* prune and regrade log messages relating to client login and logout

0.6.2-post-fixes
Justin Clarke Casey 2009-01-06 21:39:55 +00:00
parent 31b0f07085
commit a31792ee5c
21 changed files with 92 additions and 181 deletions

View File

@ -71,12 +71,10 @@ namespace OpenSim.Framework
public void Remove(uint id)
{
//m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count);
lock (m_clients)
{
m_clients.Remove(id);
}
m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count);
}
public void Add(uint id, IClientAPI client)

View File

@ -80,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
if (userID == UUID.Zero)
return;
m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
//m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
GetUserDetails(userID);
}
@ -95,7 +95,6 @@ namespace OpenSim.Framework.Communications.Cache
{
if (m_userProfiles.ContainsKey(userId))
{
m_log.DebugFormat("[USER CACHE]: Removing user {0}", userId);
m_userProfiles.Remove(userId);
return true;
}

View File

@ -157,7 +157,9 @@ namespace OpenSim.Framework.Communications.Capabilities
{
// the root of all evil
m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
m_log.Warn("[SEED]: " + capsBase + m_requestPath);
m_log.DebugFormat(
"[CAPS]: Registering seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,
@ -209,7 +211,7 @@ namespace OpenSim.Framework.Communications.Capabilities
public void RegisterHandler(string capName, IRequestHandler handler)
{
m_capsHandlers[capName] = handler;
m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
//m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
}
/// <summary>
@ -242,10 +244,12 @@ namespace OpenSim.Framework.Communications.Capabilities
public string CapsRequest(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
//Console.WriteLine("caps request " + request);
//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
return result;
}

View File

@ -547,9 +547,6 @@ namespace OpenSim.Framework.Communications
if (userProfile != null)
{
// This line needs to be in side the above if statement or the UserServer will crash on some logouts.
m_log.Info("[LOGOUT]: " + userProfile.FirstName + " " + userProfile.SurName + " from " + regionhandle + "(" + position.X + "," + position.Y + "," + position.Z + ")");
UserAgentData userAgent = userProfile.CurrentAgent;
if (userAgent != null)
{

View File

@ -277,7 +277,7 @@ namespace OpenSim.Grid.UserServer
private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
{
List<InventoryItemBase> gestures = m_inventoryService.GetActiveGestures(theUser.ID);
m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
ArrayList list = new ArrayList();
if (gestures != null)
{

View File

@ -534,8 +534,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_clientPingTimer.Enabled = false;
m_log.DebugFormat(
"[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}",
shutdownCircuit, m_scene.RegionInfo.RegionName);
"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
m_PacketHandler.Flush();
@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void ClientLoop()
{
m_log.DebugFormat(
"[CLIENT]: Entered main packet processing loop for {0} {1}", FirstName, LastName);
"[CLIENT]: Entered main packet processing loop for {0} in {1}", Name, Scene.RegionInfo.RegionName);
while (IsActive)
{
@ -3807,7 +3807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <returns></returns>
protected virtual bool Logout(IClientAPI client)
{
m_log.Info("[CLIENT]: Got a logout request");
m_log.InfoFormat("[CLIENT]: Got a logout request for {0} in {1}", Name, Scene.RegionInfo.RegionName);
handlerLogout = OnLogout;
@ -4419,8 +4419,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerRequestWearables != null)
{
m_log.DebugFormat("[APPEARANCE]: Wearables requested by {0}", Name);
handlerRequestWearables();
}

View File

@ -258,7 +258,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void WipeClean()
{
m_log.Info("[PACKETQUEUE] Wiping Packet Queues Clean");
lock (this)
{
ResendOutgoingPacketQueue.Clear();
@ -275,7 +274,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Close()
{
m_log.Info("[PACKETQUEUE] Close called");
Flush();
WipeClean(); // I'm sure there's a dirty joke in here somewhere. -AFrisby

View File

@ -407,9 +407,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="epSender"></param>
/// <param name="epProxy"></param>
protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
{
m_log.Debug("[CONNECTION DEBUGGING] AddNewClient Called");
{
//Slave regions don't accept new clients
if (m_localScene.Region_Status != RegionStatus.SlaveScene)
{
@ -426,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
m_log.Info("[CLIENT]: Got authenticated connection from " + epSender);
m_log.Debug("[CLIENT]: Got authenticated connection from " + epSender);
}
lock (clientCircuits)

View File

@ -266,7 +266,7 @@ namespace OpenSim.Region.Communications.Local
private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
{
List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
ArrayList list = new ArrayList();
if (gestures != null)
{

