Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
a62ccb5c4c
|
@ -297,7 +297,6 @@ namespace OpenSim.Data.Tests
|
|||
pbshap.ProfileEnd = ushort.MaxValue;
|
||||
pbshap.ProfileHollow = ushort.MaxValue;
|
||||
Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
byte updatef = (byte) random.Next(127);
|
||||
|
||||
RegionInfo regionInfo = new RegionInfo();
|
||||
regionInfo.RegionID = region3;
|
||||
|
@ -336,7 +335,6 @@ namespace OpenSim.Data.Tests
|
|||
sop.LinkNum = linknum;
|
||||
sop.ClickAction = clickaction;
|
||||
sop.Scale = scale;
|
||||
sop.UpdateFlag = updatef;
|
||||
|
||||
//Tests if local part accepted the parameters:
|
||||
Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))");
|
||||
|
@ -369,7 +367,6 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
|
||||
Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
|
||||
Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
|
||||
Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
|
||||
|
||||
// This is necessary or object will not be inserted in DB
|
||||
sop.Flags = PrimFlags.None;
|
||||
|
@ -469,7 +466,6 @@ namespace OpenSim.Data.Tests
|
|||
PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
|
||||
pbshap = PrimitiveBaseShape.Default;
|
||||
Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
|
||||
byte updatef = (byte) random.Next(127);
|
||||
|
||||
// Updates the region with new values
|
||||
SceneObjectGroup sog2 = FindSOG("Adam West", region3);
|
||||
|
@ -499,7 +495,6 @@ namespace OpenSim.Data.Tests
|
|||
sog2.RootPart.LinkNum = linknum;
|
||||
sog2.RootPart.ClickAction = clickaction;
|
||||
sog2.RootPart.Scale = scale;
|
||||
sog2.RootPart.UpdateFlag = updatef;
|
||||
|
||||
db.StoreObject(sog2, region3);
|
||||
List<SceneObjectGroup> sogs = db.LoadObjects(region3);
|
||||
|
|
|
@ -332,7 +332,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
grp.IsAttachment = false;
|
||||
// Required for linking
|
||||
grp.RootPart.UpdateFlag = 0;
|
||||
grp.RootPart.ClearUpdateSchedule();
|
||||
|
||||
if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
|
||||
{
|
||||
|
@ -345,8 +345,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
for (int j = 1; j < allparts.Length; j++)
|
||||
{
|
||||
rootGroup.RootPart.UpdateFlag = 0;
|
||||
allparts[j].RootPart.UpdateFlag = 0;
|
||||
// Required for linking
|
||||
rootGroup.RootPart.ClearUpdateSchedule();
|
||||
allparts[j].RootPart.ClearUpdateSchedule();
|
||||
rootGroup.LinkToGroup(allparts[j]);
|
||||
}
|
||||
|
||||
|
|
|
@ -356,12 +356,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
|
||||
if (presences != null && presences.Length > 0)
|
||||
presence = presences[0];
|
||||
if (presence != null)
|
||||
im.offline = 0;
|
||||
|
||||
im.fromAgentID = fromAgentID.Guid;
|
||||
im.fromAgentName = firstname + " " + lastname;
|
||||
im.offline = (byte)((presence == null) ? 1 : 0);
|
||||
im.imSessionID = im.fromAgentID;
|
||||
im.message = FriendshipMessage(fid);
|
||||
|
||||
|
|
|
@ -201,9 +201,26 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
|
||||
private void UndeliveredMessage(GridInstantMessage im)
|
||||
{
|
||||
if ((im.offline != 0)
|
||||
&& (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
|
||||
if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
|
||||
im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
|
||||
im.dialog != (byte)InstantMessageDialog.GroupNotice &&
|
||||
im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
|
||||
im.dialog != (byte)InstantMessageDialog.InventoryOffered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_ForwardOfflineGroupMessages)
|
||||
{
|
||||
if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
|
||||
im.dialog != (byte)InstantMessageDialog.GroupInvitation)
|
||||
return;
|
||||
}
|
||||
|
||||
Scene scene = FindScene(new UUID(im.fromAgentID));
|
||||
if (scene == null)
|
||||
scene = m_SceneList[0];
|
||||
|
||||
bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
|
||||
"POST", m_RestURL+"/SaveMessage/", im);
|
||||
|
||||
|
@ -223,6 +240,5 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1714,7 +1714,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
|
||||
|
||||
bool successYN = false;
|
||||
grp.RootPart.UpdateFlag = 0;
|
||||
grp.RootPart.ClearUpdateSchedule();
|
||||
//int primcrossingXMLmethod = 0;
|
||||
|
||||
if (destination != null)
|
||||
|
|
|
@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
msg.fromAgentName = "Server";
|
||||
msg.dialog = (byte)19; // Object msg
|
||||
msg.fromGroup = false;
|
||||
msg.offline = (byte)1;
|
||||
msg.offline = (byte)0;
|
||||
msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
|
||||
msg.Position = Vector3.Zero;
|
||||
msg.RegionID = RegionInfo.RegionID.Guid;
|
||||
|
|
|
@ -1799,7 +1799,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
newSet.RemoveAt(0);
|
||||
|
||||
foreach (SceneObjectPart newChild in newSet)
|
||||
newChild.UpdateFlag = 0;
|
||||
newChild.ClearUpdateSchedule();
|
||||
|
||||
LinkObjects(newRoot, newSet);
|
||||
if (!affectedGroups.Contains(newRoot.ParentGroup))
|
||||
|
|
|
@ -1157,7 +1157,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!silent)
|
||||
{
|
||||
part.UpdateFlag = 0;
|
||||
part.ClearUpdateSchedule();
|
||||
if (part == m_rootPart)
|
||||
{
|
||||
if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
|
||||
|
@ -1735,13 +1735,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
|
||||
{
|
||||
m_rootPart.UpdateFlag = 1;
|
||||
m_rootPart.UpdateFlag = UpdateRequired.TERSE;
|
||||
lastPhysGroupPos = AbsolutePosition;
|
||||
}
|
||||
|
||||
if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
|
||||
{
|
||||
m_rootPart.UpdateFlag = 1;
|
||||
m_rootPart.UpdateFlag = UpdateRequired.TERSE;
|
||||
lastPhysGroupRot = GroupRotation;
|
||||
}
|
||||
|
||||
|
|
|
@ -106,6 +106,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SCULPT = 7
|
||||
}
|
||||
|
||||
public enum UpdateRequired : byte
|
||||
{
|
||||
NONE = 0,
|
||||
TERSE = 1,
|
||||
FULL = 2
|
||||
}
|
||||
|
||||
#endregion Enumerations
|
||||
|
||||
public class SceneObjectPart : IScriptHost, ISceneEntity
|
||||
|
@ -254,15 +261,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private bool m_passTouches;
|
||||
|
||||
/// <summary>
|
||||
/// Only used internally to schedule client updates.
|
||||
/// 0 - no update is scheduled
|
||||
/// 1 - terse update scheduled
|
||||
/// 2 - full update scheduled
|
||||
///
|
||||
/// TODO - This should be an enumeration
|
||||
/// </summary>
|
||||
private byte m_updateFlag;
|
||||
private UpdateRequired m_updateFlag;
|
||||
|
||||
private PhysicsActor m_physActor;
|
||||
protected Vector3 m_acceleration;
|
||||
|
@ -884,7 +883,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary></summary>
|
||||
/// <summary>Update angular velocity and schedule terse update.</summary>
|
||||
public void UpdateAngularVelocity(Vector3 avel)
|
||||
{
|
||||
AngularVelocity = avel;
|
||||
ScheduleTerseUpdate();
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
/// <summary>Get or set angular velocity. Does not schedule update.</summary>
|
||||
public Vector3 AngularVelocity
|
||||
{
|
||||
get
|
||||
|
@ -1024,7 +1031,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public byte UpdateFlag
|
||||
public UpdateRequired UpdateFlag
|
||||
{
|
||||
get { return m_updateFlag; }
|
||||
set { m_updateFlag = value; }
|
||||
|
@ -1309,9 +1316,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Clear all pending updates of parts to clients
|
||||
/// </summary>
|
||||
private void ClearUpdateSchedule()
|
||||
public void ClearUpdateSchedule()
|
||||
{
|
||||
m_updateFlag = 0;
|
||||
UpdateFlag = UpdateRequired.NONE;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2829,7 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
TimeStampFull = (uint)timeNow;
|
||||
}
|
||||
|
||||
m_updateFlag = 2;
|
||||
UpdateFlag = UpdateRequired.FULL;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
|
||||
|
@ -2845,13 +2852,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_updateFlag < 1)
|
||||
if (UpdateFlag == UpdateRequired.NONE)
|
||||
{
|
||||
m_parentGroup.HasGroupChanged = true;
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
|
||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 1;
|
||||
UpdateFlag = UpdateRequired.TERSE;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
|
||||
|
@ -3018,7 +3025,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
const float POSITION_TOLERANCE = 0.05f;
|
||||
const int TIME_MS_TOLERANCE = 3000;
|
||||
|
||||
if (m_updateFlag == 1)
|
||||
switch (UpdateFlag)
|
||||
{
|
||||
case UpdateRequired.TERSE:
|
||||
{
|
||||
// Throw away duplicate or insignificant updates
|
||||
if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
|
||||
|
@ -3032,14 +3041,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AddTerseUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
|
||||
// This causes the Scene to 'poll' physical objects every couple of frames
|
||||
// bad, so it's been replaced by an event driven method.
|
||||
//if ((ObjectFlags & (uint)PrimFlags.Physics) != 0)
|
||||
//{
|
||||
// Only send the constant terse updates on physical objects!
|
||||
//ScheduleTerseUpdate();
|
||||
//}
|
||||
|
||||
// Update the "last" values
|
||||
m_lastPosition = OffsetPosition;
|
||||
m_lastRotation = RotationOffset;
|
||||
|
@ -3048,15 +3049,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastTerseSent = Environment.TickCount;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
|
||||
case UpdateRequired.FULL:
|
||||
{
|
||||
AddFullUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ClearUpdateSchedule();
|
||||
}
|
||||
|
||||
|
@ -3436,7 +3437,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
_groupID = groupID;
|
||||
if (client != null)
|
||||
SendPropertiesToClient(client);
|
||||
m_updateFlag = 2;
|
||||
UpdateFlag = UpdateRequired.FULL;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -3212,7 +3212,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (ISceneObject so in cAgent.AttachmentObjects)
|
||||
{
|
||||
((SceneObjectGroup)so).LocalId = 0;
|
||||
((SceneObjectGroup)so).RootPart.UpdateFlag = 0;
|
||||
((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
|
||||
so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
|
||||
m_scene.IncomingCreateObject(so);
|
||||
}
|
||||
|
|
|
@ -316,7 +316,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
m_SOPXmlProcessors.Add("ClickAction", ProcessClickAction);
|
||||
m_SOPXmlProcessors.Add("Shape", ProcessShape);
|
||||
m_SOPXmlProcessors.Add("Scale", ProcessScale);
|
||||
m_SOPXmlProcessors.Add("UpdateFlag", ProcessUpdateFlag);
|
||||
m_SOPXmlProcessors.Add("SitTargetOrientation", ProcessSitTargetOrientation);
|
||||
m_SOPXmlProcessors.Add("SitTargetPosition", ProcessSitTargetPosition);
|
||||
m_SOPXmlProcessors.Add("SitTargetPositionLL", ProcessSitTargetPositionLL);
|
||||
|
@ -584,11 +583,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
obj.Scale = Util.ReadVector(reader, "Scale");
|
||||
}
|
||||
|
||||
private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.UpdateFlag = (byte)reader.ReadElementContentAsInt("UpdateFlag", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
|
||||
|
@ -1187,7 +1181,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
WriteShape(writer, sop.Shape, options);
|
||||
|
||||
WriteVector(writer, "Scale", sop.Scale);
|
||||
writer.WriteElementString("UpdateFlag", sop.UpdateFlag.ToString());
|
||||
WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
|
||||
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
|
||||
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
|
||||
|
|
|
@ -70,8 +70,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
|
||||
|
||||
// Required for linking
|
||||
grp1.RootPart.UpdateFlag = 0;
|
||||
grp2.RootPart.UpdateFlag = 0;
|
||||
grp1.RootPart.ClearUpdateSchedule();
|
||||
grp2.RootPart.ClearUpdateSchedule();
|
||||
|
||||
// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
|
||||
grp1.LinkToGroup(grp2);
|
||||
|
@ -164,10 +164,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
grp4.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0));
|
||||
|
||||
// Required for linking
|
||||
grp1.RootPart.UpdateFlag = 0;
|
||||
grp2.RootPart.UpdateFlag = 0;
|
||||
grp3.RootPart.UpdateFlag = 0;
|
||||
grp4.RootPart.UpdateFlag = 0;
|
||||
grp1.RootPart.ClearUpdateSchedule();
|
||||
grp2.RootPart.ClearUpdateSchedule();
|
||||
grp3.RootPart.ClearUpdateSchedule();
|
||||
grp4.RootPart.ClearUpdateSchedule();
|
||||
|
||||
// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
|
||||
grp1.LinkToGroup(grp2);
|
||||
|
@ -198,8 +198,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
}
|
||||
|
||||
// Required for linking
|
||||
grp1.RootPart.UpdateFlag = 0;
|
||||
grp3.RootPart.UpdateFlag = 0;
|
||||
grp1.RootPart.ClearUpdateSchedule();
|
||||
grp3.RootPart.ClearUpdateSchedule();
|
||||
|
||||
// root part should have no offset position or rotation
|
||||
Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
|
||||
|
|
|
@ -158,6 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
// Note: Updating these properties on sop automatically schedules an update if needed
|
||||
if (Position != Vector3.Zero)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
|
@ -181,8 +182,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
part.Resize(Scale);
|
||||
}
|
||||
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
part.Undoing = false;
|
||||
|
@ -212,6 +211,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
// Note: Updating these properties on sop automatically schedules an update if needed
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
|
||||
|
@ -220,8 +220,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
part.Undoing = false;
|
||||
|
|
|
@ -881,7 +881,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
msg.dialog = dialog;
|
||||
// msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
|
||||
msg.fromGroup = true;
|
||||
msg.offline = (byte)1; // Allow this message to be stored for offline use
|
||||
msg.offline = (byte)0;
|
||||
msg.ParentEstateID = 0;
|
||||
msg.Position = Vector3.Zero;
|
||||
msg.RegionID = UUID.Zero.Guid;
|
||||
|
|
|
@ -3351,10 +3351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
|
||||
{
|
||||
part.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
||||
part.ScheduleTerseUpdate();
|
||||
part.SendTerseUpdateToAllClients();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
|
||||
}
|
||||
|
||||
public LSL_Integer llGetStartParameter()
|
||||
|
@ -3616,11 +3613,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parentPrim = targetPart.ParentGroup;
|
||||
childPrim = m_host.ParentGroup;
|
||||
}
|
||||
// byte uf = childPrim.RootPart.UpdateFlag;
|
||||
childPrim.RootPart.UpdateFlag = 0;
|
||||
|
||||
// Required for linking
|
||||
childPrim.RootPart.ClearUpdateSchedule();
|
||||
parentPrim.LinkToGroup(childPrim);
|
||||
// if (uf != (Byte)0)
|
||||
// parent.RootPart.UpdateFlag = uf;
|
||||
}
|
||||
|
||||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
|
@ -3701,7 +3697,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parts.Remove(newRoot);
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
part.UpdateFlag = 0;
|
||||
// Required for linking
|
||||
part.ClearUpdateSchedule();
|
||||
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
|
||||
}
|
||||
newRoot.ParentGroup.HasGroupChanged = true;
|
||||
|
|
|
@ -473,7 +473,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
// Grab the asset data from the response stream
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
responseStream.CopyTo(stream, Int32.MaxValue);
|
||||
responseStream.CopyTo(stream, 4096);
|
||||
asset.Data = stream.ToArray();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue