m_localId);
|
||||
|
||||
|
|
|
@ -216,11 +216,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If true, we won't persist this object until it changes
|
||||
/// If false, we'll persist this object immediately
|
||||
/// </param>
|
||||
/// <param name="sendClientUpdate">
|
||||
/// If true, we send updates to the client to tell it about this object
|
||||
/// If false, we leave it up to the caller to do this
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// </returns>
|
||||
protected internal bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
|
||||
{
|
||||
if (!alreadyPersisted)
|
||||
{
|
||||
|
@ -228,9 +232,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
return AddSceneObject(sceneObject, attachToBackup, true);
|
||||
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Add an object into the scene that has come from storage
|
||||
// /// </summary>
|
||||
// /// <param name="sceneObject"></param>
|
||||
// /// <param name="attachToBackup">
|
||||
// /// If true, changes to the object will be reflected in its persisted data
|
||||
// /// If false, the persisted data will not be changed even if the object in the scene is changed
|
||||
// /// </param>
|
||||
// /// <param name="alreadyPersisted">
|
||||
// /// If true, we won't persist this object until it changes
|
||||
// /// If false, we'll persist this object immediately
|
||||
// /// </param>
|
||||
// /// <returns>
|
||||
// /// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
// /// </returns>
|
||||
// protected internal bool AddRestoredSceneObject(
|
||||
// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
// {
|
||||
// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Add a newly created object to the scene. This will both update the scene, and send information about the
|
||||
/// new object to all clients interested in the scene.
|
||||
|
@ -611,11 +636,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected internal bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
// Console.WriteLine("HERE A");
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// Console.WriteLine("HERE -1");
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
|
@ -654,9 +681,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
itemId = group.GetFromItemID();
|
||||
}
|
||||
|
||||
// Console.WriteLine("HERE 0");
|
||||
m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
|
||||
|
||||
// Console.WriteLine("HERE 1");
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
|
||||
// Console.WriteLine("HERE 2");
|
||||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
//
|
||||
|
|
|
@ -1494,6 +1494,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId);
|
||||
|
||||
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||
|
||||
lock (m_parts)
|
||||
|
@ -1513,6 +1517,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="part"></param>
|
||||
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
|
@ -1994,6 +1999,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
|
||||
|
||||
RootPart.AddFullUpdateToAvatar(presence);
|
||||
|
@ -2026,6 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleGroupForFullUpdate()
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
|
||||
|
||||
checkAtTargets();
|
||||
|
|
|
@ -1262,13 +1262,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
avatars[i].SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
AddFullUpdateToAvatar(avatars[i]);
|
||||
}
|
||||
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
|
||||
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
|
@ -1287,13 +1288,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
avatars[i].SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
AddTerseUpdateToAvatar(avatars[i]);
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
|
||||
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
|
@ -2727,7 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleFullUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
|
@ -2840,6 +2843,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
|
||||
|
||||
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
||||
}
|
||||
|
||||
|
@ -2848,6 +2855,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
|
||||
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
|
@ -2859,6 +2870,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
|
||||
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
|
@ -2914,10 +2929,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//isattachment = ParentGroup.RootPart.IsAttachment;
|
||||
|
||||
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
||||
remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
|
||||
|
||||
double priority = ParentGroup.GetUpdatePriority(remoteClient);
|
||||
if (IsRoot && IsAttachment)
|
||||
{
|
||||
if (double.MinValue == priority)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SOP]: Couldn't raise update priority of root part for attachment {0} {1} because priority is already highest value",
|
||||
Name, LocalId);
|
||||
}
|
||||
else
|
||||
{
|
||||
priority = double.MinValue;
|
||||
}
|
||||
}
|
||||
|
||||
remoteClient.SendPrimitiveToClient(
|
||||
new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
|
||||
lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
|
||||
m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
|
||||
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2965,6 +2997,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
|
||||
|
||||
AddFullUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
}
|
||||
|
|
|
@ -3873,6 +3873,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private double UpdatePriority(UpdatePriorityData data)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID);
|
||||
|
||||
EntityBase entity;
|
||||
SceneObjectGroup group;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
@ -39,6 +40,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
public class SceneViewer : ISceneViewer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected ScenePresence m_presence;
|
||||
protected UpdateQueue m_partsUpdateQueue = new UpdateQueue();
|
||||
protected Queue<SceneObjectGroup> m_pendingObjects;
|
||||
|
@ -60,6 +63,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="part"></param>
|
||||
public void QueuePartForUpdate(SceneObjectPart part)
|
||||
{
|
||||
// if (part.IsAttachment)
|
||||
// m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
|
||||
|
||||
lock (m_partsUpdateQueue)
|
||||
{
|
||||
m_partsUpdateQueue.Enqueue(part);
|
||||
|
@ -134,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// m_log.DebugFormat(AddFullUpdateToAvatar
|
||||
// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
|
||||
// part.Name, part.UUID, part.TimeStampTerse);
|
||||
|
||||
|
|
|
@ -146,6 +146,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
|
||||
c.Sender = null;
|
||||
c.SenderUUID = UUID.Zero;
|
||||
c.Scene = m_scene;
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}",