View File

@ -622,12 +622,12 @@ namespace OpenSim.Region.Communications.OGS1
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
m_log.Debug("[CLIENT]: Child agent detected");
//m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true;
}
else
{
m_log.Debug("[CLIENT]: Main agent detected");
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
(float)Convert.ToDecimal((string)requestData["startpos_y"]),

View File

@ -57,13 +57,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
if (appearance != null)
{
//SetAppearanceAssets(profile, ref appearance);
m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
//m_log.DebugFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
return true;
}
}
appearance = CreateDefault(avatarId);
m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
return false;
}
@ -172,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
AvatarAppearance avatAppearance = null;
if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
{
m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
avatAppearance = avatar.Appearance;
}
m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
if (profile != null)
{

View File

@ -305,7 +305,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_rootAgents.ContainsKey(AgentId))
{
m_rootAgents.Remove(AgentId);
m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent was closed.");
}
}
}
@ -315,7 +314,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
lock (m_rootAgents)
{
m_rootAgents[avatar.UUID] = avatar.RegionHandle;
m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
// Claim User! my user! Mine mine mine!
}
}
@ -331,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
{
m_rootAgents.Remove(avatar.UUID);
m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
m_log.Debug("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
}
}
}
@ -799,11 +797,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
/// <param name="iAmOnline"></param>
private void SendPresenceState(IClientAPI client, List<FriendListItem> friendList, bool iAmOnline)
{
m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
//m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
if (friendList == null || friendList.Count == 0)
{
m_log.DebugFormat("[FRIEND]: {0} doesn't have friends.", client.Name);
//m_log.DebugFormat("[FRIEND]: {0} doesn't have friends.", client.Name);
return; // nothing we can do if she doesn't have friends...
}
@ -984,8 +982,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private void OnLogout(IClientAPI remoteClient)
{
m_log.DebugFormat("[FRIEND]: Client {0} logged out", remoteClient.Name);
List<FriendListItem> fl;
lock (m_friendLists)
{

View File

@ -64,13 +64,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
if (groupsConfig == null)
{
m_log.Info("[GROUPS] No configuration found. Using defaults");
m_log.Info("[GROUPS]: No configuration found. Using defaults");
}
else
{
if (!groupsConfig.GetBoolean("Enabled", false))
{
m_log.Info("[GROUPS] Groups disabled in configuration");
m_log.Info("[GROUPS]: Groups disabled in configuration");
return;
}
@ -78,8 +78,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
return;
}
m_log.Info("[GROUPS] Activated default groups module");
lock (m_SceneList)
{
if (!m_SceneList.Contains(scene))
@ -109,7 +107,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
public void Close()
{
m_log.Info("[GROUP]: Shutting down group module.");
// m_log.Debug("[GROUPS]: Shutting down group module.");
lock (m_ClientMap)
{
m_ClientMap.Clear();
@ -135,7 +134,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
private void OnNewClient(IClientAPI client)
{
// Subscribe to instant messages
client.OnInstantMessage += OnInstantMessage;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
@ -148,9 +146,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
}
}
m_log.Info("[GROUP]: Adding " + client.Name + " to " +
osGroup.GroupName + " ");
GroupMembershipData[] updateGroups = new GroupMembershipData[1];
updateGroups[0] = osGroup;
@ -211,17 +206,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
{
if (m_ClientMap.ContainsKey(agentID))
{
IClientAPI cli = m_ClientMap[agentID];
if (cli != null)
{
m_log.Info("[GROUP]: Removing all reference to groups "+
"for " + cli.Name);
}
else
{
m_log.Info("[GROUP]: Removing all reference to groups "+
"for " + agentID.ToString());
}
// IClientAPI cli = m_ClientMap[agentID];
// if (cli != null)
// {
// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
// }
// else
// {
// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
// }
m_ClientMap.Remove(agentID);
}
}

View File

@ -245,7 +245,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
// Triggered when the user logs off.
public void OnLogout(IClientAPI client)
{
m_log.DebugFormat("[PRESENCE]: Got OnLogout from {0}", client.Name);
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
@ -343,12 +342,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
Hashtable responseData = (Hashtable)resp.Value;
if (responseData == null || (!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
}
}
catch (System.Net.WebException)
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
}
}
@ -366,12 +365,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
Hashtable responseData = (Hashtable)resp.Value;
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
}
}
catch (System.Net.WebException)
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
}
}
@ -391,12 +390,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
Hashtable responseData = (Hashtable)resp.Value;
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent location for {0}", agentID.ToString());
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
}
}
catch (System.Net.WebException)
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent location for {0}", agentID.ToString());
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
}
}
@ -416,12 +415,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
Hashtable responseData = (Hashtable)resp.Value;
if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent leaving for {0}", agentID.ToString());
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
}
}
catch (System.Net.WebException)
{
m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent leaving for {0}", agentID.ToString());
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
}
}
}

