* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
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38cd3bf185
commit
a250d24492
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@ -57,27 +57,27 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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case 0:
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case 0:
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// flatten terrain
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// flatten terrain
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Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0);
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Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0);
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break;
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break;
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case 1:
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case 1:
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// raise terrain
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// raise terrain
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Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0);
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Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0);
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break;
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break;
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case 2:
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case 2:
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//lower terrain
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//lower terrain
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Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0);
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Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0);
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break;
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break;
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case 3:
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case 3:
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// smooth terrain
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// smooth terrain
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Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0);
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Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0);
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break;
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break;
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case 4:
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case 4:
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// noise
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// noise
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Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0);
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Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0);
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break;
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break;
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case 5:
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case 5:
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// revert
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// revert
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Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0);
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Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0);
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break;
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break;
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// CLIENT EXTENSIONS GO HERE
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// CLIENT EXTENSIONS GO HERE
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