attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
parent
3778840f36
commit
a5f5be8a0c
|
@ -43,6 +43,8 @@ namespace OpenSim.Region.Environment.Types
|
|||
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
private object m_syncObject = new object();
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
|
@ -53,21 +55,19 @@ namespace OpenSim.Region.Environment.Types
|
|||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (m_ids)
|
||||
lock (m_syncObject)
|
||||
{
|
||||
m_ids.Clear();
|
||||
}
|
||||
lock (m_queue)
|
||||
{
|
||||
m_queue.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void Enqueue(SceneObjectPart part)
|
||||
{
|
||||
lock (m_ids)
|
||||
lock (m_syncObject)
|
||||
{
|
||||
if (!m_ids.Contains(part.UUID))
|
||||
{
|
||||
|
@ -80,11 +80,11 @@ namespace OpenSim.Region.Environment.Types
|
|||
public SceneObjectPart Dequeue()
|
||||
{
|
||||
SceneObjectPart part = null;
|
||||
if (m_queue.Count > 0)
|
||||
lock (m_syncObject)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
lock (m_ids)
|
||||
if (m_queue.Count > 0)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
m_ids.Remove(part.UUID);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue