* refactor: pull out common user profile test code into utility functions

0.6.1-post-fixes
Justin Clarke Casey 2008-12-12 18:48:29 +00:00
parent 7a4f11b94d
commit a7e145bdfd
4 changed files with 26 additions and 50 deletions

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@ -141,7 +141,6 @@ namespace OpenSim.Framework.Communications.Cache
}
}
/// <summary>
/// Recursively, in depth-first order, add all the folders we've received (stored
/// in a dictionary indexed by parent ID) into the tree that describes user folder

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@ -51,17 +51,14 @@ namespace OpenSim.Framework.Communications.Tests
UUID nonExistingUserId = UUID.Parse("00000000-0000-0000-0000-000000000001");
UUID existingUserId = UUID.Parse("00000000-0000-0000-0000-000000000002");
CommunicationsManager commsManager = new TestCommunicationsManager();
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddPlugin(new TestUserDataPlugin());
((LocalInventoryService)commsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin());
CommunicationsManager commsManager = UserProfileTestUtils.SetupServices();
CachedUserInfo existingUserInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, existingUserId);
Assert.That(existingUserInfo, Is.Not.Null, "Existing user info unexpectedly not found");
CachedUserInfo nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(nonExistingUserId);
Assert.That(nonExistingUserInfo, Is.Null, "Non existing user info unexpectedly found");
lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, existingUserId);
CachedUserInfo existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(existingUserId);
Assert.That(existingUserInfo, Is.Not.Null, "Existing user info unexpectedly not found");
Assert.That(nonExistingUserInfo, Is.Null, "Non existing user info unexpectedly found");
}
/// <summary>
@ -70,18 +67,9 @@ namespace OpenSim.Framework.Communications.Tests
[Test]
public void TestRequestInventoryForUser()
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000003");
CommunicationsManager commsManager = UserProfileTestUtils.SetupServices();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
CommunicationsManager commsManager = new TestCommunicationsManager();
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddPlugin(new TestUserDataPlugin());
((LocalInventoryService)commsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin());
lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId);
commsManager.UserProfileCacheService.RequestInventoryForUser(userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
Assert.That(userInfo.HasReceivedInventory, Is.True);
}
@ -91,19 +79,12 @@ namespace OpenSim.Framework.Communications.Tests
[Test]
public void TestCreateFolder()
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000004");
IUserDataPlugin userDataPlugin = new TestUserDataPlugin();
IInventoryDataPlugin inventoryDataPlugin = new TestInventoryDataPlugin();
CommunicationsManager commsManager = new TestCommunicationsManager();
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddPlugin(new TestUserDataPlugin());
TestInventoryDataPlugin inventoryDataPlugin = new TestInventoryDataPlugin();
((LocalInventoryService)commsManager.InventoryService).AddPlugin(inventoryDataPlugin);
lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId);
commsManager.UserProfileCacheService.RequestInventoryForUser(userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
CommunicationsManager commsManager
= UserProfileTestUtils.SetupServices(userDataPlugin, inventoryDataPlugin);
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
@ -119,18 +100,8 @@ namespace OpenSim.Framework.Communications.Tests
[Test]
public void TestGetChildFolder()
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000005");
CommunicationsManager commsManager = new TestCommunicationsManager();
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddPlugin(new TestUserDataPlugin());
((LocalInventoryService)commsManager.InventoryService).AddPlugin(new TestInventoryDataPlugin());
lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId);
commsManager.UserProfileCacheService.RequestInventoryForUser(userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
CommunicationsManager commsManager = UserProfileTestUtils.SetupServices();
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");

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@ -233,18 +233,21 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
public event RegisterCapsEvent OnRegisterCaps;
/// <summary>
/// DeregisterCapsEvent is called by Scene when the caps
/// handler for an agent are removed.
/// </summary>
public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
public event DeregisterCapsEvent OnDeregisterCaps;
/// <summary>
/// ChatFromWorldEvent is called via Scene when a chat message
/// from world comes in.
/// </summary>
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
public event ChatFromWorldEvent OnChatFromWorld;
/// <summary>
/// ChatFromClientEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message
@ -252,6 +255,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
public event ChatFromClientEvent OnChatFromClient;
/// <summary>
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
/// from world comes in

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@ -76,13 +76,15 @@ namespace OpenSim.Region.Environment.Scenes
/// </value>
public ILandChannel LandChannel;
protected EventManager m_eventManager;
/// <value>
/// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules
/// to subscribe to scene events.
/// </value>
public EventManager EventManager
{
get { return m_eventManager; }
}
protected EventManager m_eventManager;
protected ScenePermissions m_permissions;
public ScenePermissions Permissions