Finally putting estate_settings.xml to rest. There will be no more attempts
to read or write this file.0.7.0.2-release
parent
dad6ba2448
commit
a3eeac45a7
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@ -33,8 +33,6 @@ namespace OpenSim.Framework
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{
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{
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public class RegionSettings
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public class RegionSettings
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{
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{
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private ConfigurationMember configMember;
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public delegate void SaveDelegate(RegionSettings rs);
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public delegate void SaveDelegate(RegionSettings rs);
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public event SaveDelegate OnSave;
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public event SaveDelegate OnSave;
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@ -47,202 +45,6 @@ namespace OpenSim.Framework
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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public RegionSettings()
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{
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if (configMember == null)
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{
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try
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{
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configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
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configMember.performConfigurationRetrieve();
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}
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catch (Exception)
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{
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}
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}
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}
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public void LoadConfigurationOptions()
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{
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configMember.addConfigurationOption("region_flags",
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ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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String.Empty, "336723974", true);
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configMember.addConfigurationOption("max_agents",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "40", true);
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configMember.addConfigurationOption("object_bonus_factor",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "1.0", true);
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configMember.addConfigurationOption("sim_access",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "21", true);
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configMember.addConfigurationOption("terrain_base_0",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true);
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configMember.addConfigurationOption("terrain_base_1",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true);
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configMember.addConfigurationOption("terrain_base_2",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true);
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configMember.addConfigurationOption("terrain_base_3",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true);
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configMember.addConfigurationOption("terrain_start_height_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_height_range_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("region_water_height",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "20.0", true);
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configMember.addConfigurationOption("terrain_raise_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "100.0", true);
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configMember.addConfigurationOption("terrain_lower_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "-100.0", true);
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configMember.addConfigurationOption("sun_hour",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "0.0", true);
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}
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public bool HandleIncomingConfiguration(string key, object value)
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{
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switch (key)
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{
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case "region_flags":
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RegionFlags flags = (RegionFlags)(uint)value;
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m_BlockTerraform =
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(flags & RegionFlags.BlockTerraform) != 0;
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m_BlockFly =
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(flags & RegionFlags.NoFly) != 0;
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m_AllowDamage =
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(flags & RegionFlags.AllowDamage) != 0;
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m_RestrictPushing =
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(flags & RegionFlags.RestrictPushObject) != 0;
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m_AllowLandResell =
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(flags & RegionFlags.BlockLandResell) == 0;
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m_AllowLandJoinDivide =
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(flags & RegionFlags.AllowParcelChanges) != 0;
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m_BlockShowInSearch =
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((uint)flags & (1 << 29)) != 0;
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m_DisableScripts =
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(flags & RegionFlags.SkipScripts) != 0;
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m_DisableCollisions =
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(flags & RegionFlags.SkipCollisions) != 0;
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m_DisablePhysics =
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(flags & RegionFlags.SkipPhysics) != 0;
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m_FixedSun =
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(flags & RegionFlags.SunFixed) != 0;
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m_Sandbox =
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(flags & RegionFlags.Sandbox) != 0;
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break;
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case "max_agents":
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m_AgentLimit = (int)value;
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break;
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case "object_bonus_factor":
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m_ObjectBonus = (double)value;
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break;
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case "sim_access":
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int access = (int)value;
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if (access <= 13)
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m_Maturity = 0;
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else
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m_Maturity = 1;
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break;
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case "terrain_base_0":
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m_TerrainTexture1 = (UUID)value;
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break;
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case "terrain_base_1":
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m_TerrainTexture2 = (UUID)value;
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break;
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case "terrain_base_2":
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m_TerrainTexture3 = (UUID)value;
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break;
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case "terrain_base_3":
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m_TerrainTexture4 = (UUID)value;
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break;
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case "terrain_start_height_0":
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m_Elevation1SW = (double)value;
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break;
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case "terrain_start_height_1":
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m_Elevation1NW = (double)value;
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break;
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case "terrain_start_height_2":
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m_Elevation1SE = (double)value;
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break;
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case "terrain_start_height_3":
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m_Elevation1NE = (double)value;
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break;
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case "terrain_height_range_0":
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m_Elevation2SW = (double)value;
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break;
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case "terrain_height_range_1":
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m_Elevation2NW = (double)value;
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break;
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case "terrain_height_range_2":
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m_Elevation2SE = (double)value;
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break;
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case "terrain_height_range_3":
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m_Elevation2NE = (double)value;
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break;
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case "region_water_height":
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m_WaterHeight = (double)value;
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break;
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case "terrain_raise_limit":
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m_TerrainRaiseLimit = (double)value;
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break;
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case "terrain_lower_limit":
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m_TerrainLowerLimit = (double)value;
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break;
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case "sun_hour":
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m_SunPosition = (double)value;
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break;
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}
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return true;
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}
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public void Save()
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public void Save()
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{
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{
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if (OnSave != null)
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if (OnSave != null)
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