Update svn properties, minor formatting cleanup.
parent
2c685bff14
commit
a3d14832af
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@ -1,99 +1,99 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||||
*
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*
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||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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||||||
*
|
*
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||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Data.Tests;
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using OpenSim.Data.Tests;
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using OpenSim.Data.MySQL;
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using OpenSim.Data.MySQL;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Data.MySQL.Tests
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namespace OpenSim.Data.MySQL.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class MySQLEstateTest : BasicEstateTest
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public class MySQLEstateTest : BasicEstateTest
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{
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{
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public string file;
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public string file;
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public MySQLManager database;
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public MySQLManager database;
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public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
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public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
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[TestFixtureSetUp]
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[TestFixtureSetUp]
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public void Init()
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public void Init()
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{
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{
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SuperInit();
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SuperInit();
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// If we manage to connect to the database with the user
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// If we manage to connect to the database with the user
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// and password above it is our test database, and run
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// and password above it is our test database, and run
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// these tests. If anything goes wrong, ignore these
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// these tests. If anything goes wrong, ignore these
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// tests.
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// tests.
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try
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try
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{
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{
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database = new MySQLManager(connect);
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database = new MySQLManager(connect);
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regionDb = new MySQLDataStore();
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regionDb = new MySQLDataStore();
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regionDb.Initialise(connect);
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regionDb.Initialise(connect);
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db = new MySQLEstateStore();
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db = new MySQLEstateStore();
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db.Initialise(connect);
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db.Initialise(connect);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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System.Console.WriteLine("Exception {0}", e);
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System.Console.WriteLine("Exception {0}", e);
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Assert.Ignore();
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Assert.Ignore();
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}
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}
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}
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}
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[TestFixtureTearDown]
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[TestFixtureTearDown]
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public void Cleanup()
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public void Cleanup()
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{
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{
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if (regionDb != null)
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if (regionDb != null)
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{
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{
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regionDb.Dispose();
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regionDb.Dispose();
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}
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}
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// if a new table is added, it has to be dropped here
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// if a new table is added, it has to be dropped here
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if (database != null)
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if (database != null)
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{
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{
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database.ExecuteSql("drop table migrations");
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database.ExecuteSql("drop table migrations");
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database.ExecuteSql("drop table prims");
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database.ExecuteSql("drop table prims");
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database.ExecuteSql("drop table primshapes");
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database.ExecuteSql("drop table primshapes");
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database.ExecuteSql("drop table primitems");
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database.ExecuteSql("drop table primitems");
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database.ExecuteSql("drop table terrain");
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database.ExecuteSql("drop table terrain");
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database.ExecuteSql("drop table land");
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database.ExecuteSql("drop table land");
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database.ExecuteSql("drop table landaccesslist");
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database.ExecuteSql("drop table landaccesslist");
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database.ExecuteSql("drop table regionban");
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database.ExecuteSql("drop table regionban");
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database.ExecuteSql("drop table regionsettings");
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database.ExecuteSql("drop table regionsettings");
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database.ExecuteSql("drop table estate_managers");
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database.ExecuteSql("drop table estate_managers");
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database.ExecuteSql("drop table estate_groups");
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database.ExecuteSql("drop table estate_groups");
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database.ExecuteSql("drop table estate_users");
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database.ExecuteSql("drop table estate_users");
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database.ExecuteSql("drop table estateban");
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database.ExecuteSql("drop table estateban");
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database.ExecuteSql("drop table estate_settings");
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database.ExecuteSql("drop table estate_settings");
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database.ExecuteSql("drop table estate_map");
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database.ExecuteSql("drop table estate_map");
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,65 +1,65 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
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||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Data.Tests;
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using OpenSim.Data.Tests;
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using OpenSim.Data.SQLite;
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using OpenSim.Data.SQLite;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Data.SQLite.Tests
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namespace OpenSim.Data.SQLite.Tests
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{
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{
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[TestFixture]
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[TestFixture]
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public class SQLiteEstateTest : BasicEstateTest
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public class SQLiteEstateTest : BasicEstateTest
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{
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{
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public string file = "regiontest.db";
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public string file = "regiontest.db";
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public string connect;
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public string connect;
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[TestFixtureSetUp]
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[TestFixtureSetUp]
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public void Init()
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public void Init()
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{
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{
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SuperInit();
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SuperInit();
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file = Path.GetTempFileName() + ".db";
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file = Path.GetTempFileName() + ".db";
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connect = "URI=file:" + file + ",version=3";
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connect = "URI=file:" + file + ",version=3";
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db = new SQLiteEstateStore();
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db = new SQLiteEstateStore();
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db.Initialise(connect);
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db.Initialise(connect);
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regionDb = new SQLiteRegionData();
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regionDb = new SQLiteRegionData();
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regionDb.Initialise(connect);
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regionDb.Initialise(connect);
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}
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}
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[TestFixtureTearDown]
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[TestFixtureTearDown]
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public void Cleanup()
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public void Cleanup()
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{
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{
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regionDb.Dispose();
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regionDb.Dispose();
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}
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}
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}
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}
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}
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}
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@ -1,154 +1,154 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
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|
|
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Text;
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using System.Text;
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using NUnit.Framework;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Data;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Data.Tests
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namespace OpenSim.Data.Tests
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{
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{
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public class BasicEstateTest
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public class BasicEstateTest
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{
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{
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public IEstateDataStore db;
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public IEstateDataStore db;
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public IRegionDataStore regionDb;
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public IRegionDataStore regionDb;
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public UUID prim1;
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public UUID prim1;
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public static Random random;
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public static Random random;
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public void SuperInit()
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public void SuperInit()
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{
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{
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try
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try
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{
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{
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log4net.Config.XmlConfigurator.Configure();
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log4net.Config.XmlConfigurator.Configure();
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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// I don't care, just leave log4net off
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// I don't care, just leave log4net off
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}
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}
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prim1 = UUID.Random();
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prim1 = UUID.Random();
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random = new Random();
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random = new Random();
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|
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}
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}
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|
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[Test]
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[Test]
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public void T010_StoreEstateSettings()
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public void T010_StoreEstateSettings()
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{
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{
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// Initializing field values. Avoid randomness. For checking ranges use different parameter sets
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// Initializing field values. Avoid randomness. For checking ranges use different parameter sets
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// for mix and max values. If you use random values the tests are not _repeatable_.
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// for mix and max values. If you use random values the tests are not _repeatable_.
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string estateName = "test-estate";
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string estateName = "test-estate";
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uint parentEstateID = 2;
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uint parentEstateID = 2;
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float billableFactor = 3;
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float billableFactor = 3;
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int priceMeter = 4;
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int priceMeter = 4;
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int redirectGridX = 5;
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int redirectGridX = 5;
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int redirectGridY = 6;
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int redirectGridY = 6;
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bool useGlobalTime = true;
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bool useGlobalTime = true;
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bool fixedSun = true;
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bool fixedSun = true;
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double sunPosition = 7;
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double sunPosition = 7;
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bool allowVoice = true;
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bool allowVoice = true;
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bool allowDirectTeleport = true;
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bool allowDirectTeleport = true;
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bool denyAnonymous = true;
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bool denyAnonymous = true;
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bool denyIdentified = true;
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bool denyIdentified = true;
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bool denyTransacted = true;
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bool denyTransacted = true;
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bool abuseEmailtoEstateOwner = true;
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bool abuseEmailtoEstateOwner = true;
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bool blockDwell = true;
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bool blockDwell = true;
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bool estateskipScripts = true;
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bool estateskipScripts = true;
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bool taxFree = true;
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bool taxFree = true;
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bool publicAccess = true;
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bool publicAccess = true;
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string abuseMail = "test-email@nowhere.com";
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string abuseMail = "test-email@nowhere.com";
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UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
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UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
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bool denyMinors = (random.NextDouble() > 0.5)? true : false;
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bool denyMinors = (random.NextDouble() > 0.5)? true : false;
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|
|
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// Lets choose random region ID
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// Lets choose random region ID
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UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
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UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
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||||||
|
|
||||||
// Letting estate store generate rows to database for us
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// Letting estate store generate rows to database for us
|
||||||
EstateSettings es = db.LoadEstateSettings(regionId);
|
EstateSettings es = db.LoadEstateSettings(regionId);
|
||||||
|
|
||||||
// Setting field values to the on demand create settings object.
|
// Setting field values to the on demand create settings object.
|
||||||
es.EstateName = estateName;
|
es.EstateName = estateName;
|
||||||
es.ParentEstateID = parentEstateID;
|
es.ParentEstateID = parentEstateID;
|
||||||
es.BillableFactor = billableFactor;
|
es.BillableFactor = billableFactor;
|
||||||
es.PricePerMeter = priceMeter;
|
es.PricePerMeter = priceMeter;
|
||||||
es.RedirectGridX = redirectGridX;
|
es.RedirectGridX = redirectGridX;
|
||||||
es.RedirectGridY = redirectGridY;
|
es.RedirectGridY = redirectGridY;
|
||||||
es.UseGlobalTime = useGlobalTime;
|
es.UseGlobalTime = useGlobalTime;
|
||||||
es.FixedSun = fixedSun;
|
es.FixedSun = fixedSun;
|
||||||
es.SunPosition = sunPosition;
|
es.SunPosition = sunPosition;
|
||||||
es.AllowVoice = allowVoice;
|
es.AllowVoice = allowVoice;
|
||||||
es.AllowDirectTeleport = allowDirectTeleport;
|
es.AllowDirectTeleport = allowDirectTeleport;
|
||||||
es.DenyAnonymous = denyAnonymous;
|
es.DenyAnonymous = denyAnonymous;
|
||||||
es.DenyIdentified = denyIdentified;
|
es.DenyIdentified = denyIdentified;
|
||||||
es.DenyTransacted = denyTransacted;
|
es.DenyTransacted = denyTransacted;
|
||||||
es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner;
|
es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner;
|
||||||
es.BlockDwell = blockDwell;
|
es.BlockDwell = blockDwell;
|
||||||
es.EstateSkipScripts = estateskipScripts;
|
es.EstateSkipScripts = estateskipScripts;
|
||||||
es.TaxFree = taxFree;
|
es.TaxFree = taxFree;
|
||||||
es.PublicAccess = publicAccess;
|
es.PublicAccess = publicAccess;
|
||||||
es.AbuseEmail = abuseMail;
|
es.AbuseEmail = abuseMail;
|
||||||
es.EstateOwner = estateOwner;
|
es.EstateOwner = estateOwner;
|
||||||
es.DenyMinors = denyMinors;
|
es.DenyMinors = denyMinors;
|
||||||
|
|
||||||
// Saving settings.
|
// Saving settings.
|
||||||
db.StoreEstateSettings(es);
|
db.StoreEstateSettings(es);
|
||||||
|
|
||||||
// Loading settings to another instance variable.
|
// Loading settings to another instance variable.
|
||||||
EstateSettings nes = db.LoadEstateSettings(regionId);
|
EstateSettings nes = db.LoadEstateSettings(regionId);
|
||||||
|
|
||||||
// Checking that loaded values are correct.
|
// Checking that loaded values are correct.
|
||||||
Assert.That(estateName, Is.EqualTo(nes.EstateName));
|
Assert.That(estateName, Is.EqualTo(nes.EstateName));
|
||||||
Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID));
|
Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID));
|
||||||
Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor));
|
Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor));
|
||||||
Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter));
|
Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter));
|
||||||
Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX));
|
Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX));
|
||||||
Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY));
|
Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY));
|
||||||
Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime));
|
Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime));
|
||||||
Assert.That(fixedSun, Is.EqualTo(nes.FixedSun));
|
Assert.That(fixedSun, Is.EqualTo(nes.FixedSun));
|
||||||
Assert.That(sunPosition, Is.EqualTo(nes.SunPosition));
|
Assert.That(sunPosition, Is.EqualTo(nes.SunPosition));
|
||||||
Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice));
|
Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice));
|
||||||
Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport));
|
Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport));
|
||||||
Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous));
|
Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous));
|
||||||
Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified));
|
Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified));
|
||||||
Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted));
|
Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted));
|
||||||
Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner));
|
Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner));
|
||||||
Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell));
|
Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell));
|
||||||
Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts));
|
Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts));
|
||||||
Assert.That(taxFree, Is.EqualTo(nes.TaxFree));
|
Assert.That(taxFree, Is.EqualTo(nes.TaxFree));
|
||||||
Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess));
|
Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess));
|
||||||
Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail));
|
Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail));
|
||||||
Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner));
|
Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner));
|
||||||
Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors));
|
Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -822,7 +822,7 @@ namespace OpenSim.Framework.Console
|
||||||
cmdline.Remove(0, cmdline.Length);
|
cmdline.Remove(0, cmdline.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
while(true)
|
while (true)
|
||||||
{
|
{
|
||||||
Show();
|
Show();
|
||||||
|
|
||||||
|
|
|
@ -2506,8 +2506,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
public void llLookAt(LSL_Vector target, double strength, double damping)
|
public void llLookAt(LSL_Vector target, double strength, double damping)
|
||||||
{
|
{
|
||||||
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
|
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
|
||||||
|
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// Determine where we are looking from
|
// Determine where we are looking from
|
||||||
LSL_Vector from = llGetPos();
|
LSL_Vector from = llGetPos();
|
||||||
|
|
Loading…
Reference in New Issue