adding a few more prep parts for this object

0.6.0-stable
Sean Dague 2008-05-02 18:25:53 +00:00
parent 4dc75e4b76
commit a1c0e89067
1 changed files with 33 additions and 14 deletions

View File

@ -38,21 +38,21 @@ namespace OpenSim.Framework
// these are guessed at by the list here -
// http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
// correct them over time for when were are wrong.
public const int BODY = 0;
public const int SKIN = 1;
public const int HAIR = 2;
public const int EYES = 3;
public const int SHIRT = 4;
public const int PANTS = 5;
public const int SHOES = 6;
public const int SOCKS = 7;
public const int JACKET = 8;
public const int GLOVES = 9;
public const int UNDERSHIRT = 10;
public const int UNDERPANTS = 11;
public const int SKIRT = 12;
public readonly static int BODY = 0;
public readonly static int SKIN = 1;
public readonly static int HAIR = 2;
public readonly static int EYES = 3;
public readonly static int SHIRT = 4;
public readonly static int PANTS = 5;
public readonly static int SHOES = 6;
public readonly static int SOCKS = 7;
public readonly static int JACKET = 8;
public readonly static int GLOVES = 9;
public readonly static int UNDERSHIRT = 10;
public readonly static int UNDERPANTS = 11;
public readonly static int SKIRT = 12;
private const int MAX_WEARABLES = 13;
private readonly static int MAX_WEARABLES = 13;
private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@ -63,7 +63,11 @@ namespace OpenSim.Framework
private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120");
private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
public readonly static int VISUALPARAM_COUNT = 218;
private AvatarWearable[] _wearables;
private byte[] _visualParams;
private byte[] _texture;
private LLUUID _user;
private int _serial;
@ -77,6 +81,21 @@ namespace OpenSim.Framework
}
_serial = 0;
_user = LLUUID.Zero;
_visualParams = new byte[VISUALPARAM_COUNT];
}
public byte[] Texture {
get { return _texture; }
set { _texture = value; }
}
public byte[] VisualParams {
get { return _visualParams; }
set { _visualParams = value; }
}
public AvatarWearable[] Wearables {
get { return _wearables; }
}
public LLUUID User {