View File

@ -72,7 +72,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>();
private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
#region IRegionModule methods
public void Initialise(Scene scene, IConfigSource config)
@ -101,11 +100,8 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
// circuit is there.
scene.EventManager.OnClientClosed += ClientClosed;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_log.DebugFormat("[EVENTQUEUE]: Enabled EventQueueGetModule for region {0}", scene.RegionInfo.RegionName);
}
else
{
@ -149,10 +145,13 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
{
if (!queues.ContainsKey(agentId))
{
m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId,
m_scene.RegionInfo.RegionName);
m_log.DebugFormat(
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
agentId, m_scene.RegionInfo.RegionName);
queues[agentId] = new BlockingLLSDQueue();
}
return queues[agentId];
}
}
@ -179,17 +178,19 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
public bool Enqueue(OSD ev, UUID avatarID)
{
m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
//m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
try
{
BlockingLLSDQueue queue = GetQueue(avatarID);
if (queue != null)
queue.Enqueue(ev);
} catch(NullReferenceException e)
}
catch(NullReferenceException e)
{
m_log.Debug("[EVENTQUEUE] Caught exception: " + e);
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
return false;
}
return true;
}
@ -234,7 +235,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
{
m_AvatarQueueUUIDMapping.Remove(ky);
m_scene.CommsManager.HttpServer.RemoveHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/");
m_log.Debug("[EVENTQUEUE]: Removing " + "/CAPS/EQG/" + ky.ToString() + "/");
}
}
@ -258,14 +258,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
m_QueueUUIDAvatarMapping.Remove(ky);
}
m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName);
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
avatar.UUID, localLandID, m_scene.RegionInfo.RegionName);
}
private void MakeChildAgent(ScenePresence avatar)
@ -283,7 +275,11 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
public void OnRegisterCaps(UUID agentID, Caps caps)
{
m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
// Register an event queue for the client
//m_log.DebugFormat(
// "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
// agentID, caps, m_scene.RegionInfo.RegionName);
// Let's instantiate a Queue for this agent right now
TryGetQueue(agentID);
@ -302,7 +298,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
else
{
EventQueueGetUUID = UUID.Random();
m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
}
}
@ -318,13 +314,12 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
}
m_log.DebugFormat("[EVENTQUEUE]: CAPS URL: {0}", capsBase + EventQueueGetUUID.ToString() + "/");
// Register this as a caps handler
caps.RegisterHandler("EventQueueGet",
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessQueue(m_dhttpMethod,agentID, caps);
return ProcessQueue(m_dhttpMethod, agentID, caps);
}));
// This will persist this beyond the expiry of the caps handlers
@ -339,7 +334,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
}
}
public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps)
public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
{
// TODO: this has to be redone to not busy-wait (and block the thread),
// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
@ -382,9 +377,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
responsedata["error_status_text"] = "Upstream error:";
responsedata["http_protocol_version"] = "HTTP/1.0";
return responsedata;
}
}
OSDArray array = new OSDArray();
if (element == null) // didn't have an event in 15s
@ -416,7 +409,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
responsedata["content_type"] = "application/xml";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
return responsedata;
}
@ -561,6 +554,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
{
//return new LLSD();
}
return new OSDString("shutdown404!");
}
}

