Update svn properties, minor formatting cleanup.

0.6.3-post-fixes
Jeff Ames 2009-02-09 22:49:05 +00:00
parent 2c685bff14
commit a3d14832af
5 changed files with 321 additions and 321 deletions

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@ -1,99 +1,99 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.IO; using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers; using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Data.Tests; using OpenSim.Data.Tests;
using OpenSim.Data.MySQL; using OpenSim.Data.MySQL;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Data.MySQL.Tests namespace OpenSim.Data.MySQL.Tests
{ {
[TestFixture] [TestFixture]
public class MySQLEstateTest : BasicEstateTest public class MySQLEstateTest : BasicEstateTest
{ {
public string file; public string file;
public MySQLManager database; public MySQLManager database;
public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;"; public string connect = "Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;Pooling=false;";
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
SuperInit(); SuperInit();
// If we manage to connect to the database with the user // If we manage to connect to the database with the user
// and password above it is our test database, and run // and password above it is our test database, and run
// these tests. If anything goes wrong, ignore these // these tests. If anything goes wrong, ignore these
// tests. // tests.
try try
{ {
database = new MySQLManager(connect); database = new MySQLManager(connect);
regionDb = new MySQLDataStore(); regionDb = new MySQLDataStore();
regionDb.Initialise(connect); regionDb.Initialise(connect);
db = new MySQLEstateStore(); db = new MySQLEstateStore();
db.Initialise(connect); db.Initialise(connect);
} }
catch (Exception e) catch (Exception e)
{ {
System.Console.WriteLine("Exception {0}", e); System.Console.WriteLine("Exception {0}", e);
Assert.Ignore(); Assert.Ignore();
} }
} }
[TestFixtureTearDown] [TestFixtureTearDown]
public void Cleanup() public void Cleanup()
{ {
if (regionDb != null) if (regionDb != null)
{ {
regionDb.Dispose(); regionDb.Dispose();
} }
// if a new table is added, it has to be dropped here // if a new table is added, it has to be dropped here
if (database != null) if (database != null)
{ {
database.ExecuteSql("drop table migrations"); database.ExecuteSql("drop table migrations");
database.ExecuteSql("drop table prims"); database.ExecuteSql("drop table prims");
database.ExecuteSql("drop table primshapes"); database.ExecuteSql("drop table primshapes");
database.ExecuteSql("drop table primitems"); database.ExecuteSql("drop table primitems");
database.ExecuteSql("drop table terrain"); database.ExecuteSql("drop table terrain");
database.ExecuteSql("drop table land"); database.ExecuteSql("drop table land");
database.ExecuteSql("drop table landaccesslist"); database.ExecuteSql("drop table landaccesslist");
database.ExecuteSql("drop table regionban"); database.ExecuteSql("drop table regionban");
database.ExecuteSql("drop table regionsettings"); database.ExecuteSql("drop table regionsettings");
database.ExecuteSql("drop table estate_managers"); database.ExecuteSql("drop table estate_managers");
database.ExecuteSql("drop table estate_groups"); database.ExecuteSql("drop table estate_groups");
database.ExecuteSql("drop table estate_users"); database.ExecuteSql("drop table estate_users");
database.ExecuteSql("drop table estateban"); database.ExecuteSql("drop table estateban");
database.ExecuteSql("drop table estate_settings"); database.ExecuteSql("drop table estate_settings");
database.ExecuteSql("drop table estate_map"); database.ExecuteSql("drop table estate_map");
} }
} }
} }
} }

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@ -1,65 +1,65 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.IO; using System.IO;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers; using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Data.Tests; using OpenSim.Data.Tests;
using OpenSim.Data.SQLite; using OpenSim.Data.SQLite;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Data.SQLite.Tests namespace OpenSim.Data.SQLite.Tests
{ {
[TestFixture] [TestFixture]
public class SQLiteEstateTest : BasicEstateTest public class SQLiteEstateTest : BasicEstateTest
{ {
public string file = "regiontest.db"; public string file = "regiontest.db";
public string connect; public string connect;
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
SuperInit(); SuperInit();
file = Path.GetTempFileName() + ".db"; file = Path.GetTempFileName() + ".db";
connect = "URI=file:" + file + ",version=3"; connect = "URI=file:" + file + ",version=3";
db = new SQLiteEstateStore(); db = new SQLiteEstateStore();
db.Initialise(connect); db.Initialise(connect);
regionDb = new SQLiteRegionData(); regionDb = new SQLiteRegionData();
regionDb.Initialise(connect); regionDb.Initialise(connect);
} }
[TestFixtureTearDown] [TestFixtureTearDown]
public void Cleanup() public void Cleanup()
{ {
regionDb.Dispose(); regionDb.Dispose();
} }
} }
} }

