adding a few more prep parts for this object
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			@ -38,21 +38,21 @@ namespace OpenSim.Framework
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        // these are guessed at by the list here -
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        // http://wiki.secondlife.com/wiki/Avatar_Appearance.  We'll
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        // correct them over time for when were are wrong.
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        public const int BODY = 0;
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        public const int SKIN = 1;
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        public const int HAIR = 2;
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        public const int EYES = 3;
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        public const int SHIRT = 4;
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        public const int PANTS = 5;
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        public const int SHOES = 6;
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        public const int SOCKS = 7;
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        public const int JACKET = 8;
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        public const int GLOVES = 9;
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        public const int UNDERSHIRT = 10;
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        public const int UNDERPANTS = 11;
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        public const int SKIRT = 12;
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        public readonly static int BODY = 0;
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        public readonly static int SKIN = 1;
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        public readonly static int HAIR = 2;
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        public readonly static int EYES = 3;
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        public readonly static int SHIRT = 4;
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        public readonly static int PANTS = 5;
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        public readonly static int SHOES = 6;
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        public readonly static int SOCKS = 7;
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        public readonly static int JACKET = 8;
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        public readonly static int GLOVES = 9;
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        public readonly static int UNDERSHIRT = 10;
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        public readonly static int UNDERPANTS = 11;
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        public readonly static int SKIRT = 12;
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        private const int MAX_WEARABLES = 13;
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        private readonly static int MAX_WEARABLES = 13;
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        private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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        private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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			@ -63,7 +63,11 @@ namespace OpenSim.Framework
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        private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
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        private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
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        public readonly static int VISUALPARAM_COUNT = 218;
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        private AvatarWearable[] _wearables;
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        private byte[] _visualParams;  
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        private byte[] _texture;
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        private LLUUID _user;
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        private int _serial;
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			@ -77,6 +81,21 @@ namespace OpenSim.Framework
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            }
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            _serial = 0;
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            _user = LLUUID.Zero;
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            _visualParams = new byte[VISUALPARAM_COUNT];
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        }
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        public byte[] Texture {
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            get { return _texture; }
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            set { _texture = value; }
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        }
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        public byte[] VisualParams {
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            get { return _visualParams; }
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            set { _visualParams = value; }
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        }
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        public AvatarWearable[] Wearables {
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            get { return _wearables; }
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        }
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        public LLUUID User {
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