minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()
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e36799f515
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a1669be6c3
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@ -361,6 +361,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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result[i] = (string)(LSL_String)plist[i];
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else if (plist[i] is LSL_Integer)
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result[i] = (int)(LSL_Integer)plist[i];
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// The int check exists because of the many plain old int script constants in ScriptBase which
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// are not LSL_Integers.
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else if (plist[i] is int)
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result[i] = plist[i];
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else if (plist[i] is LSL_Float)
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