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@ -1,154 +1,154 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers; using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Data; using OpenSim.Data;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
public class BasicEstateTest public class BasicEstateTest
{ {
public IEstateDataStore db; public IEstateDataStore db;
public IRegionDataStore regionDb; public IRegionDataStore regionDb;
public UUID prim1; public UUID prim1;
public static Random random; public static Random random;
public void SuperInit() public void SuperInit()
{ {
try try
{ {
log4net.Config.XmlConfigurator.Configure(); log4net.Config.XmlConfigurator.Configure();
} }
catch (Exception) catch (Exception)
{ {
// I don't care, just leave log4net off // I don't care, just leave log4net off
} }
prim1 = UUID.Random(); prim1 = UUID.Random();
random = new Random(); random = new Random();
} }
[Test] [Test]
public void T010_StoreEstateSettings() public void T010_StoreEstateSettings()
{ {
// Initializing field values. Avoid randomness. For checking ranges use different parameter sets // Initializing field values. Avoid randomness. For checking ranges use different parameter sets
// for mix and max values. If you use random values the tests are not _repeatable_. // for mix and max values. If you use random values the tests are not _repeatable_.
string estateName = "test-estate"; string estateName = "test-estate";
uint parentEstateID = 2; uint parentEstateID = 2;
float billableFactor = 3; float billableFactor = 3;
int priceMeter = 4; int priceMeter = 4;
int redirectGridX = 5; int redirectGridX = 5;
int redirectGridY = 6; int redirectGridY = 6;
bool useGlobalTime = true; bool useGlobalTime = true;
bool fixedSun = true; bool fixedSun = true;
double sunPosition = 7; double sunPosition = 7;
bool allowVoice = true; bool allowVoice = true;
bool allowDirectTeleport = true; bool allowDirectTeleport = true;
bool denyAnonymous = true; bool denyAnonymous = true;
bool denyIdentified = true; bool denyIdentified = true;
bool denyTransacted = true; bool denyTransacted = true;
bool abuseEmailtoEstateOwner = true; bool abuseEmailtoEstateOwner = true;
bool blockDwell = true; bool blockDwell = true;
bool estateskipScripts = true; bool estateskipScripts = true;
bool taxFree = true; bool taxFree = true;
bool publicAccess = true; bool publicAccess = true;
string abuseMail = "test-email@nowhere.com"; string abuseMail = "test-email@nowhere.com";
UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); UUID estateOwner = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
bool denyMinors = (random.NextDouble() > 0.5)? true : false; bool denyMinors = (random.NextDouble() > 0.5)? true : false;
// Lets choose random region ID // Lets choose random region ID
UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); UUID regionId = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7");
// Letting estate store generate rows to database for us // Letting estate store generate rows to database for us
EstateSettings es = db.LoadEstateSettings(regionId); EstateSettings es = db.LoadEstateSettings(regionId);
// Setting field values to the on demand create settings object. // Setting field values to the on demand create settings object.
es.EstateName = estateName; es.EstateName = estateName;
es.ParentEstateID = parentEstateID; es.ParentEstateID = parentEstateID;
es.BillableFactor = billableFactor; es.BillableFactor = billableFactor;
es.PricePerMeter = priceMeter; es.PricePerMeter = priceMeter;
es.RedirectGridX = redirectGridX; es.RedirectGridX = redirectGridX;
es.RedirectGridY = redirectGridY; es.RedirectGridY = redirectGridY;
es.UseGlobalTime = useGlobalTime; es.UseGlobalTime = useGlobalTime;
es.FixedSun = fixedSun; es.FixedSun = fixedSun;
es.SunPosition = sunPosition; es.SunPosition = sunPosition;
es.AllowVoice = allowVoice; es.AllowVoice = allowVoice;
es.AllowDirectTeleport = allowDirectTeleport; es.AllowDirectTeleport = allowDirectTeleport;
es.DenyAnonymous = denyAnonymous; es.DenyAnonymous = denyAnonymous;
es.DenyIdentified = denyIdentified; es.DenyIdentified = denyIdentified;
es.DenyTransacted = denyTransacted; es.DenyTransacted = denyTransacted;
es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner; es.AbuseEmailToEstateOwner = abuseEmailtoEstateOwner;
