* prune and regrade log messages relating to client login and logout
parent
31b0f07085
commit
a31792ee5c
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@ -71,12 +71,10 @@ namespace OpenSim.Framework
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public void Remove(uint id)
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{
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//m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count);
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lock (m_clients)
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{
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m_clients.Remove(id);
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}
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m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count);
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}
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public void Add(uint id, IClientAPI client)
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@ -80,7 +80,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (userID == UUID.Zero)
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return;
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m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
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//m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
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GetUserDetails(userID);
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}
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@ -95,7 +95,6 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if (m_userProfiles.ContainsKey(userId))
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{
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m_log.DebugFormat("[USER CACHE]: Removing user {0}", userId);
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m_userProfiles.Remove(userId);
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return true;
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}
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@ -157,7 +157,9 @@ namespace OpenSim.Framework.Communications.Capabilities
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{
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// the root of all evil
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m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
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m_log.Warn("[SEED]: " + capsBase + m_requestPath);
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m_log.DebugFormat(
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"[CAPS]: Registering seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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// capsBase + m_mapLayerPath,
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@ -209,7 +211,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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public void RegisterHandler(string capName, IRequestHandler handler)
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{
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m_capsHandlers[capName] = handler;
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m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
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//m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
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}
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/// <summary>
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@ -242,10 +244,12 @@ namespace OpenSim.Framework.Communications.Capabilities
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public string CapsRequest(string request, string path, string param,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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//Console.WriteLine("caps request " + request);
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//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);
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//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
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return result;
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}
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@ -547,9 +547,6 @@ namespace OpenSim.Framework.Communications
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if (userProfile != null)
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{
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// This line needs to be in side the above if statement or the UserServer will crash on some logouts.
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m_log.Info("[LOGOUT]: " + userProfile.FirstName + " " + userProfile.SurName + " from " + regionhandle + "(" + position.X + "," + position.Y + "," + position.Z + ")");
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UserAgentData userAgent = userProfile.CurrentAgent;
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if (userAgent != null)
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{
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@ -277,7 +277,7 @@ namespace OpenSim.Grid.UserServer
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private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
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{
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List<InventoryItemBase> gestures = m_inventoryService.GetActiveGestures(theUser.ID);
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m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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@ -534,8 +534,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_clientPingTimer.Enabled = false;
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m_log.DebugFormat(
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"[CLIENT]: Close has been called with shutdownCircuit = {0} on scene {1}",
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shutdownCircuit, m_scene.RegionInfo.RegionName);
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"[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
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shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
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m_PacketHandler.Flush();
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@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected virtual void ClientLoop()
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{
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m_log.DebugFormat(
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"[CLIENT]: Entered main packet processing loop for {0} {1}", FirstName, LastName);
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"[CLIENT]: Entered main packet processing loop for {0} in {1}", Name, Scene.RegionInfo.RegionName);
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while (IsActive)
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{
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@ -3807,7 +3807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <returns></returns>
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protected virtual bool Logout(IClientAPI client)
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{
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m_log.Info("[CLIENT]: Got a logout request");
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m_log.InfoFormat("[CLIENT]: Got a logout request for {0} in {1}", Name, Scene.RegionInfo.RegionName);
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handlerLogout = OnLogout;
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@ -4419,8 +4419,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerRequestWearables != null)
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{
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m_log.DebugFormat("[APPEARANCE]: Wearables requested by {0}", Name);
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handlerRequestWearables();
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}
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@ -258,7 +258,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void WipeClean()
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{
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m_log.Info("[PACKETQUEUE] Wiping Packet Queues Clean");
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lock (this)
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{
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ResendOutgoingPacketQueue.Clear();
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@ -275,7 +274,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Close()
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{
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m_log.Info("[PACKETQUEUE] Close called");
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Flush();
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WipeClean(); // I'm sure there's a dirty joke in here somewhere. -AFrisby
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@ -408,8 +408,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="epProxy"></param>
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protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
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{
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m_log.Debug("[CONNECTION DEBUGGING] AddNewClient Called");
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//Slave regions don't accept new clients
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if (m_localScene.Region_Status != RegionStatus.SlaveScene)
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{
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@ -426,7 +424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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m_log.Info("[CLIENT]: Got authenticated connection from " + epSender);
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m_log.Debug("[CLIENT]: Got authenticated connection from " + epSender);
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}
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lock (clientCircuits)
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@ -266,7 +266,7 @@ namespace OpenSim.Region.Communications.Local
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private void AddActiveGestures(LoginResponse response, UserProfileData theUser)
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{
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List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
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m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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@ -622,12 +622,12 @@ namespace OpenSim.Region.Communications.OGS1
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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m_log.Debug("[CLIENT]: Child agent detected");
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//m_log.Debug("[CLIENT]: Child agent detected");
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agentData.child = true;
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}
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else
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{
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m_log.Debug("[CLIENT]: Main agent detected");
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//m_log.Debug("[CLIENT]: Main agent detected");
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agentData.startpos =
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new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
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(float)Convert.ToDecimal((string)requestData["startpos_y"]),
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@ -57,13 +57,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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if (appearance != null)
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{
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//SetAppearanceAssets(profile, ref appearance);
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m_log.InfoFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
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//m_log.DebugFormat("[APPEARANCE]: Found : {0}", appearance.ToString());
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return true;
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}
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}
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appearance = CreateDefault(avatarId);
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m_log.InfoFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
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m_log.ErrorFormat("[APPEARANCE]: Appearance not found for {0}, creating default", avatarId);
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return false;
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}
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@ -172,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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{
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m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
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m_log.Warn("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
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avatAppearance = avatar.Appearance;
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}
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m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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if (profile != null)
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{
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@ -305,7 +305,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (m_rootAgents.ContainsKey(AgentId))
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{
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m_rootAgents.Remove(AgentId);
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m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent was closed.");
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}
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}
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}
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@ -315,7 +314,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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lock (m_rootAgents)
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{
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m_rootAgents[avatar.UUID] = avatar.RegionHandle;
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m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
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// Claim User! my user! Mine mine mine!
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}
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}
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@ -331,7 +329,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
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{
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m_rootAgents.Remove(avatar.UUID);
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m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
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m_log.Debug("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
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}
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}
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}
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@ -799,11 +797,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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/// <param name="iAmOnline"></param>
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private void SendPresenceState(IClientAPI client, List<FriendListItem> friendList, bool iAmOnline)
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{
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m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
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//m_log.DebugFormat("[FRIEND]: {0} logged {1}; sending presence updates", client.Name, iAmOnline ? "in" : "out");
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if (friendList == null || friendList.Count == 0)
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{
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m_log.DebugFormat("[FRIEND]: {0} doesn't have friends.", client.Name);
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//m_log.DebugFormat("[FRIEND]: {0} doesn't have friends.", client.Name);
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return; // nothing we can do if she doesn't have friends...
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}
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@ -984,8 +982,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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private void OnLogout(IClientAPI remoteClient)
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{
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m_log.DebugFormat("[FRIEND]: Client {0} logged out", remoteClient.Name);
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List<FriendListItem> fl;
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lock (m_friendLists)
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{
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@ -64,13 +64,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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if (groupsConfig == null)
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{
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m_log.Info("[GROUPS] No configuration found. Using defaults");
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m_log.Info("[GROUPS]: No configuration found. Using defaults");
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}
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else
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{
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if (!groupsConfig.GetBoolean("Enabled", false))
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{
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m_log.Info("[GROUPS] Groups disabled in configuration");
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m_log.Info("[GROUPS]: Groups disabled in configuration");
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return;
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}
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@ -78,8 +78,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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return;
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}
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m_log.Info("[GROUPS] Activated default groups module");
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lock (m_SceneList)
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{
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if (!m_SceneList.Contains(scene))
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@ -109,7 +107,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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public void Close()
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{
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m_log.Info("[GROUP]: Shutting down group module.");
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// m_log.Debug("[GROUPS]: Shutting down group module.");
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lock (m_ClientMap)
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{
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m_ClientMap.Clear();
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@ -135,7 +134,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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private void OnNewClient(IClientAPI client)
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{
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// Subscribe to instant messages
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client.OnInstantMessage += OnInstantMessage;
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client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
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@ -148,9 +146,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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}
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}
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m_log.Info("[GROUP]: Adding " + client.Name + " to " +
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osGroup.GroupName + " ");
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GroupMembershipData[] updateGroups = new GroupMembershipData[1];
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updateGroups[0] = osGroup;
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@ -211,17 +206,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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{
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if (m_ClientMap.ContainsKey(agentID))
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{
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IClientAPI cli = m_ClientMap[agentID];
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if (cli != null)
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{
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m_log.Info("[GROUP]: Removing all reference to groups "+
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"for " + cli.Name);
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}
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else
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{
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m_log.Info("[GROUP]: Removing all reference to groups "+
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"for " + agentID.ToString());
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}
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// IClientAPI cli = m_ClientMap[agentID];
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// if (cli != null)
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// {
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// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
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// }
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// else
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// {
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// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
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// }
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m_ClientMap.Remove(agentID);
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}
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}
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@ -245,7 +245,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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// Triggered when the user logs off.
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public void OnLogout(IClientAPI client)
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{
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m_log.DebugFormat("[PRESENCE]: Got OnLogout from {0}", client.Name);
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)client.Scene;
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@ -343,12 +342,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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Hashtable responseData = (Hashtable)resp.Value;
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if (responseData == null || (!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
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}
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}
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catch (System.Net.WebException)
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region startup for region {0}", scene.RegionInfo.RegionName);
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}
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}
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@ -366,12 +365,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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Hashtable responseData = (Hashtable)resp.Value;
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if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
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}
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}
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catch (System.Net.WebException)
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of region shutdown for region {0}", scene.RegionInfo.RegionName);
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}
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}
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@ -391,12 +390,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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Hashtable responseData = (Hashtable)resp.Value;
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if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent location for {0}", agentID.ToString());
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
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}
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}
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catch (System.Net.WebException)
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent location for {0}", agentID.ToString());
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent location for {0}", agentID.ToString());
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}
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}
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@ -416,12 +415,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
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Hashtable responseData = (Hashtable)resp.Value;
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if ((!responseData.ContainsKey("success")) || (string)responseData["success"] != "TRUE")
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent leaving for {0}", agentID.ToString());
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m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
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}
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}
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catch (System.Net.WebException)
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{
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m_log.ErrorFormat("[PRESENCE] Failed to notify message server of agent leaving for {0}", agentID.ToString());
|
||||
m_log.ErrorFormat("[PRESENCE]: Failed to notify message server of agent leaving for {0}", agentID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,7 +73,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
|
||||
private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
|
||||
|
||||
|
||||
#region IRegionModule methods
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
|
@ -101,11 +100,8 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
// circuit is there.
|
||||
|
||||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
m_log.DebugFormat("[EVENTQUEUE]: Enabled EventQueueGetModule for region {0}", scene.RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -149,10 +145,13 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
{
|
||||
if (!queues.ContainsKey(agentId))
|
||||
{
|
||||
m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId,
|
||||
m_scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||
agentId, m_scene.RegionInfo.RegionName);
|
||||
|
||||
queues[agentId] = new BlockingLLSDQueue();
|
||||
}
|
||||
|
||||
return queues[agentId];
|
||||
}
|
||||
}
|
||||
|
@ -179,17 +178,19 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
|
||||
public bool Enqueue(OSD ev, UUID avatarID)
|
||||
{
|
||||
m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
|
||||
try
|
||||
{
|
||||
BlockingLLSDQueue queue = GetQueue(avatarID);
|
||||
if (queue != null)
|
||||
queue.Enqueue(ev);
|
||||
} catch(NullReferenceException e)
|
||||
}
|
||||
catch(NullReferenceException e)
|
||||
{
|
||||
m_log.Debug("[EVENTQUEUE] Caught exception: " + e);
|
||||
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -234,7 +235,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
{
|
||||
m_AvatarQueueUUIDMapping.Remove(ky);
|
||||
m_scene.CommsManager.HttpServer.RemoveHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/");
|
||||
m_log.Debug("[EVENTQUEUE]: Removing " + "/CAPS/EQG/" + ky.ToString() + "/");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -258,14 +258,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
m_QueueUUIDAvatarMapping.Remove(ky);
|
||||
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||
{
|
||||
m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
|
||||
avatar.UUID, localLandID, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
private void MakeChildAgent(ScenePresence avatar)
|
||||
|
@ -283,7 +275,11 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
|
||||
// Register an event queue for the client
|
||||
|
||||
//m_log.DebugFormat(
|
||||
// "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
|
||||
// agentID, caps, m_scene.RegionInfo.RegionName);
|
||||
|
||||
// Let's instantiate a Queue for this agent right now
|
||||
TryGetQueue(agentID);
|
||||
|
@ -302,7 +298,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
else
|
||||
{
|
||||
EventQueueGetUUID = UUID.Random();
|
||||
m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -318,13 +314,12 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[EVENTQUEUE]: CAPS URL: {0}", capsBase + EventQueueGetUUID.ToString() + "/");
|
||||
// Register this as a caps handler
|
||||
caps.RegisterHandler("EventQueueGet",
|
||||
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/",
|
||||
delegate(Hashtable m_dhttpMethod)
|
||||
{
|
||||
return ProcessQueue(m_dhttpMethod,agentID, caps);
|
||||
return ProcessQueue(m_dhttpMethod, agentID, caps);
|
||||
}));
|
||||
|
||||
// This will persist this beyond the expiry of the caps handlers
|
||||
|
@ -339,7 +334,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
}
|
||||
}
|
||||
|
||||
public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps)
|
||||
public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps)
|
||||
{
|
||||
// TODO: this has to be redone to not busy-wait (and block the thread),
|
||||
// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
|
||||
|
@ -384,8 +379,6 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
return responsedata;
|
||||
}
|
||||
|
||||
|
||||
|
||||
OSDArray array = new OSDArray();
|
||||
if (element == null) // didn't have an event in 15s
|
||||
{
|
||||
|
@ -416,7 +409,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
responsedata["content_type"] = "application/xml";
|
||||
responsedata["keepalive"] = false;
|
||||
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
|
||||
m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
|
||||
|
||||
return responsedata;
|
||||
}
|
||||
|
@ -561,6 +554,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
|
|||
{
|
||||
//return new LLSD();
|
||||
}
|
||||
|
||||
return new OSDString("shutdown404!");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -144,22 +144,20 @@ namespace OpenSim.Region.Environment.Modules
|
|||
//m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString());
|
||||
|
||||
LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length));
|
||||
m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
|
||||
m_log.Debug("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
|
||||
}
|
||||
|
||||
// Called immediately after the module is loaded for a given region
|
||||
// i.e. Immediately after instance creation.
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_log.Debug("[SUN] Initializing");
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_frame = 0;
|
||||
|
||||
TimeZone local = TimeZone.CurrentTimeZone;
|
||||
TicksOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
|
||||
m_log.Debug("[SUN] localtime offset is " + TicksOffset);
|
||||
m_log.Debug("[SUN]: localtime offset is " + TicksOffset);
|
||||
|
||||
// Align ticks with Second Life
|
||||
|
||||
|
@ -185,7 +183,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[SUN] Configuration access failed, using defaults. Reason: "+e.Message);
|
||||
m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: "+e.Message);
|
||||
m_mode = d_mode;
|
||||
m_year_length = d_year_length;
|
||||
m_day_length = d_day_length;
|
||||
|
@ -231,10 +229,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
ready = true;
|
||||
|
||||
m_log.Debug("[SUN] Mode is "+m_mode);
|
||||
m_log.Debug("[SUN] Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
|
||||
m_log.Debug("[SUN] Axis offset is "+m_day_night);
|
||||
m_log.Debug("[SUN] Positional data updated every "+m_frame_mod+" frames");
|
||||
m_log.Debug("[SUN]: Mode is "+m_mode);
|
||||
m_log.Debug("[SUN]: Initialization completed. Day is "+SecondsPerSunCycle+" seconds, and year is "+m_year_length+" days");
|
||||
m_log.Debug("[SUN]: Axis offset is "+m_day_night);
|
||||
m_log.Debug("[SUN]: Positional data updated every "+m_frame_mod+" frames");
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -276,7 +274,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
if (!sunFixed)
|
||||
GenSunPos(); // Generate shared values once
|
||||
client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
|
||||
m_log.Debug("[SUN] Initial update for new client");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -383,7 +380,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
if (m_rootAgents.ContainsKey(AgentId))
|
||||
{
|
||||
m_rootAgents.Remove(AgentId);
|
||||
m_log.Info("[SUN]: Removing " + AgentId + ". Agent logged out.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
public class WindModule : IWindModule
|
||||
{
|
||||
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private int m_frame = 0;
|
||||
|
@ -46,40 +45,14 @@ namespace OpenSim.Region.Environment.Modules
|
|||
private Scene m_scene = null;
|
||||
private bool ready = false;
|
||||
private Vector2[] windSpeeds = new Vector2[16 * 16];
|
||||
|
||||
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
|
||||
|
||||
// Current time in elpased seconds since Jan 1st 1970
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
m_log.Debug("[WIND] Initializing");
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_frame = 0;
|
||||
|
||||
|
||||
|
||||
// Align ticks with Second Life
|
||||
|
||||
|
||||
|
||||
// Just in case they don't have the stanzas
|
||||
try
|
||||
{
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[WIND] Configuration access failed, using defaults. Reason: " + e.Message);
|
||||
|
||||
}
|
||||
|
||||
|
||||
scene.EventManager.OnFrame += WindUpdate;
|
||||
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||
|
@ -88,9 +61,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
GenWindPos();
|
||||
|
||||
ready = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -125,13 +95,12 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void WindToClient(IClientAPI client)
|
||||
{
|
||||
if (ready)
|
||||
{
|
||||
//if (!sunFixed)
|
||||
//GenWindPos(); // Generate shared values once
|
||||
client.SendWindData(windSpeeds);
|
||||
m_log.Debug("[WIND] Initial update for new client");
|
||||
}
|
||||
if (ready)
|
||||
{
|
||||
//if (!sunFixed)
|
||||
//GenWindPos(); // Generate shared values once
|
||||
client.SendWindData(windSpeeds);
|
||||
}
|
||||
}
|
||||
|
||||
public void WindUpdate()
|
||||
|
@ -199,7 +168,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
if (m_rootAgents.ContainsKey(AgentId))
|
||||
{
|
||||
m_rootAgents.Remove(AgentId);
|
||||
m_log.Info("[WIND]: Removing " + AgentId + ". Agent logged out.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,7 +122,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
|
||||
string regionimage = "regionImage" + m_scene.RegionInfo.RegionID.ToString();
|
||||
regionimage = regionimage.Replace("-", "");
|
||||
m_log.Warn("[WORLD MAP]: JPEG Map location: http://" + m_scene.RegionInfo.ExternalEndPoint.Address.ToString() + ":" + m_scene.RegionInfo.HttpPort.ToString() + "/index.php?method=" + regionimage);
|
||||
m_log.Info("[WORLD MAP]: JPEG Map location: http://" + m_scene.RegionInfo.ExternalEndPoint.Address.ToString() + ":" + m_scene.RegionInfo.HttpPort.ToString() + "/index.php?method=" + regionimage);
|
||||
|
||||
m_scene.CommsManager.HttpServer.AddHTTPHandler(regionimage, OnHTTPGetMapImage);
|
||||
m_scene.CommsManager.HttpServer.AddLLSDHandler(
|
||||
|
@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
//m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
caps.RegisterHandler("MapLayer",
|
||||
new RestStreamHandler("POST", capsBase + m_mapLayerPath,
|
||||
|
@ -286,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
{
|
||||
if (threadrunning) return;
|
||||
threadrunning = true;
|
||||
m_log.Warn("[WORLD MAP]: Starting remote MapItem request thread");
|
||||
m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread");
|
||||
mapItemReqThread = new Thread(new ThreadStart(process));
|
||||
mapItemReqThread.IsBackground = true;
|
||||
mapItemReqThread.Name = "MapItemRequestThread";
|
||||
|
@ -419,7 +419,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
}
|
||||
|
||||
threadrunning = false;
|
||||
m_log.Debug("[WORLD MAP]: Remote request thread exiting");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -557,7 +556,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
if (!m_blacklistedregions.ContainsKey(regionhandle))
|
||||
m_blacklistedregions.Add(regionhandle, System.Environment.TickCount);
|
||||
}
|
||||
m_log.WarnFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString());
|
||||
m_log.InfoFormat("[WORLD MAP]: Blacklisted region {0}", regionhandle.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -606,7 +605,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
}
|
||||
catch (WebException ex)
|
||||
{
|
||||
m_log.InfoFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
|
||||
m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
|
||||
responseMap["connect"] = OSD.FromBoolean(false);
|
||||
lock (m_blacklistedurls)
|
||||
{
|
||||
|
@ -716,7 +715,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
|
||||
public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
|
||||
{
|
||||
m_log.Info("[WORLD MAP]: Sending map image jpeg");
|
||||
m_log.Debug("[WORLD MAP]: Sending map image jpeg");
|
||||
Hashtable reply = new Hashtable();
|
||||
int statuscode = 200;
|
||||
byte[] jpeg = new byte[0];
|
||||
|
@ -857,8 +856,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
|||
// You may ask, why this is in a threadpool to start with..