View File

@ -144,22 +144,20 @@ namespace OpenSim.Region.Environment.Modules
//m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString());
LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length));
m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
m_log.Debug("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
}
// Called immediately after the module is loaded for a given region
// i.e. Immediately after instance creation.
public void Initialise(Scene scene, IConfigSource config)
{
m_log.Debug("[SUN] Initializing");
m_scene = scene;
m_frame = 0;
TimeZone local = TimeZone.CurrentTimeZone;
TicksOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.Debug("[SUN] localtime offset is " + TicksOffset);
m_log.Debug("[SUN]: localtime offset is " + TicksOffset);
// Align ticks with Second Life
@ -185,7 +183,7 @@ namespace OpenSim.Region.Environment.Modules
}
catch (Exception e)
{
m_log.Debug("[SUN] Configuration access failed, using defaults. Reason: "+e.Message);
m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: "+e.Message);
m_mode = d_mode;
m_year_length = d_year_length;
m_day_length = d_day_length;
@ -231,10 +229,10 @@ namespace OpenSim.Region.Environment.Modules
ready = true;
m_log.Debug("[SUN] Mode is "+m_mode);
m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
m_log.Debug("[SUN] Axis offset is "+m_day_night);
m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames");
m_log.Debug("[SUN]: Mode is "+m_mode);
m_log.Debug("[SUN]: Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
m_log.Debug("[SUN]: Axis offset is "+m_day_night);
m_log.Debug("[SUN]: Positional data updated every "+m_frame_mod+" frames");
break;
}
@ -276,7 +274,6 @@ namespace OpenSim.Region.Environment.Modules
if (!sunFixed)
GenSunPos(); // Generate shared values once
client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
m_log.Debug("[SUN] Initial update for new client");
}
}
}
@ -383,7 +380,6 @@ namespace OpenSim.Region.Environment.Modules
if (m_rootAgents.ContainsKey(AgentId))
{
m_rootAgents.Remove(AgentId);
m_log.Info("[SUN]: Removing " + AgentId + ". Agent logged out.");
}
}
}

View File

@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Modules
{
public class WindModule : IWindModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private int m_frame = 0;
@ -46,40 +45,14 @@ namespace OpenSim.Region.Environment.Modules
private Scene m_scene = null;
private bool ready = false;
private Vector2[] windSpeeds = new Vector2[16 * 16];
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
// Current time in elpased seconds since Jan 1st 1970
public void Initialise(Scene scene, IConfigSource config)
{
m_log.Debug("[WIND] Initializing");
m_scene = scene;
m_frame = 0;
// Align ticks with Second Life
// Just in case they don't have the stanzas
try
{
}
catch (Exception e)
{
m_log.Debug("[WIND] Configuration access failed, using defaults. Reason: " + e.Message);
}
scene.EventManager.OnFrame += WindUpdate;
scene.EventManager.OnFrame += WindUpdate;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnClientClosed += ClientLoggedOut;
@ -88,9 +61,6 @@ namespace OpenSim.Region.Environment.Modules
GenWindPos();
ready = true;
}
public void PostInitialise()
@ -125,13 +95,12 @@ namespace OpenSim.Region.Environment.Modules
public void WindToClient(IClientAPI client)
{
if (ready)
{
//if (!sunFixed)
//GenWindPos(); // Generate shared values once
client.SendWindData(windSpeeds);
m_log.Debug("[WIND] Initial update for new client");
}
if (ready)
{
//if (!sunFixed)
//GenWindPos(); // Generate shared values once
client.SendWindData(windSpeeds);
}
}
public void WindUpdate()
@ -199,7 +168,6 @@ namespace OpenSim.Region.Environment.Modules
if (m_rootAgents.ContainsKey(AgentId))
{
m_rootAgents.Remove(AgentId);
m_log.Info("[WIND]: Removing " + AgentId + ". Agent logged out.");
}
}
}

View File

@ -122,7 +122,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString();
regionimage = regionimage.Replace("-", "");
m_log.Warn("[WORLD MAP]: JPEG Map location: http://" + m_scene.RegionInfo.ExternalEndPoint.Address.ToString() + ":" + m_scene.RegionInfo.HttpPort.ToString() + "/index.php?method=" + regionimage);
m_log.Info("[WORLD MAP]: JPEG Map location: http://" + m_scene.RegionInfo.ExternalEndPoint.Address.ToString() + ":" + m_scene.RegionInfo.HttpPort.ToString() + "/index.php?method=" + regionimage);
m_scene.CommsManager.HttpServer.AddHTTPHandler(regionimage, OnHTTPGetMapImage);
m_scene.CommsManager.HttpServer.AddLLSDHandler(
@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
public void OnRegisterCaps(UUID agentID, Caps caps)
{
m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
//m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("MapLayer",
new RestStreamHandler("POST", capsBase + m_mapLayerPath,
@ -286,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
{
if (threadrunning) return;
threadrunning = true;
m_log.Warn("[WORLD MAP]: Starting remote MapItem request thread");
m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
mapItemReqThread = new Thread(new ThreadStart(process));
mapItemReqThread.IsBackground = true;
mapItemReqThread.Name = "MapItemRequestThread";
@ -419,7 +419,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
threadrunning = false;
m_log.Debug("[WORLD MAP]: Remote request thread exiting");
}
/// <summary>
@ -557,7 +556,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, System.Environment.TickCount);
}
m_log.WarnFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString());
m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString());
}
}
@ -606,7 +605,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
}
catch (WebException ex)
{
m_log.InfoFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedurls)
{
@ -716,7 +715,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
{
m_log.Info("[WORLD MAP]: Sending map image jpeg");
m_log.Debug("[WORLD MAP]: Sending map image jpeg");
Hashtable reply = new Hashtable();
int statuscode = 200;
byte[] jpeg = new byte[0];
@ -857,8 +856,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
// You may ask, why this is in a threadpool to start with..
// The reason is so we don't cause the thread to freeze waiting
// for the 1 second it costs to start a thread manually.
m_log.Warn("[WORLD MAP]: MakeRootAgent Works!");
if (!threadrunning)
ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread));