|
||||
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.Globalization;
|
|||
using System.Reflection;
|
||||
using System.IO;
|
||||
using Microsoft.CSharp;
|
||||
using Microsoft.JScript;
|
||||
//using Microsoft.JScript;
|
||||
using Microsoft.VisualBasic;
|
||||
using log4net;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
|
||||
private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
|
||||
private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
|
||||
private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
|
||||
// private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider();
|
||||
private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp
|
||||
private static YP2CSConverter YP_Converter = new YP2CSConverter();
|
||||
|
||||
|
@ -395,9 +395,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
case enumCompileType.vb:
|
||||
compileScript = CreateVBCompilerScript(compileScript);
|
||||
break;
|
||||
case enumCompileType.js:
|
||||
compileScript = CreateJSCompilerScript(compileScript);
|
||||
break;
|
||||
// case enumCompileType.js:
|
||||
// compileScript = CreateJSCompilerScript(compileScript);
|
||||
// break;
|
||||
case enumCompileType.yp:
|
||||
compileScript = CreateYPCompilerScript(compileScript);
|
||||
break;
|
||||
|
@ -420,16 +420,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
}
|
||||
}
|
||||
|
||||
private static string CreateJSCompilerScript(string compileScript)
|
||||
{
|
||||
compileScript = String.Empty +
|
||||
"import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
|
||||
"package SecondLife {\r\n" +
|
||||
"class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
|
||||
compileScript +
|
||||
"} }\r\n";
|
||||
return compileScript;
|
||||
}
|
||||
// private static string CreateJSCompilerScript(string compileScript)
|
||||
// {
|
||||
// compileScript = String.Empty +
|
||||
// "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
|
||||
// "package SecondLife {\r\n" +
|
||||
// "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
|
||||
// compileScript +
|
||||
// "} }\r\n";
|
||||
// return compileScript;
|
||||
// }
|
||||
|
||||
private static string CreateCSCompilerScript(string compileScript)
|
||||
{
|
||||
|
@ -580,10 +580,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
}
|
||||
} while (!complete);
|
||||
break;
|
||||
case enumCompileType.js:
|
||||
results = JScodeProvider.CompileAssemblyFromSource(
|
||||
parameters, Script);
|
||||
break;
|
||||
// case enumCompileType.js:
|
||||
// results = JScodeProvider.CompileAssemblyFromSource(
|
||||
// parameters, Script);
|
||||
// break;
|
||||
case enumCompileType.yp:
|
||||
results = YPcodeProvider.CompileAssemblyFromSource(
|
||||
parameters, Script);
|
||||
|
|
|
@ -541,7 +541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
m_CurrentResult = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetState(string state)
|
||||
|
@ -991,7 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public string GetXMLState()
|
||||
{
|
||||
bool run = Running;
|
||||
Stop(100);
|
||||
bool stopped = Stop(100);
|
||||
Running = run;
|
||||
|
||||
// We should not be doing this, but since we are about to
|
||||
|
@ -1002,6 +1002,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
// Force an update of the in-memory plugin data
|
||||
//
|
||||
if (!stopped)
|
||||
return String.Empty;
|
||||
|
||||
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
|
||||
|
||||
return ScriptSerializer.Serialize(this);
|
||||
|
|
Binary file not shown.
|
@ -13,6 +13,8 @@
|
|||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<conversionPattern value="%date{HH:mm:ss} - %message" />
|
||||
<!-- Use the line below instead of the one above if you want milliseconds in your log timestamps -->
|
||||
<!-- <conversionPattern value="%date{HH:mm:ss,fff} - %message" /> -->
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
|
|
|
@ -126,9 +126,15 @@
|
|||
;storage_plugin = "OpenSim.Data.Null.dll"
|
||||
|
||||
; --- To use sqlite as region storage:
|
||||
; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
|
||||
; If you are using Mono you probably should be using MySQL
|
||||
;
|
||||
; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
|
||||
; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
|
||||
; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
|
||||
; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
|
||||
;
|
||||
; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
|
||||
storage_plugin = "OpenSim.Data.SQLite.dll"
|
||||
;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
|
||||
storage_connection_string="URI=file:OpenSim.db,version=3";
|
||||
|
||||
; --- To use MySQL storage, supply your own connection string (this is only an example):
|
||||
|
|
|
@ -4,7 +4,15 @@
|
|||
;
|
||||
;--- For SQLite
|
||||
StorageProvider = "OpenSim.Data.SQLite.dll"
|
||||
;--- For MySql
|
||||
|
||||
; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
|
||||
; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
|
||||
; for more details
|
||||
;StorageProvider = "OpenSim.Data.SQLiteLegacy.dll";
|
||||
|
||||
; MySql
|
||||
; Uncomment these lines if you want to use mysql storage
|
||||
; Change the connection string to your db details
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||
|
||||
|
|
45
prebuild.xml
45
prebuild.xml
|
@ -765,7 +765,6 @@
|
|||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -1619,7 +1618,6 @@
|
|||
<Reference name="GlynnTucker.Cache.dll"/>
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -1702,7 +1700,6 @@
|
|||
<Reference name="Mono.Addins.dll" />
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -2473,7 +2470,7 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLiteLegacy" path="OpenSim/Data/SQLiteLegacy" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
|
@ -2510,6 +2507,42 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="Mono.Data.Sqlite"/>
|
||||
<Reference name="Mono.Addins.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true" >
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
<Match path="Resources" pattern="*.sql" buildAction="EmbeddedResource"/>
|
||||
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -2671,7 +2704,6 @@
|
|||
|
||||
<ReferencePath>../../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="OpenSim.Framework" />
|
||||
<Reference name="OpenSim.Region.Framework" />
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
|
@ -2808,7 +2840,6 @@
|
|||
<Reference name="Mono.Addins"/>
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -3270,7 +3301,6 @@
|
|||
<Reference name="nunit.framework.dll"/>
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
@ -3334,7 +3364,6 @@
|
|||
<Reference name="nunit.framework.dll"/>
|
||||
|
||||
<!-- For scripting in funny languages by default -->
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="Nini.dll" />
|
||||
|
|
Loading…
Reference in New Issue