Store scene identifier passed in to OdeScene for later debug messages
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1a008b237b
commit
a556930456
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@ -58,6 +58,11 @@ namespace OpenSim.Region.Physics.Manager
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another.
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/// </summary>
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public string Name { get; protected set; }
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// The only thing that should register for this event is the SceneGraph
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// The only thing that should register for this event is the SceneGraph
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// Anything else could cause problems.
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// Anything else could cause problems.
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@ -310,10 +310,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// Sets many properties that ODE requires to be stable
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/// Sets many properties that ODE requires to be stable
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/// These settings need to be tweaked 'exactly' right or weird stuff happens.
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/// These settings need to be tweaked 'exactly' right or weird stuff happens.
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/// </summary>
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/// </summary>
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public OdeScene(string sceneIdentifier)
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/// <param value="name">Name of the scene. Useful in debug messages.</param>
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public OdeScene(string name)
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{
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{
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m_log
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m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name);
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Name = name;
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nearCallback = near;
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nearCallback = near;
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triCallback = TriCallback;
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triCallback = TriCallback;
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