Temporarily reinstate prim counting in the update loop to make the production
systems runavinationmerge
parent
fe2d9be0cf
commit
a30bbcbb64
|
@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private int m_update_events = 1;
|
private int m_update_events = 1;
|
||||||
private int m_update_backup = 200;
|
private int m_update_backup = 200;
|
||||||
private int m_update_terrain = 50;
|
private int m_update_terrain = 50;
|
||||||
// private int m_update_land = 1;
|
private int m_update_land = 10;
|
||||||
private int m_update_coarse_locations = 50;
|
private int m_update_coarse_locations = 50;
|
||||||
|
|
||||||
private int frameMS;
|
private int frameMS;
|
||||||
|
@ -1330,12 +1330,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (m_frame % m_update_land == 0)
|
if (m_frame % m_update_land == 0)
|
||||||
//{
|
{
|
||||||
// int ldMS = Util.EnvironmentTickCount();
|
int ldMS = Util.EnvironmentTickCount();
|
||||||
// UpdateLand();
|
UpdateLand();
|
||||||
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||||
//}
|
}
|
||||||
|
|
||||||
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||||
|
|
Loading…
Reference in New Issue