View File

@ -2576,7 +2576,6 @@ namespace OpenSim.Region.Environment.Scenes
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
{
m_log.InfoFormat("[SCENE]: User {0} is going to another region, profile cache removed in {1}", avatar.UUID, RegionInfo.RegionName);
CommsManager.UserProfileCacheService.RemoveUser(agentID);
}
@ -2860,10 +2859,6 @@ namespace OpenSim.Region.Environment.Scenes
String capsObjectPath = GetCapsPath(agentId);
m_log.DebugFormat(
"[CAPS]: Setting up CAPS handler for agent {0} in {1}",
agentId, RegionInfo.RegionName);
Caps cap = null;
if (m_capsHandlers.TryGetValue(agentId, out cap))
{
@ -2908,7 +2903,6 @@ namespace OpenSim.Region.Environment.Scenes
{
if (childrenSeeds.ContainsKey(agentId))
{
//Console.WriteLine(" !!! Removing seeds for {0} in {1}", agentId, RegionInfo.RegionName);
childrenSeeds.Remove(agentId);
}
@ -2916,10 +2910,6 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_capsHandlers.ContainsKey(agentId))
{
m_log.DebugFormat(
"[CAPS]: Removing CAPS handler for root agent {0} in {1}",
agentId, RegionInfo.RegionName);
m_capsHandlers[agentId].DeregisterHandlers();
EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);

View File

@ -355,8 +355,6 @@ namespace OpenSim.Region.Environment.Scenes
neighbours =
m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
m_log.Debug("[SCM]: EnableChildAgents from " + avatar.Scene.RegionInfo.RegionName);
/// We need to find the difference between the new regions where there are no child agents
/// and the regions where there are already child agents. We only send notification to the former.
List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region

View File

@ -505,7 +505,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_knownChildRegions; }
set
{
//Console.WriteLine(" !! Setting known regions in {0} to {1}", Scene.RegionInfo.RegionName, value.Count);
m_knownChildRegions = value;
}
}
@ -587,8 +586,6 @@ namespace OpenSim.Region.Environment.Scenes
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
if (userInfo != null)
userInfo.OnItemReceived += ItemReceived;
m_log.Info("[AVATAR]: New ScenePresence in " + Scene.RegionInfo.RegionName);
}
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
@ -803,7 +800,7 @@ namespace OpenSim.Region.Environment.Scenes
"[SCENE]: Upgrading child to root agent for {0} in {1}",
Name, m_scene.RegionInfo.RegionName);
m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
@ -2172,9 +2169,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="client"></param>
public void SendWearables()
{
m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
{
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
}
@ -2183,8 +2178,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendAppearanceToAllOtherAgents()
{
m_log.DebugFormat("[APPEARANCE]: Sending appearance to all other agents for {0}", Name);
m_perfMonMS = System.Environment.TickCount;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
@ -2215,8 +2208,6 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="visualParam"></param>
public void SetAppearance(byte[] texture, List<byte> visualParam)
{
m_log.DebugFormat("[APPEARANCE]: Receiving appearance for {0}", Name);
m_appearance.SetAppearance(texture, visualParam);
SetHeight(m_appearance.AvatarHeight);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
@ -2232,8 +2223,6 @@ namespace OpenSim.Region.Environment.Scenes
public void SetWearable(int wearableId, AvatarWearable wearable)
{
m_log.DebugFormat("[APPEARANCE]: Setting wearable for {0}", Name);
m_appearance.SetWearable(wearableId, wearable);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
@ -2466,8 +2455,7 @@ namespace OpenSim.Region.Environment.Scenes
IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
{
{
OSD Item = EventQueueHelper.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
capsPath, UUID, ControllingClient.SessionId);
eq.Enqueue(Item, UUID);