es.BlockDwell = blockDwell; es.BlockDwell = blockDwell;
es.EstateSkipScripts = estateskipScripts; es.EstateSkipScripts = estateskipScripts;
es.TaxFree = taxFree; es.TaxFree = taxFree;
es.PublicAccess = publicAccess; es.PublicAccess = publicAccess;
es.AbuseEmail = abuseMail; es.AbuseEmail = abuseMail;
es.EstateOwner = estateOwner; es.EstateOwner = estateOwner;
es.DenyMinors = denyMinors; es.DenyMinors = denyMinors;
// Saving settings. // Saving settings.
db.StoreEstateSettings(es); db.StoreEstateSettings(es);
// Loading settings to another instance variable. // Loading settings to another instance variable.
EstateSettings nes = db.LoadEstateSettings(regionId); EstateSettings nes = db.LoadEstateSettings(regionId);
// Checking that loaded values are correct. // Checking that loaded values are correct.
Assert.That(estateName, Is.EqualTo(nes.EstateName)); Assert.That(estateName, Is.EqualTo(nes.EstateName));
Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID)); Assert.That(parentEstateID, Is.EqualTo(nes.ParentEstateID));
Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor)); Assert.That(billableFactor, Is.EqualTo(nes.BillableFactor));
Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter)); Assert.That(priceMeter, Is.EqualTo(nes.PricePerMeter));
Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX)); Assert.That(redirectGridX, Is.EqualTo(nes.RedirectGridX));
Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY)); Assert.That(redirectGridY, Is.EqualTo(nes.RedirectGridY));
Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime)); Assert.That(useGlobalTime, Is.EqualTo(nes.UseGlobalTime));
Assert.That(fixedSun, Is.EqualTo(nes.FixedSun)); Assert.That(fixedSun, Is.EqualTo(nes.FixedSun));
Assert.That(sunPosition, Is.EqualTo(nes.SunPosition)); Assert.That(sunPosition, Is.EqualTo(nes.SunPosition));
Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice)); Assert.That(allowVoice, Is.EqualTo(nes.AllowVoice));
Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport)); Assert.That(allowDirectTeleport, Is.EqualTo(nes.AllowDirectTeleport));
Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous)); Assert.That(denyAnonymous, Is.EqualTo(nes.DenyAnonymous));
Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified)); Assert.That(denyIdentified, Is.EqualTo(nes.DenyIdentified));
Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted)); Assert.That(denyTransacted, Is.EqualTo(nes.DenyTransacted));
Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner)); Assert.That(abuseEmailtoEstateOwner, Is.EqualTo(nes.AbuseEmailToEstateOwner));
Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell)); Assert.That(blockDwell, Is.EqualTo(nes.BlockDwell));
Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts)); Assert.That(estateskipScripts, Is.EqualTo(nes.EstateSkipScripts));
Assert.That(taxFree, Is.EqualTo(nes.TaxFree)); Assert.That(taxFree, Is.EqualTo(nes.TaxFree));
Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess)); Assert.That(publicAccess, Is.EqualTo(nes.PublicAccess));
Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail)); Assert.That(abuseMail, Is.EqualTo(nes.AbuseEmail));
Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner)); Assert.That(estateOwner, Is.EqualTo(nes.EstateOwner));
Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors)); Assert.That(denyMinors, Is.EqualTo(nes.DenyMinors));
} }
} }
} }

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@ -822,7 +822,7 @@ namespace OpenSim.Framework.Console
cmdline.Remove(0, cmdline.Length); cmdline.Remove(0, cmdline.Length);
} }
while(true) while (true)
{ {
Show(); Show();

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@ -2506,8 +2506,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLookAt(LSL_Vector target, double strength, double damping) public void llLookAt(LSL_Vector target, double strength, double damping)
{ {
// partial implementation, rotates objects correctly but does not apply strength or damping attributes // partial implementation, rotates objects correctly but does not apply strength or damping attributes
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// Determine where we are looking from // Determine where we are looking from
LSL_Vector from = llGetPos(); LSL_Vector from = llGetPos();