* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.

afrisby
Adam Frisby 2007-08-01 23:02:54 +00:00
parent 38cd3bf185
commit a250d24492
1 changed files with 6 additions and 6 deletions

View File

@ -57,27 +57,27 @@ namespace OpenSim.Region.Environment.Scenes
{
case 0:
// flatten terrain
Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0);
break;
case 1:
// raise terrain
Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 2:
//lower terrain
Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0);
break;
case 3:
// smooth terrain
Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0);
break;
case 4:
// noise
Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0);
break;
case 5:
// revert
Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0);
break;
// CLIENT EXTENSIONS GO HERE