factor out common throttle setting byte[] array construction in ThrottleTests.

ghosts
Justin Clark-Casey (justincc) 2014-10-08 22:50:34 +01:00
parent 3802f2da3b
commit a83f5f2153
1 changed files with 42 additions and 43 deletions

View File

@ -69,38 +69,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
byte[] throttles = new byte[28];
float resendBits = 10000;
float landBits = 20000;
float windBits = 30000;
float cloudBits = 40000;
float taskBits = 50000;
float textureBits = 60000;
float assetBits = 70000;
int resendBytes = 1000;
int landBytes = 2000;
int windBytes = 3000;
int cloudBytes = 4000;
int taskBytes = 5000;
int textureBytes = 6000;
int assetBytes = 7000;
Array.Copy(BitConverter.GetBytes(resendBits), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes(landBits), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes(windBits), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes(cloudBits), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes(taskBits), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes(textureBits), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes(assetBits), 0, throttles, 24, 4);
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
// Console.WriteLine(BitConverter.ToString(throttles));
udpClient.SetThrottles(throttles);
ClientInfo ci = udpClient.GetClientInfo();
// We expect this to be lower because of the minimum bound set by MTU
float totalBits = LLUDPServer.MTU * 8 + landBits + windBits + cloudBits + taskBits + textureBits + assetBits;
float totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Assert.AreEqual(LLUDPServer.MTU, ci.resendThrottle);
Assert.AreEqual(landBits / 8, ci.landThrottle);
Assert.AreEqual(windBits / 8, ci.windThrottle);
Assert.AreEqual(cloudBits / 8, ci.cloudThrottle);
Assert.AreEqual(taskBits / 8, ci.taskThrottle);
Assert.AreEqual(textureBits / 8, ci.textureThrottle);
Assert.AreEqual(assetBits / 8, ci.assetThrottle);
Assert.AreEqual(totalBits / 8, ci.totalThrottle);
Assert.AreEqual(landBytes, ci.landThrottle);
Assert.AreEqual(windBytes, ci.windThrottle);
Assert.AreEqual(cloudBytes, ci.cloudThrottle);
Assert.AreEqual(taskBytes, ci.taskThrottle);
Assert.AreEqual(textureBytes, ci.textureThrottle);
Assert.AreEqual(assetBytes, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
/// <summary>
@ -112,13 +103,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
float resendBytes = 4000;
float landBytes = 6000;
float windBytes = 8000;
float cloudBytes = 10000;
float taskBytes = 12000;
float textureBytes = 14000;
float assetBytes = 16000;
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
@ -133,17 +124,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
byte[] throttles = new byte[28];
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
Array.Copy(BitConverter.GetBytes(resendBytes * 8), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes(landBytes * 8), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes(windBytes * 8), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes(cloudBytes * 8), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes(taskBytes * 8), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes(textureBytes * 8), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes(assetBytes * 8), 0, throttles, 24, 4);
udpClient.SetThrottles(throttles);
ClientInfo ci = udpClient.GetClientInfo();
// Console.WriteLine(
@ -160,5 +143,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.AreEqual(assetBytes / 2, ci.assetThrottle);
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
private void SetThrottles(
LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes)
{
byte[] throttles = new byte[28];
Array.Copy(BitConverter.GetBytes((float)resendBytes * 8), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes((float)landBytes * 8), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes((float)windBytes * 8), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes((float)cloudBytes * 8), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes((float)taskBytes * 8), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes((float)textureBytes * 8), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes((float)assetBytes * 8), 0, throttles, 24, 4);
udpClient.SetThrottles(throttles);
}
}
}