parent
aba0f0774c
commit
a7fe1b63f3
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@ -39,6 +39,7 @@ namespace OpenGridServices.InventoryServer
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MainConsole.Instance.WriteLine("Starting HTTP server");
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BaseHttpServer httpServer = new BaseHttpServer(8004);
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httpServer.AddXmlRPCHandler("rootfolders", m_inventoryManager.XmlRpcInventoryRequest);
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//httpServer.AddRestHandler("GET","/rootfolders/",Rest
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}
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@ -12,7 +12,7 @@
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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@ -32,8 +32,15 @@ using Db4objects.Db4o;
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namespace OpenGrid.Config.GridConfigDb4o
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{
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/// <summary>
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/// A grid configuration interface for returning the DB4o Config Provider
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/// </summary>
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public class Db40ConfigPlugin: IGridConfig
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{
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/// <summary>
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/// Loads and returns a configuration objeect
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/// </summary>
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/// <returns>A grid configuration object</returns>
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public GridConfig GetConfigObject()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loading Db40Config dll");
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@ -41,49 +48,81 @@ namespace OpenGrid.Config.GridConfigDb4o
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}
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}
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/// <summary>
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/// A DB4o based Gridserver configuration object
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/// </summary>
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public class DbGridConfig : GridConfig
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{
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/// <summary>
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/// The DB4o Database
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/// </summary>
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private IObjectContainer db;
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/// <summary>
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/// User configuration for the Grid Config interfaces
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/// </summary>
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public void LoadDefaults() {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
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// About the grid options
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this.GridOwner = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid owner", "OGS development team");
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// Asset Options
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this.DefaultAssetServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default asset server","http://127.0.0.1:8003/");
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this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to asset server","null");
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this.AssetRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from asset server","null");
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this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to asset server","null");
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this.AssetRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from asset server","null");
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this.DefaultUserServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default user server","http://127.0.0.1:8002/");
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this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server","null");
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this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server","null");
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// User Server Options
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this.DefaultUserServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default user server","http://127.0.0.1:8002/");
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this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server","null");
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this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server","null");
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this.SimSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to sims","null");
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this.SimRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from sims","null");
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// Region Server Options
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this.SimSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to sims","null");
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this.SimRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from sims","null");
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}
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/// <summary>
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/// Initialises a new configuration object
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/// </summary>
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public override void InitConfig() {
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try {
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// Perform Db4o initialisation
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db = Db4oFactory.OpenFile("opengrid.yap");
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// Locate the grid configuration object
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IObjectSet result = db.Get(typeof(DbGridConfig));
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// Found?
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if(result.Count==1) {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Found a GridConfig object in the local database, loading");
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foreach (DbGridConfig cfg in result) {
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// Import each setting into this class
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// Grid Settings
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this.GridOwner=cfg.GridOwner;
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// Asset Settings
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this.DefaultAssetServer=cfg.DefaultAssetServer;
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this.AssetSendKey=cfg.AssetSendKey;
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this.AssetRecvKey=cfg.AssetRecvKey;
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// User Settings
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this.DefaultUserServer=cfg.DefaultUserServer;
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this.UserSendKey=cfg.UserSendKey;
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this.UserRecvKey=cfg.UserRecvKey;
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// Region Settings
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this.SimSendKey=cfg.SimSendKey;
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this.SimRecvKey=cfg.SimRecvKey;
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}
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// Create a new configuration object from this class
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} else {
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
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// Load default settings into this class
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LoadDefaults();
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Writing out default settings to local database");
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// Saves to the database file...
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Writing out default settings to local database");
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db.Set(this);
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// Closes file locks
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db.Close();
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}
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} catch(Exception e) {
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@ -91,19 +130,28 @@ namespace OpenGrid.Config.GridConfigDb4o
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString());
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}
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// Grid Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid settings loaded:");
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid owner: " + this.GridOwner);
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// Asset Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default asset server: " + this.DefaultAssetServer);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to asset server: " + this.AssetSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from asset server: " + this.AssetRecvKey);
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// User Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default user server: " + this.DefaultUserServer);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to user server: " + this.UserSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from user server: " + this.UserRecvKey);
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// Region Settings
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to sims: " + this.SimSendKey);
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from sims: " + this.SimRecvKey);
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}
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/// <summary>
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/// Closes down the database and releases filesystem locks
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/// </summary>
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public void Shutdown() {
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db.Close();
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}
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@ -1,3 +1,29 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -1,18 +1,69 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenGrid.Framework.Data
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{
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/// <summary>
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/// The severity of an individual log message
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/// </summary>
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public enum LogSeverity : int
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{
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/// <summary>
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/// Critical: systems failure
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/// </summary>
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CRITICAL = 1,
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/// <summary>
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/// Major: warning prior to systems failure
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/// </summary>
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MAJOR = 2,
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/// <summary>
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/// Medium: an individual non-critical task failed
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/// </summary>
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MEDIUM = 3,
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/// <summary>
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/// Low: Informational warning
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/// </summary>
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LOW = 4,
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/// <summary>
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/// Info: Information
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/// </summary>
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INFO = 5,
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/// <summary>
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/// Verbose: Debug Information
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/// </summary>
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VERBOSE = 6
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}
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/// <summary>
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/// An interface to a LogData storage system
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/// </summary>
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public interface ILogData
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{
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void saveLog(string serverDaemon, string target, string methodCall, string arguments, int priority,string logMessage);
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@ -1,3 +1,29 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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|
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@ -1,3 +1,29 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -5,27 +31,75 @@ using libsecondlife;
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namespace OpenGrid.Framework.Data
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{
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/// <summary>
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/// Inventory Item - contains all the properties associated with an individual inventory piece.
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/// </summary>
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public class InventoryItemBase
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{
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/// <summary>
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/// A UUID containing the ID for the inventory item itself
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/// </summary>
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public LLUUID inventoryID;
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/// <summary>
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/// The UUID of the associated asset on the asset server
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/// </summary>
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public LLUUID assetID;
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/// <summary>
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/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
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/// </summary>
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public int type;
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/// <summary>
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/// The folder this item is contained in (NULL_KEY = Inventory Root)
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/// </summary>
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public LLUUID parentFolderID;
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/// <summary>
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/// The owner of this inventory item
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/// </summary>
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public LLUUID avatarID;
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/// <summary>
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/// The name of the inventory item (must be less than 64 characters)
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/// </summary>
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public string inventoryName;
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/// <summary>
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/// The description of the inventory item (must be less than 64 characters)
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/// </summary>
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public string inventoryDescription;
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/// <summary>
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/// A mask containing the permissions for the next owner (cannot be enforced)
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/// </summary>
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public uint inventoryNextPermissions;
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/// <summary>
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/// A mask containing permissions for the current owner (cannot be enforced)
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/// </summary>
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public uint inventoryCurrentPermissions;
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}
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/// <summary>
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/// A Class for folders which contain users inventory
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/// </summary>
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public class InventoryFolderBase
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{
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/// <summary>
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/// The name of the folder (64 characters or less)
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/// </summary>
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public string name;
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/// <summary>
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/// The agent who's inventory this is contained by
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/// </summary>
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public LLUUID agentID;
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/// <summary>
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/// The folder this folder is contained in (NULL_KEY for root)
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/// </summary>
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public LLUUID parentID;
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/// <summary>
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/// The UUID for this folder
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/// </summary>
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public LLUUID folderID;
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}
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/// <summary>
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/// An interface for accessing inventory data from a storage server
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/// </summary>
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public interface IInventoryData
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{
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/// <summary>
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|
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@ -1,9 +1,38 @@
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/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
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|
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namespace OpenGrid.Framework.Data
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{
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/// <summary>
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/// A class which contains information known to the grid server about a region
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/// </summary>
|
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public class SimProfileData
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -1,3 +1,29 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
@ -5,6 +31,9 @@ using libsecondlife;
|
|||
|
||||
namespace OpenGrid.Framework.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for connecting to user storage servers.
|
||||
/// </summary>
|
||||
public interface IUserData
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
@ -1,3 +1,29 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
@ -5,50 +31,151 @@ using libsecondlife;
|
|||
|
||||
namespace OpenGrid.Framework.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Information about a particular user known to the userserver
|
||||
/// </summary>
|
||||
public class UserProfileData
|
||||
{
|
||||
/// <summary>
|
||||
/// The ID value for this user
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
public string username; // The configurable part of the users username
|
||||
public string surname; // The users surname (can be used to indicate user class - eg 'Test User' or 'Test Admin')
|
||||
|
||||
public string passwordHash; // Hash of the users password
|
||||
public string passwordSalt; // Salt for the users password
|
||||
/// <summary>
|
||||
/// The first component of a users account name
|
||||
/// </summary>
|
||||
public string username;
|
||||
/// <summary>
|
||||
/// The second component of a users account name
|
||||
/// </summary>
|
||||
public string surname;
|
||||
|
||||
public ulong homeRegion; // RegionHandle of home
|
||||
public LLVector3 homeLocation; // Home Location inside the sim
|
||||
public LLVector3 homeLookAt; // Coordinates where the user is looking
|
||||
/// <summary>
|
||||
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
|
||||
/// </summary>
|
||||
/// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
|
||||
public string passwordHash;
|
||||
/// <summary>
|
||||
/// The salt used for the users hash, should be 32 bytes or longer
|
||||
/// </summary>
|
||||
public string passwordSalt;
|
||||
|
||||
/// <summary>
|
||||
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
|
||||
/// </summary>
|
||||
public ulong homeRegion;
|
||||
/// <summary>
|
||||
/// The coordinates inside the region of the home location
|
||||
/// </summary>
|
||||
public LLVector3 homeLocation;
|
||||
/// <summary>
|
||||
/// Where the user will be looking when they rez.
|
||||
/// </summary>
|
||||
public LLVector3 homeLookAt;
|
||||
|
||||
public int created; // UNIX Epoch Timestamp (User Creation)
|
||||
public int lastLogin; // UNIX Epoch Timestamp (Last Login Time)
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp (seconds since epoch) for the users creation
|
||||
/// </summary>
|
||||
public int created;
|
||||
/// <summary>
|
||||
/// A UNIX Timestamp for the users last login date / time
|
||||
/// </summary>
|
||||
public int lastLogin;
|
||||
|
||||
public string userInventoryURI; // URI to inventory server for this user
|
||||
public string userAssetURI; // URI to asset server for this user
|
||||
/// <summary>
|
||||
/// A URI to the users inventory server, used for foreigners and large grids
|
||||
/// </summary>
|
||||
public string userInventoryURI;
|
||||
/// <summary>
|
||||
/// A URI to the users asset server, used for foreigners and large grids.
|
||||
/// </summary>
|
||||
public string userAssetURI;
|
||||
|
||||
public uint profileCanDoMask; // Profile window "I can do" mask
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I can do" fields of the users profile
|
||||
/// </summary>
|
||||
public uint profileCanDoMask;
|
||||
/// <summary>
|
||||
/// A uint mask containing the "I want to do" part of the users profile
|
||||
/// </summary>
|
||||
public uint profileWantDoMask; // Profile window "I want to" mask
|
||||
|
||||
public string profileAboutText; // My about window text
|
||||
public string profileFirstText; // First Life Text
|
||||
/// <summary>
|
||||
/// The about text listed in a users profile.
|
||||
/// </summary>
|
||||
public string profileAboutText;
|
||||
/// <summary>
|
||||
/// The first life about text listed in a users profile
|
||||
/// </summary>
|
||||
public string profileFirstText;
|
||||
|
||||
public LLUUID profileImage; // My avatars profile image
|
||||
public LLUUID profileFirstImage; // First-life image
|
||||
public UserAgentData currentAgent; // The users last agent
|
||||
/// <summary>
|
||||
/// The profile image for an avatar stored on the asset server
|
||||
/// </summary>
|
||||
public LLUUID profileImage;
|
||||
/// <summary>
|
||||
/// The profile image for the users first life tab
|
||||
/// </summary>
|
||||
public LLUUID profileFirstImage;
|
||||
/// <summary>
|
||||
/// The users last registered agent (filled in on the user server)
|
||||
/// </summary>
|
||||
public UserAgentData currentAgent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Information about a users session
|
||||
/// </summary>
|
||||
public class UserAgentData
|
||||
{
|
||||
public LLUUID UUID; // Account ID
|
||||
public string agentIP; // The IP of the agent
|
||||
public uint agentPort; // The port of the agent
|
||||
public bool agentOnline; // The online status of the agent
|
||||
public LLUUID sessionID; // The session ID for the agent (used by client)
|
||||
public LLUUID secureSessionID; // The secure session ID for the agent (used by client)
|
||||
public LLUUID regionID; // The region ID the agent occupies
|
||||
public int loginTime; // EPOCH based Timestamp
|
||||
public int logoutTime; // Timestamp or 0 if N/A
|
||||
public LLUUID currentRegion; // UUID of the users current region
|
||||
public ulong currentHandle; // RegionHandle of the users current region
|
||||
public LLVector3 currentPos; // Current position in the region
|
||||
/// <summary>
|
||||
/// The UUID of the users avatar (not the agent!)
|
||||
/// </summary>
|
||||
public LLUUID UUID;
|
||||
/// <summary>
|
||||
/// The IP address of the user
|
||||
/// </summary>
|
||||
public string agentIP;
|
||||
/// <summary>
|
||||
/// The port of the user
|
||||
/// </summary>
|
||||
public uint agentPort;
|
||||
/// <summary>
|
||||
/// Is the user online?
|
||||
/// </summary>
|
||||
public bool agentOnline;
|
||||
/// <summary>
|
||||
/// The session ID for the user (also the agent ID)
|
||||
/// </summary>
|
||||
public LLUUID sessionID;
|
||||
/// <summary>
|
||||
/// The "secure" session ID for the user
|
||||
/// </summary>
|
||||
/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
|
||||
public LLUUID secureSessionID;
|
||||
/// <summary>
|
||||
/// The region the user logged into initially
|
||||
/// </summary>
|
||||
public LLUUID regionID;
|
||||
/// <summary>
|
||||
/// A unix timestamp from when the user logged in
|
||||
/// </summary>
|
||||
public int loginTime;
|
||||
/// <summary>
|
||||
/// When this agent expired and logged out, 0 if still online
|
||||
/// </summary>
|
||||
public int logoutTime;
|
||||
/// <summary>
|
||||
/// Current region the user is logged into
|
||||
/// </summary>
|
||||
public LLUUID currentRegion;
|
||||
/// <summary>
|
||||
/// Region handle of the current region the user is in
|
||||
/// </summary>
|
||||
public ulong currentHandle;
|
||||
/// <summary>
|
||||
/// The position of the user within the region
|
||||
/// </summary>
|
||||
public LLVector3 currentPos;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue