* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.

afrisby
Adam Frisby 2007-08-01 23:02:54 +00:00
parent 38cd3bf185
commit a250d24492
1 changed files with 6 additions and 6 deletions

View File

@ -57,27 +57,27 @@ namespace OpenSim.Region.Environment.Scenes
{ {
case 0: case 0:
// flatten terrain // flatten terrain
Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0);
break; break;
case 1: case 1:
// raise terrain // raise terrain
Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0);
break; break;
case 2: case 2:
//lower terrain //lower terrain
Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0);
break; break;
case 3: case 3:
// smooth terrain // smooth terrain
Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0);
break; break;
case 4: case 4:
// noise // noise
Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0);
break; break;
case 5: case 5:
// revert // revert
Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0);
break; break;
// CLIENT EXTENSIONS GO HERE // CLIENT EXTENSIONS GO HERE