configuration options relative to last tow commits
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@ -166,12 +166,30 @@
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; into a restart.
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; into a restart.
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InworldRestartShutsDown = false
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InworldRestartShutsDown = false
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; Use of normalized 55FPS statistics
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; Opensim does not have a frame rate control like other simulators
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; Most parameters that control timing can be configurable region by region
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; To achive closer compatibility with values expected by viewers, scripts and users
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; some parameters are converted to a equivalent per frame value.
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; Adicionaly they are scaled to values they whould have on a system running at a nominal 55 frames per second rate
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; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
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; You can choose to not apply this scale factor setting Normalized55FPS to false.
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; Normalized55FPS = true
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; The minimum proportion of a second that any particular frame can take to execute.
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; The minimum proportion of a second that any particular frame can take to execute.
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; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
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; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
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; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
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; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
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; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
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; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
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MinFrameTime = 0.089
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MinFrameTime = 0.089
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; The values below represent the percentage of the target frame time that,
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; when underrun, should trigger yellow or red in the lag meter.
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; Less than 60% of FPS is amber by default, less then 40% is red.
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; These values are advisory. Viewers may choose to not use them but it is
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; encouraged that they do.
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; FrameTimeWarnPercent = 60;
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; FrameTimeCritPercent = 40;
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; Send scheduled updates to objects in the scene
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; Send scheduled updates to objects in the scene
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; This must be a whole number
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; This must be a whole number
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UpdateObjectsEveryNFrames = 1;
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UpdateObjectsEveryNFrames = 1;
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