Formatting cleanup.
parent
aa5197304e
commit
a5f08b430d
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@ -5007,25 +5007,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
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RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
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handlerRezScript = OnRezScript;
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handlerRezScript = OnRezScript;
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InventoryItemBase item=new InventoryItemBase();
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InventoryItemBase item=new InventoryItemBase();
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item.ID=rezScriptx.InventoryBlock.ItemID;
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item.ID=rezScriptx.InventoryBlock.ItemID;
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item.Folder=rezScriptx.InventoryBlock.FolderID;
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item.Folder=rezScriptx.InventoryBlock.FolderID;
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item.Creator=rezScriptx.InventoryBlock.CreatorID;
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item.Creator=rezScriptx.InventoryBlock.CreatorID;
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item.Owner=rezScriptx.InventoryBlock.OwnerID;
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item.Owner=rezScriptx.InventoryBlock.OwnerID;
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item.BasePermissions=rezScriptx.InventoryBlock.BaseMask;
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item.BasePermissions=rezScriptx.InventoryBlock.BaseMask;
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item.CurrentPermissions=rezScriptx.InventoryBlock.OwnerMask;
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item.CurrentPermissions=rezScriptx.InventoryBlock.OwnerMask;
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item.EveryOnePermissions=rezScriptx.InventoryBlock.EveryoneMask;
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item.EveryOnePermissions=rezScriptx.InventoryBlock.EveryoneMask;
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item.NextPermissions=rezScriptx.InventoryBlock.NextOwnerMask;
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item.NextPermissions=rezScriptx.InventoryBlock.NextOwnerMask;
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item.GroupOwned=rezScriptx.InventoryBlock.GroupOwned;
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item.GroupOwned=rezScriptx.InventoryBlock.GroupOwned;
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item.GroupID=rezScriptx.InventoryBlock.GroupID;
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item.GroupID=rezScriptx.InventoryBlock.GroupID;
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item.AssetType=rezScriptx.InventoryBlock.Type;
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item.AssetType=rezScriptx.InventoryBlock.Type;
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item.InvType=rezScriptx.InventoryBlock.InvType;
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item.InvType=rezScriptx.InventoryBlock.InvType;
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item.Flags=rezScriptx.InventoryBlock.Flags;
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item.Flags=rezScriptx.InventoryBlock.Flags;
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item.SaleType=rezScriptx.InventoryBlock.SaleType;
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item.SaleType=rezScriptx.InventoryBlock.SaleType;
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item.SalePrice=rezScriptx.InventoryBlock.SalePrice;
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item.SalePrice=rezScriptx.InventoryBlock.SalePrice;
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item.Name=Util.FieldToString(rezScriptx.InventoryBlock.Name);
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item.Name=Util.FieldToString(rezScriptx.InventoryBlock.Name);
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item.Description=Util.FieldToString(rezScriptx.InventoryBlock.Description);
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item.Description=Util.FieldToString(rezScriptx.InventoryBlock.Description);
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item.CreationDate=(int)rezScriptx.InventoryBlock.CreationDate;
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item.CreationDate=(int)rezScriptx.InventoryBlock.CreationDate;
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if (handlerRezScript != null)
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if (handlerRezScript != null)
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{
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{
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@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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item.Folder = InventFolder;
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item.Folder = InventFolder;
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item.BasePermissions = 0x7fffffff;
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item.BasePermissions = 0x7fffffff;
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item.CurrentPermissions = 0x7fffffff;
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item.CurrentPermissions = 0x7fffffff;
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item.EveryOnePermissions=0;
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item.EveryOnePermissions=0;
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item.NextPermissions = nextPerm;
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item.NextPermissions = nextPerm;
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item.Flags = (uint) wearableType;
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item.Flags = (uint) wearableType;
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@ -951,7 +951,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="localID"></param>
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public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID)
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public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID)
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{
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{
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LLUUID itemID=itemBase.ID;
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LLUUID itemID=itemBase.ID;
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LLUUID copyID = LLUUID.Random();
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LLUUID copyID = LLUUID.Random();
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if (itemID != LLUUID.Zero)
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if (itemID != LLUUID.Zero)
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@ -1001,38 +1001,38 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else // If the itemID is zero then the script has been rezzed directly in an object's inventory
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else // If the itemID is zero then the script has been rezzed directly in an object's inventory
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{
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{
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SceneObjectPart part=GetSceneObjectPart(itemBase.Folder);
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SceneObjectPart part=GetSceneObjectPart(itemBase.Folder);
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if(part == null)
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if (part == null)
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return;
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return;
