added one more command to the console help.
parent
9326ee425b
commit
a45118d35e
|
@ -48,7 +48,6 @@ namespace OpenSim.Framework
|
|||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
|
||||
{
|
||||
|
||||
m_regionLocX = regionLocX;
|
||||
m_regionLocY = regionLocY;
|
||||
|
||||
|
@ -83,7 +82,6 @@ namespace OpenSim.Framework
|
|||
|
||||
public string RemotingAddress;
|
||||
|
||||
|
||||
public IPEndPoint ExternalEndPoint
|
||||
{
|
||||
get
|
||||
|
@ -99,7 +97,6 @@ namespace OpenSim.Framework
|
|||
// Reset for next check
|
||||
ia = null;
|
||||
|
||||
|
||||
// New method favors IPv4
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
||||
{
|
||||
|
@ -111,7 +108,6 @@ namespace OpenSim.Framework
|
|||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
|
@ -209,10 +205,10 @@ namespace OpenSim.Framework
|
|||
|
||||
return m_estateSettings;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public ConfigurationMember configMember;
|
||||
|
||||
public RegionInfo(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
|
||||
|
@ -226,13 +222,10 @@ namespace OpenSim.Framework
|
|||
public RegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri) :
|
||||
base(regionLocX, regionLocY, internalEndPoint, externalUri)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public RegionInfo()
|
||||
{
|
||||
|
||||
}
|
||||
public RegionInfo(SearializableRegionInfo ConvertFrom)
|
||||
{
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
|
|||
public void SetIniConfigSource(IniConfigSource configSource)
|
||||
{
|
||||
}
|
||||
|
||||
public RegionInfo[] LoadRegions()
|
||||
{
|
||||
string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
|
||||
|
@ -59,14 +60,11 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
|
|||
RegionInfo[] regionInfos = new RegionInfo[configFiles.Length];
|
||||
for (int i = 0; i < configFiles.Length; i++)
|
||||
{
|
||||
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
|
||||
regionInfos[i] = regionInfo;
|
||||
}
|
||||
|
||||
|
||||
return regionInfos;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -626,7 +626,7 @@ namespace OpenSim
|
|||
m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
|
||||
m_log.Error(" alert general [Message] - send an alert to all users.");
|
||||
m_log.Error("backup - trigger a simulator backup");
|
||||
m_log.Error("change-region - sets the region that many of these commands affect.");
|
||||
m_log.Error("change-region [name] - sets the region that many of these commands affect.");
|
||||
m_log.Error("command-script [filename] - Execute command in a file.");
|
||||
m_log.Error("debug - debugging commands");
|
||||
m_log.Error(" packet 0..255 - print incoming/outgoing packets (0=off)");
|
||||
|
@ -638,6 +638,7 @@ namespace OpenSim
|
|||
m_log.Error("permissions [true/false] - turn on/off permissions on the scene");
|
||||
m_log.Error("quit - equivalent to shutdown.");
|
||||
m_log.Error("restart - disconnects all clients and restarts the sims in the instance.");
|
||||
m_log.Error("remove-region [name] - remove a region");
|
||||
m_log.Error("save-xml [filename] - save prims to XML");
|
||||
m_log.Error("save-xml2 [filename] - save prims to XML using version 2 format");
|
||||
m_log.Error("script - manually trigger scripts? or script commands?");
|
||||
|
@ -771,7 +772,6 @@ namespace OpenSim
|
|||
}
|
||||
m_regionData.Remove(killScene.RegionInfo);
|
||||
m_sceneManager.CloseScene(killScene);
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
// sunPhase = 12;
|
||||
// }
|
||||
// sunPhase = sunPhase - 12;
|
||||
|
||||
//
|
||||
// float yValue = 0.1f*(sunPhase);
|
||||
// Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
|
||||
// if (yValue > 1.2f)
|
||||
|
@ -182,6 +182,5 @@ namespace OpenSim.Region.Environment.Modules
|
|||
// viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
|
||||
// // OutPacket(viewertime);
|
||||
// }
|
||||
|
||||
}
|
||||
}
|
|
@ -77,7 +77,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private LLVector3 lastPhysPos = new LLVector3();
|
||||
private int m_wearablesSerial = 1;
|
||||
|
||||
|
||||
// Position of agent's camera in world
|
||||
protected Vector3 m_CameraCenter = new Vector3(0, 0, 0);
|
||||
|
||||
|
@ -573,7 +572,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_CameraCenter.y = agentData.AgentData.CameraCenter.Y;
|
||||
m_CameraCenter.z = agentData.AgentData.CameraCenter.Z;
|
||||
|
||||
|
||||
// Use these three vectors to figure out what the agent is looking at
|
||||
// Convert it to a Matrix and/or Quaternion
|
||||
m_CameraAtAxis.x = agentData.AgentData.CameraAtAxis.X;
|
||||
|
@ -632,7 +630,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
|
||||
bool oldflying = PhysicsActor.Flying;
|
||||
|
||||
|
||||
PhysicsActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (PhysicsActor.Flying != oldflying)
|
||||
{
|
||||
|
@ -886,7 +883,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Vector3 direc = rotation * vec;
|
||||
direc.Normalize();
|
||||
|
||||
direc = direc*((0.03f)*128f);
|
||||
direc *= 0.03f * 128f;
|
||||
if (m_physicsActor.Flying)
|
||||
{
|
||||
direc *= 4;
|
||||
|
@ -944,15 +941,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (m_isChildAgent == false)
|
||||
{
|
||||
/// check for user movement 'forces' (ie commands to move)
|
||||
if (m_newForce)
|
||||
if (m_newForce) // user movement 'forces' (ie commands to move)
|
||||
{
|
||||
SendTerseUpdateToAllClients();
|
||||
m_updateCount = 0;
|
||||
}
|
||||
|
||||
/// check for scripted movement (?)
|
||||
else if (m_movementflag != 0)
|
||||
else if (m_movementflag != 0) // scripted movement (?)
|
||||
{
|
||||
m_updateCount++;
|
||||
if (m_updateCount > 3)
|
||||
|
@ -961,9 +955,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_updateCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// check for physics-related movement
|
||||
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
|
||||
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) // physics-related movement
|
||||
{
|
||||
SendTerseUpdateToAllClients();
|
||||
m_updateCount = 0;
|
||||
|
@ -1224,7 +1216,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
public void GrantGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token)
|
||||
{
|
||||
GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
|
||||
|
@ -1240,10 +1231,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
respondPacket.GrantData = gdb;
|
||||
respondPacket.AgentData = adb;
|
||||
ControllingClient.OutPacket(respondPacket, ThrottleOutPacketType.Task);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -1267,7 +1256,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_updateflag = true;
|
||||
|
||||
|
||||
Velocity = new LLVector3(force.X, force.Y, force.Z);
|
||||
m_newForce = true;
|
||||
}
|
||||
|
@ -1317,7 +1305,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public override void SetText(string text, Vector3 color, double alpha)
|
||||
{
|
||||
throw new Exception("Can't set Text on avatar.");
|
||||
|
@ -1335,14 +1322,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
|
||||
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
|
||||
}
|
||||
|
||||
private void PhysicsCollisionUpdate(EventArgs e)
|
||||
{
|
||||
bool isUserMoving = false;
|
||||
if (Velocity.X > 0 || Velocity.Y > 0)
|
||||
isUserMoving = true;
|
||||
bool isUserMoving = Velocity.X > 0 || Velocity.Y > 0;
|
||||
UpdateMovementAnimations(isUserMoving);
|
||||
|
||||
}
|
||||
|
||||
internal void Close()
|
||||
{
|
||||
RemoveFromPhysicalScene();
|
||||
|
@ -1352,13 +1338,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_wearables[wearableId] = wearable;
|
||||
SendOwnWearables();
|
||||
|
||||
}
|
||||
|
||||
private void SendOwnWearables()
|
||||
{
|
||||
m_controllingClient.SendWearables(m_wearables, m_wearablesSerial++);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,7 +34,6 @@ using OpenSim.Framework.Communications.Cache;
|
|||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
|
||||
|
||||
namespace SimpleApp
|
||||
{
|
||||
|
@ -47,7 +46,7 @@ namespace SimpleApp
|
|||
ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
|
||||
: base(regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true, false)
|
||||
{
|
||||
m_avatars = new List<Avatar>();
|
||||
m_avatars = new List<ScenePresence>();
|
||||
}
|
||||
|
||||
public override void LoadWorldMap()
|
||||
|
@ -56,9 +55,6 @@ namespace SimpleApp
|
|||
|
||||
for (int i = 0; i < 65536; i++)
|
||||
{
|
||||
//int x = i%256;
|
||||
//int y = i/256;
|
||||
|
||||
map[i] = 25f;
|
||||
}
|
||||
|
||||
|
@ -78,7 +74,6 @@ namespace SimpleApp
|
|||
client.OnCompleteMovementToRegion +=
|
||||
delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
|
||||
|
||||
|
||||
client.SendRegionHandshake(m_regInfo);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue