Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
a5c6cb2fc9
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@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void StartScripts()
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public void StartScripts()
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{
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{
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m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
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// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
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IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
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IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
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@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!InventoryService.AddFolder(folder))
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if (!InventoryService.AddFolder(folder))
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{
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{
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
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"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
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remoteClient.Name, remoteClient.AgentId);
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remoteClient.Name, remoteClient.AgentId);
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}
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}
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}
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}
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@ -3562,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
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"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
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sp.Name, sp.UUID, RegionInfo.RegionName);
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sp.Name, sp.UUID, RegionInfo.RegionName);
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sp.ControllingClient.Close();
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sp.ControllingClient.Close(true);
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sp = null;
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sp = null;
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}
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}
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@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool AddNewSceneObject(
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public bool AddNewSceneObject(
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SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
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SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
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{
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{
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AddNewSceneObject(sceneObject, true, false);
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AddNewSceneObject(sceneObject, attachToBackup, false);
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if (pos != null)
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if (pos != null)
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sceneObject.AbsolutePosition = (Vector3)pos;
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sceneObject.AbsolutePosition = (Vector3)pos;
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@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (wasChild && HasAttachments())
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if (wasChild && HasAttachments())
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{
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{
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m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
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// Resume scripts
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// Resume scripts
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foreach (SceneObjectGroup sog in m_attachments)
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foreach (SceneObjectGroup sog in m_attachments)
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{
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{
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@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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{
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
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}
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}
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@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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{
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SetParticleSystem(part, rules);
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SetParticleSystem(part, rules);
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}
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}
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@ -7238,10 +7238,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts)
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remaining = SetPrimParams(part, rules);
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remaining = SetPrimParams(part, rules);
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while(remaining != null && remaining.Length > 2)
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while (remaining != null && remaining.Length > 2)
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{
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{
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linknumber = remaining.GetLSLIntegerItem(0);
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linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1,-1);
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rules = remaining.GetSublist(1, -1);
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parts = GetLinkParts(linknumber);
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parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts)
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@ -7910,7 +7910,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_List llGetPrimitiveParams(LSL_List rules)
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public LSL_List llGetPrimitiveParams(LSL_List rules)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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return GetLinkPrimitiveParams(m_host, rules);
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LSL_List result = new LSL_List();
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LSL_List remaining = GetPrimParams(m_host, rules, ref result);
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while (remaining != null && remaining.Length > 2)
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{
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int linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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remaining = GetPrimParams(part, rules, ref result);
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}
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return result;
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}
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}
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public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
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public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
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@ -7920,19 +7935,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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LSL_List res = new LSL_List();
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LSL_List res = new LSL_List();
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LSL_List remaining = null;
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foreach (var part in parts)
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foreach (SceneObjectPart part in parts)
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{
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{
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LSL_List partRes = GetLinkPrimitiveParams(part, rules);
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remaining = GetPrimParams(part, rules, ref res);
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res += partRes;
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}
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while (remaining != null && remaining.Length > 2)
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{
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linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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remaining = GetPrimParams(part, rules, ref res);
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}
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}
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return res;
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return res;
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}
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}
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public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
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public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
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{
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{
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LSL_List res = new LSL_List();
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int idx=0;
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int idx=0;
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while (idx < rules.Length)
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while (idx < rules.Length)
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{
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{
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@ -8077,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_TEXTURE:
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case (int)ScriptBaseClass.PRIM_TEXTURE:
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if (remain < 1)
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if (remain < 1)
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return res;
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return null;
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int face = (int)rules.GetLSLIntegerItem(idx++);
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int face = (int)rules.GetLSLIntegerItem(idx++);
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Primitive.TextureEntry tex = part.Shape.Textures;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -8117,7 +8141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_COLOR:
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case (int)ScriptBaseClass.PRIM_COLOR:
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if (remain < 1)
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if (remain < 1)
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return res;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8146,7 +8170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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if (remain < 1)
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if (remain < 1)
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return res;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8177,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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if (remain < 1)
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if (remain < 1)
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return res;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8219,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_TEXGEN:
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case (int)ScriptBaseClass.PRIM_TEXGEN:
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if (remain < 1)
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if (remain < 1)
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return res;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8260,7 +8284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_GLOW:
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case (int)ScriptBaseClass.PRIM_GLOW:
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if (remain < 1)
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if (remain < 1)
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return res;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8312,9 +8336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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0
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0
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));
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));
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break;
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if(remain < 3)
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return null;
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return rules.GetSublist(idx, -1);
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}
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}
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}
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}
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return res;
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return null;
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}
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}
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public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
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public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
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@ -10752,16 +10782,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
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public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
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{
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{
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SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
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SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
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if (obj == null)
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return new LSL_List();
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if (obj.OwnerID != m_host.OwnerID)
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LSL_List result = new LSL_List();
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return new LSL_List();
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return GetLinkPrimitiveParams(obj, rules);
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if (obj != null && obj.OwnerID != m_host.OwnerID)
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|
{
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|
LSL_List remaining = GetPrimParams(obj, rules, ref result);
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|
while (remaining != null && remaining.Length > 2)
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|
{
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|
int linknumber = remaining.GetLSLIntegerItem(0);
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|
rules = remaining.GetSublist(1, -1);
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|
List<SceneObjectPart> parts = GetLinkParts(linknumber);
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|
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|
foreach (SceneObjectPart part in parts)
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|
remaining = GetPrimParams(part, rules, ref result);
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|
}
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|
}
|
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|
|
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|
return result;
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}
|
}
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|
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public void print(string str)
|
public void print(string str)
|
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|
|
|
@ -2246,11 +2246,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
|
CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
|
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m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
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InitLSL();
|
InitLSL();
|
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|
// One needs to cast m_LSL_Api because we're using functions not
|
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|
// on the ILSL_Api interface.