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.InvType, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.InvType, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
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AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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TaskInventoryItem taskItem=new TaskInventoryItem();
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TaskInventoryItem taskItem=new TaskInventoryItem();
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taskItem.ResetIDs(itemBase.Folder);
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taskItem.ResetIDs(itemBase.Folder);
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taskItem.ParentID = itemBase.Folder;
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taskItem.ParentID = itemBase.Folder;
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taskItem.CreationDate = (uint)itemBase.CreationDate;
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taskItem.CreationDate = (uint)itemBase.CreationDate;
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taskItem.Name = itemBase.Name;
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taskItem.Name = itemBase.Name;
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taskItem.Description = itemBase.Description;
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taskItem.Description = itemBase.Description;
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taskItem.Type = itemBase.AssetType;
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taskItem.Type = itemBase.AssetType;
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taskItem.InvType = itemBase.InvType;
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taskItem.InvType = itemBase.InvType;
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taskItem.OwnerID = itemBase.Owner;
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taskItem.OwnerID = itemBase.Owner;
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taskItem.CreatorID = itemBase.Creator;
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taskItem.CreatorID = itemBase.Creator;
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taskItem.BaseMask = itemBase.BasePermissions;
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taskItem.BaseMask = itemBase.BasePermissions;
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taskItem.OwnerMask = itemBase.CurrentPermissions;
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taskItem.OwnerMask = itemBase.CurrentPermissions;
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taskItem.EveryoneMask = itemBase.EveryOnePermissions;
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taskItem.EveryoneMask = itemBase.EveryOnePermissions;
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taskItem.NextOwnerMask = itemBase.NextPermissions;
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taskItem.NextOwnerMask = itemBase.NextPermissions;
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taskItem.GroupID = itemBase.GroupID;
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taskItem.GroupID = itemBase.GroupID;
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taskItem.GroupMask = 0;
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taskItem.GroupMask = 0;
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taskItem.Flags = itemBase.Flags;
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taskItem.Flags = itemBase.Flags;
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taskItem.PermsGranter = LLUUID.Zero;
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taskItem.PermsGranter = LLUUID.Zero;
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taskItem.PermsMask = 0;
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taskItem.PermsMask = 0;
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taskItem.AssetID = asset.ID;
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taskItem.AssetID = asset.ID;
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part.AddInventoryItem(taskItem);
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part.AddInventoryItem(taskItem);
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part.GetProperties(remoteClient);
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part.GetProperties(remoteClient);
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part.StartScript(taskItem);
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part.StartScript(taskItem);
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}
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}
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}
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}
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@ -205,11 +205,11 @@ namespace OpenSim.Region.Environment.Scenes
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// FIXME: ignoring group permissions for now as they aren't stored in item
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// FIXME: ignoring group permissions for now as they aren't stored in item
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taskItem.EveryoneMask = item.EveryOnePermissions;
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taskItem.EveryoneMask = item.EveryOnePermissions;
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taskItem.NextOwnerMask = item.NextPermissions;
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taskItem.NextOwnerMask = item.NextPermissions;
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taskItem.Flags = item.Flags;
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taskItem.Flags = item.Flags;
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SaleType = item.SaleType;
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// taskItem.SaleType = item.SaleType;
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taskItem.CreationDate = (uint)item.CreationDate;
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taskItem.CreationDate = (uint)item.CreationDate;
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part.AddInventoryItem(taskItem);
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part.AddInventoryItem(taskItem);
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@ -1927,7 +1927,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="client"></param>
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/// <param name="client"></param>
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public void GetProperties(IClientAPI client)
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public void GetProperties(IClientAPI client)
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{
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{
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m_rootPart.GetProperties(client);
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m_rootPart.GetProperties(client);
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}
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}
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/// <summary>
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/// <summary>
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@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_inventoryFileName = String.Empty;
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private string m_inventoryFileName = String.Empty;
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private int m_inventoryFileNameSerial = 0;
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private int m_inventoryFileNameSerial = 0;
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/// <summary>
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/// <summary>
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/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
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/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
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@ -445,16 +445,16 @@ namespace OpenSim.Region.Environment.Scenes
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return -1;
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return -1;
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}
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}
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public string GetInventoryFileName()
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public string GetInventoryFileName()
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{
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{
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if(m_inventoryFileName == String.Empty)
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if (m_inventoryFileName == String.Empty)
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m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
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m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
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if(m_inventoryFileNameSerial < m_inventorySerial)
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if (m_inventoryFileNameSerial < m_inventorySerial)
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{
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{
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m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
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m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
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}
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}
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return m_inventoryFileName;
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return m_inventoryFileName;
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}
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}
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/// <summary>
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/// <summary>
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/// Return the name with which a client can request a xfer of this prim's inventory metadata
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/// Return the name with which a client can request a xfer of this prim's inventory metadata
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@ -70,8 +70,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float m_tensor = 5f;
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private float m_tensor = 5f;
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private int body_autodisable_frames = 20;
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private int body_autodisable_frames = 20;
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private bool m_usePID = false;
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private bool m_usePID = false;
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private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
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private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
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@ -98,7 +96,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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public bool m_taintselected = false;
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public bool m_taintselected = false;
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public bool m_taintCollidesWater = false;
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public bool m_taintCollidesWater = false;
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public uint m_localID = 0;
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public uint m_localID = 0;
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//public GCHandle gc;
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//public GCHandle gc;
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@ -148,11 +145,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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private IntPtr m_linkJoint = (IntPtr)0;
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private IntPtr m_linkJoint = (IntPtr)0;
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public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size,
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public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size,
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
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{
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{
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_target_velocity = new PhysicsVector(0, 0, 0);
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_target_velocity = new PhysicsVector(0, 0, 0);
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//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
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//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
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ode = dode;
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ode = dode;
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@ -214,7 +209,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_taintadd = true;
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m_taintadd = true;
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_parent_scene.AddPhysicsActorTaint(this);
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_parent_scene.AddPhysicsActorTaint(this);
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// don't do .add() here; old geoms get recycled with the same hash
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// don't do .add() here; old geoms get recycled with the same hash
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}
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}
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public override int PhysicsActorType
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public override int PhysicsActorType
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@ -256,11 +250,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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else
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else
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{
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{
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m_taintselected = value;
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m_taintselected = value;
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m_isSelected = value;
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m_isSelected = value;
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}
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}
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}
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}
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}
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}
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@ -274,14 +266,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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}
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}
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//m_log.Warn("Setting Geom to: " + prim_geom);
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//m_log.Warn("Setting Geom to: " + prim_geom);
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}
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}
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public void enableBodySoft()
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public void enableBodySoft()
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{
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{
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if (m_isphysical)
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if (m_isphysical && Body != (IntPtr)0)
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if (Body != (IntPtr)0)
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d.BodyEnable(Body);
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d.BodyEnable(Body);
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m_disabled = false;
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m_disabled = false;
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}
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}
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{
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{
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m_disabled = true;
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m_disabled = true;
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if (m_isphysical)
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if (m_isphysical && Body != (IntPtr)0)
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if (Body != (IntPtr)0)
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d.BodyDisable(Body);
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d.BodyDisable(Body);
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}
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}
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public void enableBody()
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public void enableBody()
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{
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{
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// Sets the geom to a body
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// Sets the geom to a body
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@ -316,7 +304,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.BodySetAutoDisableFlag(Body, true);
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d.BodySetAutoDisableFlag(Body, true);
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d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
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d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
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@ -342,7 +329,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// No material is passed to the physics engines yet.. soo..
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// No material is passed to the physics engines yet.. soo..
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// we're using the m_density constant in the class definition
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// we're using the m_density constant in the class definition
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float returnMass = 0;
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float returnMass = 0;
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switch (_pbs.ProfileShape)
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switch (_pbs.ProfileShape)
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float hollowVolume = 0;
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float hollowVolume = 0;
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switch (_pbs.HollowShape)
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switch (_pbs.HollowShape)
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{
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{
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case HollowShape.Same:
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case HollowShape.Same:
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case HollowShape.Circle:
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case HollowShape.Circle:
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// Hollow shape is a perfect cyllinder in respect to the cube's scale
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// Hollow shape is a perfect cyllinder in respect to the cube's scale
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hollowVolume = hollowsizex * hollowsizey * hollowsizez;
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hollowVolume = hollowsizex * hollowsizey * hollowsizez;
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break;
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break;
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case HollowShape.Triangle:
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case HollowShape.Triangle:
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// Equilateral Triangular Prism volume hollow calculation
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// Equilateral Triangular Prism volume hollow calculation
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// Triangle is an Equilateral Triangular Prism with aLength = to _size.Y
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// Triangle is an Equilateral Triangular Prism with aLength = to _size.Y
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// we treat this as a box currently
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// we treat this as a box currently
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volume = _size.X * _size.Y * _size.Z;
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volume = _size.X * _size.Y * _size.Z;
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}
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}
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}
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}
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else
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else
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{
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{
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@ -501,6 +483,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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volume = _size.X * _size.Y * _size.Z;
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volume = _size.X * _size.Y * _size.Z;
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}
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}
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break;
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break;
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case ProfileShape.EquilateralTriangle:
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case ProfileShape.EquilateralTriangle:
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/*
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/*
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v = (abs((xB*yA-xA*yB)+(xC*yB-xB*yC)+(xA*yC-xC*yA))/2) * h
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v = (abs((xB*yA-xA*yB)+(xC*yB-xB*yC)+(xA*yC-xC*yA))/2) * h
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@ -533,7 +516,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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float hollowVolume = 0;
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float hollowVolume = 0;
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switch (_pbs.HollowShape)
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switch (_pbs.HollowShape)
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{
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{
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case HollowShape.Same:
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case HollowShape.Same:
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case HollowShape.Triangle:
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case HollowShape.Triangle:
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// Equilateral Triangular Prism volume hollow calculation
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// Equilateral Triangular Prism volume hollow calculation
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@ -562,7 +544,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
hollowVolume = ((float)((Math.PI * Math.Pow(hRadius, 2) * hLength)/2) * hollowAmount);
|
hollowVolume = ((float)((Math.PI * Math.Pow(hRadius, 2) * hLength)/2) * hollowAmount);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
hollowVolume = 0;
|
hollowVolume = 0;
|
||||||
break;
|
break;
|
||||||
|
@ -642,7 +623,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
public void setMass()
|
public void setMass()
|
||||||
{
|
{
|
||||||
if (Body != (IntPtr) 0)
|
if (Body != (IntPtr) 0)
|
||||||
|
@ -656,7 +636,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void disableBody()
|
public void disableBody()
|
||||||
{
|
{
|
||||||
//this kills the body so things like 'mesh' can re-create it.
|
//this kills the body so things like 'mesh' can re-create it.
|
||||||
|
@ -689,7 +668,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
Thread.Sleep(10);
|
Thread.Sleep(10);
|
||||||
|
|
||||||
|
|
||||||
//Kill Body so that mesh can re-make the geom
|
//Kill Body so that mesh can re-make the geom
|
||||||
if (IsPhysical && Body != (IntPtr) 0)
|
if (IsPhysical && Body != (IntPtr) 0)
|
||||||
{
|
{
|
||||||
|
@ -707,7 +685,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
3*sizeof (int));
|
3*sizeof (int));
|
||||||
d.GeomTriMeshDataPreprocess(_triMeshData);
|
d.GeomTriMeshDataPreprocess(_triMeshData);
|
||||||
|
|
||||||
|
|
||||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||||
|
|
||||||
try
|
try
|
||||||
|
@ -719,7 +696,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
catch (AccessViolationException)
|
catch (AccessViolationException)
|
||||||
{
|
{
|
||||||
|
|
||||||
m_log.Error("[PHYSICS]: MESH LOCKED");
|
m_log.Error("[PHYSICS]: MESH LOCKED");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -730,14 +706,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_collisionscore = 0;
|
m_collisionscore = 0;
|
||||||
|
|
||||||
enableBody();
|
enableBody();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProcessTaints(float timestep)
|
public void ProcessTaints(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
if (m_taintadd)
|
if (m_taintadd)
|
||||||
{
|
{
|
||||||
changeadd(timestep);
|
changeadd(timestep);
|
||||||
|
@ -783,7 +756,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
if (!m_angularlock.IsIdentical(m_taintAngularLock,0))
|
if (!m_angularlock.IsIdentical(m_taintAngularLock,0))
|
||||||
changeAngularLock(timestep);
|
changeAngularLock(timestep);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -822,7 +794,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
private void changelink(float timestep)
|
private void changelink(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (_parent == null && m_taintparent != null)
|
if (_parent == null && m_taintparent != null)
|
||||||
{
|
{
|
||||||
if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
|
if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
|
||||||
|
@ -836,7 +807,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.JointSetFixed(m_linkJoint);
|
d.JointSetFixed(m_linkJoint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (_parent != null && m_taintparent == null)
|
else if (_parent != null && m_taintparent == null)
|
||||||
{
|
{
|
||||||
|
@ -845,20 +815,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
_linkJointGroup = (IntPtr)0;
|
_linkJointGroup = (IntPtr)0;
|
||||||
m_linkJoint = (IntPtr)0;
|
m_linkJoint = (IntPtr)0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
_parent = m_taintparent;
|
_parent = m_taintparent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void changeSelectedStatus(float timestep)
|
private void changeSelectedStatus(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (m_taintselected)
|
if (m_taintselected)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
m_collisionCategories = CollisionCategories.Selected;
|
m_collisionCategories = CollisionCategories.Selected;
|
||||||
m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
|
m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
|
||||||
|
|
||||||
|
@ -882,17 +847,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
disableBodySoft();
|
disableBodySoft();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
m_collisionCategories = CollisionCategories.Geom;
|
m_collisionCategories = CollisionCategories.Geom;
|
||||||
|
|
||||||
if (m_isphysical)
|
if (m_isphysical)
|
||||||
m_collisionCategories |= CollisionCategories.Body;
|
m_collisionCategories |= CollisionCategories.Body;
|
||||||
|
|
||||||
|
|
||||||
m_collisionFlags = m_default_collisionFlags;
|
m_collisionFlags = m_default_collisionFlags;
|
||||||
|
|
||||||
if (m_collidesLand)
|
if (m_collidesLand)
|
||||||
|
@ -910,42 +872,27 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.BodySetLinearVel(Body, 0f, 0f, 0f);
|
d.BodySetLinearVel(Body, 0f, 0f, 0f);
|
||||||
enableBodySoft();
|
enableBodySoft();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
resetCollisionAccounting();
|
resetCollisionAccounting();
|
||||||
m_isSelected = m_taintselected;
|
m_isSelected = m_taintselected;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetTaints()
|
public void ResetTaints()
|
||||||
{
|
{
|
||||||
|
|
||||||
m_taintposition = _position;
|
m_taintposition = _position;
|
||||||
|
|
||||||
m_taintrot = _orientation;
|
m_taintrot = _orientation;
|
||||||
|
|
||||||
m_taintPhysics = m_isphysical;
|
m_taintPhysics = m_isphysical;
|
||||||
|
|
||||||
m_taintselected = m_isSelected;
|
m_taintselected = m_isSelected;
|
||||||
|
|
||||||
m_taintsize = _size;
|
m_taintsize = _size;
|
||||||
|
|
||||||
|
|
||||||
m_taintshape = false;
|
m_taintshape = false;
|
||||||
|
|
||||||
m_taintforce = false;
|
m_taintforce = false;
|
||||||
|
|
||||||
m_taintdisable = false;
|
m_taintdisable = false;
|
||||||
|
|
||||||
m_taintVelocity = PhysicsVector.Zero;
|
m_taintVelocity = PhysicsVector.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void changeadd(float timestep)
|
public void changeadd(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
|
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
|
||||||
IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
|
IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
|
||||||
|
|
||||||
|
@ -954,12 +901,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
m_targetSpace = targetspace;
|
m_targetSpace = targetspace;
|
||||||
|
|
||||||
|
if (_mesh == null)
|
||||||
|
|
||||||
if (_mesh != null)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
if (_parent_scene.needsMeshing(_pbs))
|
if (_parent_scene.needsMeshing(_pbs))
|
||||||
{
|
{
|
||||||
|
@ -983,8 +925,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (((_size.X / 2f) > 0f))
|
if (((_size.X / 2f) > 0f))
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -1065,13 +1005,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (m_isphysical && Body == (IntPtr)0)
|
if (m_isphysical && Body == (IntPtr)0)
|
||||||
{
|
{
|
||||||
enableBody();
|
enableBody();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_parent_scene.geom_name_map[prim_geom] = this.m_primName;
|
_parent_scene.geom_name_map[prim_geom] = this.m_primName;
|
||||||
|
@ -1080,14 +1017,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
changeSelectedStatus(timestep);
|
changeSelectedStatus(timestep);
|
||||||
|
|
||||||
m_taintadd = false;
|
m_taintadd = false;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void changemove(float timestep)
|
public void changemove(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (m_isphysical)
|
if (m_isphysical)
|
||||||
{
|
{
|
||||||
// This is a fallback.. May no longer be necessary.
|
// This is a fallback.. May no longer be necessary.
|
||||||
|
@ -1115,7 +1048,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
d.BodyEnable(Body);
|
d.BodyEnable(Body);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1136,7 +1068,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
changeSelectedStatus(timestep);
|
changeSelectedStatus(timestep);
|
||||||
|
|
||||||
resetCollisionAccounting();
|
resetCollisionAccounting();
|
||||||
|
@ -1151,21 +1082,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
if (IsPhysical && Body != (IntPtr)0 && !m_isSelected)
|
if (IsPhysical && Body != (IntPtr)0 && !m_isSelected)
|
||||||
{
|
{
|
||||||
|
|
||||||
//float PID_P = 900.0f;
|
//float PID_P = 900.0f;
|
||||||
|
|
||||||
|
|
||||||
float m_mass = CalculateMass();
|
float m_mass = CalculateMass();
|
||||||
|
|
||||||
fz = 0f;
|
fz = 0f;
|
||||||
//m_log.Info(m_collisionFlags.ToString());
|
//m_log.Info(m_collisionFlags.ToString());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (m_buoyancy != 0)
|
if (m_buoyancy != 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (m_buoyancy > 0)
|
if (m_buoyancy > 0)
|
||||||
{
|
{
|
||||||
fz = (((-1 * _parent_scene.gravityz) * m_buoyancy) * m_mass);
|
fz = (((-1 * _parent_scene.gravityz) * m_buoyancy) * m_mass);
|
||||||
|
@ -1177,8 +1102,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
fz = (-1 * (((-1 * _parent_scene.gravityz) * (-1 * m_buoyancy)) * m_mass));
|
fz = (-1 * (((-1 * _parent_scene.gravityz) * (-1 * m_buoyancy)) * m_mass));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_usePID)
|
if (m_usePID)
|
||||||
|
@ -1191,27 +1114,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// If the PID Controller isn't active then we set our force
|
// If the PID Controller isn't active then we set our force
|
||||||
// calculating base velocity to the current position
|
// calculating base velocity to the current position
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if ((m_PIDTau < 1))
|
if ((m_PIDTau < 1))
|
||||||
{
|
{
|
||||||
PID_G = PID_G / m_PIDTau;
|
PID_G = PID_G / m_PIDTau;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if ((PID_G - m_PIDTau) <= 0)
|
if ((PID_G - m_PIDTau) <= 0)
|
||||||
{
|
{
|
||||||
PID_G = m_PIDTau + 1;
|
PID_G = m_PIDTau + 1;
|
||||||
}
|
}
|
||||||
//PidStatus = true;
|
//PidStatus = true;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
PhysicsVector vec = new PhysicsVector();
|
PhysicsVector vec = new PhysicsVector();
|
||||||
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
||||||
|
|
||||||
|
|
||||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||||
_target_velocity =
|
_target_velocity =
|
||||||
new PhysicsVector(
|
new PhysicsVector(
|
||||||
|
@ -1220,20 +1136,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
(m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
|
(m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
// if velocity is zero, use position control; otherwise, velocity control
|
// if velocity is zero, use position control; otherwise, velocity control
|
||||||
|
|
||||||
if (_target_velocity.IsIdentical(PhysicsVector.Zero,0.1f))
|
if (_target_velocity.IsIdentical(PhysicsVector.Zero,0.1f))
|
||||||
{
|
{
|
||||||
// keep track of where we stopped. No more slippin' & slidin'
|
// keep track of where we stopped. No more slippin' & slidin'
|
||||||
|
|
||||||
|
|
||||||
// We only want to deactivate the PID Controller if we think we want to have our surrogate
|
// We only want to deactivate the PID Controller if we think we want to have our surrogate
|
||||||
// react to the physics scene by moving it's position.
|
// react to the physics scene by moving it's position.
|
||||||
// Avatar to Avatar collisions
|
// Avatar to Avatar collisions
|
||||||
// Prim to avatar collisions
|
// Prim to avatar collisions
|
||||||
|
|
||||||
|
|
||||||
//fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
|
//fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
|
||||||
//fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
|
//fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
|
||||||
//fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
|
//fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
|
||||||
|
@ -1241,25 +1154,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.BodySetLinearVel(Body, 0, 0, 0);
|
d.BodySetLinearVel(Body, 0, 0, 0);
|
||||||
d.BodyAddForce(Body, 0, 0, fz);
|
d.BodyAddForce(Body, 0, 0, fz);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
_zeroFlag = false;
|
_zeroFlag = false;
|
||||||
|
|
||||||
// We're flying and colliding with something
|
// We're flying and colliding with something
|
||||||
fx = ((_target_velocity.X) - vel.X) * (PID_D);
|
fx = ((_target_velocity.X) - vel.X) * (PID_D);
|
||||||
fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
|
fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
|
||||||
|
|
||||||
|
// vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
|
||||||
|
|
||||||
|
|
||||||
// vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
|
|
||||||
|
|
||||||
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fx *= m_mass;
|
fx *= m_mass;
|
||||||
|
@ -1285,8 +1192,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public void rotate(float timestep)
|
public void rotate(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
d.Quaternion myrot = new d.Quaternion();
|
d.Quaternion myrot = new d.Quaternion();
|
||||||
myrot.W = _orientation.w;
|
myrot.W = _orientation.w;
|
||||||
myrot.X = _orientation.x;
|
myrot.X = _orientation.x;
|
||||||
|
@ -1313,7 +1218,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public void changedisable(float timestep)
|
public void changedisable(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
m_disabled = true;
|
m_disabled = true;
|
||||||
if (Body != (IntPtr)0)
|
if (Body != (IntPtr)0)
|
||||||
{
|
{
|
||||||
|
@ -1321,14 +1225,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
Body = (IntPtr)0;
|
Body = (IntPtr)0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_taintdisable = false;
|
m_taintdisable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void changePhysicsStatus(float timestep)
|
public void changePhysicsStatus(float timestep)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
if (m_isphysical == true)
|
if (m_isphysical == true)
|
||||||
{
|
{
|
||||||
if (Body == (IntPtr)0)
|
if (Body == (IntPtr)0)
|
||||||
|
@ -1366,7 +1267,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public void changesize(float timestamp)
|
public void changesize(float timestamp)
|
||||||
{
|
{
|
||||||
|
|
||||||
//if (!_parent_scene.geom_name_map.ContainsKey(prim_geom))
|
//if (!_parent_scene.geom_name_map.ContainsKey(prim_geom))
|
||||||
//{
|
//{
|
||||||
// m_taintsize = _size;
|
// m_taintsize = _size;
|
||||||
|
@ -1418,7 +1318,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
myrot.Z = _orientation.z;
|
myrot.Z = _orientation.z;
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
|
|
||||||
|
|
||||||
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
||||||
if (IsPhysical && Body == (IntPtr)0)
|
if (IsPhysical && Body == (IntPtr)0)
|
||||||
{
|
{
|
||||||
|
@ -1520,7 +1419,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
myrot.Z = _orientation.z;
|
myrot.Z = _orientation.z;
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
|
|
||||||
|
|
||||||
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
||||||
if (IsPhysical && Body == (IntPtr) 0)
|
if (IsPhysical && Body == (IntPtr) 0)
|
||||||
{
|
{
|
||||||
|
@ -1559,7 +1457,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public void changeshape(float timestamp)
|
public void changeshape(float timestamp)
|
||||||
{
|
{
|
||||||
|
|
||||||
string oldname = _parent_scene.geom_name_map[prim_geom];
|
string oldname = _parent_scene.geom_name_map[prim_geom];
|
||||||
|
|
||||||
// Cleanup of old prim geometry and Bodies
|
// Cleanup of old prim geometry and Bodies
|
||||||
|
@ -1596,14 +1493,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
myrot.Z = _orientation.z;
|
myrot.Z = _orientation.z;
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
|
|
||||||
|
|
||||||
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
||||||
if (IsPhysical && Body == (IntPtr)0)
|
if (IsPhysical && Body == (IntPtr)0)
|
||||||
{
|
{
|
||||||
// Re creates body on size.
|
// Re creates body on size.
|
||||||
// EnableBody also does setMass()
|
// EnableBody also does setMass()
|
||||||
enableBody();
|
enableBody();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1623,7 +1518,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||||
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
|
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1698,7 +1592,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
myrot.Z = _orientation.z;
|
myrot.Z = _orientation.z;
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
|
|
||||||
|
|
||||||
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
|
||||||
if (IsPhysical && Body == (IntPtr)0)
|
if (IsPhysical && Body == (IntPtr)0)
|
||||||
{
|
{
|
||||||
|
@ -1709,7 +1602,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
_parent_scene.geom_name_map[prim_geom] = oldname;
|
_parent_scene.geom_name_map[prim_geom] = oldname;
|
||||||
|
|
||||||
changeSelectedStatus(timestamp);
|
changeSelectedStatus(timestamp);
|
||||||
|
@ -1722,9 +1614,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (!m_isSelected)
|
if (!m_isSelected)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
lock (m_forcelist)
|
lock (m_forcelist)
|
||||||
{
|
{
|
||||||
//m_log.Info("[PHYSICS]: dequeing forcelist");
|
//m_log.Info("[PHYSICS]: dequeing forcelist");
|
||||||
|
@ -1741,19 +1630,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_forcelist.Clear();
|
m_forcelist.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
m_collisionscore = 0;
|
m_collisionscore = 0;
|
||||||
m_interpenetrationcount = 0;
|
m_interpenetrationcount = 0;
|
||||||
}
|
}
|
||||||
m_taintforce = false;
|
m_taintforce = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void changevelocity(float timestep)
|
private void changevelocity(float timestep)
|
||||||
{
|
{
|
||||||
if (!m_isSelected)
|
if (!m_isSelected)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
Thread.Sleep(20);
|
Thread.Sleep(20);
|
||||||
if (IsPhysical)
|
if (IsPhysical)
|
||||||
{
|
{
|
||||||
|
@ -1767,6 +1654,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
}
|
}
|
||||||
m_taintVelocity = PhysicsVector.Zero;
|
m_taintVelocity = PhysicsVector.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsPhysical
|
public override bool IsPhysical
|
||||||
{
|
{
|
||||||
get { return m_isphysical; }
|
get { return m_isphysical; }
|
||||||
|
@ -1974,10 +1862,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
public void UpdatePositionAndVelocity()
|
public void UpdatePositionAndVelocity()
|
||||||
{
|
{
|
||||||
// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
|
// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
|
||||||
if (_parent != null)
|
if (_parent == null)
|
||||||
{
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
PhysicsVector pv = new PhysicsVector(0, 0, 0);
|
PhysicsVector pv = new PhysicsVector(0, 0, 0);
|
||||||
bool lastZeroFlag = _zeroFlag;
|
bool lastZeroFlag = _zeroFlag;
|
||||||
|
@ -2173,6 +2058,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
public override void SetMomentum(PhysicsVector momentum)
|
public override void SetMomentum(PhysicsVector momentum)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public override PhysicsVector PIDTarget { set { m_PIDTarget = value; ; } }
|
public override PhysicsVector PIDTarget { set { m_PIDTarget = value; ; } }
|
||||||
public override bool PIDActive { set { m_usePID = value; } }
|
public override bool PIDActive { set { m_usePID = value; } }
|
||||||
public override float PIDTau { set { m_PIDTau = value; } }
|
public override float PIDTau { set { m_PIDTau = value; } }
|
||||||
|
@ -2188,8 +2074,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
Amotor = IntPtr.Zero;
|
Amotor = IntPtr.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
float axisnum = 3;
|
float axisnum = 3;
|
||||||
|
|
||||||
axisnum = (axisnum - (axis.X + axis.Y + axis.Z));
|
axisnum = (axisnum - (axis.X + axis.Y + axis.Z));
|
||||||
|
@ -2217,17 +2101,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if (axis.Z == 0)
|
if (axis.Z == 0)
|
||||||
{
|
{
|
||||||
d.JointSetAMotorAxis(Amotor, i, 0, 0, 0, 1);
|
d.JointSetAMotorAxis(Amotor, i, 0, 0, 0, 1);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int j = 0; j < (int)axisnum; j++)
|
for (int j = 0; j < (int)axisnum; j++)
|
||||||
{
|
{
|
||||||
//d.JointSetAMotorAngle(Amotor, j, 0);
|
//d.JointSetAMotorAngle(Amotor, j, 0);
|
||||||
}
|
}
|
||||||
//
|
|
||||||
//d.JointSetAMotorAngle(Amotor, 1, 0);
|
//d.JointSetAMotorAngle(Amotor, 1, 0);
|
||||||
//d.JointSetAMotorAngle(Amotor, 2, 0);
|
//d.JointSetAMotorAngle(Amotor, 2, 0);
|
||||||
|
|
||||||
|
@ -2242,16 +2126,19 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
|
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
|
||||||
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor);
|
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SubscribeEvents(int ms)
|
public override void SubscribeEvents(int ms)
|
||||||
{
|
{
|
||||||
m_eventsubscription = ms;
|
m_eventsubscription = ms;
|
||||||
_parent_scene.addCollisionEventReporting(this);
|
_parent_scene.addCollisionEventReporting(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UnSubscribeEvents()
|
public override void UnSubscribeEvents()
|
||||||
{
|
{
|
||||||
_parent_scene.remCollisionEventReporting(this);
|
_parent_scene.remCollisionEventReporting(this);
|
||||||
m_eventsubscription = 0;
|
m_eventsubscription = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddCollisionEvent(uint CollidedWith, float depth)
|
public void AddCollisionEvent(uint CollidedWith, float depth)
|
||||||
{
|
{
|
||||||
if (CollisionEventsThisFrame == null)
|
if (CollisionEventsThisFrame == null)
|
||||||
|
@ -2273,6 +2160,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
CollisionEventsThisFrame = new CollisionEventUpdate();
|
CollisionEventsThisFrame = new CollisionEventUpdate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool SubscribedEvents()
|
public override bool SubscribedEvents()
|
||||||
{
|
{
|
||||||
if (m_eventsubscription > 0)
|
if (m_eventsubscription > 0)
|
||||||
|
|
Loading…
Reference in New Issue