configuration options relative to last tow commits

avinationmerge
UbitUmarov 2015-11-13 02:18:12 +00:00
parent 75befda6df
commit a2a71f0951
1 changed files with 18 additions and 0 deletions

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@ -166,12 +166,30 @@
; into a restart. ; into a restart.
InworldRestartShutsDown = false InworldRestartShutsDown = false
; Use of normalized 55FPS statistics
; Opensim does not have a frame rate control like other simulators
; Most parameters that control timing can be configurable region by region
; To achive closer compatibility with values expected by viewers, scripts and users
; some parameters are converted to a equivalent per frame value.
; Adicionaly they are scaled to values they whould have on a system running at a nominal 55 frames per second rate
; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
; You can choose to not apply this scale factor setting Normalized55FPS to false.
; Normalized55FPS = true
; The minimum proportion of a second that any particular frame can take to execute. ; The minimum proportion of a second that any particular frame can take to execute.
; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
MinFrameTime = 0.089 MinFrameTime = 0.089
; The values below represent the percentage of the target frame time that,
; when underrun, should trigger yellow or red in the lag meter.
; Less than 60% of FPS is amber by default, less then 40% is red.
; These values are advisory. Viewers may choose to not use them but it is
; encouraged that they do.
; FrameTimeWarnPercent = 60;
; FrameTimeCritPercent = 40;
; Send scheduled updates to objects in the scene ; Send scheduled updates to objects in the scene
; This must be a whole number ; This must be a whole number
UpdateObjectsEveryNFrames = 1; UpdateObjectsEveryNFrames = 1;