|
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|
LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
|
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LSL_List retVal = new LSL_List();
|
LSL_List retVal = new LSL_List();
|
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List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
|
LSL_List remaining = null;
|
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|
List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
|
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foreach (SceneObjectPart part in parts)
|
foreach (SceneObjectPart part in parts)
|
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{
|
{
|
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retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules);
|
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
|
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|
}
|
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|
|
||||||
|
while (remaining != null && remaining.Length > 2)
|
||||||
|
{
|
||||||
|
linknumber = remaining.GetLSLIntegerItem(0);
|
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|
rules = remaining.GetSublist(1, -1);
|
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|
parts = LSL_Api.GetLinkParts(linknumber);
|
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|
|
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|
foreach (SceneObjectPart part in parts)
|
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|
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
|
||||||
}
|
}
|
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return retVal;
|
return retVal;
|
||||||
}
|
}
|
||||||
|
@ -2965,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
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InitLSL();
|
InitLSL();
|
||||||
|
|
||||||
return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
|
return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
|
||||||
}
|
}
|
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|
|
||||||
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
|
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
|
||||||
|
|
|
@ -425,6 +425,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
void print(string str);
|
void print(string str);
|
||||||
|
|
||||||
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||||
LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -923,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
||||||
// working properly for the session.
|
// working properly for the session.
|
||||||
System.Threading.Thread.Sleep(m_StartDelay);
|
System.Threading.Thread.Sleep(m_StartDelay);
|
||||||
|
|
||||||
|
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
object[] o;
|
object[] o;
|
||||||
|
@ -938,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
if (m_InitialStartup)
|
if (m_InitialStartup)
|
||||||
if (scriptsStarted % 50 == 0)
|
if (scriptsStarted % 50 == 0)
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_InitialStartup)
|
if (m_InitialStartup)
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
|
||||||
|
|
||||||
// NOTE: Despite having a lockless queue, this lock is required
|
// NOTE: Despite having a lockless queue, this lock is required
|
||||||
// to make sure there is never no compile thread while there
|
// to make sure there is never no compile thread while there
|
||||||
|
|
|
@ -230,9 +230,27 @@ namespace OpenSim.Services.InventoryService
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||||
|
|
||||||
|
InventoryFolderBase rootFolder = GetRootFolder(principalID);
|
||||||
|
|
||||||
|
if (rootFolder == null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
|
||||||
|
principalID, type);
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return GetSystemFolderForType(rootFolder, type);
|
||||||
|
}
|
||||||
|
|
||||||
|
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||||
|
|
||||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||||
new string[] { "agentID", "type"},
|
new string[] { "agentID", "parentFolderID", "type"},
|
||||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
|
||||||
|
|
||||||
if (folders.Length == 0)
|
if (folders.Length == 0)
|
||||||
{
|
{
|
||||||
|
@ -308,24 +326,40 @@ namespace OpenSim.Services.InventoryService
|
||||||
if (check != null)
|
if (check != null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (folder.Type == (short)AssetType.Folder
|
if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
|
||||||
|| folder.Type == (short)AssetType.Unknown
|
|
||||||
|| folder.Type == (short)AssetType.OutfitFolder
|
|
||||||
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
|
||||||
{
|
{
|
||||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
||||||
return m_Database.StoreFolder(xFolder);
|
|
||||||
}
|
if (rootFolder == null)
|
||||||
else
|
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
|
||||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
folder.Owner, folder.Type);
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check we're not trying to add this as a system folder.
|
||||||
|
if (folder.ParentID == rootFolder.ID)
|
||||||
|
{
|
||||||
|
InventoryFolderBase existingSystemFolder
|
||||||
|
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
|
||||||
|
|
||||||
|
if (existingSystemFolder != null)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||||
|
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||||
|
return m_Database.StoreFolder(xFolder);
|
||||||
|
}
|
||||||
|
|
||||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
|
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
|
||||||
|
|
Loading…
Reference in New Issue