Add regression test TestSameRegionTeleport()

0.7.4.1
Justin Clark-Casey (justincc) 2012-04-25 01:51:40 +01:00
parent f24289c47f
commit a65ca24701
3 changed files with 43 additions and 1 deletions

View File

@ -990,6 +990,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param>
public void Teleport(Vector3 pos)
{
// m_log.DebugFormat("[SCENE PRESENCE]: Moving {0} to {1} in {2}", Name, pos, Scene.RegionInfo.RegionName);
bool isFlying = Flying;
RemoveFromPhysicalScene();
Velocity = Vector3.Zero;
@ -1002,6 +1004,10 @@ namespace OpenSim.Region.Framework.Scenes
public void TeleportWithMomentum(Vector3 pos)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Moving {0} to {1} with existing momentum {2} in {3} ",
// Name, pos, Velocity, Scene.RegionInfo.RegionName);
bool isFlying = Flying;
RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);

View File

@ -33,6 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
[Test]
public void TestSameRegionTeleport()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
EntityTransferModule etm = new EntityTransferModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
SceneHelpers.SetupSceneModules(scene, config, etm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.AbsolutePosition = new Vector3(30, 31, 32);
scene.RequestTeleportLocation(
sp.ControllingClient,
scene.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
/// <summary>
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
/// </summary>