Add a "debug eq" console command for debugging.
This will log outgoing event queue message names if turned on.0.7.2-post-fixes
parent
5c85a98f6a
commit
a819890137
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@ -39,6 +39,7 @@ using OpenMetaverse.Messages.Linden;
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using OpenMetaverse.Packets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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@ -58,9 +59,15 @@ namespace OpenSim.Region.ClientStack.Linden
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public class EventQueueGetModule : IEventQueue, IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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/// <value>
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/// Debug level.
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/// </value>
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public int DebugLevel { get; set; }
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protected Scene m_scene;
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private IConfigSource m_gConfig;
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bool enabledYN = false;
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bool enabledYN;
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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@ -97,6 +104,15 @@ namespace OpenSim.Region.ClientStack.Linden
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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MainConsole.Instance.Commands.AddCommand(
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"event queue",
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false,
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"debug eq",
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"debug eq [0|1]",
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"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
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+ "debug eq 1 will turn off event queue debugging.",
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HandleDebugEq);
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}
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else
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{
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@ -128,6 +144,22 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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#endregion
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protected void HandleDebugEq(string module, string[] args)
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{
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int debugLevel;
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if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
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{
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MainConsole.Instance.OutputFormat("Usage: debug eq [0|1]");
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}
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else
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{
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DebugLevel = debugLevel;
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MainConsole.Instance.OutputFormat(
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"Set event queue debug level to {0} in {1}", DebugLevel, m_scene.RegionInfo.RegionName);
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}
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}
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/// <summary>
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/// Always returns a valid queue
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/// </summary>
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@ -323,7 +355,9 @@ namespace OpenSim.Region.ClientStack.Linden
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// This will persist this beyond the expiry of the caps handlers
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MainServer.Instance.AddPollServiceHTTPHandler(
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capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePoll, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
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capsBase + EventQueueGetUUID.ToString() + "/",
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EventQueuePoll,
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new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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@ -370,12 +404,31 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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else
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{
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if (DebugLevel > 0 && element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(pAgentId).Name);
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}
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array.Add(element);
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lock (queue)
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{
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while (queue.Count > 0)
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{
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array.Add(queue.Dequeue());
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element = queue.Dequeue();
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if (DebugLevel > 0 && element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(pAgentId).Name);
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}
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array.Add(element);
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thisID++;
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}
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}
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@ -471,11 +524,29 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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array.Add(element);
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if (element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(agentID).Name);
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}
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lock (queue)
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{
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while (queue.Count > 0)
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{
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array.Add(queue.Dequeue());
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element = queue.Dequeue();
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if (element is OSDMap)
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{
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}",
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ev["message"], m_scene.GetScenePresence(agentID).Name);
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}
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array.Add(element);
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thisID++;
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}
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}
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@ -494,7 +565,8 @@ namespace OpenSim.Region.ClientStack.Linden
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responsedata["content_type"] = "application/xml";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
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//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
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return responsedata;
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}
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@ -717,6 +789,7 @@ namespace OpenSim.Region.ClientStack.Linden
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OSD item = EventQueueHelper.GroupMembership(groupUpdate);
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Enqueue(item, avatarID);
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}
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public void QueryReply(PlacesReplyPacket groupUpdate, UUID avatarID)
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{
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OSD item = EventQueueHelper.PlacesQuery(groupUpdate);
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