Formatting cleanup.
parent
c74c1620a1
commit
a331fd4e24
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@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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}
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(scene as Scene).EventManager.TriggerOnChatToClients(
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fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
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fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
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}
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static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
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@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
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{
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LoadControlFile(filePath, data);
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}
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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if (LoadAsset(filePath, data))
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@ -479,11 +479,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="path"></param>
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/// <param name="data"></param>
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protected void LoadControlFile(string path, byte[] data)
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{
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{
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XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
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XElement archiveElement = doc.Element("archive");
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int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
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int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
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int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
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string version = string.Format("{0}.{1}", majorVersion, minorVersion);
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if (majorVersion > MAX_MAJOR_VERSION)
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@ -492,7 +492,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string.Format(
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"The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
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majorVersion, MAX_MAJOR_VERSION));
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}
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}
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
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}
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@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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public void Execute()
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{
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try
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{
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{
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InventoryFolderBase inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
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@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Write out control file. This has to be done first so that subsequent loaders will see this file first
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
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if (inventoryFolder != null)
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{
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@ -199,13 +199,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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majorVersion = 1;
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minorVersion = 0;
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}
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}
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*/
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m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
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// if (majorVersion == 1)
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// {
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// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
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// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
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// }
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@ -232,6 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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sw.Close();
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return s;
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}
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}
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}
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}
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@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
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/// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
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/// </summary>
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//
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// Global Constants used to determine where in the sky the sun is
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//
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@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
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private Scene m_scene = null;
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// Calculated Once in the lifetime of a region
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private long TicksToEpoch; // Elapsed time for 1/1/1970
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private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
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private uint SecondsPerYear; // Length of a virtual year in RW seconds
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private double SunSpeed; // Rate of passage in radians/second
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private double SeasonSpeed; // Rate of change for seasonal effects
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// private double HoursToRadians; // Rate of change for seasonal effects
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private long TicksUTCOffset = 0; // seconds offset from UTC
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private long TicksToEpoch; // Elapsed time for 1/1/1970
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private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
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private uint SecondsPerYear; // Length of a virtual year in RW seconds
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private double SunSpeed; // Rate of passage in radians/second
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private double SeasonSpeed; // Rate of change for seasonal effects
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// private double HoursToRadians; // Rate of change for seasonal effects
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private long TicksUTCOffset = 0; // seconds offset from UTC
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// Calculated every update
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private float OrbitalPosition; // Orbital placement at a point in time
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private double HorizonShift; // Axis offset to skew day and night
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private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
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private double SeasonalOffset; // Seaonal variation of tilt
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private float Magnitude; // Normal tilt
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// private double VWTimeRatio; // VW time as a ratio of real time
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private float OrbitalPosition; // Orbital placement at a point in time
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private double HorizonShift; // Axis offset to skew day and night
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private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
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private double SeasonalOffset; // Seaonal variation of tilt
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private float Magnitude; // Normal tilt
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// private double VWTimeRatio; // VW time as a ratio of real time
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// Working values
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private Vector3 Position = Vector3.Zero;
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private Vector3 Velocity = Vector3.Zero;
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private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
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private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
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// Used to fix the sun in the sky so it doesn't move based on current time
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private bool m_SunFixed = false;
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@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
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private const int TICKS_PER_SECOND = 10000000;
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// Current time in elapsed seconds since Jan 1st 1970
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private ulong CurrentTime
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{
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@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
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// Time in seconds since UTC to use to calculate sun position.
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ulong PosTime = 0;
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/// <summary>
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/// Calculate the sun's orbital position and its velocity.
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/// </summary>
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@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
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PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
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}
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}
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}
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TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
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@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
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Velocity.X = 0;
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Velocity.Y = 0;
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Velocity.Z = 0;
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}
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else
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{
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@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
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private float GetCurrentTimeAsLindenSunHour()
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{
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if (m_SunFixed)
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{
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return m_SunFixedHour + 6;
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}
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return GetCurrentSunHour() + 6.0f;
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}
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@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
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m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
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}
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TimeZone local = TimeZone.CurrentTimeZone;
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TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
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m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
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@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
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// must hard code to ~.5 to match sun position in LL based viewers
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m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
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// Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
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m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
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// Update frequency in frames
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m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
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}
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catch (Exception e)
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{
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@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
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}
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scene.RegisterModuleInterface<ISunModule>(this);
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}
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public void PostInitialise()
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{
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}
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@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
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public void Close()
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{
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ready = false;
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// Remove our hooks
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m_scene.EventManager.OnFrame -= SunUpdate;
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m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
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@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
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{
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get { return false; }
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}
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#endregion
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#region EventManager Events
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@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
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public void SunUpdate()
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{
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if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
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{
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return;
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}
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GenSunPos(); // Generate shared values once
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@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
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}
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/// <summary>
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///
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="FixedTime">Is the sun's position fixed?</param>
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@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
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while (FixedSunHour < 0)
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FixedSunHour += 24;
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m_SunFixedHour = FixedSunHour;
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m_SunFixed = FixedSun;
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// When sun settings are updated, we should update all clients with new settings.
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SunUpdateToAllClients();
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m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
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}
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}
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#endregion
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private void SunUpdateToAllClients()
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
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{
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float ticksleftover = CurrentTime % SecondsPerSunCycle;
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return (24.0f * (ticksleftover / SecondsPerSunCycle));
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}
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@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
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// When sun settings are updated, we should update all clients with new settings.
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SunUpdateToAllClients();
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}
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return Output;
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@ -296,7 +296,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// ChatToClientsEvent is triggered via ChatModule (or
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/// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
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/// received chat message if they satisfy various conditions (within audible range, etc.)
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/// </summary>
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/// </summary>
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public delegate void ChatToClientsEvent(
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UUID senderID, HashSet<UUID> receiverIDs,
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string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
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@ -1636,8 +1636,8 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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}
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public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
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{
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@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
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shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
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shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
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}
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private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
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@ -220,7 +220,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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groupID, groupMembers.Count);
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foreach (GroupMembersData member in groupMembers)
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{
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
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{
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// Don't deliver messages to people who have dropped this session
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@ -266,7 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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void OnClientLogin(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
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}
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private void OnNewClient(IClientAPI client)
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@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>();
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private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>();
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@ -77,7 +77,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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m_log.Info("[MRM] Enabling MRM Module");
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m_scene = scene;
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// when hidden, we don't listen for client initiated script events
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// only making the MRM engine available for region modules
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if (!source.Configs["MRM"].GetBoolean("Hidden", false))
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@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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scene.EventManager.OnRezScript += EventManager_OnRezScript;
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scene.EventManager.OnStopScript += EventManager_OnStopScript;
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}
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scene.EventManager.OnFrame += EventManager_OnFrame;
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scene.RegisterModuleInterface<IMRMModule>(this);
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@ -304,7 +304,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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public void PostInitialise()
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{
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}
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public void Close()
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@ -350,7 +349,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (!Directory.Exists(tmp))
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Directory.CreateDirectory(tmp);
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m_log.Info("MRM 2");
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try
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@ -396,8 +394,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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parameters.IncludeDebugInformation = true;
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string rootPath =
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Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
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string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
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List<string> libraries = new List<string>();
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string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
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