|
||||
// The reason is so we don't cause the thread to freeze waiting
|
||||
// for the 1 second it costs to start a thread manually.
|
||||
|
||||
m_log.Warn("[WORLD MAP]: MakeRootAgent Works!");
|
||||
if (!threadrunning)
|
||||
ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread));
|
||||
|
||||
|
|
|
@ -2576,7 +2576,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: User {0} is going to another region, profile cache removed in {1}", avatar.UUID, RegionInfo.RegionName);
|
||||
CommsManager.UserProfileCacheService.RemoveUser(agentID);
|
||||
}
|
||||
|
||||
|
@ -2860,10 +2859,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
String capsObjectPath = GetCapsPath(agentId);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Setting up CAPS handler for agent {0} in {1}",
|
||||
agentId, RegionInfo.RegionName);
|
||||
|
||||
Caps cap = null;
|
||||
if (m_capsHandlers.TryGetValue(agentId, out cap))
|
||||
{
|
||||
|
@ -2908,7 +2903,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (childrenSeeds.ContainsKey(agentId))
|
||||
{
|
||||
//Console.WriteLine(" !!! Removing seeds for {0} in {1}", agentId, RegionInfo.RegionName);
|
||||
childrenSeeds.Remove(agentId);
|
||||
}
|
||||
|
||||
|
@ -2916,10 +2910,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (m_capsHandlers.ContainsKey(agentId))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Removing CAPS handler for root agent {0} in {1}",
|
||||
agentId, RegionInfo.RegionName);
|
||||
|
||||
m_capsHandlers[agentId].DeregisterHandlers();
|
||||
EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
|
||||
|
||||
|
|
|
@ -355,8 +355,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
neighbours =
|
||||
m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
|
||||
m_log.Debug("[SCM]: EnableChildAgents from " + avatar.Scene.RegionInfo.RegionName);
|
||||
|
||||
/// We need to find the difference between the new regions where there are no child agents
|
||||
/// and the regions where there are already child agents. We only send notification to the former.
|
||||
List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
|
||||
|
|
|
@ -505,7 +505,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
get { return m_knownChildRegions; }
|
||||
set
|
||||
{
|
||||
//Console.WriteLine(" !! Setting known regions in {0} to {1}", Scene.RegionInfo.RegionName, value.Count);
|
||||
m_knownChildRegions = value;
|
||||
}
|
||||
}
|
||||
|
@ -587,8 +586,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
|
||||
if (userInfo != null)
|
||||
userInfo.OnItemReceived += ItemReceived;
|
||||
|
||||
m_log.Info("[AVATAR]: New ScenePresence in " + Scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
|
||||
|
@ -803,7 +800,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
"[SCENE]: Upgrading child to root agent for {0} in {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
|
||||
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
|
||||
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
|
@ -2173,8 +2170,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="client"></param>
|
||||
public void SendWearables()
|
||||
{
|
||||
m_log.DebugFormat("[APPEARANCE]: Sending wearables to {0}", Name);
|
||||
|
||||
ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
|
||||
}
|
||||
|
||||
|
@ -2183,8 +2178,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
{
|
||||
m_log.DebugFormat("[APPEARANCE]: Sending appearance to all other agents for {0}", Name);
|
||||
|
||||
m_perfMonMS = System.Environment.TickCount;
|
||||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
|
@ -2215,8 +2208,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(byte[] texture, List<byte> visualParam)
|
||||
{
|
||||
m_log.DebugFormat("[APPEARANCE]: Receiving appearance for {0}", Name);
|
||||
|
||||
m_appearance.SetAppearance(texture, visualParam);
|
||||
SetHeight(m_appearance.AvatarHeight);
|
||||
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
|
||||
|
@ -2232,8 +2223,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SetWearable(int wearableId, AvatarWearable wearable)
|
||||
{
|
||||
m_log.DebugFormat("[APPEARANCE]: Setting wearable for {0}", Name);
|
||||
|
||||
m_appearance.SetWearable(wearableId, wearable);
|
||||
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
|
||||
m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
|
||||
|
@ -2467,7 +2456,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
IEventQueue eq = m_scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
|
||||
OSD Item = EventQueueHelper.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
|
||||
capsPath, UUID, ControllingClient.SessionId);
|
||||
eq.Enqueue(Item, UUID);
|
||||
|
|
Loading…
Reference in New Issue